Trending Games | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | Guild Wars 2 | Aion

  Network:  Mist League FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » SW:TOR - Some lessons learned.

6 Pages « 1 2 3 4 5 6 » Search
116 posts found
  mcburly

Apprentice Member

Joined: 5/05/08
Posts: 247

5/21/12 2:36:08 PM#81
Originally posted by Quicksand
Originally posted by mcburly
Originally posted by Quicksand
Originally posted by thubub

So what can be learned from the massive failure of SW:TOR.  

 

 

I was unable to continue taking the post serious after that line.

 

Didn't meet expectations? maybe

You don't like it? Sure

Maybe not even any good...

 

But MASSIVE Failure? just too funny.

dont ya know? 98% of the people that hang out on this site want this game to fail hard.

Yeah I know, just cracks me up some times.

 

It is funny though...

 

Lets say they only sold 1.5 mil copies of the game (pretty sure they sold more than that in pre sales alone) but we'll just stick with 1.5 mil

 

At $59 a copy, they made $88.5 mil from box sales alone (again, thats if they only sold 1.5 mil copies, they sold a whole lot more)

 

if only half of them subbed for one month, thats another $11.3 mil roughly (more than half subbed if they only lost 400k subs as posted by all the haters)

 

That puts a rock bottom price brought in the very first month at $99.8 mil

 

If memory serves (I may be wrong) It was widely published that the game cost $100 mil to make

 

So they need to make another $200k to break even....

 

Yeah Massive Failure

Oh I know, I just find the Doom & Gloom posting hilarious especially since I recently befriended someone who, lets just say, knows the inside scoop on the game. After having discussions with him, I can say that the game is doing well and will be fine long term.

  User Deleted
5/21/12 4:53:16 PM#82

When TOR was still in devlopment, I watched the countless threads made by zealous people declaring it would be the jeebus christ of MMOs saving the genre and making them want to play again. I followed all the dev Q&A and watched people go bonkers about BW and kotor.

Those same people now claim it has failed. funny part is they have to be subbed to post thsoe opinions on the main forums.yet they spend a great deal of time wanting a xserver LFG tool or moddable UI's and don't get them started about server transfers.

Most who play in the game seem adult and we spend more time playing then crying like babys on the forums for features and mechanics from  world of warcraft.

So bottom line is ignore those types of people like I did and just play the game.

 

These types of QQing people declare each new MMO will be the only MMO they will ever play and end up pissed when a loading screen appars and PVP for some reason is not like dark age of camelot.

My opinion is TOR is everything the devs promised and then some. I hated TOR from the day it was announced. but man if i'm not having the time of my life in it right now.

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 5866

5/21/12 5:42:28 PM#83


Originally posted by Zlayer77

The big studios like EA havent had a smash hit in years.


Fifa 11, Crysis 2, Battlefield 3, Mass Effect 3, just the recent ones..

I can understand your sentiment for "good-old-times" but you are delusioning yourself here. They are the biggest, most money making publisher on western market.

You know, buying a development studio is not a cheap stuff and you gotta make those money somehow...

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

5/21/12 6:35:16 PM#84
Originally posted by Gdemami

 


Originally posted by superniceguy

it is a fail overall to the masses and to EA/Bioware

 

Speak for yourself only as you are not entitled in any way to speak for either "masses" nor EA/BioWare.


Why people did not re-sub? For same reasons as for any other MMO, SWTOR is no difference. The only thing is the drop appears as something extraordinary but it is not - it is only due recent launch, the numbers need to settle down.

 


Originally posted by Bardus
By EA's own definition, doesn't it need to maintain 1 million subs to be successful? They're the ones that said it.

 

Being 2nd largest MMO is highly debatable ATM. None of us know what the real numbers are past the spin.

 


 

Depends on perception of successful.

Speaking strictly in terms of expenses/income, they need about 300k subs to break even and 500k to have a profit.

Last official numbers were talking about 1.3M active subs with majority of paying customers. If I go with 50% for paying subs as the minimum to make the statement true, it is still 2nd largest MMO on western market.

 

 

Dude, he has the  data.    For all what you say, he has the data.    The data is:

 

1.   900K lost subscriptions if the first 70-days past trial.

2.  There are only six severs (NA) that get to 'standard' 50% or of the time.

3.  There are only 3 of the 24 EGA US East Coast servers that are healthy and a few more are 'meh.'   The rest are dead or virutally dead.   So most the most populated of the most populated Early GameAccess servers are ghost towns.   The second-wave of servers are even worse.  

4.  63 of the 124 US servers have not gotten out of ight, even at peak, for two (or more) weeks.   That's more than 50%.

5.  When XFIre log-ins were off 60%, susbscriptions had dropped 45%.   Because so many people bought long-term subs, it inflated subs vis active population.    However, those subs will toll.   And currently, XFire log ins are routinely under 2000/day.  A far cry from the 12,000/day in late December/early-Janaury.   

http://www.mmorpg.com/gamelist.cfm/game/367/view/forums/thread/349680/page/18

6.  Currently, the active log-in player base is 1/6th what it was in January.  When there were 1.7 million subs.   The churn rate has not slowed down.  In fact, in the past month it's accelerated to 60%.  (From 5K/day to 2k/day.)

 

You can have your own opinion.   But you don't get your own facts.    And people who are data and analysis driven, such as myself and others, look at the numbers.   And what they tell us is:   This is Warhammer all-over-again.  This is AoC all-over-again.  

  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

5/21/12 6:39:45 PM#85
Originally posted by mcburly
Originally posted by Quicksand
Originally posted by mcburly
Originally posted by Quicksand
Originally posted by thubub

So what can be learned from the massive failure of SW:TOR.  

 

 

I was unable to continue taking the post serious after that line.

 

Didn't meet expectations? maybe

You don't like it? Sure

Maybe not even any good...

 

But MASSIVE Failure? just too funny.

dont ya know? 98% of the people that hang out on this site want this game to fail hard.

Yeah I know, just cracks me up some times.

 

It is funny though...

 

Lets say they only sold 1.5 mil copies of the game (pretty sure they sold more than that in pre sales alone) but we'll just stick with 1.5 mil

 

At $59 a copy, they made $88.5 mil from box sales alone (again, thats if they only sold 1.5 mil copies, they sold a whole lot more)

 

if only half of them subbed for one month, thats another $11.3 mil roughly (more than half subbed if they only lost 400k subs as posted by all the haters)

 

That puts a rock bottom price brought in the very first month at $99.8 mil

 

If memory serves (I may be wrong) It was widely published that the game cost $100 mil to make

 

So they need to make another $200k to break even....

 

Yeah Massive Failure

Oh I know, I just find the Doom & Gloom posting hilarious especially since I recently befriended someone who, lets just say, knows the inside scoop on the game. After having discussions with him, I can say that the game is doing well and will be fine long term.

Are you guys forgetting all bout LA getting a piece of the profit pie? Do you really think EA banks every dollar from subs and box sales?

What about LA's share? None of us know what it is but maybe the guy that knows someone on the inside can find out for us.. What about overhead, salaries, vacations, donuts, light bill, advertising, unemployment insurance and so on?

Come on guys, every dollar in sales can't be applied to the development cost. Oh, it's even more widely publicized that it cost $200+ million, not $100 million.

To the guy that says "I recently befriended someone who, lets just say, knows the inside scoop", I'm looking for a horse hockey emote, can anyone direct me to a horse hockey emote? Seriously dude, do you take us for that much fools?

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

5/21/12 6:41:10 PM#86
Originally posted by Gdemami

 


Originally posted by Zlayer77

 

The big studios like EA havent had a smash hit in years.



 

Fifa 11, Crysis 2, Battlefield 3, Mass Effect 3, just the recent ones..

I can understand your sentiment for "good-old-times" but you are delusioning yourself here. They are the biggest, most money making publisher on western market.

You know, buying a development studio is not a cheap stuff and you gotta make those money somehow...

 

Skyrim soldl more units than the entier Mass Effect Series.   Obsidian out-sells BioWare 2 to 1.    Bethesda has completely buried BioWare.    Other companies routinely out-sell BioWare.    They are, to put it bluntly, like an old rock band.   Yeah, they sell some games to the fanboys.   But their fan base gets smaller and smaller and smaller each release.

 

What's worse, their games are not only doing progressively worse...   The market has, over the past decade, expanded four-fold while their sales have gone flat to slightly declining...

 

BF3 was buried by MW3.   Didn't come near the units the wanted.   Madden and the other sports properties keep declining each year as people get tired of paying $60 for a glorified roster update.   The Sims3 may have sold a lot of units, but it wasn't anywhere close to Sims2.   

 

So, yeah....     They have some properties.   But they just keep declining.  Year after year.

  QuicklyScott

Novice Member

Joined: 4/27/12
Posts: 448

The opinion of a penguin.

5/21/12 6:42:41 PM#87

-op

The main thing I have learned from SWTOR is that no company is too big to fail.  I was stupid enough to think that because it was being made by Bioware it would be good.  Looking back, that is such a moronic stance, I'm kind of ashamed.  I guess this sort of thing makes you more critical of developers which is only good.

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

5/21/12 7:01:45 PM#88
Originally posted by Quicksand
Originally posted by mcburly
Originally posted by Quicksand
Originally posted by thubub

So what can be learned from the massive failure of SW:TOR.  

 

 

I was unable to continue taking the post serious after that line.

 

Didn't meet expectations? maybe

You don't like it? Sure

Maybe not even any good...

 

But MASSIVE Failure? just too funny.

dont ya know? 98% of the people that hang out on this site want this game to fail hard.

Yeah I know, just cracks me up some times.

 

It is funny though...

 

Lets say they only sold 1.5 mil copies of the game (pretty sure they sold more than that in pre sales alone) but we'll just stick with 1.5 mil

 

At $59 a copy, they made $88.5 mil from box sales alone (again, thats if they only sold 1.5 mil copies, they sold a whole lot more)

 

if only half of them subbed for one month, thats another $11.3 mil roughly (more than half subbed if they only lost 400k subs as posted by all the haters)

 

That puts a rock bottom price brought in the very first month at $99.8 mil

 

If memory serves (I may be wrong) It was widely published that the game cost $100 mil to make

 

So they need to make another $200k to break even....

 

Yeah Massive Failure

Ah.  You're obviously not an accountant.   I am. 

 

So, first, 67% of the units were through retail distribution, not Origin.  Fifty-percent of that money went to the retailer.   Of the other one-third, they got all that money at retail.  But they dont' get to keep it all.    Then there's Lucas Arts, the PUBLISHER  of the game.   They take a 30% royalty off the top.   So, they didn't get anything close to what you project.    

 

Then there's costs.    The biggest line-item cost was marketing and the $35 million they dropped in the advertising campaign.    Then there are all those discs, etc., for the retail box.  That's $5 a pop just to press and jewel-case them.    Then you have to distribute them which is another $2 a box.

 

Then the direct costs to run the game.  Fully-weighted server costs are 30% of revenue.    Then there's over-head, customer service, bug-patches, on-going programming, beneifits, payroll taxes, rent, utilities, legal, etc, etc., etc.

 

And after all this, they've got to recoup a $250 million (not $100 million) investment.

 

As an accountant, I sat down one day and figured out just how many units they'd need to sell with a 5% churn rate to break even on this game over the next two years.   It was over 6 million units assuming a 'best case' 5% churn rate.

 

SWTOR has a 20%+ churn rate and sales are less than 50K a month now and declining every week with a total of  2.3 million copies to date and only 500K+ (most of which were in January) for 2012.     The subs are bleeding like crazy and the active log-in play-base is 1/6th of what  it was in Janaury.    The stable, long term population projects to under 300K now in the best-case.  In the worst...   100K maybe... 

 

Even worse, they cannot leave the game as it is and have even a remote chance of recouping the investment.  It needs at least another $50 million worth of work (a typical large MMO expansion cost).   

 

So, yeah, failure.  

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/21/12 7:05:28 PM#89
Originally posted by MosesZD
Originally posted by Quicksand
Originally posted by mcburly
Originally posted by Quicksand
Originally posted by thubub

So what can be learned from the massive failure of SW:TOR.  

 

 

I was unable to continue taking the post serious after that line.

 

Didn't meet expectations? maybe

You don't like it? Sure

Maybe not even any good...

 

But MASSIVE Failure? just too funny.

dont ya know? 98% of the people that hang out on this site want this game to fail hard.

Yeah I know, just cracks me up some times.

 

It is funny though...

 

Lets say they only sold 1.5 mil copies of the game (pretty sure they sold more than that in pre sales alone) but we'll just stick with 1.5 mil

 

At $59 a copy, they made $88.5 mil from box sales alone (again, thats if they only sold 1.5 mil copies, they sold a whole lot more)

 

if only half of them subbed for one month, thats another $11.3 mil roughly (more than half subbed if they only lost 400k subs as posted by all the haters)

 

That puts a rock bottom price brought in the very first month at $99.8 mil

 

If memory serves (I may be wrong) It was widely published that the game cost $100 mil to make

 

So they need to make another $200k to break even....

 

Yeah Massive Failure

Ah.  You're obviously not an accountant.   I am. 

 

So, first, 67% of the units were through retail distribution, not Origin.  Fifty-percent of that money went to the retailer.   Of the other one-third, they got all that money at retail.  But they dont' get to keep it all.    Then there's Lucas Arts, the PUBLISHER  of the game.   They take a 30% royalty off the top.   So, they didn't get anything close to what you project.    

 

Then there's costs.    The biggest line-item cost was marketing and the $35 million they dropped in the advertising campaign.    Then there are all those discs, etc., for the retail box.  That's $5 a pop just to press and jewel-case them.    Then you have to distribute them which is another $2 a box.

 

Then the direct costs to run the game.  Fully-weighted server costs are 30% of revenue.    Then there's over-head, customer service, bug-patches, on-going programming, beneifits, payroll taxes, rent, utilities, legal, etc, etc., etc.

 

And after all this, they've got to recoup a $250 million (not $100 million) investment.

 

As an accountant, I sat down one day and figured out just how many units they'd need to sell with a 5% churn rate to break even on this game over the next two years.   It was over 6 million units assuming a 'best case' 5% churn rate.

 

SWTOR has a 20%+ churn rate and sales are less than 50K a month now and declining every week with a total of  2.3 million copies to date and only 500K+ (most of which were in January) for 2012.     The subs are bleeding like crazy and the active log-in play-base is 1/6th of what  it was in Janaury.    The stable, long term population projects to under 300K now in the best-case.  In the worst...   100K maybe... 

 

Even worse, they cannot leave the game as it is and have even a remote chance of recouping the investment.  It needs at least another $50 million worth of work (a typical large MMO expansion cost).   

 

So, yeah, failure.  

nice post.. only part im curious is how you came up with 30% revenue for server costs

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

5/21/12 7:19:14 PM#90
Originally posted by MosesZD
Originally posted by Quicksand
Originally posted by mcburly
Originally posted by Quicksand
Originally posted by thubub

So what can be learned from the massive failure of SW:TOR.  

 

 

I was unable to continue taking the post serious after that line.

 

Didn't meet expectations? maybe

You don't like it? Sure

Maybe not even any good...

 

But MASSIVE Failure? just too funny.

dont ya know? 98% of the people that hang out on this site want this game to fail hard.

Yeah I know, just cracks me up some times.

 

It is funny though...

 

Lets say they only sold 1.5 mil copies of the game (pretty sure they sold more than that in pre sales alone) but we'll just stick with 1.5 mil

 

At $59 a copy, they made $88.5 mil from box sales alone (again, thats if they only sold 1.5 mil copies, they sold a whole lot more)

 

if only half of them subbed for one month, thats another $11.3 mil roughly (more than half subbed if they only lost 400k subs as posted by all the haters)

 

That puts a rock bottom price brought in the very first month at $99.8 mil

 

If memory serves (I may be wrong) It was widely published that the game cost $100 mil to make

 

So they need to make another $200k to break even....

 

Yeah Massive Failure

Ah.  You're obviously not an accountant.   I am. 

 

So, first, 67% of the units were through retail distribution, not Origin.  Fifty-percent of that money went to the retailer.   Of the other one-third, they got all that money at retail.  But they dont' get to keep it all.    Then there's Lucas Arts, the PUBLISHER  of the game.   They take a 30% royalty off the top.   So, they didn't get anything close to what you project.    

 

Then there's costs.    The biggest line-item cost was marketing and the $35 million they dropped in the advertising campaign.    Then there are all those discs, etc., for the retail box.  That's $5 a pop just to press and jewel-case them.    Then you have to distribute them which is another $2 a box.

 

Then the direct costs to run the game.  Fully-weighted server costs are 30% of revenue.    Then there's over-head, customer service, bug-patches, on-going programming, beneifits, payroll taxes, rent, utilities, legal, etc, etc., etc.

 

And after all this, they've got to recoup a $250 million (not $100 million) investment.

 

As an accountant, I sat down one day and figured out just how many units they'd need to sell with a 5% churn rate to break even on this game over the next two years.   It was over 6 million units assuming a 'best case' 5% churn rate.

 

SWTOR has a 20%+ churn rate and sales are less than 50K a month now and declining every week with a total of  2.3 million copies to date and only 500K+ (most of which were in January) for 2012.     The subs are bleeding like crazy and the active log-in play-base is 1/6th of what  it was in Janaury.    The stable, long term population projects to under 300K now in the best-case.  In the worst...   100K maybe... 

 

Even worse, they cannot leave the game as it is and have even a remote chance of recouping the investment.  It needs at least another $50 million worth of work (a typical large MMO expansion cost).   

 

So, yeah, failure.  

Saying that you're an accountant doesn't make you right, just as saying that they were expert analysts didn't make renowned analysts right with all their predictions that often wildly differed from eachother about all kinds of stuff.

I couldn't care less about SWTOR, but seeing your figures, it looks just as much as wild guessing and speculating mixed in with some facts, than any other bogus amateur analysis I've seen posted on these forums by people who only used it to give a shiny sheen over their viewpoint.

In particular, I miss reliable source reference to the server costs being 30% of revenues (which sound blatantly false or off compared to other figures regarding MMO server costs from even more expert and specialist analysts I've read), the 250 million dollars investment, the 35 million dollar advertisement, and expansions always costing 50 million dollars. They all sound like a lot of conjecture and wild speculations, which usually makes me suspicious of the persons using that mix of a few facts with their own personal wild guesses, especially if they try to sell it as 'the truth'. Been there, seen that far too often in all kinds of areas.

Oh, I do recall btw an EA/BW statement that Lucasarts percentage fee only would kick in after they'd broken even and recuperated the development costs, not during or before.

 

@Mcburly: yeah, I gather that there are a lot of people on this site that don't even play MMO's anymore, whose only fun is hanging around MMO forums, and who have a vivid, almost obsessive hatred towards themepark MMO gameplay, or 'WoW clones' as they like to call it. So here's my own wild guess: I bet that 50% or more that visit and post on these forums aren't even having fun in MMO's anymore, or even play them anymore.

  Quicksand

Elite Member

Joined: 4/22/06
Posts: 474

5/21/12 7:20:28 PM#91
Originally posted by MosesZD
Originally posted by Quicksand
Originally posted by mcburly
Originally posted by Quicksand
Originally posted by thubub

So what can be learned from the massive failure of SW:TOR.  

 

 

I was unable to continue taking the post serious after that line.

 

Didn't meet expectations? maybe

You don't like it? Sure

Maybe not even any good...

 

But MASSIVE Failure? just too funny.

dont ya know? 98% of the people that hang out on this site want this game to fail hard.

Yeah I know, just cracks me up some times.

 

It is funny though...

 

Lets say they only sold 1.5 mil copies of the game (pretty sure they sold more than that in pre sales alone) but we'll just stick with 1.5 mil

 

At $59 a copy, they made $88.5 mil from box sales alone (again, thats if they only sold 1.5 mil copies, they sold a whole lot more)

 

if only half of them subbed for one month, thats another $11.3 mil roughly (more than half subbed if they only lost 400k subs as posted by all the haters)

 

That puts a rock bottom price brought in the very first month at $99.8 mil

 

If memory serves (I may be wrong) It was widely published that the game cost $100 mil to make

 

So they need to make another $200k to break even....

 

Yeah Massive Failure

Ah.  You're obviously not an accountant.   I am. 

 

So, first, 67% of the units were through retail distribution, not Origin.  Fifty-percent of that money went to the retailer.   Of the other one-third, they got all that money at retail.  But they dont' get to keep it all.    Then there's Lucas Arts, the PUBLISHER  of the game.   They take a 30% royalty off the top.   So, they didn't get anything close to what you project.    

 

Then there's costs.    The biggest line-item cost was marketing and the $35 million they dropped in the advertising campaign.    Then there are all those discs, etc., for the retail box.  That's $5 a pop just to press and jewel-case them.    Then you have to distribute them which is another $2 a box.

 

Then the direct costs to run the game.  Fully-weighted server costs are 30% of revenue.    Then there's over-head, customer service, bug-patches, on-going programming, beneifits, payroll taxes, rent, utilities, legal, etc, etc., etc.

 

And after all this, they've got to recoup a $250 million (not $100 million) investment.

 

As an accountant, I sat down one day and figured out just how many units they'd need to sell with a 5% churn rate to break even on this game over the next two years.   It was over 6 million units assuming a 'best case' 5% churn rate.

 

SWTOR has a 20%+ churn rate and sales are less than 50K a month now and declining every week with a total of  2.3 million copies to date and only 500K+ (most of which were in January) for 2012.     The subs are bleeding like crazy and the active log-in play-base is 1/6th of what  it was in Janaury.    The stable, long term population projects to under 300K now in the best-case.  In the worst...   100K maybe... 

 

Even worse, they cannot leave the game as it is and have even a remote chance of recouping the investment.  It needs at least another $50 million worth of work (a typical large MMO expansion cost).   

 

So, yeah, failure.  

You try tossing out exact numbers and %'s in order to make it look like you really know what your talking about instead of generalizing them like I did to illistrate a point. So lets look into those numbers of yours

 

Point 1.  67% of the units: You have no idea EXACTLY what % were box sales vs DD. So, you're making uninformed guesses but trying to make it look like you know something that you don't, there by discrediting everything you say.

 

Point 2. 30% taken off the top by Lucas Arts, see point 1.

 

Point 3. Your projected lasting subs... you have zero bases for thse numbers, NONE, and unless you can actually see into the future you can't even guess. but again, see point 1.

 

But anyways, you are super smart and since you don't like SWTOR then it must be a failure.

 

One thing this thread has done is get me interested in resubbing to TOR. Haven't played since the included month ended, but I think I may go and check it out again.

 

 

*Edit*

Forgot your 30% server cost thing, that happens to be one thing I know about, I spent 2 1/2 years as an engineer for the Denver Data Center for eBay Inc located on Revere Parkway in Centennial Colo. I worked 4 10 hr shifts a week while working for them. during my shifts I was the only guy there. I made $21 hr. and we had just over 300 servers (including facility IT servers). You claiming 30% rev to run their servers? Wrong.

www.90and9.net
www.prophecymma.com

  Rikus25

Novice Member

Joined: 3/01/11
Posts: 58

5/21/12 7:27:44 PM#92
Originally posted by MosesZD
Originally posted by Quicksand
Originally posted by mcburly
Originally posted by Quicksand
Originally posted by thubub

So what can be learned from the massive failure of SW:TOR.  

 

 

I was unable to continue taking the post serious after that line.

 

Didn't meet expectations? maybe

You don't like it? Sure

Maybe not even any good...

 

But MASSIVE Failure? just too funny.

dont ya know? 98% of the people that hang out on this site want this game to fail hard.

Yeah I know, just cracks me up some times.

 

It is funny though...

 

Lets say they only sold 1.5 mil copies of the game (pretty sure they sold more than that in pre sales alone) but we'll just stick with 1.5 mil

 

At $59 a copy, they made $88.5 mil from box sales alone (again, thats if they only sold 1.5 mil copies, they sold a whole lot more)

 

if only half of them subbed for one month, thats another $11.3 mil roughly (more than half subbed if they only lost 400k subs as posted by all the haters)

 

That puts a rock bottom price brought in the very first month at $99.8 mil

 

If memory serves (I may be wrong) It was widely published that the game cost $100 mil to make

 

So they need to make another $200k to break even....

 

Yeah Massive Failure

Ah.  You're obviously not an accountant.   I am. 

 

So, first, 67% of the units were through retail distribution, not Origin.  Fifty-percent of that money went to the retailer.   Of the other one-third, they got all that money at retail.  But they dont' get to keep it all.    Then there's Lucas Arts, the PUBLISHER  of the game.   They take a 30% royalty off the top.   So, they didn't get anything close to what you project.    

 

Then there's costs.    The biggest line-item cost was marketing and the $35 million they dropped in the advertising campaign.    Then there are all those discs, etc., for the retail box.  That's $5 a pop just to press and jewel-case them.    Then you have to distribute them which is another $2 a box.

 

Then the direct costs to run the game.  Fully-weighted server costs are 30% of revenue.    Then there's over-head, customer service, bug-patches, on-going programming, beneifits, payroll taxes, rent, utilities, legal, etc, etc., etc.

 

And after all this, they've got to recoup a $250 million (not $100 million) investment.

 

As an accountant, I sat down one day and figured out just how many units they'd need to sell with a 5% churn rate to break even on this game over the next two years.   It was over 6 million units assuming a 'best case' 5% churn rate.

 

SWTOR has a 20%+ churn rate and sales are less than 50K a month now and declining every week with a total of  2.3 million copies to date and only 500K+ (most of which were in January) for 2012.     The subs are bleeding like crazy and the active log-in play-base is 1/6th of what  it was in Janaury.    The stable, long term population projects to under 300K now in the best-case.  In the worst...   100K maybe... 

 

Even worse, they cannot leave the game as it is and have even a remote chance of recouping the investment.  It needs at least another $50 million worth of work (a typical large MMO expansion cost).   

 

So, yeah, failure.  

I do not agree that its a failure. Failure is a game that shuts down shortly after or never maintains a 300 to 500k sub. Matrix Online = failure as an example. Just because TOR did not have or most likely will not have 11 million subscriptions doesnt make it a failure. 

Is the drastic fall of subs a bad sign? Yes

To say that because a game when it first releases does not maintains its original population is ridiculous. Rift started with around 800 to 900k and last I read was around 400k. Once again WoW has set the bar so far high for envisioned success that anything less than 11 million subscriptions is considered a failure. That is foolish. WoW is not the norm and we will probably never see another game reach that type of level.  If TOR says in order to maintain and bring in a slight profit they need at least 500k subscriptions than anything less than that will lead to an eventual failure. 

I also find it funny that in order for someone to negate the argument you say I am an accountant so therefore what I say is absolute. Really it just means you think you know it all when really none of us do because we do not have access to their books and we are not privy to their information behind the scenes. Your numbers and speculation is just that, speculation. When they close the doors on the game and can no longer host the game than you will be correct regardless of the so called financial numbers you throw out there cause it wont matter. It will be a failure. Until than not a failure. 

The bottom line is it did not meet your expectations and the bloated vision of all us Star Wars fans.

  madjonNZ

Apprentice Member

Joined: 12/13/07
Posts: 141

5/21/12 7:28:14 PM#93
Originally posted by Unlight

I've always been of the mind that in an MMO, gameplay always trumps story.  Always.  BWEA got it backwards and ended up with an experience that for most, was only enjoyable for a short period of time, just like any good book or film.  Once the story had been explored, the weak gameplay couldn't sustain ongoing interest on a large scale. 

Everything else that's happened stemmed from that singular error.  Bioware brought a single-player mentality to an MMO and ended up with single-player game with a subscription.  I believe this is also the reason why they simply copied so many of WoW's elements into their own game.  The gameplay wasn't important enough to them to design their own, unique system so they imported someone else's.

Totally Agree, word for word.

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 1982

NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR

5/21/12 7:37:33 PM#94
Originally posted by raistlinm
Originally posted by superniceguy
Originally posted by Gdemami

 


Originally posted by superniceguy

it is a fail overall to the masses and to EA/Bioware

 

Speak for yourself only as you are not entitled in any way to speak for either "masses" nor EA/BioWare.


Why people did not re-sub? For same reasons as for any other MMO, SWTOR is no difference. The only thing is the drop appears as something extraordinary but it is not - it is only due recent launch, the numbers need to settle down.

 


I have not spoken for either the masses nor EA/Bioware, they have spoken themselves by the mass cancellations, and EA/biowares reactions to it.

There should not be this amount of cancellations after only 1 month. If the game had a 10 year lifespan, there should be more subs not less. It is definately not going to reach 10 years at this rate.

The reason people quit is because the game is not substantial to warrant a monthly fee, ergo it is a failure, because the game is designed around that monthly fee.

You start your post by saying "I have not spoken for the masses" then immediately end it by.....yup you guessed it speaking for the masses. "the reason people quit is because".

you people kill me.  and honestly with SWG for your tag I would not view your opinion with skepticism only if you spoke about the game as an active subscriber not someone who either never played because they loved SWG or someone who is no longer playing but still pining away for SWG....


I still do not speak for the masses, it is what the masses post over and over again on the forums, and I am just re-iterating it.

Star Trek Online - Best Free MMORPG of 2012
SWG killed SWTOR as a P2P WOW like MMO with millions of subs. SWTOR can never live up to SWGs awesomeness. Now EA are killing SWTOR dead through lack of support as not getting the expected millions of subs.

  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

5/21/12 7:39:09 PM#95
Originally posted by Quicksand
Originally posted by MosesZD
Originally posted by Quicksand
Originally posted by mcburly
Originally posted by Quicksand
Originally posted by thubub

So what can be learned from the massive failure of SW:TOR.  

 

 

I was unable to continue taking the post serious after that line.

 

Didn't meet expectations? maybe

You don't like it? Sure

Maybe not even any good...

 

But MASSIVE Failure? just too funny.

dont ya know? 98% of the people that hang out on this site want this game to fail hard.

Yeah I know, just cracks me up some times.

 

It is funny though...

 

Lets say they only sold 1.5 mil copies of the game (pretty sure they sold more than that in pre sales alone) but we'll just stick with 1.5 mil

 

At $59 a copy, they made $88.5 mil from box sales alone (again, thats if they only sold 1.5 mil copies, they sold a whole lot more)

 

if only half of them subbed for one month, thats another $11.3 mil roughly (more than half subbed if they only lost 400k subs as posted by all the haters)

 

That puts a rock bottom price brought in the very first month at $99.8 mil

 

If memory serves (I may be wrong) It was widely published that the game cost $100 mil to make

 

So they need to make another $200k to break even....

 

Yeah Massive Failure

Ah.  You're obviously not an accountant.   I am. 

 

So, first, 67% of the units were through retail distribution, not Origin.  Fifty-percent of that money went to the retailer.   Of the other one-third, they got all that money at retail.  But they dont' get to keep it all.    Then there's Lucas Arts, the PUBLISHER  of the game.   They take a 30% royalty off the top.   So, they didn't get anything close to what you project.    

 

Then there's costs.    The biggest line-item cost was marketing and the $35 million they dropped in the advertising campaign.    Then there are all those discs, etc., for the retail box.  That's $5 a pop just to press and jewel-case them.    Then you have to distribute them which is another $2 a box.

 

Then the direct costs to run the game.  Fully-weighted server costs are 30% of revenue.    Then there's over-head, customer service, bug-patches, on-going programming, beneifits, payroll taxes, rent, utilities, legal, etc, etc., etc.

 

And after all this, they've got to recoup a $250 million (not $100 million) investment.

 

As an accountant, I sat down one day and figured out just how many units they'd need to sell with a 5% churn rate to break even on this game over the next two years.   It was over 6 million units assuming a 'best case' 5% churn rate.

 

SWTOR has a 20%+ churn rate and sales are less than 50K a month now and declining every week with a total of  2.3 million copies to date and only 500K+ (most of which were in January) for 2012.     The subs are bleeding like crazy and the active log-in play-base is 1/6th of what  it was in Janaury.    The stable, long term population projects to under 300K now in the best-case.  In the worst...   100K maybe... 

 

Even worse, they cannot leave the game as it is and have even a remote chance of recouping the investment.  It needs at least another $50 million worth of work (a typical large MMO expansion cost).   

 

So, yeah, failure.  

You try tossing out exact numbers and %'s in order to make it look like you really know what your talking about instead of generalizing them like I did to illistrate a point. So lets look into those numbers of yours

 

Point 1.  67% of the units: You have no idea EXACTLY what % were box sales vs DD. So, you're making uninformed guesses but trying to make it look like you know something that you don't, there by discrediting everything you say.

 

Point 2. 30% taken off the top by Lucas Arts, see point 1.

 

Point 3. Your projected lasting subs... you have zero bases for thse numbers, NONE, and unless you can actually see into the future you can't even guess. but again, see point 1.

 

But anyways, you are super smart and since you don't like SWTOR then it must be a failure.

 

One thing this thread has done is get me interested in resubbing to TOR. Haven't played since the included month ended, but I think I may go and check it out again.

 

 

*Edit*

Forgot your 30% server cost thing, that happens to be one thing I know about, I spent 2 1/2 years as an engineer for the Denver Data Center for eBay Inc located on Revere Parkway in Centennial Colo. I worked 4 10 hr shifts a week while working for them. during my shifts I was the only guy there. I made $21 hr. and we had just over 300 servers (including facility IT servers). You claiming 30% rev to run their servers? Wrong.

Pot calling kettle black. Are you not just blowing numbers out your ass? Where are you backing up anything you say?

I know you are but what am I is no defense.

  mcburly

Apprentice Member

Joined: 5/05/08
Posts: 247

5/21/12 7:42:37 PM#96
Originally posted by Bardus

To the guy that says "I recently befriended someone who, lets just say, knows the inside scoop", I'm looking for a horse hockey emote, can anyone direct me to a horse hockey emote? Seriously dude, do you take us for that much fools?

LOL, I knew someone was gonna come out and call me a liar. Its all good though, I have no reason to lie on these boards. take it for what it is. You dont have to believe me

  Quicksand

Elite Member

Joined: 4/22/06
Posts: 474

5/21/12 7:53:54 PM#97
Originally posted by Bardus
Originally posted by Quicksand
Originally posted by MosesZD
Originally posted by Quicksand
Originally posted by mcburly
Originally posted by Quicksand
Originally posted by thubub

So what can be learned from the massive failure of SW:TOR.  

 

 

I was unable to continue taking the post serious after that line.

 

Didn't meet expectations? maybe

You don't like it? Sure

Maybe not even any good...

 

But MASSIVE Failure? just too funny.

dont ya know? 98% of the people that hang out on this site want this game to fail hard.

Yeah I know, just cracks me up some times.

 

It is funny though...

 

Lets say they only sold 1.5 mil copies of the game (pretty sure they sold more than that in pre sales alone) but we'll just stick with 1.5 mil

 

At $59 a copy, they made $88.5 mil from box sales alone (again, thats if they only sold 1.5 mil copies, they sold a whole lot more)

 

if only half of them subbed for one month, thats another $11.3 mil roughly (more than half subbed if they only lost 400k subs as posted by all the haters)

 

That puts a rock bottom price brought in the very first month at $99.8 mil

 

If memory serves (I may be wrong) It was widely published that the game cost $100 mil to make

 

So they need to make another $200k to break even....

 

Yeah Massive Failure

Ah.  You're obviously not an accountant.   I am. 

 

So, first, 67% of the units were through retail distribution, not Origin.  Fifty-percent of that money went to the retailer.   Of the other one-third, they got all that money at retail.  But they dont' get to keep it all.    Then there's Lucas Arts, the PUBLISHER  of the game.   They take a 30% royalty off the top.   So, they didn't get anything close to what you project.    

 

Then there's costs.    The biggest line-item cost was marketing and the $35 million they dropped in the advertising campaign.    Then there are all those discs, etc., for the retail box.  That's $5 a pop just to press and jewel-case them.    Then you have to distribute them which is another $2 a box.

 

Then the direct costs to run the game.  Fully-weighted server costs are 30% of revenue.    Then there's over-head, customer service, bug-patches, on-going programming, beneifits, payroll taxes, rent, utilities, legal, etc, etc., etc.

 

And after all this, they've got to recoup a $250 million (not $100 million) investment.

 

As an accountant, I sat down one day and figured out just how many units they'd need to sell with a 5% churn rate to break even on this game over the next two years.   It was over 6 million units assuming a 'best case' 5% churn rate.

 

SWTOR has a 20%+ churn rate and sales are less than 50K a month now and declining every week with a total of  2.3 million copies to date and only 500K+ (most of which were in January) for 2012.     The subs are bleeding like crazy and the active log-in play-base is 1/6th of what  it was in Janaury.    The stable, long term population projects to under 300K now in the best-case.  In the worst...   100K maybe... 

 

Even worse, they cannot leave the game as it is and have even a remote chance of recouping the investment.  It needs at least another $50 million worth of work (a typical large MMO expansion cost).   

 

So, yeah, failure.  

You try tossing out exact numbers and %'s in order to make it look like you really know what your talking about instead of generalizing them like I did to illistrate a point. So lets look into those numbers of yours

 

Point 1.  67% of the units: You have no idea EXACTLY what % were box sales vs DD. So, you're making uninformed guesses but trying to make it look like you know something that you don't, there by discrediting everything you say.

 

Point 2. 30% taken off the top by Lucas Arts, see point 1.

 

Point 3. Your projected lasting subs... you have zero bases for thse numbers, NONE, and unless you can actually see into the future you can't even guess. but again, see point 1.

 

But anyways, you are super smart and since you don't like SWTOR then it must be a failure.

 

One thing this thread has done is get me interested in resubbing to TOR. Haven't played since the included month ended, but I think I may go and check it out again.

 

 

*Edit*

Forgot your 30% server cost thing, that happens to be one thing I know about, I spent 2 1/2 years as an engineer for the Denver Data Center for eBay Inc located on Revere Parkway in Centennial Colo. I worked 4 10 hr shifts a week while working for them. during my shifts I was the only guy there. I made $21 hr. and we had just over 300 servers (including facility IT servers). You claiming 30% rev to run their servers? Wrong.

Pot calling kettle black. Are you not just blowing numbers out your ass? Where are you backing up anything you say?

I know you are but what am I is no defense.

Where did I ever give any exact numbers about SWTOR ? I used guesses and said that that's what they were.  HUGE difference in my original post using numbers that were rounded DOWN numbers from the previously released info, so You make zero since slim.

 

*Edit*

Just in case I typed something that reads different to everyone else than it does to me, I don't claim to know anything about TOR, I base everything on the numbers released during preordering only (1.5 mil) and the price of a standard edition (not counting any delux or CE) of $59 Nothing more.

 

www.90and9.net
www.prophecymma.com

  jtcgs

Hard Core Member

Joined: 9/28/04
Posts: 1553

5/21/12 10:10:42 PM#98
Originally posted by Sovrath

And are you of the opinion that every game can be everything to all people?

There is a reason why certain games speak to certain demographics of people. Hate to say it but unless you (royal "you") had blinders on, SWToR is exactly what they said it would be. Not inlcuding Illum. That was just an ill thought out mess.

Let's take it to another place.

In LOTRO, many peopel left because there wasn't "meaningful" pvp. Even though the game added pvp to hopefuly make people happy.

Since people left because of that should Turbine have added a huge pvp component?

Apparently not. they focused on what the game was actually about. In SWToR's case it's their stories. But for some reason there is a slew of people who didn't believe them even though they said it enough.

 

Clearly I am saying that by saying to stop looking at just what you like. CLEARLY by saying lets look at why people are leaving I am saying they must make a game for 100% of gamers living or have lived in the universe...hell, even for those that may live at some point and time in the future.

Clearly.

BTW, I loved how you used LOTRO as an example of why games dont do that...you know, the game that lost so many players that it went free to play to survive...

Bravo. lol...

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  madjonNZ

Apprentice Member

Joined: 12/13/07
Posts: 141

5/21/12 10:21:53 PM#99

In insider should write a book about SWTOR production from all aspects, I would LOVE to read all the juicy details....

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 5866

5/22/12 1:49:31 AM#100


Originally posted by MosesZD

Skyrim soldl more units than the entier Mass Effect Series. 


Fifa 11 sold as much copies as Skyrim alone + other millions of units of games I mentioned and those I forgot...

You are not making any point here. You really want to compare revenue of Bethesda and EA...really?



Originally posted by MosesZD


And people who are data and analysis driven, such as myself and others, look at the numbers.


Sorry but I am not moved by your random meaningless and completely way off "facts" and pseudo-analysis based upon them - especially when considering your "accounting post"...

6 Pages « 1 2 3 4 5 6 » Search