Trending Games | Rift | WildStar | Darkfall: Unholy Wars | Neverwinter

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Is a Casual Game?

10 Pages « 1 2 3 4 5 6 7 » Last Search
187 posts found
  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/21/12 1:22:31 PM#61

"It is ALL mindset. 

 

You can PLAY casually or you can play hardcore."

 

well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/21/12 1:23:31 PM#62
Originally posted by CrunkJuice2
Originally posted by Aerowyn
Originally posted by CrunkJuice2
 

because of the way the game is set up

 

eather way,dont get me wrong.i hope guild wars 2 is a good game,but like ive said.with the way its set up,ill be suprised if the game has a active playerbase

 

because of how it PLAYS and is setup i will be shocked if it doesn't become the most popular MMO on the market or at least second under warcraft

 

meh,i think alot of people right now that are talking about it probably arent gonna stay.i look at it the same way i looked at swtor,only its not the company doing the overhyping there average mmo.its the playerbase

 

so because the actual people that PLAYED  the game are hyping it up because it's actually fun you see that the same as the actually company over hyping a game? wow... just wow...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/21/12 1:24:41 PM#63
Originally posted by CrunkJuice2

"It is ALL mindset. 

 

You can PLAY casually or you can play hardcore."

 

well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time

that's the beauty of this game and why I believe it will do so well it caters to both groups in differen't ways more than you think

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2467

5/21/12 1:30:40 PM#64
Originally posted by CrunkJuice2
Originally posted by BadSpock
Originally posted by CrunkJuice2

because alot of people like the grindy style mmos have.and guild wars 2 doesnt have that

which is why i said,if guild wars 2 has a good population a year after release ill be suprised.people are gonna log in day 1,run pvp and pve over and over and over again.and get bored a couple hours later and log off

 

Why?

Easy to just say something, what is your rationale / reasoning? Please explain. Thanks!

because of the way the game is set up

 

eather way,dont get me wrong.i hope guild wars 2 is a good game,but like ive said.with the way its set up,ill be suprised if the game has a active playerbase

 

If the pre purchase players are any indication of the amount of people going to play, the playerbase will just do fine.  The overflow servers were working overtime for the bwe  so that means lots of people were having a good time. Just because the game isn't "set up" the way you and I are accustomed to doesn't mean it won't work. :)

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Wolvards

Apprentice Member

Joined: 1/27/12
Posts: 674

5/21/12 1:31:09 PM#65
Originally posted by CrunkJuice2

"It is ALL mindset. 

 

You can PLAY casually or you can play hardcore."

 

well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time

 

First off, i don't think anyone else on this site is trying to diss GW2 as hard as you are :)

Second, it is all mindset with GW2, i can either log in, casualy que up for PvP at lvl 5, and have some fun with some guldies not worrying about WvW rank status. Or i can log in, every day, get with my guild, and go mess sheeit up in WvW trying to push MY server to the top of the board.

Third, i can either go casualy hit up some DE's with some random faces never seen before, and slowly work my way up taking my sweet sweet time, looking at the stunning world that ANet has given us, or i can mad dash it to 80 and Dungeon raid to try and get that cool set of armor so when everyone looks at me they go, "Daaammmmmnnnnnnnn". And i know i'm a P.I.M.P.!

So shove that up your casual playstyle :) Just because all you see is casual, doesn't mean i can't hardcore it :) Heck i can even hardcore SPVP and try to win some frekaing cash-ola! I mean how many other games do that?! And making that  GW2 SPVP is mostly skill based, that makes the GREAT players with little time actualy be a contender too, that is purty kewl if you ask me.

But you didn't, so you will probably ignore this :(

The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  Finit

Novice Member

Joined: 4/20/12
Posts: 148

5/21/12 1:32:19 PM#66

Most of the mistakes on the first page have been adequately replied to.  However, there is one other feature that I didn't see on the pages of comments.

 

Daily achievements.  For those who don't know, ArenaNet has allowed those who can play with less time a substantail XP boost by doing these acheivements.  They differ on content and can be everything from killing 10 mobs, to gathering 5 resources, etc.  These acheivements are supposed to even out the leveling curve between friends who have an abundance and scarcity of time for GW2.  Those with only 30 minutes can make up a dispporportionate amount of expereince in 30 minutes simply by doing these daily achievements.  Let's be clear, they won't be even in level to their friends who have have more time, but these achievements are meant to reduce the difference.

My Guild Wars 2 Blog can be found here: Divinity's Reach

  raistlinm

Apprentice Member

Joined: 8/23/11
Posts: 682

5/21/12 1:33:14 PM#67
Originally posted by CrunkJuice2

"It is ALL mindset. 

 

You can PLAY casually or you can play hardcore."

 

well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time

This line of reasoning is what I think is one of the biggest deterents to mmo development, people thinking "you can't".  To be honest I would have loved to have played SWG with the quest builds of TOR would have been the most awesome game ever but as usual too many people are stuck thinking things can't be done when theyh aren't even being tried.

Cudos to Anet if they can somehow create a game that does cater to both those playstyles because there are gamers like myself out there who are willing to induldge in both styles of play and eagerly look forward to the game that offers those options.

  lilHeala

Novice Member

Joined: 8/30/11
Posts: 527

5/21/12 1:43:19 PM#68
Originally posted by CrunkJuice2
Originally posted by eAzydaman
Originally posted by Eletheryl

The answer is easy, YES.  Thats why GW2 will be a 2nd game for most of their playerbase. With all the fanboys around, tbh, Is just pointless to make a list about why it will be casual?.

Please explain why GW2 would be a second game? There is more to do than any other MMO out there. 

it doesnt matter how many stuff is in the game.it matters how long it takes to complete it

with the way guild wars 2 is set up.i doubt gw2 is going to be anything more then the mmo people play along side of the mmo there already playing.if your playing guild wars 2 soly by itself,your probably gonna get bored of it after playing 1 day with how its set up

 

 

There's actually a lot more for me to do at level cap than in other mmo's out there where all previous content is instantly made obsolete by design when outlevelling it or raid gear progression wise when the next raid hits. Those other games are also making it a grind to level an alt because there's  usually not too much difference in quests you do on different characters (especially if you're a completionist on your main, then you've already done it all except for class quests).

Having been a raider for several years (4+ raid nights a week except for 1 week per year when on holiday) I know how shallow and boring a raid becomes after the tacts have been figured out and the guild has it on farm. Then there's usually only the same raid, a handful of dungeons and some repeatable quests to do ad nauseum for months. After finally burning out on it I realized that it actually felt more like my job to (mostly heal / support) help my guildies and this helpfulness and team spirit was the thing I was enjoying, not the actual games.  So I only started returning to those games when a new raid was added and in between played other games to have some exploring, story etc, fun things to do again, but because they all had so little to offer in that regard I ended up as an mmo nomad which will stop with GW2 because it offers everything I enjoy in a game with a much larger replayability and no real grinds and a world that feels alive like no other mmo before.

I'm Holska the Elementalist and this is my story, but the group of people (mostly mmo veterans) that are tired of the same treadmills and other game mechanics of staple themepark mmo's has been increasing a lot over the years (in my experience) and a lot that hesitated for long time are now becoming ready to abandon their "old" mmo's for something that feels fresh and just has the fun aspects of the other games but kept out what makes them so tedious in the long run.

More OT: I dislike generalizing terminology like "casual" and "hardcore" but if forced to I would classify it as "casually hardcore" :D

 

  sbarra1x

Novice Member

Joined: 5/14/10
Posts: 72

5/21/12 1:44:36 PM#69
Originally posted by powerplay

Correct me if I'm wrong. 

 

DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

 

I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

Dynamic events still beat questing quite considerably (quests being the core gameplay mechanic that dynamic events essentially replace, at least mostly.)

Note: quests do not require preparation, teamwork or communication, even if you have grouped up for them (generally speaking.)

If you look at the core of dynamic events and what they actually bring to the table, it’s very easy to see that they are vastly superior to standard quests in a number of ways; they solve certain problems and bring people together, making the game much more of an MMO than most (if not all) of its competitors, at least in regards to the levelling portion of the game.

Adding to that, how do you know that there are not dynamic events that require true teamwork to the extent that raids in other MMORPGs do? Have you seen and experienced all of them for yourself? And if so, how do you know that they will not be added to the game at a later date? The groundwork is all laid out; there’s no reason at all that this could not be a possibility.

 

What’s wrong with that? Being able to experience the game for what it truly is without having to grind is a good thing; it’s not a negative at all. Also not being at a forced disadvantage just because someone has spent more time playing than you and/or had more luck than you is also a very good thing; someone should only be better than you if they are just that; better than you. Normalised gear will allow the more skilled players to stand out from the crowd; nobody will be carried by their gear.

 

Exactly, how awesome is that? Well, for me at least. As a pvper I don't want someone to best me just because they have more spare time; if that extra spare time does not translate into a greater degree of skill and in game knowledge, then why should they have a free win handed to them?


I can see why some people do not like this aspect of the game; the gear treadmill is what a vast majority of MMORPGs revolve around these days, but it doesn't have to be like that. What about playing for months and even years on end just to have fun? There are still going to be plenty of nuggets to help distinguish yourself from newer players; you can still get that sense of achievement and advancement, that same feeling of progression.

 

Pretty much, unless the people who have played for longer are just better at the game in general.


But yeah you are right; Guild Wars 2 is going to be an exceptional game for casual players, but that does not necessarily mean that hardcore gamers shouldn’t play it as well.

Do you really need more powerful gear to make the game meaningful to you?

There will still undoubtedly be challenging pve content that requires preparation, teamwork and communication, skill etc. As for pvp content, well it’s all about those things already, just to a larger degree than other MMORPGs as you cannot be carried to victory by your gear.

 

 

 

 

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4693

5/21/12 1:46:57 PM#70
Originally posted by sbarra1x
Originally posted by powerplay

Correct me if I'm wrong. 

 

DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

 

I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

Dynamic events still beat questing quite considerably (quests being the core gameplay mechanic that dynamic events essentially replace, at least mostly.)

Note: quests do not require preparation, teamwork or communication, even if you have grouped up for them (generally speaking.)

If you look at the core of dynamic events and what they actually bring to the table, it’s very easy to see that they are vastly superior to standard quests in a number of ways; they solve certain problems and bring people together, making the game much more of an MMO than most (if not all) of its competitors, at least in regards to the levelling portion of the game.

Adding to that, how do you know that there are not dynamic events that require true teamwork to the extent that raids in other MMORPGs do? Have you seen and experienced all of them for yourself? And if so, how do you know that they will not be added to the game at a later date? The groundwork is all laid out; there’s no reason at all that this could not be a possibility.

 

What’s wrong with that? Being able to experience the game for what it truly is without having to grind is a good thing; it’s not a negative at all. Also not being at a forced disadvantage just because someone has spent more time playing that you and or had more luck than you is also a very good thing; someone should only be better than you if they are just that; better than you. Normalised gear will allow the more skilled players to stand out from the crowd; nobody will be carried by their gear.

 

Exactly, how awesome is that? Well, for me at least. As a pvper I don't want someone to best me just because they have more spare time; if that extra spare time does not translate into a greater degree of skill and in game knowledge, then why should they have a free win handed to them?


I can see why some people do not like this aspect of the game; the gear treadmill is what a vast majority of MMORPGs revolve around these days, but it doesn't have to be like that. What about playing for months and even years on end just to have fun? There are still going to be plenty of nuggets to help distinguish yourself from newer players; you can still get that sense of achievement and advancement, that same feeling of progression.

 

Pretty much, unless the people who have played for longer are just better at the game in general.


But yeah you are right; Guild Wars 2 is going to be an exceptional game for casual players, but that does not necessarily mean that hardcore gamers shouldn’t play it as well.

Do you really need more powerful gear to make the game meaningful to you?

There will still undoubtedly be challenging pve content that requires preparation, teamwork and communication, skill etc. As for pvp content, well it’s all about those things already, just to a larger degree than other MMORPGs as you cannot be carried to victory by your gear.

 

Blue.

 

Purple.

 

OCD complete.

SWTOR is the greatest mmo ever!

  StrixMaxima

Novice Member

Joined: 2/07/09
Posts: 883

5/21/12 1:52:11 PM#71

GW2 feels good. It's hard to put a finger on it, but it works. There are many small and not-so-small things contributing to it, and this I think will be the key to its success.

It's easy to pick it up and play. If you do some PVP, you will get that visceral feeling, even if you use a wonky skill and trait selection. You will remain viable and an asset to your team. At the same time, I see a lot of potential for the guy who wants to go the extra mile, customizing his builds very carefully to achieve goal X. Doing that will take time, but, while he pursues his dream build, he will STILL be viable and have fun taking part in PVP. This is an amazing concept, I can't stress this quite enough.

PVE is beautiful, engaging, and lets you do your thing, at your pace. If for some strange reason you just want to level up as quickly as you can, I am sure there is an efficient way to do that (just follow hearts and DEs as soon as you detect them). At the same time, you can take it slow, explore the nooks and crannies to find the little things that are in the world. And, at the same time, you will still progress, so exploration and side-tracking don't feel punitive.

I am very critical of MMOs. I usually think their releases are rushed, and I seldom see the 'vision' the developers claim to have during the hype period translated in the game. Anet managed to do just that, and if they release a optimized client and stable servers, this might be the best MMO release in a long time. Or, ever. I am honestly hoping for it, since they designed a very beautiful game, with several good choices.

Finally, it won't appeal to everyone. Heck, there are people out there who dislike chocolate. But I am sure it will generate much more positivity than negativity, as it does so many things right.

  Distopia

Drifter

Joined: 11/22/05
Posts: 12043

Give it a rest

5/21/12 1:53:20 PM#72
Originally posted by CrunkJuice2

"It is ALL mindset. 

 

You can PLAY casually or you can play hardcore."

 

well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time

Sure you can, MMO's are big games, not all content has to be designed around one difficulty or one ideal demographic. Their dungeon system is a great example of this. That's not even going into PVP aspects like the competitive type.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  sbarra1x

Novice Member

Joined: 5/14/10
Posts: 72

5/21/12 1:54:07 PM#73
Originally posted by colddog04
Originally posted by sbarra1x
Originally posted by powerplay

Correct me if I'm wrong. 

 

DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

 

I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

Dynamic events still beat questing quite considerably (quests being the core gameplay mechanic that dynamic events essentially replace, at least mostly.)

Note: quests do not require preparation, teamwork or communication, even if you have grouped up for them (generally speaking.)

If you look at the core of dynamic events and what they actually bring to the table, it’s very easy to see that they are vastly superior to standard quests in a number of ways; they solve certain problems and bring people together, making the game much more of an MMO than most (if not all) of its competitors, at least in regards to the levelling portion of the game.

Adding to that, how do you know that there are not dynamic events that require true teamwork to the extent that raids in other MMORPGs do? Have you seen and experienced all of them for yourself? And if so, how do you know that they will not be added to the game at a later date? The groundwork is all laid out; there’s no reason at all that this could not be a possibility.

 

What’s wrong with that? Being able to experience the game for what it truly is without having to grind is a good thing; it’s not a negative at all. Also not being at a forced disadvantage just because someone has spent more time playing that you and or had more luck than you is also a very good thing; someone should only be better than you if they are just that; better than you. Normalised gear will allow the more skilled players to stand out from the crowd; nobody will be carried by their gear.

 

Exactly, how awesome is that? Well, for me at least. As a pvper I don't want someone to best me just because they have more spare time; if that extra spare time does not translate into a greater degree of skill and in game knowledge, then why should they have a free win handed to them?


I can see why some people do not like this aspect of the game; the gear treadmill is what a vast majority of MMORPGs revolve around these days, but it doesn't have to be like that. What about playing for months and even years on end just to have fun? There are still going to be plenty of nuggets to help distinguish yourself from newer players; you can still get that sense of achievement and advancement, that same feeling of progression.

 

Pretty much, unless the people who have played for longer are just better at the game in general.


But yeah you are right; Guild Wars 2 is going to be an exceptional game for casual players, but that does not necessarily mean that hardcore gamers shouldn’t play it as well.

Do you really need more powerful gear to make the game meaningful to you?

There will still undoubtedly be challenging pve content that requires preparation, teamwork and communication, skill etc. As for pvp content, well it’s all about those things already, just to a larger degree than other MMORPGs as you cannot be carried to victory by your gear.

 

Blue.

 

Purple.

 

OCD complete.

Um, ok.

It’s more just an easy way to quote something specific. Note how the colour of the text matches that of the text it’s in response to.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4693

5/21/12 1:57:10 PM#74
Originally posted by sbarra1x

Um, ok.

It’s more just an easy way to quote something specific. Note how the colour of the text matches that of the text it’s in response to.

I was just messing around. I knew what you were doing. I found it funny you went in the order of rainbow colors. Sorry if you thought I was criticizing you.

SWTOR is the greatest mmo ever!

  Distopia

Drifter

Joined: 11/22/05
Posts: 12043

Give it a rest

5/21/12 1:57:13 PM#75
Originally posted by sbarra1x
Originally posted by colddog04
Originally posted by sbarra1x
Originally posted by powerplay

Correct me if I'm wrong. 

 

DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

 

I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

Dynamic events still beat questing quite considerably (quests being the core gameplay mechanic that dynamic events essentially replace, at least mostly.)

Note: quests do not require preparation, teamwork or communication, even if you have grouped up for them (generally speaking.)

If you look at the core of dynamic events and what they actually bring to the table, it’s very easy to see that they are vastly superior to standard quests in a number of ways; they solve certain problems and bring people together, making the game much more of an MMO than most (if not all) of its competitors, at least in regards to the levelling portion of the game.

Adding to that, how do you know that there are not dynamic events that require true teamwork to the extent that raids in other MMORPGs do? Have you seen and experienced all of them for yourself? And if so, how do you know that they will not be added to the game at a later date? The groundwork is all laid out; there’s no reason at all that this could not be a possibility.

 

What’s wrong with that? Being able to experience the game for what it truly is without having to grind is a good thing; it’s not a negative at all. Also not being at a forced disadvantage just because someone has spent more time playing that you and or had more luck than you is also a very good thing; someone should only be better than you if they are just that; better than you. Normalised gear will allow the more skilled players to stand out from the crowd; nobody will be carried by their gear.

 

Exactly, how awesome is that? Well, for me at least. As a pvper I don't want someone to best me just because they have more spare time; if that extra spare time does not translate into a greater degree of skill and in game knowledge, then why should they have a free win handed to them?


I can see why some people do not like this aspect of the game; the gear treadmill is what a vast majority of MMORPGs revolve around these days, but it doesn't have to be like that. What about playing for months and even years on end just to have fun? There are still going to be plenty of nuggets to help distinguish yourself from newer players; you can still get that sense of achievement and advancement, that same feeling of progression.

 

Pretty much, unless the people who have played for longer are just better at the game in general.


But yeah you are right; Guild Wars 2 is going to be an exceptional game for casual players, but that does not necessarily mean that hardcore gamers shouldn’t play it as well.

Do you really need more powerful gear to make the game meaningful to you?

There will still undoubtedly be challenging pve content that requires preparation, teamwork and communication, skill etc. As for pvp content, well it’s all about those things already, just to a larger degree than other MMORPGs as you cannot be carried to victory by your gear.

 

Blue.

 

Purple.

 

OCD complete.

Um, ok.

It’s more just an easy way to quote something specific. Note how the colour of the text matches that of the text it’s in response to.

Yeah but now I want either lifesavers or fruitstripes gum.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  sbarra1x

Novice Member

Joined: 5/14/10
Posts: 72

5/21/12 2:02:31 PM#76

Well, I am a leprechaun...what can I say.

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 753

5/21/12 2:05:22 PM#77

There are people in the world that love the idea of getting items and getting items. And then there are people in the world that love playing a game, discovering stories, and adventuring.  

GW2 is for the latter. The other 99% of MMORPGs are for the previous.  Everyone wins. 

REading threads like this make me feel old.  There's a whole list of gamers out there who clame to like mMORPGs but probably don't have the endurance to play a classic RPG.  

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3187

Facts do not require fiction for balance.

5/21/12 2:10:43 PM#78
Originally posted by powerplay

Correct me if I'm wrong. 

 

DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

 

I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

Not exactly. What it sounds like you're describing in (1) are renown heart "quests", which are relatively simple tasks designed to keep cycling so anyone passing through can take part. Think of your generic WoW quest... instead of the world happening you have a dude with a "!" over his head, talk to him, get a task, do the task, turn it in, move on. Heart quests are vaguely similar... enter an area, see what needs to be done to help the local NPC, choose how to help, join others in helping, get rewarded when complete. NPC now becomes a karma vendor as well, so you have access to stuff you wouldn't have otherwise.

PvP - varies. It sounds like you're thinking world vs world PvP... the 5v5 is a whole different story. But onto WvW... zergs initially may work well, but I've learned that an organized defense can fend of a zerg nearly ten times it's size or more at a structure. Using the seige defenses at a tower, castle, keep, etc. can devastate a disorganized zerg quite beautifully. One defense I was in I manned the burning oil pot in time to take out two flame battering rams simultaneously. The zerg never destroyed the oil pot due to lack of organization and they fell apart when their seige equipment went up in flames. I felt macho.

Progression - close to as you describe it, yes. The big difference will be in knowing your builds, knowing your skills and when to use them. Someone without experience may try to use skills on cooldown and will fail heavily compared to those that choose the right skill when it's needed instead of choose any skill when it's available.

Still, though, you're right on the last point... it is a great game for people that don't have a lot of time as well as for those that do. As they say, it's an easy game to play yet a difficult one to master. It's your story, your pace, have fun with it.

Oderint, dum metuant.

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/21/12 2:12:12 PM#79

"That's not even going into PVP aspects like the competitive type"

im sure alot of hardcore pvpers will just get bored after a week of running battlegrounds over and over and over again.thats what companys who frown upon world pvp miss

 

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3187

Facts do not require fiction for balance.

5/21/12 2:12:12 PM#80
Originally posted by colddog04
Originally posted by sbarra1x
Originally posted by powerplay

Correct me if I'm wrong. 

 

DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

 

I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

Dynamic events still beat questing quite considerably (quests being the core gameplay mechanic that dynamic events essentially replace, at least mostly.)

Note: quests do not require preparation, teamwork or communication, even if you have grouped up for them (generally speaking.)

If you look at the core of dynamic events and what they actually bring to the table, it’s very easy to see that they are vastly superior to standard quests in a number of ways; they solve certain problems and bring people together, making the game much more of an MMO than most (if not all) of its competitors, at least in regards to the levelling portion of the game.

Adding to that, how do you know that there are not dynamic events that require true teamwork to the extent that raids in other MMORPGs do? Have you seen and experienced all of them for yourself? And if so, how do you know that they will not be added to the game at a later date? The groundwork is all laid out; there’s no reason at all that this could not be a possibility.

 

What’s wrong with that? Being able to experience the game for what it truly is without having to grind is a good thing; it’s not a negative at all. Also not being at a forced disadvantage just because someone has spent more time playing that you and or had more luck than you is also a very good thing; someone should only be better than you if they are just that; better than you. Normalised gear will allow the more skilled players to stand out from the crowd; nobody will be carried by their gear.

 

Exactly, how awesome is that? Well, for me at least. As a pvper I don't want someone to best me just because they have more spare time; if that extra spare time does not translate into a greater degree of skill and in game knowledge, then why should they have a free win handed to them?


I can see why some people do not like this aspect of the game; the gear treadmill is what a vast majority of MMORPGs revolve around these days, but it doesn't have to be like that. What about playing for months and even years on end just to have fun? There are still going to be plenty of nuggets to help distinguish yourself from newer players; you can still get that sense of achievement and advancement, that same feeling of progression.

 

Pretty much, unless the people who have played for longer are just better at the game in general.


But yeah you are right; Guild Wars 2 is going to be an exceptional game for casual players, but that does not necessarily mean that hardcore gamers shouldn’t play it as well.

Do you really need more powerful gear to make the game meaningful to you?

There will still undoubtedly be challenging pve content that requires preparation, teamwork and communication, skill etc. As for pvp content, well it’s all about those things already, just to a larger degree than other MMORPGs as you cannot be carried to victory by your gear.

 

Blue.

 

Purple.

 

OCD complete.

Why do I crave Skittles now?

Oderint, dum metuant.

10 Pages « 1 2 3 4 5 6 7 » Last Search