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Blakkrskyrr
Apprentice Member
Joined: 10/19/08
He is no fool who gives what he cannot keep to gain what he cannot lose. |
5/20/12 2:09:55 PM#21
Originally posted by Thodra it did have the "/say is now short range" there, and they already have bubbles scripted to the game for npc's, so it shouldn't be too much for them to add bubbles. i'm assuming that the /say will allow you to bubble something. but we will find out soon enough, and i think there is quite a cryout for bubbles, so i'm sure it will happen if not now. |
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5/20/12 2:11:13 PM#22
Originally posted by Thodra player scene and chatter lines are not shown in bubbles is what it says. But what does it mean ? read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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5/20/12 2:16:45 PM#23
Originally posted by jondifool Previously NPC stuff and stuff players said in zone was in the same "channel". Ie. some guard said something to you and and Bob the player says something they are both just a green name with some text after it and telling the difference may be hard or impossible. |
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5/20/12 2:35:45 PM#24
sorry but the info is eather old or fake as there is nothing on the forums right not about this and also some of the stuff they say got fix was not broke in the last beta
1st one pets can no long be swaped out to instantly come back to live noe clue wat this means but if i was down as a ranger i had no option to swap my pet also if i swaped out a downed pet the cool down to swap again takes longer then it does to revie the pet.
2nd ranger profession skill 2 not works i played as a ranger in the BEW and the stress test i tried all the weapons a ranger can use and all the skills worked
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5/20/12 2:39:38 PM#25
- player who spend a blueprint have priority over the siege
My favorite part. Finally, no more spending 20 silver on a siege weapon and helping build it only to have some arse newb take it up and totally screw around with it instead of using it as you planned ot use it as. I cannot wait to test out this feature during the next BWE.
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5/20/12 2:42:05 PM#26
Where did you get that post i can't see it in the forums |
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5/20/12 2:42:30 PM#27
Did only play first weekend but performance was so bad for me and wifes pc with decent spec pc ( gtx 580 , i7 , 16 gig ram etc )that we didnt realy play alot since it was hard to maintain 30 fps on mostly high settings . I did hear they know about the problems performance wise tho i wonder if its easy to fix why dont they make sure to fix something important like this asap ?. |
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5/20/12 2:43:04 PM#28
Originally posted by MercAngel They are talking about how swapping a pet rezzes the pet. Not you. Trying to rez pets was pretty pointless due to this. |
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5/20/12 2:46:20 PM#29
Originally posted by Master10K
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5/20/12 2:47:49 PM#30
Originally posted by stragen001 The thing is it effects people who have high end equipment a lot. And every game for the PC should be more dependent on your GPU right now, it's really bad design not to...Like, really bad...I can't even fathom how this is an issue lol but I'm glad they'll be fixing it. They acknolwedged it during the first beta and they better not release before they do. |
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5/20/12 2:48:36 PM#31
Originally posted by gestalt11
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5/20/12 2:56:20 PM#32
Originally posted by krea I'm guessing the gpu opimization would be close to last thing you would do, because not only are they still making changes to the game, but they have to work with graphic card developers. No need in fixing it just to have to go back and do it all over again. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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atticusbc
Hard Core Member
Joined: 9/22/07
I hated hipsters before hating hipsters was cool. |
5/20/12 2:57:49 PM#33
Originally posted by Master10K that doesn't really help. they say in the notes "added a skill point currency type." to me that sounds ambiguous at best, sinister at worst. |
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5/20/12 2:59:27 PM#34
Originally posted by Amjoco That's actually the opposite of how it works. They are unlikely to be making substantial ENGINE modifications, adding new textures and assets and animation scripts aren't going to fundamentally change gpu utilization.
In fact, it's troubling because it's very likely that when they switch to gpu utilization they are likely to encounter all sorts of new and crazy bugs and issues that will take time to iron out. I think this is going to end up being a major issue into release. |
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5/20/12 3:00:36 PM#35
These patch notes don't appear in the forums we have been given access to as BWE participants, I can only assume these are leaked from the alpha forums? OP should delete the info and links. ![]() |
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5/20/12 3:02:17 PM#36
Originally posted by atticusbc I bet it is because there are now more skill points available than are needed to be able to get all the skills. In point of fact, GW1 used skill points as a currency, so I think you might be over reacting a wee bit. I used to TL;DR, but then I took a bullet point to the footnote. |
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5/20/12 3:05:00 PM#37
Originally posted by adam_nox Who knows, the client we have is probably minimal compared to what they will give us for actual release, so engine modifications may not need to be so substantial. I think they like screwing with us! lol Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/20/12 3:05:54 PM#38
This seriously looks like the internal testing patch notes. They are talking a lot about high lvl things and stuff we arent able to acess |
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5/20/12 3:08:39 PM#39
yeah thats not bwe notes, that's internal testing. betcha this thread will be closed soon |
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5/20/12 3:09:19 PM#40
Input bindings have been implemented. Input binding:
Thank GOD. Now I won't (necessarily) have to go buy a fancy new mouse just for GW2! Though it is definitely difficult to tell what a lot of those notes mean, as many of them appear to be fyi notes for the devs themselves to refer to. They're definitely not any sort of official patch notes. |
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