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The Secret World

The Secret World 

General Discussion  » Lies, Damned Lies and MMORPG Forum Posts: The Truth about TSW

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93 posts found
  Arkain

Apprentice Member

Joined: 1/30/04
Posts: 500

Hows your google-Fu?

5/20/12 9:30:22 PM#41
Originally posted by DannyGlover

 


Originally posted by Arkain

Originally posted by DannyGlover  

Originally posted by //\\//\\oo

Originally posted by DannyGlover  

Originally posted by Torvaldr

Originally posted by DannyGlover This is the only forum I've ever known where people create new threads in response to troll posts in other threads. Seriously, you're feeding trolls before they even ask for a menu.
You nailed it.  Although you should know by now what "spotlight poster" really means. :p
  lol indeed
    Oh, my feelings are so hurt. It's ironic how nobody has refuted any of the points I've made while this forum is bustling with claims of how wonderful a puzzle MMO this really is.  Maybe it's because I'm not being paid to promote products. Just a thought. At least not this one...    
  Not trying to hurt your feelings. But this is funny because I'm about to write verbatim what someone else wrote in a GW2 troll thread just a couple hours ago. You don't have a point. You have opinions on game aspects. What is there to refute exactly? That your opinions are your own? Others may share them, others wont. This thread is basically a feeble discussion about the validity of your personal preferences on a video game. Its actually pointless. But sadly, thats what these forums are to some people. A way to incite pointless forum pvp instead of actually talking about a game you find interesting. Defend your right to be a cynic and pretend you're a fan of the genre. Its what people seem to do best around here.
+ 10 for DannyGlover, but -5 becouse you stole it from someone else,...but +7 for finding it on the GW2 forum. 

lol I worded that wrong. I was basically rewriting what I wrote in response to a similar topic in the GW2 forum earlier. SO i guess I stole it from myself haha!

 

Ok, you get the full +17, DG good going 

  ruejacobs

Novice Member

Joined: 9/05/09
Posts: 41

I'm typing this with my middle finger.

5/20/12 9:34:54 PM#42
Originally posted by Arkain
Originally posted by Aerowyn
Originally posted by Arkain

Why is it that some players feel that grouping must be "encouraged"?

 

most people play MMOs to play with lots of other people.. if not you could just play a srpg and probably get a much better story experience.. problem is in games like SWTOR that don't really have any real incentives to group it ends up being just a srpg with mmo options taked on..  I find if i game doesn't offer some incentives or designs some quests around grouping then grouping just doesn't happen as much.. just how these games are nowadays..

 

I like seeing people in the world, even if I am not going to group with them, I still want to see them.

i.e. In real life, I like seeing people in the the city I live in, but that does not mean that I will deal with any of them, unless I know them for some reason.

So for me, thats not an issue.

 

Lol.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/20/12 9:35:20 PM#43
Originally posted by Arkain
 

TSW does not make grouping a must, and I like that. I only group with friends and giuld members, and few others. 

Some MMORPGs did try to make it almost mandatory (FF, was one, or so I have read), and they saw the error of their ways and fix it.

I am not much for playing srpgs, they always seem to be missing something.

I like seeing people in the world, even if I am not going to group with them, I still want to see them.

i.e. In real life, I like seeing peaple in the the city I live in, but that does not mean that I will deal with any of them, unlese I know them for some reason.

So for me, thats not an issue.

 

I'am as well don't get me wrong I don't care for "forced" grouping usually. But I do enjoy when a games questing is done in a way it can be soloed but also you can easily just pick up another person along the way and continue the questing.. sort of a drag if Im 8 of 12 on a quest and my buddy is 1 of 12 and I need to wait for him or go back though all 7 tiers again to get him to catch up. Not a huge deal but just something I like in these games..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  eddieg50

Advanced Member

Joined: 6/22/05
Posts: 1475

5/20/12 9:38:12 PM#44

 I am not quite sure I understand this... These are the same developers who gave us the excellent combat in AOC, WHAT HAPPENED? 

  User Deleted
5/20/12 9:42:18 PM#45


Originally posted by eddieg50
  I am not quite sure I understand this... These are the same developers who gave us the excellent combat in AOC, WHAT HAPPENED?

not the same developers.

  Arkain

Apprentice Member

Joined: 1/30/04
Posts: 500

Hows your google-Fu?

5/20/12 9:47:10 PM#46
Originally posted by Aerowyn
Originally posted by Arkain
 

TSW does not make grouping a must, and I like that. I only group with friends and giuld members, and few others. 

Some MMORPGs did try to make it almost mandatory (FF, was one, or so I have read), and they saw the error of their ways and fix it.

I am not much for playing srpgs, they always seem to be missing something.

I like seeing people in the world, even if I am not going to group with them, I still want to see them.

i.e. In real life, I like seeing peaple in the the city I live in, but that does not mean that I will deal with any of them, unlese I know them for some reason.

So for me, thats not an issue.

 

I'am as well don't get me wrong I don't care for "forced" grouping usually. But I do enjoy when a games questing is done in a way it can be soloed but also you can easily just pick up another person along the way and continue the questing.. sort of a drag if Im 8 of 12 on a quest and my buddy is 1 of 12 and I need to wait for him or go back though all 7 tiers again to get him to catch up. Not a huge deal but just something I like in these games..

See I never had an issue with going back and helping someone out, I had grouped with cach up to me, even if the group disbands before it gets up to my tier becouse it is the interaction with another person that I was looking for, not becouse I had to have someone, but becouse I wanted them there.

TSW seems to understand that, you can do the quest alone, but also with a friend as well.

 

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4418

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

5/20/12 9:58:08 PM#47


Originally posted by Arkain

Originally posted by Aerowyn

Originally posted by Arkain

 
TSW does not make grouping a must, and I like that. I only group with friends and giuld members, and few others.  Some MMORPGs did try to make it almost mandatory (FF, was one, or so I have read), and they saw the error of their ways and fix it. I am not much for playing srpgs, they always seem to be missing something. I like seeing people in the world, even if I am not going to group with them, I still want to see them. i.e. In real life, I like seeing peaple in the the city I live in, but that does not mean that I will deal with any of them, unlese I know them for some reason. So for me, thats not an issue.  
I'am as well don't get me wrong I don't care for "forced" grouping usually. But I do enjoy when a games questing is done in a way it can be soloed but also you can easily just pick up another person along the way and continue the questing.. sort of a drag if Im 8 of 12 on a quest and my buddy is 1 of 12 and I need to wait for him or go back though all 7 tiers again to get him to catch up. Not a huge deal but just something I like in these games..
See I never had an issue with going back and helping someone out, I had grouped with cach up to me, even if the group disbands before it gets up to my tier becouse it is the interaction with another person that I was looking for, not becouse I had to have someone, but becouse I wanted them there.

TSW seems to understand that, you can do the quest alone, but also with a friend as well.

 



I think there are a lot of gamers who are the same way. They will selflessly go back and help the noob. This is great. But then, he has caught up to you and you go on and do some quests and have some fun together and eventually call it a day. But now you don't log in for a couple days and now the other guy is way ahead of you and now he has to go back and help you catch up and on and on the cycle goes and in the end it took you guys twice as long to level and you can say all you want about how willing you are to do it, but I'll tell you it get's frustrating. My brother and I did this in WoW. Several months prior to the WOTLK release, we had decided we wanted new characters in the upcoming expansion. I cannot begin to tell you how much work it was to maintain our levels and quest logs to remain compatible. If he and I didn't plan out or online time together outside the game, it would never have worked. And we both had to be willing to commit that we wouldn't get ahead of each other when one was online and the other wasn't. While I admit it was kinda cool, I'll also admit that It really wasn't worth it and I probably wouldn't do it again in games like these. And I am talking about my brother, not a guildie.

I feel that the state of the genre is such that a total and complete failure is needed so it can be reborn anew.
I'm actually hoping this new generation of 8 button MMOs will make that happen.

  eddieg50

Advanced Member

Joined: 6/22/05
Posts: 1475

5/20/12 9:59:51 PM#48
Originally posted by DannyGlover

 


Originally posted by eddieg50
  I am not quite sure I understand this... These are the same developers who gave us the excellent combat in AOC, WHAT HAPPENED?


not the same developers.

 

  It isnt?  funcom did not make AOC and TSW

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4418

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

5/20/12 10:00:29 PM#49


Originally posted by eddieg50

Originally posted by DannyGlover  

Originally posted by eddieg50   I am not quite sure I understand this... These are the same developers who gave us the excellent combat in AOC, WHAT HAPPENED?
not the same developers.  
  It isnt?  funcom did not make AOC and TSW


He's talking about the actual team.

I feel that the state of the genre is such that a total and complete failure is needed so it can be reborn anew.
I'm actually hoping this new generation of 8 button MMOs will make that happen.

  BarCrow

Advanced Member

Joined: 2/25/07
Posts: 2144

5/20/12 10:01:47 PM#50
Originally posted by Arkain

 

TSW does not make grouping a must, and I like that. I only group with friends and giuld members, and few others. 

Some MMORPGs did try to make it almost mandatory (FF, was one, or so I have read), and they saw the error of their ways and fix it.

I am not much for playing srpgs, they always seem to be missing something.

I like seeing people in the world, even if I am not going to group with them, I still want to see them.

i.e. In real life, I like seeing peaple in the the city I live in, but that does not mean that I will deal with any of them, unlese I know them for some reason.

So for me, thats not an issue.

 

Agree. One of the reasons I like TSW as well.  many times I've just joined another in downing the evil horrors of this game and vice versa. I'm not sure about the longevity...for me personally. Once you know the investigative/puzzle stuff then a nice little part of what made this game a bit different is pretty much gone. I'll ride it out though as I really enjoy the storyline and  ambience they've achieved. It is downright wierd and succesfully creepy at some points.

I  like your grouping/solo analogy using your RL city, which is my RL city as well. We actually know each other though its been more than a decade since I've larped and years since I last ran into you at The Castle. Glad to see you're still gaming strong.

  eddieg50

Advanced Member

Joined: 6/22/05
Posts: 1475

5/20/12 10:07:42 PM#51
Originally posted by GeezerGamer

 


Originally posted by eddieg50

Originally posted by DannyGlover  

Originally posted by eddieg50   I am not quite sure I understand this... These are the same developers who gave us the excellent combat in AOC, WHAT HAPPENED?
not the same developers.  
  It isnt?  funcom did not make AOC and TSW

He's talking about the actual team.

 

   that is what is known as a "lack of communication" it got Paul Newman killed and may very well of killed TSW.  "Hey lets see what our fellow Funcom guys did with AOC" "nope were doing our own thing!"     "Ok?"

  BarCrow

Advanced Member

Joined: 2/25/07
Posts: 2144

5/20/12 10:09:08 PM#52
Originally posted by eddieg50
Originally posted by GeezerGamer

 


Originally posted by eddieg50

Originally posted by DannyGlover  

Originally posted by eddieg50   I am not quite sure I understand this... These are the same developers who gave us the excellent combat in AOC, WHAT HAPPENED?
not the same developers.  
  It isnt?  funcom did not make AOC and TSW

He's talking about the actual team.

 

   that is what is known as a "lack of communication" it got Paul Newman killed and may very well of killed TSW.  "Hey lets see what our fellow Funcom guys did with AOC" "nope were doing our own thing!"     "Ok?"

"Cool Hand Luke" reference ftw.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/20/12 10:09:48 PM#53
Originally posted by GeezerGamer
 

I think there are a lot of gamers who are the same way. They will selflessly go back and help the noob. This is great. But then, he has caught up to you and you go on and do some quests and have some fun together and eventually call it a day. But now you don't log in for a couple days and now the other guy is way ahead of you and now he has to go back and help you catch up and on and on the cycle goes and in the end it took you guys twice as long to level and you can say all you want about how willing you are to do it, but I'll tell you it get's frustrating. My brother and I did this in WoW. Several months prior to the WOTLK release, we had decided we wanted new characters in the upcoming expansion. I cannot begin to tell you how much work it was to maintain our levels and quest logs to remain compatible. If he and I didn't plan out or online time together outside the game, it would never have worked. And we both had to be willing to commit that we wouldn't get ahead of each other when one was online and the other wasn't. While I admit it was kinda cool, I'll also admit that It really wasn't worth it and I probably wouldn't do it again in games like these. And I am talking about my brother, not a guildie.

this is another common issue I find with MMOs, its not hard ot fix it though as long as you put into either a mentoring system like some games have or just do what GW2 is doing and allow down scaling but still allowing the down scaler to advance.. I know in this game it's sort of hard to do since it's technically not "levels" so it would have to more be a stats scaler thing if they ever put in something like this.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  tares

Novice Member

Joined: 8/16/11
Posts: 384

5/20/12 10:16:45 PM#54
Originally posted by eddieg50
Originally posted by DannyGlover

 


Originally posted by eddieg50
  I am not quite sure I understand this... These are the same developers who gave us the excellent combat in AOC, WHAT HAPPENED?


not the same developers.

 

  It isnt?  funcom did not make AOC and TSW

Pretty much all the secret world team worked on age of conan, maybe a few of the top guys didn't.  it is the same game engine so even if they train someone new for the secret world they would rotate him into age of conan first.  Age of Conan's staff shriveled to nothing, while TSW's staff grew from nothing.

Repeatable quests with a group doesn't satisfy the grouping thing.  SW:ToR had the same thing, I grouped with some guildies once or twice but whenever I asked in guild people declined as repeatable quests are boring after the first time anyway.

As for the OP, go kill X and go pick up Y quests would kill an RPG if they were presented like they were in TSW.  Elder scrolls has them but there is usually some grand master plan and it the events are scripted better and the activity of doing the quest is way more fun.  Elder scrolls is more like a story due to scripting and stories, everything is epic. All RPGs are like that and most RPGs have choices at diffrent points.  TSW story felt flat after playing beta.  SWTOR would have made 2 or 3 great console RPGs.   

I;m not sure how much content TSW has, if there are 100 hours of non repeatable content.  Half of it could be cut and it would make a decent single player RPG or leave them but make the core good quests easy to locate and tag those lame ones optional.

  Leodious

Novice Member

Joined: 2/28/06
Posts: 782

The best way to travel is by means of imagination.

5/20/12 10:31:35 PM#55

Obviously my opinion, but the terrible combat ruined the game for me inside an hour. Everything else could me amazing but that part of the gameplay is so bad that I can't look past it to the rest.

"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

— John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  mWo4life

Novice Member

Joined: 5/10/12
Posts: 119

5/20/12 10:46:39 PM#56
Originally posted by Leodious

Obviously my opinion, but the terrible combat ruined the game for me inside an hour. Everything else could me amazing but that part of the gameplay is so bad that I can't look past it to the rest.

Yep, the combat is just terrible. In addition the animation of characters is so rigit and lifeless. Their walking and running looks so unnaturally, it is just off-putting.  

  jdnyc

Apprentice Member

Joined: 4/10/12
Posts: 1729

5/20/12 10:47:56 PM#57

LOL I look at the title of this thread and then read the first OP.  Is all the negative posts in here meant to be ironic?

 

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/20/12 10:53:16 PM#58
Originally posted by jdnyc

LOL I look at the title of this thread and then read the first OP.  Is all the negative posts in here meant to be ironic?

 

 

I believe its all a code and everything is connected but you need to be smart enough to really comprehend the complexity of what is going on.. perhaps google knows the answer..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Doomedfox

Novice Member

Joined: 4/01/10
Posts: 695

5/20/12 11:04:31 PM#59
Originally posted by Aerowyn
Originally posted by GeezerGamer
 

I think there are a lot of gamers who are the same way. They will selflessly go back and help the noob. This is great. But then, he has caught up to you and you go on and do some quests and have some fun together and eventually call it a day. But now you don't log in for a couple days and now the other guy is way ahead of you and now he has to go back and help you catch up and on and on the cycle goes and in the end it took you guys twice as long to level and you can say all you want about how willing you are to do it, but I'll tell you it get's frustrating. My brother and I did this in WoW. Several months prior to the WOTLK release, we had decided we wanted new characters in the upcoming expansion. I cannot begin to tell you how much work it was to maintain our levels and quest logs to remain compatible. If he and I didn't plan out or online time together outside the game, it would never have worked. And we both had to be willing to commit that we wouldn't get ahead of each other when one was online and the other wasn't. While I admit it was kinda cool, I'll also admit that It really wasn't worth it and I probably wouldn't do it again in games like these. And I am talking about my brother, not a guildie.

this is another common issue I find with MMOs, its not hard ot fix it though as long as you put into either a mentoring system like some games have or just do what GW2 is doing and allow down scaling but still allowing the down scaler to advance.. I know in this game it's sort of hard to do since it's technically not "levels" so it would have to more be a stats scaler thing if they ever put in something like this.

 

@Geezer gamer

You will only have a problem with taking twice as long if you actually want to be at the end as fast as possible if you however are enjoying the way and have extra fun playing together with ppl that you like i believe the journey cant take long enough.

Also since you can repeat most quests and don't have a lvl redoing the quests will still give you exp and rewards. You will not kill the exp for the one being behind and the items you get can be used for crating mats.

@Aerowyn

Like i already said since there is no lvl there is no need to have any mentoring system i believe that you will never kill the exp so even if you have 400 skills unlocked already and the other person 50 both players benefit from the time they quest together.

 

 

So it may be true that TSW does nothing fancy to encourage you to play in a pt but it makes it easier to actually pt than most other games do and i for example hate downscaling to lvl with (for example) my wife. It just doesn't make any sense to me that my powerhouse of a character is suddenly a warm towel again and pretends to have forgotten all his skills its just stupid and honestly the poorest way to encourage pt play.

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

5/21/12 2:17:34 AM#60
Originally posted by GeezerGamer

 




Originally posted by Aerowyn

 


I'am as well don't get me wrong I don't care for "forced" grouping usually. But I do enjoy when a games questing is done in a way it can be soloed but also you can easily just pick up another person along the way and continue the questing.. sort of a drag if Im 8 of 12 on a quest and my buddy is 1 of 12 and I need to wait for him or go back though all 7 tiers again to get him to catch up. Not a huge deal but just something I like in these games..


I think there are a lot of gamers who are the same way. They will selflessly go back and help the noob. This is great. But then, he has caught up to you and you go on and do some quests and have some fun together and eventually call it a day. But now you don't log in for a couple days and now the other guy is way ahead of you and now he has to go back and help you catch up and on and on the cycle goes and in the end it took you guys twice as long to level and you can say all you want about how willing you are to do it, but I'll tell you it get's frustrating. My brother and I did this in WoW. Several months prior to the WOTLK release, we had decided we wanted new characters in the upcoming expansion. I cannot begin to tell you how much work it was to maintain our levels and quest logs to remain compatible. If he and I didn't plan out or online time together outside the game, it would never have worked. And we both had to be willing to commit that we wouldn't get ahead of each other when one was online and the other wasn't. While I admit it was kinda cool, I'll also admit that It really wasn't worth it and I probably wouldn't do it again in games like these. And I am talking about my brother, not a guildie.

This makes no sense at all. I think you both have played other MMO's that had quests before too.  Heck, skip quests, MMO's that had levels. Have you both forgotten how that worked?

There was rarely a time that you were always at the exact same level or quests that all your friends and/or guildies were since EQ. Don't tell me you people have forgotten the many, many times that you weren't in the same level range and the higher level friends/guildies had to do content they had already done or help out. Same with quests, it has always been very rare that other friends/guildies were at the exact same stage of questing and level that you were.

Why this suddenly would be a problem with TSW as if it's something bafflingly unique and a new situation, I find dumbfounding.

Also, this argument was used to present the statement that this'd make TSW a SPRPG, that people weren't encouraged enough to group up bc they'd already done this or that quest or weren't at the exact stage and had to 'go back'. Well, this makes all former MMORPG's that use quests SPRPG's too, bc hey, same situation when you look at it objectively and fair.

Like I said, it's a bogus argument that when quests are made more immersive and interesting than the standard, this'd make an MMORPG nothing more than a SPRPG.

 

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