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The Secret World

The Secret World 

Beta Reviews & Impressions [ARCHIVED]  » I can't bring myself to continue playing....

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182 posts found
  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/19/12 1:02:39 PM#121
Originally posted by JeroKane

I think the Main problem is that we are confined to one single zone for two whole beta weekends now!

That is why I largely ignore this beta weekend, to prevent myself to burn out on a single map.

When the game releases, you have three factions competing with eachother. Have ability to PVP... get away from questing a bit.

Can go to various zones..... you know... change the scenery a bit. Get into crafting. Hunt the achievements. Etc. Etc.

I personally think it was a bad call of Funcom to not just open up the entire Solomon island map in this beta weekend.... as now people who have intensively played previous weekend are obviously bored this weekend, as there is hardly anything new other than a few extra random quests being added!

So again.. I think they shot themselves in the foot with this second beta weekend.

agreed.. glad I'm in the CB though:)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
5/19/12 1:02:59 PM#122
Originally posted by JeroKane
Originally posted by GreenHell

I have to agree with everyone else in this thread. It just does not grab me like it should.

A lot of people like the quests I found them to be pretty boring. It's like 1 in 50 quests make you think a little bit. That was refreshing but just not enough. There was a lot of running and a lot of killing just no depth to most of them. I didn't really care about the quests. I just did not feel invested in the story enough to care.

I think the Main problem is that we are confined to one single zone for two whole beta weekends now!

That is why I largely ignore this beta weekend, to prevent myself to burn out on a single map.

When the game releases, you have three factions competing with eachother. Have ability to PVP... get away from questing a bit.

Can go to various zones..... you know... change the scenery a bit. Get into crafting. Hunt the achievements. Etc. Etc.

I personally think it was a bad call of Funcom to not just open up the entire Solomon island map in this beta weekend.... as now people who have intensively played previous weekend are obviously bored this weekend, as there is hardly anything new other than a few extra random quests being added!

So again.. I think they shot themselves in the foot with this second beta weekend.

Yea I played a few hours yesterday and thats all im going to put in untill they open up more of Solomon Isle, PvP or the Skill Wheel.

  jtcgs

Hard Core Member

Joined: 9/28/04
Posts: 1475

5/19/12 1:10:04 PM#123
Originally posted by Chrome1980
Originally posted by jtcgs

Exactly. Bias is a word that is heavily abused by people that cannot seem to manage a defense of something they like or from a complete lack in ability to understand that people can actually dislike or like something differently from them...so must attack.

I can compare a game with another and not be biased. By knowing what I like and dont like and judging it on those merits...just like I can look at the maker, Funcom...and judge them by their history and how they operate. Add the two together, and form an opinion.

So i guess it is fair to compare TSW with EVE and say EVE is better..after all one can just compare two MMOS even though they are quite different in terms of game mechanics and over all design.

Very sound logic you got there.

Speaking of sound logic how about reading all of my posts instead of just one. MMOs and MMORPGs are not all the same genre. An MMORPG should not be compared to an MMOshooter, MMOspace sim...Eve should not be compared to anything other than another space flight based MMO.

However I do thank you for falling into what I am talking about...people who lay claim to the bais excuse can do little other than attacking.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Chrome1980

Novice Member

Joined: 4/14/12
Posts: 523

5/19/12 1:13:25 PM#124
Originally posted by jtcgs
Originally posted by Chrome1980
Originally posted by jtcgs

Exactly. Bias is a word that is heavily abused by people that cannot seem to manage a defense of something they like or from a complete lack in ability to understand that people can actually dislike or like something differently from them...so must attack.

I can compare a game with another and not be biased. By knowing what I like and dont like and judging it on those merits...just like I can look at the maker, Funcom...and judge them by their history and how they operate. Add the two together, and form an opinion.

So i guess it is fair to compare TSW with EVE and say EVE is better..after all one can just compare two MMOS even though they are quite different in terms of game mechanics and over all design.

Very sound logic you got there.

Speaking of sound logic how about reading all of my posts instead of just one. MMOs and MMORPGs are not all the same genre. An MMORPG should not be compared to an MMOshooter, MMOspace sim...Eve should not be compared to anything other than another space flight based MMO.

However I do thank you for falling into what I am talking about...people who lay claim to the bais excuse can do little other than attacking.

The guy you quoted made post in reference to what i said regarding bias. And yes comparing TSW to GW2 is like comparing apple to oranges and one doesn't need to dig in too deep to understand where people who constantly compare every single MMO to GW2, are coming from.

  jtcgs

Hard Core Member

Joined: 9/28/04
Posts: 1475

5/19/12 1:22:57 PM#125
Originally posted by Chrome1980
Originally posted by jtcgs
 

Speaking of sound logic how about reading all of my posts instead of just one. MMOs and MMORPGs are not all the same genre. An MMORPG should not be compared to an MMOshooter, MMOspace sim...Eve should not be compared to anything other than another space flight based MMO.

However I do thank you for falling into what I am talking about...people who lay claim to the bais excuse can do little other than attacking.

The guy you quoted made post in reference to what i said regarding bias. And yes comparing TSW to GW2 is like comparing apple to oranges and one doesn't need to dig in too deep to understand where people who constantly compare every single MMO to GW2, are coming from.

But again, that is incorrect depending on the comparisons being made.

If someone is comparing TSW to GW2s setting...then they shouldnt be doing it, one is high fantasy and the other is futuristic.

You CAN however correctly compare combat styles, quest types...animations, PvP, crafting...grouping...raids...instances...boss fights.

They are similar MMORPGs in those instances and those comparisions can be done unbiasedly.

To say that you cannot compare the 2 games in away is a falsehood. And no, he quoted me, so he was replying to what I said.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2593

We all breathe and we all die.

5/19/12 1:25:19 PM#126
Originally posted by MindTrigger
Originally posted by Aerowyn
Originally posted by Theocritus
 

       Im not a huge PVP fan but I did think this game set up pretty well for it....Now that I have played it though, I think it should have had alot more PVP focus....The 3 factions really dont feel any different at all....They could have made 1 faction and I dont think too many of us would have noticed any difference.

actually very true and sort of a let down

I agree completely.  I got the impression they would at least be differentiated by weapon skillsets, but it turns out you can just close your eyes and pick a faction, and be good to go.  Missed opportunity there.

God knows you right too like this is one of TSW cons.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  Chrome1980

Novice Member

Joined: 4/14/12
Posts: 523

5/19/12 1:33:45 PM#127
Originally posted by jtcgs
Originally posted by Chrome1980
Originally posted by jtcgs
 

Speaking of sound logic how about reading all of my posts instead of just one. MMOs and MMORPGs are not all the same genre. An MMORPG should not be compared to an MMOshooter, MMOspace sim...Eve should not be compared to anything other than another space flight based MMO.

However I do thank you for falling into what I am talking about...people who lay claim to the bais excuse can do little other than attacking.

The guy you quoted made post in reference to what i said regarding bias. And yes comparing TSW to GW2 is like comparing apple to oranges and one doesn't need to dig in too deep to understand where people who constantly compare every single MMO to GW2, are coming from.

But again, that is incorrect depending on the comparisons being made.

If someone is comparing TSW to GW2s setting...then they shouldnt be doing it, one is high fantasy and the other is futuristic.

You CAN however correctly compare combat styles, quest types...animations, PvP, crafting...grouping...raids...instances...boss fights.

They are similar MMORPGs in those instances and those comparisions can be done unbiasedly.

To say that you cannot compare the 2 games in away is a falsehood. And no, he quoted me, so he was replying to what I said.

Please read and go back to first post from where the argument regarding bias started. 

Combat styles in TSW and GW2 are not based on same settings, PVP crafting , raids etc are staple of themepark MMOS but that still doesn't make it a very valid comparison. Other than animations and PVP (even PVP is vastly different in GW2) there are no valid comparisons between the two games.

GW2 is largely based on dynamic events and focuses heavily on 3 sided PVP where as TSW is about following storyline and is more quest / exploration heavy. PVP is not in beta yet so hard to say what direction it will take..all we know is that it is 3 faction pvp.

You are still comparing apples to oranges.

  EvilGeek

Hard Core Member

Joined: 8/17/08
Posts: 1210

My freedom relies on yours

5/19/12 1:47:25 PM#128


Originally posted by JeroKane
I think the Main problem is that we are confined to one single zone for two whole beta weekends now!

That is why I largely ignore this beta weekend, to prevent myself to burn out on a single map.

When the game releases, you have three factions competing with eachother. Have ability to PVP... get away from questing a bit.

Can go to various zones..... you know... change the scenery a bit. Get into crafting. Hunt the achievements. Etc. Etc.

I personally think it was a bad call of Funcom to not just open up the entire Solomon island map in this beta weekend.... as now people who have intensively played previous weekend are obviously bored this weekend, as there is hardly anything new other than a few extra random quests being added!

So again.. I think they shot themselves in the foot with this second beta weekend.


Agreed 100%, I've taken the opportunity to play around with different builds and to see what happens when you repeat the quests, on that score it's good that it provides plenty of AP and SP so you can try different builds, BUT it shows up what my biggest fear is - the game lacks replayability which will impact its longevity. The stories are great but how many times can you cope with replaying them? Three character slots seems right to me, I can't see me being entertained past three runs through, I might feel differently after getting a character much further through and then returning to earlier story content, right now though it's been only a week and I'm repeating the same content through want of something to do. It's not a great way to promote the game, if they added the group instance then I'd be happily playing through that instead of being here posting about how worried I am about longevity.

  jtcgs

Hard Core Member

Joined: 9/28/04
Posts: 1475

5/19/12 2:04:22 PM#129
Originally posted by Chrome1980

Please read and go back to first post from where the argument regarding bias started. 

Combat styles in TSW and GW2 are not based on same settings, PVP crafting , raids etc are staple of themepark MMOS but that still doesn't make it a very valid comparison. Other than animations and PVP (even PVP is vastly different in GW2) there are no valid comparisons between the two games.

GW2 is largely based on dynamic events and focuses heavily on 3 sided PVP where as TSW is about following storyline and is more quest / exploration heavy. PVP is not in beta yet so hard to say what direction it will take..all we know is that it is 3 faction pvp.

You are still comparing apples to oranges.

BS.

1. I am talking about bias in context.

2. You CAN compare TSW and GW2 PvP, Crafting, raids.

One game being futuristic does not mean it cannot be compared to a fantasy game as long as the combat is similar. Neither game is "action combat", neither game is "turn base" One is not flight/space combat. They are both based on typical MMO combat aspects. This allows anyone playing either game to base their opinions on previous MMORPG experience to locate what they like or dont like about either game.

PvP is the same. Crafting..crafting is crafting and is not based on the type of MMO it is. You could compare Tabla Rasa's crafting to any other MMORPGs by its depth and item variety. It doesnt matter that you are crafting a gun in that game and a sword in another. How many materials does the game use? How hard is it to get them? Can you make a wide variety? is it fun or a PITA? Do they compare to loot items? Worth selling to players?

The comparison is valid.

And anyone...anyone that remotely likes PvPing in MMORPGs would laugh at the vary idea that you think you cannot compare PvP between MMORPGs or that somehow TSW is so different that its PvP would be an apply to GW2s Orange...no, PvP in EvE would be the apple, it is a flight based game.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  rawfox

Advanced Member

Joined: 12/03/09
Posts: 408

5/19/12 2:33:36 PM#130
Originally posted by mairic

 

I don't know if it is because of playing the GW2 beta or what but I just went out and dropped 5 dollars on this preorder at GameStop so I could test the beta out. Things started ok but after an hour or two I actually found myself getting up from the computer and doing other things, alt tabbing out to read forums/rss feeds, etc. Now you might think this is normal behavior but when I played GW2 eating barely took me away from the game. I was attached to it for almost the whole weekend. But with TSW I played for an 2 hours tops before I started to lose interest.

 

Don't get me wrong, the skill mechanics does indeed sound awesome and the environment/scenary is awesome. But I just couldn't get into the game at all. It felt like the same old MMO with a fresh coat of paint. The absolute lack of grouping got to me too. In GW2 for instance you see people all the time running aronud and helping eachother and doing dynamic quests, etc. Here I see someone pummeling a zombie and there is no interaction beyond that. I even tried to find a group but no one wants too. It feels like a single player game and all the other players are just moving NPCs.

 

I don't know if GW2 spoiled me with the way they have everything set up and how combat is quite more interactive. This game just felt meh to me. The animations and such that people complain about didn't bother me but the lack of community, of social playing and the fact I couldn't bring myself to sit down and play it before my character AFK logged out definately says something.

 

Love the idea, don't like the game.

 

Rob

Well i am sorry you have such a bad experience but i have to defend a little ..

This is not the game.

This is some parts of the game but even the complete socialstuff like guild and group and buddy related tools as well as team quests or elite encounters are still - not in.

That is, because you seemly have entered a incomplete software for the first time at all.

While a lot of companies using their beta tests to advertise their nearly done products that just leak some poilsh, Funcom seems to really test betasoftware.

 

Now, i also have to metion, that i saw someone yesterday, looking for the entrance of Agartha and couldnt find it.

This game needs a bit of intelligence, to "get in".

By the obvious, that you have not seen any social tools and guessing, that is it, then this game is propably not for you.

  Callin

Novice Member

Joined: 2/27/12
Posts: 82

People are sheep, Hence the Lamb of God -me

5/19/12 3:28:52 PM#131

So played a few more hours today. Started a new character and played a lot farther than i did last night. Used different weapons and had a different experience.

Fist Weapons are cool. I teamed it up with Chaos Magic, and it didnt really work for me. So i stopped using Chaos and focused on Fist. Unlocked all the fist skills in the first two skill areas. Played around with it and enjoyed the combat today. Turning is still Hella Slow though. Which is my only real complaint with the combat in this game.

Quests were mind numbing though. The majority of them did not require thought of any sorts. Just run to where the waypoint points and either click or kill something. I hope that later on in the game it gets into more of the puzzles and what not.

Biggest complaint of all today though is my inventory would not close lol.  The icons in this game take some getting used to but different is not a bad thing.

Like i said earlier this game could be around for a good while if Funcom delivers on what they have promised. Fixing the animations, the bugs,  and polish in general. 

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/19/12 3:34:57 PM#132
Originally posted by Callin

So played a few more hours today. Started a new character and played a lot farther than i did last night. Used different weapons and had a different experience.

Fist Weapons are cool. I teamed it up with Chaos Magic, and it didnt really work for me. So i stopped using Chaos and focused on Fist. Unlocked all the fist skills in the first two skill areas. Played around with it and enjoyed the combat today. Turning is still Hella Slow though. Which is my only real complaint with the combat in this game.

Quests were mind numbing though. The majority of them did not require thought of any sorts. Just run to where the waypoint points and either click or kill something. I hope that later on in the game it gets into more of the puzzles and what not.

Biggest complaint of all today though is my inventory would not close lol.  The icons in this game take some getting used to but different is not a bad thing.

Like i said earlier this game could be around for a good while if Funcom delivers on what they have promised. Fixing the animations, the bugs,  and polish in general. 

a lot of people here are over hyping the quests.. some of them are pretty interesting and the story is also pretty interesting but the majority are basic run of the mill quests and some have way to many tiers which consist of kill x on every tier which I really didn't enjoy. Either way the setting works for me and I enjoy it overall, i also enjoy the fist very much and plan on going fist at launch which is why im hammer/shotgun now just to keep it fresh for launch. Not sure what your issue with the inventory was.. you know those are keybound as well right?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Lagoz

Novice Member

Joined: 5/14/12
Posts: 92

5/19/12 3:37:11 PM#133

The reasons why I'm not playing the 2nd beta is because Diablo 3 came out and it's freaking awesome and everything you do in TSW before launch is just spoilers for the real thing. 

I tend to play classes that I won't play at the release for betas but in TSW you don't have any of those :o

  User Deleted
5/19/12 3:42:31 PM#134
Originally posted by Lagoz

The reasons why I'm not playing the 2nd beta is because Diablo 3 came out and it's freaking awesome and everything you do in TSW before launch is just spoilers for the real thing. 

I tend to play classes that I won't play at the release for betas but in TSW you don't have any of those :o

This is my issue, i wanted to hold off untill launch, decided to just preorder, and im not spoiling content.  Been a while since ive last been through a funcom launch (AO)...

  Callin

Novice Member

Joined: 2/27/12
Posts: 82

People are sheep, Hence the Lamb of God -me

5/19/12 6:49:17 PM#135
Originally posted by Aerowyn
Originally posted by Callin

snip

a lot of people here are over hyping the quests.. some of them are pretty interesting and the story is also pretty interesting but the majority are basic run of the mill quests and some have way to many tiers which consist of kill x on every tier which I really didn't enjoy. Either way the setting works for me and I enjoy it overall, i also enjoy the fist very much and plan on going fist at launch which is why im hammer/shotgun now just to keep it fresh for launch. Not sure what your issue with the inventory was.. you know those are keybound as well right?

Yea i know. I know how to close it but when i did the outside of the inventory closed but the items and boxes stayed on the screen. I could move it around just like the actual inventory was open. This persisted through logging off and back on lol. It was just the oddest bug i have ever had.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/19/12 6:50:35 PM#136
Originally posted by Callin
Originally posted by Aerowyn
Originally posted by Callin

snip

a lot of people here are over hyping the quests.. some of them are pretty interesting and the story is also pretty interesting but the majority are basic run of the mill quests and some have way to many tiers which consist of kill x on every tier which I really didn't enjoy. Either way the setting works for me and I enjoy it overall, i also enjoy the fist very much and plan on going fist at launch which is why im hammer/shotgun now just to keep it fresh for launch. Not sure what your issue with the inventory was.. you know those are keybound as well right?

Yea i know. I know how to close it but when i did the outside of the inventory closed but the items and boxes stayed on the screen. I could move it around just like the actual inventory was open. This persisted through logging off and back on lol. It was just the oddest bug i have ever had.

very odd indeed

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Chrome1980

Novice Member

Joined: 4/14/12
Posts: 523

5/20/12 10:28:57 AM#137
Originally posted by jtcgs
Originally posted by Chrome1980

Please read and go back to first post from where the argument regarding bias started. 

Combat styles in TSW and GW2 are not based on same settings, PVP crafting , raids etc are staple of themepark MMOS but that still doesn't make it a very valid comparison. Other than animations and PVP (even PVP is vastly different in GW2) there are no valid comparisons between the two games.

GW2 is largely based on dynamic events and focuses heavily on 3 sided PVP where as TSW is about following storyline and is more quest / exploration heavy. PVP is not in beta yet so hard to say what direction it will take..all we know is that it is 3 faction pvp.

You are still comparing apples to oranges.

BS.

1. I am talking about bias in context.

2. You CAN compare TSW and GW2 PvP, Crafting, raids.

One game being futuristic does not mean it cannot be compared to a fantasy game as long as the combat is similar. Neither game is "action combat", neither game is "turn base" One is not flight/space combat. They are both based on typical MMO combat aspects. This allows anyone playing either game to base their opinions on previous MMORPG experience to locate what they like or dont like about either game.

PvP is the same. Crafting..crafting is crafting and is not based on the type of MMO it is. You could compare Tabla Rasa's crafting to any other MMORPGs by its depth and item variety. It doesnt matter that you are crafting a gun in that game and a sword in another. How many materials does the game use? How hard is it to get them? Can you make a wide variety? is it fun or a PITA? Do they compare to loot items? Worth selling to players?

The comparison is valid.

And anyone...anyone that remotely likes PvPing in MMORPGs would laugh at the vary idea that you think you cannot compare PvP between MMORPGs or that somehow TSW is so different that its PvP would be an apply to GW2s Orange...no, PvP in EvE would be the apple, it is a flight based game.

Like i said earlier the only similarity in PVP between TSW and GW2 is that they are both based on 3 faction like DAOC. Other than that they are nothing similar. But people like you who are too desperate to find connections will continue to grasp at straws. Like i said comparing every single MMO to GW2 and then declaring GW2 is better every time clearly shows the bias and i doubt anyone is going to be fooled by it anymore.

  Thodra

Novice Member

Joined: 6/21/11
Posts: 341

5/20/12 11:11:13 AM#138
Maybe, just maybe I could play more than 1 min, and get used to the weird animations and dead city. But I think what puts me of in this game, is 1. Sub + cash shop, it's just horrible. 2. You can buy lifetime sub. This game screams of desperation. We want as much cash as possible, before most people leave. Why on earth does this game need a sub + cash shop?

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/20/12 11:21:38 AM#139
Originally posted by Thodra
Maybe, just maybe I could play more than 1 min, and get used to the weird animations and dead city. But I think what puts me of in this game, is 1. Sub + cash shop, it's just horrible. 2. You can buy lifetime sub. This game screams of desperation. We want as much cash as possible, before most people leave. Why on earth does this game need a sub + cash shop?

my guess they know this game isn't going to appeal to the masses and are looking for whatever extra ways to get extra revenue.. pretty sure from what i saw cash shop is mostly just clothes so I don't see the big deal with it.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  drakaena

Apprentice Member

Joined: 1/11/06
Posts: 345

5/20/12 11:36:13 AM#140
I dunno. Sub + cash shop is pretty slimey. Even if it is only aesthetics. Why couldn't I earn those items in game... maybe you can? It gives off a bad impression, though.
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