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5/16/12 3:22:43 PM#21
Oh almost forgot: yeah as that ^guy mentioned^ Zerg pvp in WvWvW really is a great time killer (and even the non-zerg kind where your well coordinated gank-squad does all the smaller objectives around the Keeps to starve the Zergs out of their keeps...) ....but even if you get tired of that.... The Devs already said they'd be adding more PvP modes to the game. Right now we only have "Conquer" but they obviously can also add CTF or "Racing" PvP (and actually add jumping & inertia physics this time) ...or a combination of the 2... and they also hinted at maybe adding a MOBA/TowerDefense type which would probably be even easier for them to add given how much WvWvW already resembles those game types. |
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5/16/12 3:29:26 PM#22
after 40 hour of play lvl 22 with only 6% of the wold explored not where does the 6% come from just the stuff open in beta we had access to or all the world that is still locked. if it is from all the world and i could do 6% more every 40 hours of play it whould take about 16 weeks just to explore every thing. but i know it going to take longer to explore the higher lvl zones. if it is from the stuff unlock in beta only and not the rest of the world then WOW it will take a long long time to explore every thing.
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5/16/12 3:49:42 PM#23
I remember saying this in WoW, Swtor, and now in GW2. "There is a lot of content to do, people just don't want to do that specific content." Let's be honest. Most MMO's have hours upon hours of content in them. People just complain about being bored because they don't want to do the content, whether it's dungeons, quests, achievements, raids, etc. |
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5/16/12 3:50:09 PM#24
Originally posted by MercAngel I don't think that percentage is accurate yet. I had 9% explorered on my lvl 21 mesmer and there is no way I really did 9% I think. Unless its not counting things like dungeons etc. I mostly went around the first two tiers of the three races, some of lion's arch and some of Divinity reach. Didn't do much of hoelbak or black citidel certainly left many POI not checked off. There is no way I was really at 9%. I think all the locked out areas (Ebonhawke, Asura, Sylvari) weren't counting at the very least |
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5/16/12 3:51:46 PM#25
Originally posted by observer They complain because they feel no incentive to doing any of the extra content because they rushed to max level. They take one path to that level in as vertical a manner as possible. |
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5/16/12 3:54:04 PM#26
By the time I hit 80, I will have gotten more out of my $60 than I could for any other form of entertainment. I hope there's something to do, but even if there isn't I'll feel like it was money well spent. |
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5/16/12 4:18:18 PM#27
It is VERY simple A-net missed the boat by creating a one time play through Altaholic game.The best design for longevity and community is PVE and sub classes. You then create a whole new tier of content based on the story line,the way FFXI did with it's missions.It gives the players meaningful content to break away from the everyday grinds or leveling or player advancement.You can also make farming lucrative,example FOOD in FFXI was VERY important and crafting those arrows to use was a MUST,so you needed to farm. All that depth of content adds realism to the game and keeps players busy other than just doing the same old uni directional race to end level then pvp.
http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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5/16/12 4:20:27 PM#28
For me its going to be pvp for the most part. They have already mentioned they will be adding more events regularly and I also expect expansions fairly regularly too. |
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5/16/12 4:27:47 PM#29
The % unlock isn't how many DEs you've done, it's simply a list of how many points of interest you've seen + heart tasks done + waypoints unlocked. You could hit 100% without seeing most of the DEs, the vast majority of the story, and without discovering a single secret. They mentioned in an article what that percentage is, and even in the demo, if you look, the percentage explored only goes up when you do one of those three things... finished hearts, points of interest and heart tasks. Oh, and maybe the skill points, I forget. Basically hitting 100% just means you've wandered over the whole world and hit certain hot spots, not that you've 100% finished the game. edit: Also, Wizardry made me laugh. I'm not sure 'Be FFXI' is the world's best concept for how to make your bestselling MMORPG. Oh well. It takes all types, I guess. :) I personally appreciate that Arenanet has their own vision and design and went with it. |
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5/16/12 4:50:18 PM#30
Talk your friends into playing! If they are level 1 you can sidekick and play along with them! Don't forget that even at level 80 you can still go anywhere in Tyria and the challenge will still be there because of the dynamic level adjustment. And the devs will be moving and creating new DEs from what I read. That means that the world will always be changing and not get dull! I'm playing another mmorpg right now that only has one starting area. The replay value on it pretty much sucks because it's the same starting area, same quests, same blah, blah. GW2 will be better for replay value for my alts! I'm hoping the mini-games are fun, I'm looking forward to that also! PvP will be awesome to play at anytime on the way to endgame. Crafting! I love any game with good crafting. The game I'm playing right now has it but it isn't worth making anything because the items can be aquired through normal drops. It's a waist of time. GW2 has a great crafting system. I like that you can experiment and come up with your own recipes. Just the fun of adventuring. I'm looking forward to finding all of the jumping puzzles. I did some of the SWToR datacron quests and I was terrible at them. I know I will suck at the GW2 jumping puzzles but I love trying. edit: spelling
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/16/12 5:00:25 PM#31
Originally posted by Sorrow That is a good bet, you kinda have to make expansions for B2P games rather often. Expect one every 9 months. That still might make some people take a 2 months break but frankly is that just healthy. Relax, explore and enjoy the game. Once you explored everything (or close to) run the dungeons in explorable mood and PvP. If you take your time instead of powerleveling you will do fine. If you on the other way love doing all content rushing through the game in one month you are missing part of the fun but it is your choice. Then you are a so called "bungee player" that jumps in a while after every expansion. Remember that it is you that should have fun so try to play the game so you maximize your fun, and forget what other people say. Since your friend will level down if they get into your zones the old "hurry so you can play with us" doesn't really work. |
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5/16/12 5:04:49 PM#32
Originally posted by Loke666 This is so true what Loke666 said. I have written before that I am retired and my sons like to play games at the same time I do. Since they work, I have to play at a really slow pace so we can play the same areas together. In GW2 I can play to my hearts content and not worry about out-leveling them because of the sidekick system! This is one of my favorite things about the game. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/16/12 7:10:22 PM#33
Originally posted by MercAngel That number refers to all heart quests, waypoints, points of interest, and skill point challenges discovered and completed in the entire world, not just beta. But it does not account for dynamic events (though some are related to the points of interest), pvp, crafting, personal story, or anything dungeon related. There will definitely be a LOT to do. And as others have pointed out from that recent PC gamer article, every zone will continually be updated with new events. Six months down the road, even if you are working on your 3rd or 4th character, you will very likely encounter many entirely different things throughout your levleing process. |
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5/19/12 12:25:57 AM#34
There was a quote from a dev in this forum talking about 300 hours of gameplay at launch.
I think I fit in at about 5 hours a week (as I'll also still be playing Rift and D3). I'm sure within the first year they'll release more content!
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5/19/12 12:32:08 AM#35
Originally posted by maddbomber83 ? Are you sure that wasn't about Skyrim or such? I can recall that figure being used regarding Skyrim but not with GW2.
Anyway, it takes about 90 hours to reach level cap (about 1.5 hr per level from L30 onwards), so probably around 60-70 hrs for the faster levelers among us. After that, you'll have dungeons, exploring other classes, character stories and areas you haven't been in, the arena PvP and WvW PvP. Just like with other MMO's, it depends what your usual reasons are to stay playing in an MMO after you've reached level cap, that differs per person. |
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5/19/12 12:35:59 AM#36
Well from what i've seen and read, the content will expand after level 30 into dungeons with explore options and meta events which are chained events that branch, think of it like a tree. It's definitely not a group quest basic design that repeats constantly (unless players nearby are simply that terrible at completing tasks that lead up to the meta events or you have some kind of griefers standing around which i believe they already have a workaround for). The events chain to other minor events and then half way in an area they begin to change into more advanced events that are called meta events where the game decides which out of 3 or 4 events will take place next to keep it as random as possible. They make it this way to reward you for staying in a zone longer and following the path of events. Reaching the end in these meta events will lead to highly rewarding fun major events. The code is impressive, from what i've seen from the beta videos they have completely streamlined the events system so they can add content faster then the standard patching system used in most modern mmo's which means they will have content in the main world where one doesn't have to buy a patch every second to actually play.
I'm excited by their practices it looks like they might actually have solved every known problem with these games so far. |
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5/19/12 2:40:42 AM#37
I don't know about you guys, but for me the end game is really interesting. When you get to 80lvl you unlock 3 dungeons filled with awesome looking gear (its not stronger than any other 80lvl gear, but it's all about the style) so it will be fun to get them. At 80lvl you can pay some attention for your guild while you don't need leveling anymore. Also it should be fun to raise an alt, you can get help from your 80lvl character with some gear, crafting, gold. |
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5/19/12 2:51:45 AM#38
Originally posted by donpopuki Of course pvp, Gvging did not bore us for 4 years straight, Anet changed the game all the time in GW and kept it fresh imo. They will have this in PVE side as well with a higher scale for GW2. Devs once said they will have whole team for random content replacement that touches any zone in the world chaging the dynamic events, adding new ones probably without an update notice. He also said when you play with an alt 3 months later that zone may offer lots of different content that werent there back then. Also the personal story have lots of twists accoirding to your personal decisions, self organised tournaments will be always good fun.
Also, guild wars was really satisfying with its expansion packs, it delivered a whole new game with lots of new content and gameplay. Design of Guild Wars 2 is a lot more suitable to expand, with its weapon system. And The world map is missing two colossal pieces Elona Cantha which may appear really very differently because of the time lapse. I dying to know what happened in Cantha after all those years, what happened to the factions, what happened to dervishes... I just think we will have endless fun! |
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5/19/12 3:04:41 AM#39
Originally posted by Sorrow Exactly and people think its f2p. Expansions will ensure they Get as much money in as s sub game. Funny how people think game developers make games for free |
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5/19/12 5:01:19 AM#40
Originally posted by Nethriil Ummm....the only people who say it's f2p are the misinformed, or trolls. GW2, like its predecessor is B2P. But to say that they get as much money as a sub is not quite correct. It may seem like that in the short term (like right after they release the expansion) but it's definitely not in the long term.
GW1 has been going for over 7 years now, since the first game was released. It's been 4 1/2 years since EotN. If you look at the total cost of all of the GW1 games in that 7 years @ $50 for each game and $40 for EotN, you only paid $190. In 7 years that's less than $30 per year. Try playing a sub game for that price over 7 years. Even if you only bought the 3 games and EotN at full price 4 years ago (6 months after EotN came out), you're still paying less than $50.
The total time from original Prophecies release to EotN release was roughly 2 1/2 years. If we assume that GW2 will keep to a similar schedule (and there's no reason to think they wouldn't) you are only paying $96 per year in 2 1/2 years if you pay the full $60 for each game/expansion. You pay almost twice that in sub fees alone for sub based games.
So while Anet is certainly not making games for free, they are also not gouging their customers. |
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