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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Is a Casual Game?

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187 posts found
  oxbaker

Novice Member

Joined: 9/16/10
Posts: 59

5/21/12 10:17:17 AM#21

I think there are a lot of players who would prefer to see equipment overall weighted more evenly than you see in other MMO's, especially for PvP.

In pvp games like League of Legends it's popular in large part because they at least attempt to balance those power levels so you don't end up with four people banging away at a death knight as he laughs and kills them off due to his imbalanced class/gear. I'd personally much rather see players dominate due to skill than gear.

  Eletheryl

Apprentice Member

Joined: 5/01/12
Posts: 154

5/21/12 10:31:54 AM#22

The answer is easy, YES.  Thats why GW2 will be a 2nd game for most of their playerbase. With all the fanboys around, tbh, Is just pointless to make a list about why it will be casual?.

  askdaboss

Novice Member

Joined: 9/13/11
Posts: 139

5/21/12 10:42:51 AM#23

Yes, you can play GW2 casually and have fun - and experience pretty much all the content I believe.

And then if you have too much spare time, you can play it hardcore too - which in GW2 means developing your "player skills" (not character skills!) and ability to work as part of a team, so you're basically skipping the gear threadmill step in other games (I see this as a positive since the playfield is more even thanks to that IMO).

  Naqaj

Apprentice Member

Joined: 7/24/09
Posts: 1313

5/21/12 10:58:49 AM#24
Originally posted by powerplay

Why do you think I put wading in quotes? The poster above said "You don't have to wade through a bunch of stuff to get to the fun stuff." 

Well, you still put it in that same context, so I thought you were agreeing. If not, just disregard that part.

  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

5/21/12 11:05:39 AM#25
Originally posted by powerplay

Correct me if I'm wrong. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

People cry about the existence of zergs.  They exist and I hope they dont go away.  They can wreak havoc on a servers score, but their gains are always shortlived. Zergs are a mindless blob that are usually easily mowed thorugh by a organized force a fraction of the zerg's size.  Exhibit A.

In terms of the gear, we have beaten that topic to much already.  All that can be said is if you want to participate in a gear grind, you wont find it here.

 

EDIT:  Same link as above but this takes you straight to the action.

  EvilGeek

Elite Member

Joined: 8/17/08
Posts: 1214

My freedom relies on yours

5/21/12 11:17:15 AM#26

Define casual? Can you jump in, have a lot of fun, feel like you've achieved something and don't feel that you've fallen behind other players, then yes. Can you watch TV, half read a book or allow yourself to get distracted during combat, then no. I think that's an important distinction to make, you can't out heal damage, you need to be invested. Some people try and use casual as an insult - it's not hard core, you aren't a proper gamer, game is a walk in the park, you need to commit eight hours to this raid or your not doing it right. Anet are first and foremost gamers, they understand the need for time aware content and for our need to be enthralled and challenged, they've got a great balance IMHO.


  Mors-Subita

Novice Member

Joined: 7/04/04
Posts: 376

5/21/12 11:22:21 AM#27
Originally posted by powerplay

Correct me if I'm wrong. 

 

DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

 

I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

You are 100% correct, and yet 100% wrong at the same time... strange, isn't it?

GW2 supports people with limited time and availability, but it is not a casual game, imo. Yes, they can jump into PVP at any time. In arena pvp they will have normalized levels/gear, in WvW they will have normalized levels only. You can jump in and do stuff with your friends for 30 minutes, or an hour, and then leave... etc. etc. etc

On the other hand, WvW is a lot more than just "zerg it!!!", although it is possible to be overwhelmed by huge numbers(but that is the case in any game, no matter how hardcore). Player skill makes a huge difference.

 

All in all, I would say tell them to get it and play with you. There is no sub, so once they've bought the box, whether they are playing one hour a month, 100 hours a month, or even 0 hours in a month, they aren't getting any more or less value out of their money... Personally, after playing it a bit and reading/watching everything I can, I firmly believe that GW2 is as casual or as hardcore as you want it to be(so long as your definition of hardcore does not include raiding for stat gear... they do have stuff for cosmetic gear). It caters to the entire gamut of play-styles...

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2055

5/21/12 11:28:09 AM#28

If you mean a casual game in which you don't have to grind forever to progress or that you can pick up and play at any time? Then yes it is a casual game.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/21/12 11:53:04 AM#29
Originally posted by powerplay

Correct me if I'm wrong. 

 

DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

 

I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

The disadvantage is that skill counts.  Having the same tools available to you as everyone else will do you no good unless you know how to use them.  That takes time and practice.  This applies in PvE and PvP.  And you're not just having to memorize 10 or 15 skills either, but all of the alternate uses most of them have.  Few skills are just for damage or healing or interrupting.  Most of the time, there are several optional ways you can use them beyond what's listed in the tooltip.  Again, only player experience reveals those things.

  dontadow

Elite Member

Joined: 12/29/03
Posts: 861

5/21/12 11:57:35 AM#30
Originally posted by powerplay

Correct me if I'm wrong. 

 

DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

 

I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

So this is the generation playing games now huh?  Back in my day, we had the nintendo world power championships.  And you'd have about 80 people, all who have played marrio bro 3 before.  So it was the same game. Obviously mario is still the same. Yet we had a winner in those tournaments. Some people were just faster than others, some people learned tricks the others didnt.  Some people were just good at playing the game.  That's what seperated good people.

No one needed to give mario a racoon hat of +4 because he played 50 times more than the next guy. No, the guy who played 50 more times than the next guy showed in his playstyle.  

So, if you need a good star, go to CVS.  Else, your skills will show.  

I'm not even sure what the world casula is.  I know that I have had 2 non-gaming friends get into old school MMOs and figure out how to play, ease right in. It was quite easy and casula for them. I had one of those friends play the beta of gw2.  They commented they could not just push buttons in a redetermined sequential order.  It was frustrating, until they realized, they would have to learn how to play the game.  

So, I think this may be one of the first games actually not geared toward "the casual gamer" or the person who just wants to pick up the controller and play.  Even from the get go, u need to learn how to not just stand there, but dodge, aim and abilities for situations. 

  TwoThreeFour

Hard Core Member

Joined: 3/26/12
Posts: 1680

5/21/12 12:03:43 PM#31
Originally posted by dontadow
Originally posted by powerplay

Correct me if I'm wrong. 

 

DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

 

I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

So this is the generation playing games now huh?  Back in my day, we had the nintendo world power championships.  And you'd have about 80 people, all who have played marrio bro 3 before.  So it was the same game. Obviously mario is still the same. Yet we had a winner in those tournaments. Some people were just faster than others, some people learned tricks the others didnt.  Some people were just good at playing the game.  That's what seperated good people.

No one needed to give mario a racoon hat of +4 because he played 50 times more than the next guy. No, the guy who played 50 more times than the next guy showed in his playstyle.  

So, if you need a good star, go to CVS.  Else, your skills will show.  

I'm not even sure what the world casula is.  I know that I have had 2 non-gaming friends get into old school MMOs and figure out how to play, ease right in. It was quite easy and casula for them. I had one of those friends play the beta of gw2.  They commented they could not just push buttons in a redetermined sequential order.  It was frustrating, until they realized, they would have to learn how to play the game.  

So, I think this may be one of the first games actually not geared toward "the casual gamer" or the person who just wants to pick up the controller and play.  Even from the get go, u need to learn how to not just stand there, but dodge, aim and abilities for situations. 

 

I don't think he is trying to attack "Guild Wars 2" o.o.  The opening post sounds like one a person would do if they were thinking about recommending their game to their very busy friends. 

  Kidon

Advanced Member

Joined: 11/30/11
Posts: 390

www.Aordem.net we care

5/21/12 12:09:10 PM#32
Originally posted by powerplay

Correct me if I'm wrong. 

 

DEs - Run around with a bunch of people picking apples, chopping trees and zerging monsters. No stratagey needed. No communication needed. If you die run back until the event ends. Very low stress no prepartion time needed. Jump in when ever you want. 

 

PvP - Click a button jump in a battle. Gear is normalized. No need to gear up. Learn the rules, then zerg towers, zerg keeps, zerg supply lines? Heavy emphasis on groups. Not much 1v1. 

 

Progression - Max level gear is all weighted the same. One person my have a different stat allocation, but the power level is the same. No tiers, no power advancement. A person playing for 5 months is the same as someone who has played 1 month, other than cosmetics. 

 

I think this is perfect for a couple of my friends who work long hours. I'll probably tell them to buy a copy so we can jump in on the weekend and get a few hours of pvp in. If I'm correct they should be at no disadvantage compared to those who spend 40 hours a week in game, right?

Yes your friends will have lots of fun in GW2, the game is for both casual and hardcore, since WvWvW needs lots of time sink

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/21/12 12:10:05 PM#33

every mmo nowadays is a casual game

well,besides korean ones.but even then,i heard they casualed Tera up pretty badly.which is sad

 

 

 

  eAzydaman

Advanced Member

Joined: 8/21/07
Posts: 212

5/21/12 12:33:38 PM#34
Originally posted by Eletheryl

The answer is easy, YES.  Thats why GW2 will be a 2nd game for most of their playerbase. With all the fanboys around, tbh, Is just pointless to make a list about why it will be casual?.

Please explain why GW2 would be a second game? There is more to do than any other MMO out there. 

  TwoThreeFour

Hard Core Member

Joined: 3/26/12
Posts: 1680

5/21/12 12:36:28 PM#35
Originally posted by eAzydaman
Originally posted by Eletheryl

The answer is easy, YES.  Thats why GW2 will be a 2nd game for most of their playerbase. With all the fanboys around, tbh, Is just pointless to make a list about why it will be casual?.

Please explain why GW2 would be a second game? There is more to do than any other MMO out there. 

 

I suppose that the implication is that many people have issue with money rather than time, so since GW2 is so cheap, they would be able to afford a sub + GW2, but not two subs. 

  GamerUntouch

Novice Member

Joined: 5/11/12
Posts: 490

5/21/12 12:44:37 PM#36

People throw the term "casual" around and they have no idea at all what it means.

Casual means it's easy to get into.

 

It does not mean easy, though often times the outcome of casualization is a game becoming easy.

 

With GW2s systems you do not need to grind or play for excessive amounts of time to become good, and by that definition, it's casual. Also with that definition, Quake and UT are casual.

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/21/12 12:53:44 PM#37
Originally posted by eAzydaman
Originally posted by Eletheryl

The answer is easy, YES.  Thats why GW2 will be a 2nd game for most of their playerbase. With all the fanboys around, tbh, Is just pointless to make a list about why it will be casual?.

Please explain why GW2 would be a second game? There is more to do than any other MMO out there. 

it doesnt matter how many stuff is in the game.it matters how long it takes to complete it

with the way guild wars 2 is set up.i doubt gw2 is going to be anything more then the mmo people play along side of the mmo there already playing.if your playing guild wars 2 soly by itself,your probably gonna get bored of it after playing 1 day with how its set up

 

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/21/12 12:56:22 PM#38
Originally posted by CrunkJuice2
Originally posted by eAzydaman
Originally posted by Eletheryl

The answer is easy, YES.  Thats why GW2 will be a 2nd game for most of their playerbase. With all the fanboys around, tbh, Is just pointless to make a list about why it will be casual?.

Please explain why GW2 would be a second game? There is more to do than any other MMO out there. 

you get back to me when you get bored after an hour of running all the max level stuff over and over again

thats,why gw2 is going to be a second game

that's a pretty silly way to look at it.. how is that differn't from any other game though?.. if I enjoy endgame stuff in GW2 more than I do any other MMO then why would I not stick with GW2?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1778

www.croatian-maniacs.com

5/21/12 12:59:37 PM#39
Originally posted by CrunkJuice2
Originally posted by eAzydaman
Originally posted by Eletheryl

The answer is easy, YES.  Thats why GW2 will be a 2nd game for most of their playerbase. With all the fanboys around, tbh, Is just pointless to make a list about why it will be casual?.

Please explain why GW2 would be a second game? There is more to do than any other MMO out there. 

you get back to me when you get bored after an hour of running all the max level stuff over and over again

thats,why gw2 is going to be a second game.not to mention,if they take out grinding,thats like getting rid of the timesinks that keep people logged in for hours at a time.so therefor,they'll be playing another game so they can have there grinding

 

you get back to me when get bored doing the same raid for a month just to get some pointless piece of armor. In gw1 people get to max level in 1-2 days, and yet they kept playing for years! Why is that?

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/21/12 1:01:31 PM#40
Originally posted by Aerowyn
Originally posted by CrunkJuice2
Originally posted by eAzydaman
Originally posted by Eletheryl

The answer is easy, YES.  Thats why GW2 will be a 2nd game for most of their playerbase. With all the fanboys around, tbh, Is just pointless to make a list about why it will be casual?.

Please explain why GW2 would be a second game? There is more to do than any other MMO out there. 

you get back to me when you get bored after an hour of running all the max level stuff over and over again

thats,why gw2 is going to be a second game

that's a pretty silly way to look at it.. how is that differn't from any other game though?.. if I enjoy endgame stuff in GW2 more than I do any other MMO then why would I not stick with GW2?

i see you havent looked up much about guild wars 2

 

theres no need to grind and level in guild wars 2 from what ive looked at.so thats why i said that,anyone who thinks guild wars 2 is going to be nothing more then the game to play along side of there other mmo is fooling himself

 

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