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5/21/12 1:22:31 PM#61
"It is ALL mindset.
You can PLAY casually or you can play hardcore."
well,maybe i missed some cool and exiciting thing guild wars 2 is doing.but in terms of mmos,you eather have a hardcore mmo,or a casual one.you cant play both,both hardcores and casuals want different things.you cant please both at the same time |
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5/21/12 1:23:31 PM#62
Originally posted by CrunkJuice2 so because the actual people that PLAYED the game are hyping it up because it's actually fun you see that the same as the actually company over hyping a game? wow... just wow... I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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5/21/12 1:24:41 PM#63
Originally posted by CrunkJuice2 that's the beauty of this game and why I believe it will do so well it caters to both groups in differen't ways more than you think I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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5/21/12 1:30:40 PM#64
Originally posted by CrunkJuice2 If the pre purchase players are any indication of the amount of people going to play, the playerbase will just do fine. The overflow servers were working overtime for the bwe so that means lots of people were having a good time. Just because the game isn't "set up" the way you and I are accustomed to doesn't mean it won't work. :) Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/21/12 1:31:09 PM#65
Originally posted by CrunkJuice2 First off, i don't think anyone else on this site is trying to diss GW2 as hard as you are :) Second, it is all mindset with GW2, i can either log in, casualy que up for PvP at lvl 5, and have some fun with some guldies not worrying about WvW rank status. Or i can log in, every day, get with my guild, and go mess sheeit up in WvW trying to push MY server to the top of the board. Third, i can either go casualy hit up some DE's with some random faces never seen before, and slowly work my way up taking my sweet sweet time, looking at the stunning world that ANet has given us, or i can mad dash it to 80 and Dungeon raid to try and get that cool set of armor so when everyone looks at me they go, "Daaammmmmnnnnnnnn". And i know i'm a P.I.M.P.! So shove that up your casual playstyle :) Just because all you see is casual, doesn't mean i can't hardcore it :) Heck i can even hardcore SPVP and try to win some frekaing cash-ola! I mean how many other games do that?! And making that GW2 SPVP is mostly skill based, that makes the GREAT players with little time actualy be a contender too, that is purty kewl if you ask me. But you didn't, so you will probably ignore this :( The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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5/21/12 1:32:19 PM#66
Most of the mistakes on the first page have been adequately replied to. However, there is one other feature that I didn't see on the pages of comments.
Daily achievements. For those who don't know, ArenaNet has allowed those who can play with less time a substantail XP boost by doing these acheivements. They differ on content and can be everything from killing 10 mobs, to gathering 5 resources, etc. These acheivements are supposed to even out the leveling curve between friends who have an abundance and scarcity of time for GW2. Those with only 30 minutes can make up a dispporportionate amount of expereince in 30 minutes simply by doing these daily achievements. Let's be clear, they won't be even in level to their friends who have have more time, but these achievements are meant to reduce the difference. My Guild Wars 2 Blog can be found here: Divinity's Reach |
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5/21/12 1:33:14 PM#67
Originally posted by CrunkJuice2 This line of reasoning is what I think is one of the biggest deterents to mmo development, people thinking "you can't". To be honest I would have loved to have played SWG with the quest builds of TOR would have been the most awesome game ever but as usual too many people are stuck thinking things can't be done when theyh aren't even being tried. Cudos to Anet if they can somehow create a game that does cater to both those playstyles because there are gamers like myself out there who are willing to induldge in both styles of play and eagerly look forward to the game that offers those options. |
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5/21/12 1:43:19 PM#68
Originally posted by CrunkJuice2 There's actually a lot more for me to do at level cap than in other mmo's out there where all previous content is instantly made obsolete by design when outlevelling it or raid gear progression wise when the next raid hits. Those other games are also making it a grind to level an alt because there's usually not too much difference in quests you do on different characters (especially if you're a completionist on your main, then you've already done it all except for class quests). Having been a raider for several years (4+ raid nights a week except for 1 week per year when on holiday) I know how shallow and boring a raid becomes after the tacts have been figured out and the guild has it on farm. Then there's usually only the same raid, a handful of dungeons and some repeatable quests to do ad nauseum for months. After finally burning out on it I realized that it actually felt more like my job to (mostly heal / support) help my guildies and this helpfulness and team spirit was the thing I was enjoying, not the actual games. So I only started returning to those games when a new raid was added and in between played other games to have some exploring, story etc, fun things to do again, but because they all had so little to offer in that regard I ended up as an mmo nomad which will stop with GW2 because it offers everything I enjoy in a game with a much larger replayability and no real grinds and a world that feels alive like no other mmo before. I'm Holska the Elementalist and this is my story, but the group of people (mostly mmo veterans) that are tired of the same treadmills and other game mechanics of staple themepark mmo's has been increasing a lot over the years (in my experience) and a lot that hesitated for long time are now becoming ready to abandon their "old" mmo's for something that feels fresh and just has the fun aspects of the other games but kept out what makes them so tedious in the long run. More OT: I dislike generalizing terminology like "casual" and "hardcore" but if forced to I would classify it as "casually hardcore" :D
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5/21/12 1:44:36 PM#69
Originally posted by powerplay Dynamic events still beat questing quite considerably (quests being the core gameplay mechanic that dynamic events essentially replace, at least mostly.)
What’s wrong with that? Being able to experience the game for what it truly is without having to grind is a good thing; it’s not a negative at all. Also not being at a forced disadvantage just because someone has spent more time playing than you and/or had more luck than you is also a very good thing; someone should only be better than you if they are just that; better than you. Normalised gear will allow the more skilled players to stand out from the crowd; nobody will be carried by their gear.
Exactly, how awesome is that? Well, for me at least. As a pvper I don't want someone to best me just because they have more spare time; if that extra spare time does not translate into a greater degree of skill and in game knowledge, then why should they have a free win handed to them?
Pretty much, unless the people who have played for longer are just better at the game in general.
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5/21/12 1:46:57 PM#70
Originally posted by sbarra1x Blue.
Purple.
OCD complete. SWTOR is the greatest mmo ever! |
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5/21/12 1:52:11 PM#71
GW2 feels good. It's hard to put a finger on it, but it works. There are many small and not-so-small things contributing to it, and this I think will be the key to its success. It's easy to pick it up and play. If you do some PVP, you will get that visceral feeling, even if you use a wonky skill and trait selection. You will remain viable and an asset to your team. At the same time, I see a lot of potential for the guy who wants to go the extra mile, customizing his builds very carefully to achieve goal X. Doing that will take time, but, while he pursues his dream build, he will STILL be viable and have fun taking part in PVP. This is an amazing concept, I can't stress this quite enough. PVE is beautiful, engaging, and lets you do your thing, at your pace. If for some strange reason you just want to level up as quickly as you can, I am sure there is an efficient way to do that (just follow hearts and DEs as soon as you detect them). At the same time, you can take it slow, explore the nooks and crannies to find the little things that are in the world. And, at the same time, you will still progress, so exploration and side-tracking don't feel punitive. I am very critical of MMOs. I usually think their releases are rushed, and I seldom see the 'vision' the developers claim to have during the hype period translated in the game. Anet managed to do just that, and if they release a optimized client and stable servers, this might be the best MMO release in a long time. Or, ever. I am honestly hoping for it, since they designed a very beautiful game, with several good choices. Finally, it won't appeal to everyone. Heck, there are people out there who dislike chocolate. But I am sure it will generate much more positivity than negativity, as it does so many things right. |
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5/21/12 1:53:20 PM#72
Originally posted by CrunkJuice2 Sure you can, MMO's are big games, not all content has to be designed around one difficulty or one ideal demographic. Their dungeon system is a great example of this. That's not even going into PVP aspects like the competitive type. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/21/12 1:54:07 PM#73
Originally posted by colddog04 Um, ok. |
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5/21/12 1:57:10 PM#74
Originally posted by sbarra1x I was just messing around. I knew what you were doing. I found it funny you went in the order of rainbow colors. Sorry if you thought I was criticizing you. SWTOR is the greatest mmo ever! |
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5/21/12 1:57:13 PM#75
Originally posted by sbarra1x Yeah but now I want either lifesavers or fruitstripes gum. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/21/12 2:02:31 PM#76
Well, I am a leprechaun...what can I say. |
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5/21/12 2:05:22 PM#77
There are people in the world that love the idea of getting items and getting items. And then there are people in the world that love playing a game, discovering stories, and adventuring. GW2 is for the latter. The other 99% of MMORPGs are for the previous. Everyone wins. REading threads like this make me feel old. There's a whole list of gamers out there who clame to like mMORPGs but probably don't have the endurance to play a classic RPG. |
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5/21/12 2:10:43 PM#78
Originally posted by powerplay Not exactly. What it sounds like you're describing in (1) are renown heart "quests", which are relatively simple tasks designed to keep cycling so anyone passing through can take part. Think of your generic WoW quest... instead of the world happening you have a dude with a "!" over his head, talk to him, get a task, do the task, turn it in, move on. Heart quests are vaguely similar... enter an area, see what needs to be done to help the local NPC, choose how to help, join others in helping, get rewarded when complete. NPC now becomes a karma vendor as well, so you have access to stuff you wouldn't have otherwise. PvP - varies. It sounds like you're thinking world vs world PvP... the 5v5 is a whole different story. But onto WvW... zergs initially may work well, but I've learned that an organized defense can fend of a zerg nearly ten times it's size or more at a structure. Using the seige defenses at a tower, castle, keep, etc. can devastate a disorganized zerg quite beautifully. One defense I was in I manned the burning oil pot in time to take out two flame battering rams simultaneously. The zerg never destroyed the oil pot due to lack of organization and they fell apart when their seige equipment went up in flames. I felt macho. Progression - close to as you describe it, yes. The big difference will be in knowing your builds, knowing your skills and when to use them. Someone without experience may try to use skills on cooldown and will fail heavily compared to those that choose the right skill when it's needed instead of choose any skill when it's available. Still, though, you're right on the last point... it is a great game for people that don't have a lot of time as well as for those that do. As they say, it's an easy game to play yet a difficult one to master. It's your story, your pace, have fun with it. |
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5/21/12 2:12:12 PM#79
"That's not even going into PVP aspects like the competitive type" im sure alot of hardcore pvpers will just get bored after a week of running battlegrounds over and over and over again.thats what companys who frown upon world pvp miss
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5/21/12 2:12:12 PM#80
Originally posted by colddog04 Why do I crave Skittles now? |
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