Trending Games | Neverwinter | Ecol Tactics Online | Guild Wars 2 | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Theme Park Syndrome ~ Becoming more common these days.

14 Pages « 1 2 3 4 5 6 7 » Last Search
261 posts found
  Khaeros

Novice Member

Joined: 5/27/11
Posts: 463

5/19/12 8:56:28 PM#61

Wrong.  The reason the games don't stick is because they're shit.

 

It doesn't matter whether the game is a themepark, sandbox, or whatever it is you sensationalist fucks try to categorize MMOs as - we just want a game that isn't terrible. 

 

Considering that the only decent computer game is Planescape: Torment, we've got a long way to go.

 

We'll game hop because the games are bad, or we'll stick with it because we have a community there already.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6479

5/19/12 9:22:21 PM#62
Originally posted by Royalkin
 
In order to actually usurp World of Warcraft, there will have to be created a game that is as different from it as night and day, it must be well funded, and be the creation of AAA talent, and it must seize precisely the right moment, but I don't think any currently known game has the potential.

Sure.

Sorta like how LoL is about as different from WOW as you can get...and thus sold amazingly.

Seems like we have plenty of players able to see how corporations run in and copy successful formulas.  But some of those players are completely dissatisfied with MMORPGs and instead of actually seeking innovation (by not playing MMORPGs) they stay with the same genre.

Funny how that works: If you don't try different things, you won't experience different things.

I don't mean to sound 100% in approval of how much gameplay variety MMORPGs have, because I do see a lot of games which soullessly copy-paste things and end up with a much worse version what they're trying to copy.  But I do feel like gamer rage hits a certain point and you have to wonder why these players bother sticking with a genre they clearly hate.

  Royalkin

Novice Member

Joined: 7/09/05
Posts: 270

If you can dream it... you can achieve it.

5/19/12 10:17:25 PM#63
Originally posted by Axehilt
Originally posted by Royalkin
 
In order to actually usurp World of Warcraft, there will have to be created a game that is as different from it as night and day, it must be well funded, and be the creation of AAA talent, and it must seize precisely the right moment, but I don't think any currently known game has the potential.

Sure.

Sorta like how LoL is about as different from WOW as you can get...and thus sold amazingly.

Seems like we have plenty of players able to see how corporations run in and copy successful formulas.  But some of those players are completely dissatisfied with MMORPGs and instead of actually seeking innovation (by not playing MMORPGs) they stay with the same genre.

Funny how that works: If you don't try different things, you won't experience different things.

I don't mean to sound 100% in approval of how much gameplay variety MMORPGs have, because I do see a lot of games which soullessly copy-paste things and end up with a much worse version what they're trying to copy.  But I do feel like gamer rage hits a certain point and you have to wonder why these players bother sticking with a genre they clearly hate.

 

Yes, it stands to reason that if something leaves a bad taste in your mouth, you spit it out, you don't continuously taste it.

I think there might be some level of psychology in what you point out, whereas those of use who started with sandboxes (specifically SWG) continuously struggle to find it's equal. Similarly, those who started with themeparks (specifically WoW) do the same. Regardless though, each never find that game, they don't exist. This longing is purely psycological, and not merely the 'rose tinted glasses' argument, but a more deeply rooted issue.

Perhaps the hatred is the result of an unfufiled longing, regardless of being created within the person's own mind. I think this is evident in how some people say things such as, "Game X did this much better.", or "Game X was better than Game Y", and proclaim these statements as some how being profound, when in reality they are simply products of a relative nature.

However with that said, there could also be some legitimacy in this rage and hatred, because in the end it is increasily difficult to continously play and enjoy a game that is for all intents and purposes identical to its predecesors. It stands to reason, that some would be raging and the notion of "eating crap with a spoon, and being forced to enjoy it.".

Eventualy someone is going to have to break out of this mundane model that we are stuck with, otherwise the genre that we enjoy, will die. Gamers are people, and people are fickle. Regardless though, I do think that developers are more to blame, and investors are also to blame. As long as investors believe that the overtly linear themepark model is successful, they will continue to only place their money into areas that tow the line, and as such developers do not have much choice if they want to produce a well funded experience. Therefore the only logical choice is to cut the investors out of the loop, and find other sources of capital. Kickstarter seems like a good baseline for this idea.

Lastly, and on the same note, I don't think that its necessary for a game to have multiple-million subscribers in order to successful. Games are a business just like any other, and businesses exist to make profit. Provided the developer doesn't spend 500 million dollars producing the game, then several hundred thousand subscribers who are very happy, will make a game succesful in the eyes of the bottom line. The point being, developers shoud pick and audience and serve them well, rather than attempting to please everyone, where no one is entirely satisfied. People have differing opinions, its not possible to force everyone into the same peg and expect them to enjoy the experience. Diversity is a good thing.

 

- - - - - - - - - - - -

 

Originally posted by Khaeros

Wrong.  The reason the games don't stick is because they're shit.

It doesn't matter whether the game is a themepark, sandbox, or whatever it is you sensationalist fucks try to categorize MMOs as - we just want a game that isn't terrible. 

Considering that the only decent computer game is Planescape: Torment, we've got a long way to go.

We'll game hop because the games are bad, or we'll stick with it because we have a community there already.

 

Yes, I would concur that the reason people leave games and return to a previous game is both because the current game is 'shit', however what makes them so is the point. Simply calling a game 'shit', really does nothing to quantity why you feel a certain way, or why you chose to return to a previous game. Once again, that is pigeon-holing people, and it is inherently false logic. Also, while some might return to a previous game simply because they have friends there, that in of itself, won't in the long run, provide a profound enough reason for them to continue playing. Because, as you say if a game is 'shit', then the community won't save it.

Most of what you say is relative to your own standards, opinions, and expectations. Surely there are others who will disagree with you and greatly so.





  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7115

“No path is darker then when your eyes are shut.” -Flemeth

5/20/12 4:10:22 AM#64

Sage words, OP!

I too preach for years that PURE themeparks without ANY sandbox elements, like SWTOR, just can not function. NO amount of story can ever keep people busy long enough! I said that during the development of SWTOR time and again. I still don't understand why developers are so resisting sandbox elements like the goat against the rope.

Only a return to adding sandbox elements, the MMO genre can really return to good. And yes, despite the many flaws, I also loved SWG for what it offered. I never experienced such an alife world! Best MMO time I ever had.

 

Just speaking for myself, I am definitely NOT happy with the current pure themeparks which catch me just 3-4 months. That feels like a waste of time to me. I feel MMOs are way too narrowed down to killing. Anything games like UO and SWG had beside killing is almost entirely gone. It really can't be THAT difficult to add!

On top, modern games often just lack "soul" or "heart". SWTOR is again a bad example for this. Anyone remembers simple graphics games like Grandia II or Ultima V? THEY had heart and soul! And it's no rose tinted glasses, since I love such games still. Recent example? "To the moon" by Freebird Games: http://freebirdgames.com/to_the_moon/

It's a short, small game. But it is so full of soul, of dreams, of meaning! And it has totally simple graphics. That is what I mean, when I say, I am not a demaning locust player. I want something with substance, with feeling! And in a MMO I want to feel "at home", and not just some story-hero among 1000s of other story-heroes!

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  Icewhite

Made History

Joined: 7/11/11
Posts: 5523

Pink, it's like red but not quite.

5/20/12 4:52:15 AM#65
Originally posted by Elikal
and not just some story-hero among 1000s of other story-heroes!

Must be tough dealing with multi-player themes when you don't want them.

  pierth

Novice Member

Joined: 4/14/06
Posts: 1410

5/20/12 5:30:52 AM#66
Originally posted by Icewhite
Originally posted by Elikal
and not just some story-hero among 1000s of other story-heroes!

Must be tough dealing with multi-player themes when you don't want them.

When everyone is "the hero" is anyone really a hero? By trying to write every player into the story as the great hope in a game despite what actions they take or what they actually accomplish in the game all it does is remove any depth or meaning.

 

That said, personally I enjoy themeparks for the most part but ones that completely revolve around combat just seem boring and repetitive. Having well-made noncombat elements such as truly interactive stories that are more involved than simple quest-grinds, crafting that takes more effort than just gathering stacks of materials and going afk until you've leveled up, well-done housing systems (instanced or not), and even other minigames are really the key to bringing a good name back to themeparks. As they are currently, they just seem to be a very diluted single-player action RPG until endgame when you're forced to engage in multiplayer to advance. That's great for the "babby's first MMORPG" types but I think the majority of this genre's gamers are past that stage.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7115

“No path is darker then when your eyes are shut.” -Flemeth

5/20/12 6:05:48 AM#67
Originally posted by Icewhite
Originally posted by Elikal
and not just some story-hero among 1000s of other story-heroes!

Must be tough dealing with multi-player themes when you don't want them.

It's not the 1000s others that bother me, it's the narrowing down to being hero. And what good is a so called "personal story" when everyone around me has it?

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  Kiljaedenas

Novice Member

Joined: 7/29/11
Posts: 406

5/23/12 10:59:48 AM#68
Originally posted by Axehilt
Originally posted by Royalkin
 
In order to actually usurp World of Warcraft, there will have to be created a game that is as different from it as night and day, it must be well funded, and be the creation of AAA talent, and it must seize precisely the right moment, but I don't think any currently known game has the potential.

Sure.

Sorta like how LoL is about as different from WOW as you can get...and thus sold amazingly.

Seems like we have plenty of players able to see how corporations run in and copy successful formulas.  But some of those players are completely dissatisfied with MMORPGs and instead of actually seeking innovation (by not playing MMORPGs) they stay with the same genre.

Funny how that works: If you don't try different things, you won't experience different things.

I don't mean to sound 100% in approval of how much gameplay variety MMORPGs have, because I do see a lot of games which soullessly copy-paste things and end up with a much worse version what they're trying to copy.  But I do feel like gamer rage hits a certain point and you have to wonder why these players bother sticking with a genre they clearly hate.

There is another major factor as to why both of those games did so well...the original Warcraft RTS series, and for LoL it was Warcraft 3. Those RTS games were insanely successful (I still see Warcraft 3 in videogame stores, which along with Starcraft is utterly unheard of for games that old) and built up an unheard-of fanbase, including myself, and at least for me THAT was the biggest drive to try WoW; to live in the world that I had played in with those RTS games for ten years. I'm sure a lot of other people had the same idea. And League of Legends is a complete spinoff of the Warcraft 3 modded map DotA.

No other MMO that I know of has had other games before it within the same world and lore build up as much of a throng of followers as the Warcraft series has. Nothing else comes even remotely close. The original three Warcraft games and their expansions sold millions of copies each, and even though it's a different genre Blizzard's reputation was also helped with the Starcraft series, which also sold into the double-digit millions between all the versions. I would personally say that at least 50% of WoW's unrivalled success came from the reputation Blizzard earned through the Warcraft/Starcraft series and the already established loyal fanbase of millions.

And as for League of Legends, I would attribute 100% of its success to Warcraft 3, and more specifically the DotA map. If DotA had not been created, and had not become almost stupidly popular (I heard of some people buying Warcraft 3 ONLY to play DotA and not the rest of the game), League of Legends probably wouldn't exist at all.

That's another major thing that all of these new themepark MMOs lack: that established reputation and millions-strong fanbase of their game worlds and lore that built up over years. The companies that are cranking out these stupid themepark clones just don't seem to realize this as well.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11453

5/23/12 11:12:36 AM#69
Originally posted by Elikal
Originally posted by Icewhite
Originally posted by Elikal
and not just some story-hero among 1000s of other story-heroes!

Must be tough dealing with multi-player themes when you don't want them.

It's not the 1000s others that bother me, it's the narrowing down to being hero. And what good is a so called "personal story" when everyone around me has it?

Apparently good enough when the game is fun. Just look at D3. Does anyone care every other player is going through the same story?

Sure, it is not a MMO. However, it has enough modern MMO elements (i.e. the most important core .. small group combat centric gameplay, with easy crafting and AH) and MMOs should learn from it.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6479

5/23/12 11:25:52 AM#70

.

  UOvet

Novice Member

Joined: 6/26/07
Posts: 510

5/23/12 11:30:58 AM#71
Originally posted by lizardbones

Or maybe it's just time to realize that the audience for MMORPG is no longer a bunch of people who want to play the same game for a year or more. Theme park or not, sandbox or not, 3 months will be the Mean Play Time and 6 months will the be Max Play Time for most* players. The details will be different - # of initial sales, peak initial subscriptions, and steady state subscriptions will all be a bit different depending on a lot of different factors, but the general trend will continue because of the audience, not the games.

** edit **
* Change this to "a lot". Most implies > 50% and I'm not sure that's true.

Has to be a reason crafting in older MMOs was more exciting than just your basic MMO today. Something is missing, and players should want to stick around for years. This is why they need to build Worlds and not Games ala content you just play through.

 

If you have a neighborhood/community built by player housing/building and things like that with friends/guildmates. I'd have to think there is a less chance you'll leave the game. People get attached to sandbox-esque games. It beings with - removing levels, removing quests, removing competetion between players (don't take this for easy content, more so what GW2 is doing), an actual crafting system and probably more 3 faction type MMO cause people seem to like that.

 

It would be a start at least. As you said the the audience for these games are also a lot different. The 16 year olds I played with in UO aren't the same 16 year olds you run across today who complain about EVERYTHING.

  Banaghran

Novice Member

Joined: 1/17/12
Posts: 841

5/23/12 11:45:05 AM#72
Originally posted by nariusseldon
Originally posted by Elikal
Originally posted by Icewhite
Originally posted by Elikal
and not just some story-hero among 1000s of other story-heroes!

Must be tough dealing with multi-player themes when you don't want them.

It's not the 1000s others that bother me, it's the narrowing down to being hero. And what good is a so called "personal story" when everyone around me has it?

Apparently good enough when the game is fun. Just look at D3. Does anyone care every other player is going through the same story?

Sure, it is not a MMO. However, it has enough modern MMO elements (i.e. the most important core .. small group combat centric gameplay, with easy crafting and AH) and MMOs should learn from it.

Different games/genres should be different, scripted or too complex encounters work fine within a fixed loot table system, not so much in d3, imo.

With that said i find it interesting, if not confusing, that wow seems to move towards "diablo" gameplay and d3 to the opposite direction...

As for crafting, well, its all fun and games until you realize it costs money, and you can very well end up paying much more only in the fees, not even counting mats (occasionally look at the sell pice of an item), due to rng than you would pay for a similar item on the ah, it needs some work still, for example i am still looking for a reasonable explanation why mats have tiers or why those pages/tomes even exist, if adding sockets to every item (for a fee) is a shallow and dull mechanic, what is gathering some extra superfluous paper that has a quite good drop rate then?

Flame on!

:)

  Amaranthar

Hard Core Member

Joined: 1/18/06
Posts: 1895

5/23/12 11:47:12 AM#73
Originally posted by UOvet
Originally posted by lizardbones

Or maybe it's just time to realize that the audience for MMORPG is no longer a bunch of people who want to play the same game for a year or more. Theme park or not, sandbox or not, 3 months will be the Mean Play Time and 6 months will the be Max Play Time for most* players. The details will be different - # of initial sales, peak initial subscriptions, and steady state subscriptions will all be a bit different depending on a lot of different factors, but the general trend will continue because of the audience, not the games.

** edit **
* Change this to "a lot". Most implies > 50% and I'm not sure that's true.

Has to be a reason crafting in older MMOs was more exciting than just your basic MMO today. Something is missing, and players should want to stick around for years. This is why they need to build Worlds and not Games ala content you just play through.

 

If you have a neighborhood/community built by player housing/building and things like that with friends/guildmates. I'd have to think there is a less chance you'll leave the game. People get attached to sandbox-esque games. It beings with - removing levels, removing quests, removing competetion between players (don't take this for easy content, more so what GW2 is doing), an actual crafting system and probably more 3 faction type MMO cause people seem to like that.

 

It would be a start at least. As you said the the audience for these games are also a lot different. The 16 year olds I played with in UO aren't the same 16 year olds you run across today who complain about EVERYTHING.

Considering that MMOs at best only keep a little less than 30% of those who try them for longer than the free month (this was WoW's experience, according to them), that leaves a lot of gamers who want to play an MMORPG but don't stick.

I can't help but think that there's a massive number out there who are unsatisfied with games as they are, lacking this sort of social glue in exchange for quick pick-up gaming.

"Only 30 percent of new World of Warcraft players ever make it past level ten, according to Blizzard CEO Mike Morhaime"...

http://www.escapistmagazine.com/forums/read/7.174642-Only-30-Percent-of-WoW-Players-Get-Past-Level-10

 

Once upon a time....

  wrightstuf

Apprentice Member

Joined: 8/12/09
Posts: 654

5/23/12 11:54:47 AM#74

Sorry, but certain degrees of themepark is the true element of a good MMO.

Pure sandbox never has, nor never will be what makes a good MMO. Who wants to wander around aimlessly trying to figure out what to do. That just is not what the majority wants. Sure, you might find your sandbox MMO to carve out your niche handful of players until the game quickly dies, but thats as far as it will ever go.

  UOvet

Novice Member

Joined: 6/26/07
Posts: 510

5/23/12 11:59:36 AM#75
Originally posted by wrightstuf

Sorry, but certain degrees of themepark is the true element of a good MMO.

Pure sandbox never has, nor never will be what makes a good MMO. Who wants to wander around aimlessly trying to figure out what to do. That just is not what the majority wants. Sure, you might find your sandbox MMO to carve out your niche handful of players until the game quickly dies, but thats as far as it will ever go.

I'm lost to the fact how it's difficult figuring out what YOU WANT TO DO IN A GAME? I guess when you're never given any freedom in a game really you'd have a hard time. Why does someone have to be told what to do? It's kind of sad in reality.

 

It's obvious if you have 5 swordsmanship you shouldn't be trying to tackle a dungeon with dragons, etc.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11453

5/23/12 12:02:40 PM#76
Originally posted by Banaghran

With that said i find it interesting, if not confusing, that wow seems to move towards "diablo" gameplay and d3 to the opposite direction...

Because both games (genre) have elements that are fun.

- D3 type small group combats (hence, dungeon finder in WOW)

- WOW type AH, social network/friend list

This convengence is the future of this type of gaming.

  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 690

5/23/12 12:07:43 PM#77
Originally posted by wrightstuf

Sorry, but certain degrees of themepark is the true element of a good MMO.

Pure sandbox never has, nor never will be what makes a good MMO. Who wants to wander around aimlessly trying to figure out what to do. That just is not what the majority wants. Sure, you might find your sandbox MMO to carve out your niche handful of players until the game quickly dies, but thats as far as it will ever go.

Doesn't make sense to me, I know what I want in games.   I know that I DON'T WANT TO F*ING KILL 10 WOLVES.  I don't want to do the same boring thing over and over again to try and get some virtual fish biscuit.  The entire genre is getting stupid.   Too many people have been brainwashed by WoW clones into thinking that they need to be told what to do to get their fish biscuit.  And somewhere along the way someone tricked them into thinking that was fun. 

All we can do is keep our wallets shut and our forum criticism NEGATIVE so that these WoW clone social experiments die off and developers start making good games. 

Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

  Amaranthar

Hard Core Member

Joined: 1/18/06
Posts: 1895

5/23/12 12:13:02 PM#78

Originally posted by Amaranthar

Originally posted by UOvet
Originally posted by lizardbones

Considering that MMOs at best only keep a little less than 30% of those who try them for longer than the free month (this was WoW's experience, according to them), that leaves a lot of gamers who want to play an MMORPG but don't stick.

I can't help but think that there's a massive number out there who are unsatisfied with games as they are, lacking this sort of social glue in exchange for quick pick-up gaming.

"Only 30 percent of new World of Warcraft players ever make it past level ten, according to Blizzard CEO Mike Morhaime"...

http://www.escapistmagazine.com/forums/read/7.174642-Only-30-Percent-of-WoW-Players-Get-Past-Level-10

 

Originally posted by BigHatLogan

Originally posted by wrightstuf

Sorry, but certain degrees of themepark is the true element of a good MMO.

Pure sandbox never has, nor never will be what makes a good MMO. Who wants to wander around aimlessly trying to figure out what to do. That just is not what the majority wants. Sure, you might find your sandbox MMO to carve out your niche handful of players until the game quickly dies, but thats as far as it will ever go.

Doesn't make sense to me, I know what I want in games.   I know that I DON'T WANT TO F*ING KILL 10 WOLVES.  I don't want to do the same boring thing over and over again to try and get some virtual fish biscuit.  The entire genre is getting stupid.   Too many people have been brainwashed by WoW clones into thinking that they need to be told what to do to get their fish biscuit.  And somewhere along the way someone tricked them into thinking that was fun. 

All we can do is keep our wallets shut and our forum criticism NEGATIVE so that these WoW clone social experiments die off and developers start making good games. 

As I posted above, that's only 30% of the gamers who tried WoW. WoW had what, 12M+ players? That means there's 28M+ gamers out there who might just want a real Sandbox game and aren't worried about having their hands held, like this poster.

Edit to add: Even if a AAA Sandbox only kept 30% of that 28 Million, they'd have 8,400,000 subs. Sounds like it's worth the risk to me.

Once upon a time....

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11453

5/23/12 12:16:51 PM#79
Originally posted by BigHatLogan
Originally posted by wrightstuf

Sorry, but certain degrees of themepark is the true element of a good MMO.

Pure sandbox never has, nor never will be what makes a good MMO. Who wants to wander around aimlessly trying to figure out what to do. That just is not what the majority wants. Sure, you might find your sandbox MMO to carve out your niche handful of players until the game quickly dies, but thats as far as it will ever go.

Doesn't make sense to me, I know what I want in games.   I know that I DON'T WANT TO F*ING KILL 10 WOLVES.  I don't want to do the same boring thing over and over again to try and get some virtual fish biscuit.  The entire genre is getting stupid.   Too many people have been brainwashed by WoW clones into thinking that they need to be told what to do to get their fish biscuit.  And somewhere along the way someone tricked them into thinking that was fun. 

All we can do is keep our wallets shut and our forum criticism NEGATIVE so that these WoW clone social experiments die off and developers start making good games. 

No. It *is* fun. Just look at Diablo 3. Sold 6.3M in a week. I found it ultra fun.

Essentially, it is nothing but kill 1000000 mobs and people LOVE it. It does not pretend to be anything else, unlike MMO. It is pure and simple. Kill and get loot.

Now, the combat mechanics are pretty deep and interesting, but still it is about KILL and LOOT.

  Heinz130

Novice Member

Joined: 3/13/12
Posts: 226

War...war never change

5/23/12 1:11:35 PM#80

Relax

Archeage is coming ftw

WoW 4ys,EVE 4ys,EU 4ys
FH1942 best tanker for 4years
Playing WWII OL for some years untill now
many other for some months

14 Pages « 1 2 3 4 5 6 7 » Last Search