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MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Pure arrogance will destroy this game

14 Pages « 1 2 3 4 5 6 7 » Last Search
268 posts found
  Chingo

Novice Member

Joined: 4/27/12
Posts: 134

5/21/12 11:20:24 AM#41
Originally posted by DarkPony

Well, at least he didn't say "paradigm shift". That accounts for something.

off-topic

BINGO?

I feel an MMORPG b.s. bingo coming up...

/off-topic

  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 695

5/21/12 11:20:37 AM#42
Originally posted by Puremallace

 

The massive balls this guy has to say this crap and just pretend like Rift never happened is just amazing to me. Are devs just inside a little box where nothing gets in that is happening around them? Can ArenaNET please release this game already so that it can stop riding the hype train?

 

Um Rift sucks and was a complete WoW clone.  They didn't innovate shit.  GW2 devs have allowed people to play the game in beta so we all know exactly how the game works.  They don't need to release it.  And its okay to make claims you can back up, and they certainly backed up their claims in beta. 

Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

5/21/12 11:22:21 AM#43
Originally posted by Puremallace

Source: http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/

Do you believe that the MMO genre has been stuck in a rut over the past few years? So does Christopher Lye, the global brand director for ArenaNet, who publicly denounced the post-World of Warcraft trend in the industry as stagnant.

In an interview with Gamasutra, Lye stated that Guild Wars 2 is walking the walk when it comes to genuinely challenging the status quo in the industry. "Honestly, I think the problem is that there's been a lack of change in MMO design and that Guild Wars 2 is a reaction to that," he said. "People will call this risky, but we think it's riskier just to churn out the same MMO that everyone has played before."

Lye pointed to Guild Wars 2's scaling dynamic event system and its action combat as examples as to how ArenaNet is forging its own path. Observing that player consumption of content is "virtually insatiable," Lye said that the team has developed tools to allow it to implement changes and additions to dynamic events in hours, not weeks.

Is this industry stagnation coming to an end? Lye says yes: "We're finally seeing a point where companies realize that they're not going to create the next great MMO by just copying what's come before."

 

 

The massive balls this guy has to say this crap and just pretend like Rift never happened is just amazing to me. Are devs just inside a little box where nothing gets in that is happening around them? Can ArenaNET please release this game already so that it can stop riding the hype train?

Isn't calling a, "Brand Director," a, "Dev," a bit misleading ?

 

I mean marketing people are promoters not actual developers. Complaining that a marketing executive engaged in marketing is silly.

 

And he didn't pretend that Rift never happened.

When all has been said and done, more will have been said than done.

  ste2000

Advanced Member

Joined: 2/28/04
Posts: 4729

5/21/12 11:22:21 AM#44
Originally posted by RebelScum99

Well, I'll give you credit, you managed to make it until the very last paragraph before you mentioned Rift.  Btw...Rift is EXACTLY the type of cookie-cutter MMO he should be complaining about.  The only thing "revolutionary" that Rift brought to the genre were the Rifts, and they weren't implemented particularly well.  The rest of the game is a carbon copy of WoW, and has evolved into more of a lobby-based game than a true MMO.  

 

Not even that.

The Rifts events are non other than the reskinned version of WAR Public Quests.

Rift is just the perfect WoW clone, which happened to be super polished and that's why it did better then the rest , but certainly it didn't bring any innovation.

  RodimusPrime

Novice Member

Joined: 4/13/12
Posts: 117

5/21/12 11:25:32 AM#45
Whats rift?
  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/21/12 11:25:53 AM#46

Trion pussied out and went for the old tried and tested formula of end game raiding..the rifts are just a novelty that wear off pretty fast, oh and don't get me started on that games quest system, it was torture.

  Bad.dog

Elite Member

Joined: 5/20/10
Posts: 978

5/21/12 11:26:59 AM#47
Originally posted by cyress8
Originally posted by Maephisto
Originally posted by DarkPony

Well, at least he didn't say "paradigm shift". That accounts for something.

 

Dark Pony ..... this is what I think of your witty, "im sitting on the fence" comments.

[mod edit]

 

It's getting old.

Poor Pony! :( 

Somehow I think he's mixed up pony with phoney....I understand being butt hurt by SWTOR but a least you where a rebel with a cause

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

5/21/12 11:28:43 AM#48
Originally posted by Homitu
Originally posted by TwoThreeFour
Originally posted by Homitu

Oh look, a marketing director confidently marketing his game.  

Your comment would be justified if he was exaggerating or saying outright lies like marketers can do, but how is Lye doing that, can you exemplify? 

huh?  I think you think I'm saying something that I'm not.  Is marketing a derogatory word in your mind?

Yeah, I usually assume that people use "marketing" in a derogatory sense, since they can use the word "informing" instead.  It is an interview after all, not a commercial. 

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

5/21/12 11:29:59 AM#49

It will do no such thing.

The only thing that will destroy the game is if it is a poor product. Everything else is secondary.

  xmenty

Apprentice Member

Joined: 5/22/10
Posts: 691

5/21/12 11:30:48 AM#50
Originally posted by BigHatLogan
 

 Um Rift sucks and was a complete WoW clone.  They didn't innovate shit.  GW2 devs have allowed people to play the game in beta so we all know exactly how the game works.  They don't need to release it.  And its okay to make claims you can back up, and they certainly backed up their claims in beta. 

 

^ ^ this man speak the truth.

Pardon my English as it is not my 1st language :)

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/21/12 11:30:53 AM#51

OP, are you seriously trying to tell me that you're angry over an article about a video game?

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

5/21/12 11:34:12 AM#52
Originally posted by Avarix

Guild Wars 2 is in a unique position, where all this hype is only going to help them. It's not a typical P2P game that needs a subscription. It just needs to sell the box, that is all. People can piss and moan all they like a month down the road, it's not like you can get back that $60 you already gave them. This isn't your typical MMO where they need to constantly keep the players happy so they can continue getting paid.

Am I missing something here?

Actually they will need to keep players happy to continue to generate revenue from them in the future. This future revenue may not be tied to a subscription fee, but micro-transactions or expansion sets are likely to be more appealing to players who are happy with the game than otherwise.

When all has been said and done, more will have been said than done.

  User Deleted
5/21/12 11:38:46 AM#53

(not directed at the OP but at the number of stupid responses i've seen to this post)

GW2 doesn't have truly dynamic events?! LMAO! ROFLMAO! really, yeah i suppose you will tell me they don't have unique and fun to play combat system next. You naysayers really need to read more, let me introduce you to a little something called META events. And if you still come back saying it's not dynamic after that then you are in need of serious reading comprehension and definition tutors.

GW2 is Rift all over again. HARDLY, I played Rift it is a lobby game and i like so many others are tired of just standing around in town waiting for a group to form to teleport off somewhere to do a dungeon. GW2 is nothing like this. If you wish to do a dungeon it's not REQUIRED because most of the content is in the open world.

 

MODS i would suggest closing this thread as it's clearly filled with misinformation once again. People i guess just don't like to read anymore.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/21/12 11:39:06 AM#54

I enjoy watching the haters rail futiley against this game.  Now that I've played it, I can sit comfortably back and watch their exasperated spittle fly while they work themselves into a hatefilled frenzy.  Keep it coming lads.  Your indignant howls buoy me.

  Cometer

Novice Member

Joined: 4/29/04
Posts: 26

5/21/12 11:41:43 AM#55

I disagree with the poster here but I also believe that no game will ever satisfy everyone.

I get bored of MMOs really fast because they always seam to lack something.

Eighter I like the enviroments but the combat doesn't suit me. Or the combat is great but  NPCs suck and so on.

The truth is when MMOs first appeared our internet connections were very slow. And companies had to create MMOs that were less demanding on your network. No real time combat. Limited destruction and so on. The technology was simply not ready to handle the kind of experiences people had with SP RPGs.

A couple of companies figured out a good enough MMO model to grab people attention into MMOs.

But years passed and other then some changes here and there, most MMO RPGs  remain very static (persistent as they say), and very tactical based instead of reaction based.

Some companies have tried to do something different but publishers don't like to take risks.

So if a company wants to bring real time combat to MMOs they'll do it but because its risky the publisher won't shell out the same amount of money they would for already proven game dynamics.

Now I'm mentioning all this because I too played games like Rift, Tera Online, SWTOR and so on.

I think they all have their pros and cons  but suffer from the same basic problem. Rift did something new with their dynamic rifts. But gameplay wise remained a typical tactical MMO.T Tera has brought realtime combat, and the enviroments are gorgeous but the world doesn't provide that developing story feel. The reason why you go from quest A to B. It gets boring when you feel there is little purpose other than kill 10 of this and 20 of that.

But at least for me I had fun playing GW2 beta right from the start. It's not perfect but it is good enough to have caught my attention more than any other MMO I've played.

And one of the major reasons for that is that I didn't had to search a lot to find action. From the moment you start playing you're already doing something big.

And that's it.

 

 

  BTrayaL

Hard Core Member

Joined: 2/17/08
Posts: 563

5/21/12 11:42:16 AM#56
Originally posted by Puremallace

The massive balls this guy has to say this crap and just pretend like Rift never happened is just amazing to me. 

I can't believe you have the balls to mention Rift in this context =))

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4745

5/21/12 11:43:19 AM#57
Originally posted by Istavaan

The OP must be getting paid by some company to write negatively about other mmo's. why else would someone waste that much time writting rubbish for free?

I think he's just hurt over Rift. This isn't the first Rift QQ thread, and I'll be surprised if it's the last by him.

Rift is a good game, and there are 'some' innovations, but it is still very much built off the WoW-model, which is exactly what those articles are talking about. Arrogance or not, I actually agree with what Anet is saying, which is one of the reasons I'm supporting them.

The amount of devs (and fans) alike who either claim innovation or to want innovation, only to do the opposite is rather frustrating. There has been a large amount of stagnation in this genre, and there have been a LOT of threads (on this site alone) talking about that very fact. Heres comes a developer trying to meet those criticisms, and you chastise them for it. Doesn't seem hypocritical at all.

They aren't even saying there has been no innovation either, they are saying there hasn't been nearly enough. They've talked about this in other venues / conferences as well. 'It takes so long to make an MMO, that if you are planning on innovating, you can't just do a new feature here or there. You need to go all in.' Again, I'd have to agree with them on this. They aren't the only studio innovating, but they are the only one taking such a large risk to try and push the genre forward. There are other projects that do look promising, though. Planetside 2 for one looks to be doing things very different. TSW remains to be seen, but so far parts of the game look to be fairly different, which is a nice touch. However, that's it.. really. 1 game and 1 maybe. There haven't been many more mmos in the past that stand out as all that different either. Which is not something that we should be supporting.

  Puremallace

Novice Member

Joined: 2/02/11
Posts: 1929

 
OP  5/21/12 11:46:24 AM#58
Originally posted by Unlight

I enjoy watching the haters rail futiley against this game.  Now that I've played it, I can sit comfortably back and watch their exasperated spittle fly while they work themselves into a hatefilled frenzy.  Keep it coming lads.  Your indignant howls buoy me.

Will you be the first person to say "well it is Buy to play" what did you expect when they fail to deliver on these massive promises?

  Enok4Twunni

Novice Member

Joined: 5/30/11
Posts: 214

5/21/12 11:47:57 AM#59
Originally posted by Puremallace

Source: http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/

Do you believe that the MMO genre has been stuck in a rut over the past few years? So does Christopher Lye, the global brand director for ArenaNet, who publicly denounced the post-World of Warcraft trend in the industry as stagnant.

In an interview with Gamasutra, Lye stated that Guild Wars 2 is walking the walk when it comes to genuinely challenging the status quo in the industry. "Honestly, I think the problem is that there's been a lack of change in MMO design and that Guild Wars 2 is a reaction to that," he said. "People will call this risky, but we think it's riskier just to churn out the same MMO that everyone has played before."

Lye pointed to Guild Wars 2's scaling dynamic event system and its action combat as examples as to how ArenaNet is forging its own path. Observing that player consumption of content is "virtually insatiable," Lye said that the team has developed tools to allow it to implement changes and additions to dynamic events in hours, not weeks.

Is this industry stagnation coming to an end? Lye says yes: "We're finally seeing a point where companies realize that they're not going to create the next great MMO by just copying what's come before."

 

 

The massive balls this guy has to say this crap and just pretend like Rift never happened is just amazing to me. Are devs just inside a little box where nothing gets in that is happening around them? Can ArenaNET please release this game already so that it can stop riding the hype train?

Either you haven't played the beta, or you're just a troll. You obviously can't understand the difference between rifts and de's. Please do a bit more research before making a flat out bad assumption.

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

5/21/12 11:48:28 AM#60


Originally posted by Puremallace

Originally posted by Unlight I enjoy watching the haters rail futiley against this game.  Now that I've played it, I can sit comfortably back and watch their exasperated spittle fly while they work themselves into a hatefilled frenzy.  Keep it coming lads.  Your indignant howls buoy me.
Will you be the first person to say "well it is Buy to play" what did you expect when they fail to deliver on these massive promises?


They've already delivered. The game is every bit as good as they claim. Just accept it. They've won the Internet.

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