| 160 posts found | |
|---|---|
|
5/19/12 11:46:46 PM#21
Combat is diffrent. Some combinations are a sweet spot for combat in some situations, in the wrong situation its slow and monotonous. Ive already noticed some skills seem to be weak on some mobs but strong on others, not sure if anyone else notices but i switch around a lot.
Also im fairly confident that with 500+ skills that the skills being used in this beta are not going to be used more than a few days of play time before they are put away for better skills.
Im much more concerned with how high tier skills change combat, since ill take the developers words when he stated that the starter skills are all suppose to be "similair" in execution to ease transition into the game. Which is why they are all builders then consumers on a very simple level.
I actually rather liked the combat when i was chaos/shotgun for the swarms of zombies, then switching to elemental/pistol for single target mobs...its so...versatile...i can just swich when i see the situation change (out of combat of course) and im not restricted other than the 7&7 skill system.
Yes i thing the games combat is terrible compared to a typical class/level based themepark off the bat, we havent seen anything as far as skills go, and the combat is hurting right now because were all playing around with what would otherwise be combat at level 5 in a typical game. |
|
|
5/20/12 8:26:23 AM#22
With only the inner circle of skills available in the weekend-beta clients you cannot judge the combat-system. Wait until you see the combat with all skills available - you might change your oppinion ;) |
|
|
5/20/12 12:48:34 PM#23
Problem with TSW combat is that they just took standard mmorpg combat and stripped it to 7 skills. Imho you either have to stay with reasonable big set of skills (20-25 more starts to be too much) and standard combat or if you strip skill numbers drastially then you need to add actiony parts to combat system. Besides GW2 beign partially action havee realistically 12-20 skills depending on class (weapon swapping, attunement swapping, various forms, etc).
Cause standard combat and 7 skills get boooooring as hell and fast. I am aware of complexity and number of skills avabile off-combat, but well they are off combat. |
|
|
5/20/12 1:17:18 PM#24
Originally posted by fenistil Except for using the same 7 skills with 7 passives don't always work well depending on the mobs. Means you will switch them out....a lot - as you progress further. |
|
|
5/20/12 1:24:18 PM#25
Originally posted by jdnyc yea most MMOs by endgame you end up with about 20 or so skills and thats it so basically you are stuck with only those 20 or so skills forever unless you reroll another char.. Great thing here and its why I loved Rift you can swap out decks anytime outside combat. So I could go quest for awhile in my AOE build then 20 min later I swap to my DOT build then swap to my tank build and so on.. just makes playing through the game a ton more interesting to me. I really hate getting stuck into one roll and having very few options to change my playstyle I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
5/20/12 1:52:24 PM#26
Originally posted by Xasapis
Seems to be par for the course for this site. I mean GW2 has repeat threads on every single topic you can think of, why not TSW too?
Admittedly I have to say that I've already read this about this title numerous times and on the flip side....I've read more than a few people really LIKE the combat, so....six of one, half a dozen of the other. President of The Marvelously Meowhead Fan Club |
|
|
5/20/12 2:08:35 PM#27
It's not standard combat either, if your playing it like wow, your playing it wrong, you will die a lot and also be bored.
|
|
|
5/20/12 2:30:26 PM#28
Originally posted by just1opinion Heres my take on a lot of the negative reviews regarding combat and animations. Most people, having read nothing on this sight about either would probably not even notice. They are not horrible, but clearly dont stand out as great. On this forum, not being awesom is to be terrible there is no middle ground.
The combat does have a bit of a flavor to it that puts you off if you just came from a standard issue mmorpg. Its just a bit off takes some getting use to. You need to move and fight, your never locked in one spot for a skill to charge/cast...the game is designed around this, therefore playing it as if you had to stand still makes the combat feel off...once you get mobil and start to relear how to kite (its been a while since a game had kiting like this) then it doesnt seem off.
But again, combat and animations are not "revolutionary" "groundbreaking" or "flashy" its the most average aspect of the game.
Finally, the basic level skills...the ones we see in beta, especially early on, are all suppose to operate similairly, which adds to the feeling of mediocrity...they didnt want to scare off people i guess with difficult skill off the bat. I think the lead dev's words were along the line of ensuring that no starting player would be gimped or lost in a losing build combo. Once you get into the later tiers of skills this is suppose to change (or so were told)
|
|
|
5/20/12 7:51:54 PM#29
While Tsw combat doesn't have an immune skill that pretends to be a dodge I had some fights where I "dodged" attacks. (No not the attacks that are marked with a circle on the ground.) Now, forgive me as I don't know the name of the monster but I saw a new monster among the zombies and tried fighting it, he promptly summoned some zombies for his aid while he casted from far away. I started killing the zombies and was running a little low on health as he seemed tough but I wanted to try and see if I could beat it. (Was my first play through didn't know about the passive heal and there's also a passive that when you crit on an enemy they get a DoT dealing a little amount of damage.) I was at around halt life and saw it casting some spell that was dealing me a decent amount of damage BUT where was I fighting there was a tree and a car crashed in it. Now you might say what does that have to do with the fight, well the monster was casting this spell and I tried hiding behind the tree blocking it's vision and guess what? Yep i interrupted his casting forcing it to move giving me a little time to think on what to do. Anyway long story short I died lol.
I'm not saying Tsw has a complex combat but don't tell me having an immune skill makes a combat more complex. The only difference Gw2 combat has over Tsw apart of the dodge is the spells/skills effects are varied, spells/skills are more "free" than locked and the animations are prettier and much more flashier. Until we can see all 500 skills we can't know for sure if Tsw combat gets more complex or not later on but the 3 faction pvp seems interesting at the very least and I'm not a pvp guy I'm more a pacifist. |
|
|
5/20/12 8:36:00 PM#30
Originally posted by just1opinion You mean GW2 repeat threads like: GW2 cures cancer, GW2 discovers the meaning of life, GW2 has arrived, prepare for armageddon. j/k I like GW2 a lot, but the hype shield is so strong with that game. Kind of a different issue from here.
|
|
|
5/20/12 8:43:39 PM#31
The number of negative threads about this game are starting to worry me some as the concept for the game had me interested some even with the fact that Funcom is making this game but given my opinion of them from the games they have already released I can't see myself giving them money at launch if this game is not getting a reception close to what GW2 is with the monumental fails they have pulled I won't chance it. Heres to hoping for some more positive feedback before launch. |
|
|
5/20/12 8:46:53 PM#32
Originally posted by TurkeyBurger I wouldnt necessarily call the combat bad, its not as responsive as a GW2 or a Tera but it is traditional WoW style tab targetting.
I personally feel the Questing System and the Skill Deck Character System more then makes up for any negatives it may perceive to have. |
|
|
Leodious
Novice Member
Joined: 2/28/06
The best way to travel is by means of imagination. |
5/20/12 10:32:31 PM#33
It's easily the worst combat I've ever seen in any MMO, bar none. "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit." — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman |
|
5/20/12 10:34:52 PM#34
Originally posted by Leodious i enjoyed it more than vanguards, LOTRO, STO, and sure others will come to me but its late... not the worst by any means especially once you get out of the lower tiers I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
5/20/12 10:43:48 PM#35
Originally posted by Leodious You haven't seen many MMOs then :) |
|
|
5/20/12 11:13:44 PM#36
TSW has combat on par with WW2 Online IMO in terms of animation quality and awkwardness, Oh wait those are just place holders right? - well yes BUT it turns out that many of the current "placeholders" will not be updqated before launch. This was not said outright but indicated as such in an interview with one of the funcom devs. So by all arguments its the release material you are seeing right now... Which makes it fair game to judge in my book. |
|
|
5/20/12 11:25:22 PM#37
Originally posted by jdnyc I have, and he's pretty close to being correct. I'd say you can throw TSW, LOTRO, and Vanguard as having the most mind-numbingly dull combat around. |
|
|
5/21/12 11:24:36 AM#38
It's still Beta.... I think OP need to read more from the official site. |
|
|
5/21/12 11:30:27 AM#39
Originally posted by Tilo A month from release though I wouldn't expect anything miraculous at this point I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
5/21/12 11:34:36 AM#40
Originally posted by raistlinm It's important to really read what these "negative" threads are saying. having a slower combat is not "bad". It's "different". iF you don't mind a slower combat system then there is no concern. I would also add that this is a game that is more about lore and story. It's not a "combat" game. As an example, Lord of the rings is not a "combat" game adn some don't care that it's not fast paced action combat. they are in it because it's "lord of the rings' not because they want "Street Fighter".
|
|