Trending Games | Defiance | World of Warcraft | Neverwinter | Final Fantasy XIV: A Realm Reborn

  Network:  Mist League FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Themepark to Sandbox Transition in-game...

2 Pages 1 2 » Search
27 posts found
  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 650

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
OP  5/18/12 11:12:03 PM#1

I've started back playing Rift again, and have just reached my Capital City (Sanctum).  While I was running around (having completed my first "major" goal.  I got to thinking.

 

I would like a Themepark game that Transitions into a Sandbox fairly early.  Now, what the game is will determine what that "fairly early" actually means.  But to me it means more than just an "extended tutorial".  But instead gives players a decent amount of time to learn the game, the systems, and the paths.  And then after completion of a major goal, they find a whole world has opened up to them that they can now explore.

In the case of Rift, I would set the reaching completion of the breadtrail that leads you to the city HQ to be the start of the Sandbox content.  This doesn't mean that quests dry up, story-lines end.  It just means that level-like progression halts, and other things start to take precedence.  You can become a Rift-hunter, a soldier in the Gaurdian/Defiant war, a trader, an explorer, etc.  But the whole world then opens up, with little to no level difference from that point on.  Instead, you have other carrots to chase.

In some other games, I would set the Sandbox starter at a different spot.

Age of Conan: Leaving newbie Island.  

Star Wars Tor: Gaining your ship. (2 planets in).

EQ2: Dunno, Probably about lvl 20 or so, when you can reach Queynos or Freeport.

 

The key here is that generally, the game stops leading you by breadcrumbs, and instead opens up.  But it does so after a decent amount of time.  Starting a new character and getting to sandbox isn't something to do at the drop of a hat, but its not an insane level of work to do.  (say 5-10 hours or so of play for a new character).

 

What do you think?

 

So long, and thanks for all the fish!

  xxpigxx

Advanced Member

Joined: 10/02/06
Posts: 412

5/18/12 11:13:45 PM#2
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 9088

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

5/18/12 11:16:48 PM#3

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  arcanist

Novice Member

Joined: 3/16/10
Posts: 163

5/19/12 12:13:40 AM#4

so you'll be railroadeed into grinding quests before you can actually have fun playing the game, hell no.

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

5/19/12 10:08:21 AM#5
Originally posted by robert4818

...

I would like a Themepark game that Transitions into a Sandbox fairly early. ...

What do you think?

Isn't that the worst of both worlds? The themeparkers complaining that the game turns into a sandbox after level XX and the sandboxers complaining that the game is a themepark until level XX?

I'm not really sure what you want to achieve by that.

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 1895

5/19/12 10:16:30 AM#6

I can see a benefit to quests to teach players how to play in a Sandbox world. Especially after years of MMORPGs treating players like morons.

Once upon a time....

  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 650

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
OP  5/19/12 11:04:07 AM#7
Originally posted by Amaranthar

I can see a benefit to quests to teach players how to play in a Sandbox world. Especially after years of MMORPGs treating players like morons.

Its not only to teach players how to play in a sandbox.  Its really using the Themepark portion to show players more of the world, and give them ideas on how stuff interacts before setting them loose in the world.  Too many sandboxes leave players literally floundering around with nothing more than a tutorial that shows them how to control their character, or a quick here's how to "build one item" crafting tutorial.  It them sets them loose in the world, mechanically able to play the game, but at the same time, leaving them feeling like they are still completely lost.

The T>S transition, really gives players the time to get their bearings.  It introduces them into the game world, it lets them interact with the main facets multiple times.  It gives them time to develop their charachter and abilities, and better yet, it shows them and lets them interact with many of the different primary paths that characters are liable to play once they get sandboxy.  Then once the game transitions to sandbox, they have enough experience to truly feal comfortable stepping into the wild wild world, and probably have some idea of what it is they want to do, and more importantly, how to go about accomplishing it.

As I said in the OP, I don't consider the TP time to be an "extended Tutorial".  It seems like it in a number of ways. However, the goal isn't to teach players to play the game.  There's still a tutorial that's designed around teaching the mechanics.  The TP time is really the "Get to know you" phase of the game.

Though keep in mind, my concept of sandbox would probably STILL be considered themepark by many of the extreme sandobx players.  (I've heard them refer to Red Dead Redemption, and GTA games as Themepark, and that would be closer to the concept of the type of sandbox I would like to play in.)

 

 

So long, and thanks for all the fish!

  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 650

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
OP  5/19/12 11:14:22 AM#8
Originally posted by Larsa
Originally posted by robert4818

...

I would like a Themepark game that Transitions into a Sandbox fairly early. ...

What do you think?

Isn't that the worst of both worlds? The themeparkers complaining that the game turns into a sandbox after level XX and the sandboxers complaining that the game is a themepark until level XX?

I'm not really sure what you want to achieve by that.

I don't think so.  As I said, many Hard Core sandbox users call what I think of as "Sandbox" as "Themepark" SP games like the GTA series, Red Dead Redemption, Elder Scrolls, Fallout etc.  I've heard all of those referred to as Themepark.  To me, they are pretty much sandbox to me.

This isn't a new concept, though it might be for some MMO players.  The Final Fantasy Series has been doing this for years in its game.  A good portion of the game is story-driven and linear.  Then as you play on, things get a little more open.  When you reach the point of being ready to go to the last boss, you have complete freedom, open world, lots of things to chase after.  Admittedly, the full sandbox doesn't come until around 1/2 way through or later, but it exists.

I would argue that the problems many have with sandbox games are that often they are left feeling lost on what to do.  The tutorial teaches them how to move and fight, but they are still left feeling like a fish out of water.  The themepark introduction minimizes that feeling.  The second is the general lack of "things to do" (content) in many sand box games.  Ideally, this concept goes away in the T>S game.  The idea being that the types of "paths" that are shown to players in the Theme park portion of the game, are still available in the sandbox portion, and are still available.

Take Rift as the example, since I was playing it.  Its generally a WoW clone to much extent of Themepark discussion.  However it introduces a number of paths that could be taken Sandbox wise.  There's Rift hunting, There's the war between factions, there's the exploration, etc.  There are many ways to take these different paths, and make them much more sandboxy instead of the linear breadcrum trail that exists in the world now.

So long, and thanks for all the fish!

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4449

5/19/12 11:49:10 AM#9

Drastically transforming the gameplay mid-way would be a huge mistake imo. Not only people who have been playing up until that point will feel like you've butt-f***ed them, but the people who could potentially enjoy your "end-game" would never get there.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 650

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
OP  5/19/12 12:03:31 PM#10
Originally posted by Quirhid

Drastically transforming the gameplay mid-way would be a huge mistake imo. Not only people who have been playing up until that point will feel like you've butt-f***ed them, but the people who could potentially enjoy your "end-game" would never get there.

I disagree.

 

There are a number of reasons.

First, As I've said in an earlier post, its been done before.  There are many SRPG's that take this route.  The key is to make the gameplay shift feel natural.  We aren't going from RIFT to Ultima Online.  We are going from "Focused RIFT to Open RIFT", so to speak.

You've not really changed the gameplay, so much as you've gone from focused story line, and transitioned into, now you have your freedom.   So, to continue using RIFT as a basis.  You've gone from following a trail of breadcrumbs that introduce you to the world, the war, the rifts, etc.  To a point where all of these things now exist, but you are now free to chase them as you feel fit.  You can explore the world, maybe set up some towns, close rifts, etc.  Only the breadcrumbs stopped at the Sanctum.  

So long, and thanks for all the fish!

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4449

5/19/12 12:58:55 PM#11
Originally posted by robert4818
Originally posted by Quirhid

Drastically transforming the gameplay mid-way would be a huge mistake imo. Not only people who have been playing up until that point will feel like you've butt-f***ed them, but the people who could potentially enjoy your "end-game" would never get there.

I disagree.

 

There are a number of reasons.

First, As I've said in an earlier post, its been done before.  There are many SRPG's that take this route.  The key is to make the gameplay shift feel natural.  We aren't going from RIFT to Ultima Online.  We are going from "Focused RIFT to Open RIFT", so to speak.

You've not really changed the gameplay, so much as you've gone from focused story line, and transitioned into, now you have your freedom.   So, to continue using RIFT as a basis.  You've gone from following a trail of breadcrumbs that introduce you to the world, the war, the rifts, etc.  To a point where all of these things now exist, but you are now free to chase them as you feel fit.  You can explore the world, maybe set up some towns, close rifts, etc.  Only the breadcrumbs stopped at the Sanctum.  

There is no "natural shift" from concentrated, condenced fun to scarce and scattered make-your-own-fun. Most people don't want sandbox. If they would, they would play one. Sneaking a sandbox in would be butt-f***ing them.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 7033

5/19/12 1:58:55 PM#12

I'm not sure it's a good idea, but if anyone could combine the theme park elements of Rift with more sandbox style play, I think it's Trion. I don't think the game play would benefit from a transition though. Sandbox elements should be added, with nothing taken away.

Join the League For Gamers.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3142

RIP City of Heroes!

5/19/12 6:19:08 PM#13
Originally posted by Quirhid

Drastically transforming the gameplay mid-way would be a huge mistake imo. Not only people who have been playing up until that point will feel like you've butt-f***ed them, but the people who could potentially enjoy your "end-game" would never get there.

Certainly if mmorpg history holds true, it would be a bait and switch.   Look at the complaints at recent releases and those of SWG->NGE and AOC post level 20.  Playerbase would be complaining up a storm.

  Quizzical

Guide

Joined: 12/11/08
Posts: 11394

5/19/12 6:52:07 PM#14

You can have a tutorial in a sandbox, but I don't think it's good to make it mandatory.  See how Uncharted Waters Online does it, for example.  There are adventuring, merchant, and maritime tutorials, with beginner, intermediate, and advanced versions of each.  A brand new player should start with the beginner tutorials, because otherwise, he'll be hopelessly lost.  But an alt for a veteran player can skip it if so inclined.  And the other tutorials are there for whenever you get around to doing them.

  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 650

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
OP  5/20/12 12:03:43 AM#15
Originally posted by Quirhid
Originally posted by robert4818
Originally posted by Quirhid

Drastically transforming the gameplay mid-way would be a huge mistake imo. Not only people who have been playing up until that point will feel like you've butt-f***ed them, but the people who could potentially enjoy your "end-game" would never get there.

I disagree.

 

There are a number of reasons.

First, As I've said in an earlier post, its been done before.  There are many SRPG's that take this route.  The key is to make the gameplay shift feel natural.  We aren't going from RIFT to Ultima Online.  We are going from "Focused RIFT to Open RIFT", so to speak.

You've not really changed the gameplay, so much as you've gone from focused story line, and transitioned into, now you have your freedom.   So, to continue using RIFT as a basis.  You've gone from following a trail of breadcrumbs that introduce you to the world, the war, the rifts, etc.  To a point where all of these things now exist, but you are now free to chase them as you feel fit.  You can explore the world, maybe set up some towns, close rifts, etc.  Only the breadcrumbs stopped at the Sanctum.  

There is no "natural shift" from concentrated, condenced fun to scarce and scattered make-your-own-fun. Most people don't want sandbox. If they would, they would play one. Sneaking a sandbox in would be butt-f***ing them.

I'm using An existing Game as a common ground concept.  This is NOT a proposal to change an existing game.

So, I have no idea what you mean by "Sneaking a sandbox in".  As it would be  a new game, its not like this is a "hidden" or "surprise" feature.

So long, and thanks for all the fish!

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 1997

5/20/12 12:31:17 AM#16

Could you be more specific to how it becomes a sandbox? How does it open up?

By bread crumbs I assume you mean a continuous stream of quests? So it goes from a long line of quests to quests scattered around the world?

I have a hard time imaginging how it can make the transition without already being a sandbox which instead has a lengthy guided tutorial.

  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 650

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
OP  5/20/12 3:02:00 AM#17
Originally posted by mmoguy43

Could you be more specific to how it becomes a sandbox? How does it open up?

By bread crumbs I assume you mean a continuous stream of quests? So it goes from a long line of quests to quests scattered around the world?

I have a hard time imaginging how it can make the transition without already being a sandbox which instead has a lengthy guided tutorial.

Sure.

Your standard MMO breadcrumb trail is the Hub A quests, then the Delivery quest to Hub B, repeat through Z.  

The way this game would work would work would be the standard breadcrumb trail until you reach the turning point.  In Rift, it would be reaching your capital city.  In FF11 it would be reaching Jueno.  Etc.  After that point, the breadcrumbs stop.  The long line of quests has reached its end.  Instead, many of the different activities you chased become something more trackable, the world more dynamic.  (For example, if you were playing rifts, the rifts start having more of an impact on the world, but you are able to combat them.  The game tracks the effects of the rifts, and the effects of closing them.

What really shifts (beyond the breadcrumbs) is that the 1 path you had, now becomes multiple paths.  Each path has its own separate significance, not only for you, but for the game world as well.  (For example, one path might be the PVP conflict.  Where winning and losing has an effect on different aspects of the world).  

It is possible to LOOK at the initial part as an extended tutorial, I don't.  I find it to be more of a familiarization period than a tutorial.  You've already LEARNED how to play through the "tutorial" that normally exists at the beginning.  The game isn't really TEACHING you anything, its more you are simply familiarizing yourself with the various parts of the game.

So long, and thanks for all the fish!

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4449

5/20/12 3:54:06 AM#18
Originally posted by robert4818
Originally posted by Quirhid
 

I'm using An existing Game as a common ground concept.  This is NOT a proposal to change an existing game.

So, I have no idea what you mean by "Sneaking a sandbox in".  As it would be  a new game, its not like this is a "hidden" or "surprise" feature.

I'm not talking about changing an existing game either. I'm talking about a new game that starts out one way and transforms into something people didn't sign up for. The way you're presenting it sounds awfully like a bait and switch. You don't introduce players to sandbox with themepark. Just like you don't introduce players to PvP by applying "unsafe PvE" - for goodness sake many have tried and failed.

If you want to make sandboxes more popular, which is the ulterior motive I'm guessing you have, you do it by making hybrid from the get-go and all the way through. Not by changing the game half-way through. Like Larsa already mentioned, you'd have sandbox players racing through the "tutorial" to get to the endgame and themepark players quitting once they reach it.

 

EDIT: And its not only the themepark to sandbox transition but any dramatic transision in any game thats bad.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

5/20/12 4:45:19 AM#19

Robert, I get the impression that you don't want a transition from themepark to sandbox (if that would be possible). The more I read the more I think you only want a transition from "very rigid and linear themepark" to "a little less rigid and linear themepark".

There's nothing wrong with that of course but sandbox it isn't.

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 650

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
OP  5/20/12 5:40:57 AM#20
Originally posted by Larsa

Robert, I get the impression that you don't want a transition from themepark to sandbox (if that would be possible). The more I read the more I think you only want a transition from "very rigid and linear themepark" to "a little less rigid and linear themepark".

There's nothing wrong with that of course but sandbox it isn't.

As I said, My concept of Sandbox, and some people's don't mesh well.

 

Then again, I find that many have gone overboard on their definition of sandbox.  While GTA, Red Dead Redemption, and Elder Scroll games are described by many to be sandbox, there are many people who name these things themepark.  

So long, and thanks for all the fish!

2 Pages 1 2 » Search