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The Pub at MMORPG.COM  » First Official Video of Project Copernicus (the kingdoms of amalur MMO)

4 Pages « 1 2 3 4 » Search
67 posts found
  prizm1234

Novice Member

Joined: 3/06/11
Posts: 49

5/18/12 5:33:55 PM#41
Originally posted by Yuui

 


Originally posted by prizm1234
big shiny white stoned city with banners flying around? Stormwind?

 

dark greenish environment with an underground vibe? Undercity?

lots of trees and houses on or around trees? kelethin? Darnassus?

 

nah, nothing like we have ever seen before.... /sarcasm


 


By those kinds of descriptions lord of the rings, elder scrolls, torchlight oh and...oh I don't know, Real World medieval europe and africa also are copies of WOW :)

Jokes aside, those areas look nothing like the stuff in the video, not even ounce of similarity.

that is your opinion and you are entitled to it, but dont try to convince me that i am not entitled to mine

  Darth-Batman

Advanced Member

Joined: 5/26/05
Posts: 565

Bruce, I am your father.

5/18/12 5:38:22 PM#42

It must be a new fad for these dev studios to put out mmo's just to ruin their corporate identity, its really funny to me.

  bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2249

5/18/12 5:39:20 PM#43

I just hope the combat is better than kingdoms of amalur reckoning cause it was quite too click fest instead of thoughtful fights.

And to be honest some of the trailer towns/areas reminded me more of warhammer than wow but people should know wow was a copy of warhammer so they are ought to look similar.

  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

5/18/12 9:50:24 PM#44

i dont know what vid everyone else that was "impressed" saw but the one i saw made me sick. This is what we have been waiting for? "next gen" game with "old world" graphics? the textures were 2ed rate at best. on par with wizard 101. NOT impressed one bit so far. was expecting something way better then this.

  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

5/18/12 9:54:38 PM#45
Originally posted by eyeswideopen
Originally posted by Vorthanion

The architecture is fabulous.  I wish they hadn't decided to go with the typical "High Fantasy" super saturated color scheme.  Some of the close up shots revealed textures that definitely reminded me of Blizzard's style.  The lore for the game so far seem rather gritty, yet the graphical theme is anything but gritty.

Yep, same as Amular. Makes me wonder if McFarlan is cashing checks for doing nothing, because I see nothing of his style anywhere in either game.

^ This +1 ^ From the flyover vid i see absolutly nothing of McFarlans style anywhere.

  GreenHell

Elite Member

Joined: 11/27/05
Posts: 1329

5/18/12 9:56:21 PM#46

It looks like a mix of Fable and WoW. Not really impressed but I liked the music.

  Mike-McQueen

Novice Member

Joined: 10/30/05
Posts: 241

5/18/12 10:01:02 PM#47
I'm a born and raised Yankee fan, but I'm also a curt schilling fan. I love that he took the chance to follow his dreams even if they don't resemble my own. I thought the world looked good enough, but I get the feeling too that the gameplay will not be what I'm looking for. Regardless of whether or not its a game for me, I will buy it to support 38 studios even if I never download it.

I'm a unique and beautiful snowflake.

  greyed-out

Novice Member

Joined: 2/02/12
Posts: 99

5/18/12 10:06:13 PM#48
Originally posted by kantseeme
Originally posted by eyeswideopen
Originally posted by Vorthanion

The architecture is fabulous.  I wish they hadn't decided to go with the typical "High Fantasy" super saturated color scheme.  Some of the close up shots revealed textures that definitely reminded me of Blizzard's style.  The lore for the game so far seem rather gritty, yet the graphical theme is anything but gritty.

Yep, same as Amular. Makes me wonder if McFarlan is cashing checks for doing nothing, because I see nothing of his style anywhere in either game.

^ This +1 ^ From the flyover vid i see absolutly nothing of McFarlans style anywhere.

It has a painterly almost cell-shaded comic book look to it.  Pretty McFarlane to me.  Not to mention the entire world looks lovingly hand-crafted with that 'composer's eye' attention to detail to it.  And I'm sure, just like Reckoning, his influence will clearly extend to the animation.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8158

5/18/12 10:24:35 PM#49
Originally posted by kantseeme

^ This +1 ^ From the flyover vid i see absolutly nothing of McFarlans style anywhere.

McFarlane interview

http://www.gamasutra.com/view/news/40156/Todd_McFarlane_brings_a_comic_artists_eye_to_Kingdoms_of_Amalur_Reckoning.php

The look of Kingdoms of Amalur is pretty different from the type of work you've done with, say, Spawn. How did the game's aesthetics evolve?

TM: We knew we were going to do this big, immersive world, so we wanted to create as much variety as possible. If it was all going to look the same, it wouldn't make much sense to me. Is there dark, gritty stuff that someone would typically attach to my style? Sure, there are pockets of it. But then there are the sort of mundane areas that every world has and the more whimsical, happy areas. There's a wide range of color pallets, environments and architecture, so when we say it's a giant open world, then the variety really shows that.

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  Torik

Elite Member

Joined: 1/02/09
Posts: 2107

5/18/12 10:37:31 PM#50
Originally posted by Neanderthal

In all honesty, and I'm not saying this to be a jerk, I was not impressed at all by that video.  It didn't turn me off but it didn't excite me either.  Why?  Probably just because I'm too old to get excited by some generic shots of a fantasy world while soaring orchestra music plays in the background and it looks nice enough but doesn't actually tell me a damn thing about the game.

I mean, it could look better than any game ever made and that still wouldn't tell me if I would enjoy the game. 

Seriously, I don't think I can take leveling up another character just for the sake of leveling up.  I'm just about done with PvE in these games untill someone can make me feel like I'm having an adventure.  I could offer suggestions on how to do that but nobody would hear me so it's pointless.  Anyway, it's the devs job to make me feel that way; it's not my job to tell them how to do it.

So, again, that video didn't impress me because it didn't tell me what I would actually be doing if I logged into their game with a character.  I ain't doing the quest grind again I can tell you that.

That is exactly my feeling.  Graphics are probably the least important part of a MMORPG for me so this video did nothing to get me excited about this game.  In fact it makes me afraid that they might have spent too much time on graphical fluff and not enough on content and gameplay.

  User Deleted
5/18/12 11:06:11 PM#51

You guys really need to get out more.

 

The studio had to not pay their employees just to make their loan payment....bad!

Secondly, its already been stated by Curt Shilling, Copernicus will basically be another WoW clone.  I suggest you go read his remarks over here.

http://www.fohguild.org/forums/search.php?searchid=2588450

and more specifically here are some of his remarks:

EDIT: Copernicus, and as always this is IMO only, will be an amazing MMO, an amazing experience for reasons that I believe MANY MMO players here will find awesome. Some won't, some of you guys will bitch and will gripe, that's likely the reason FoH is FoH.
It will NOT be an ability based sand box game, it just won't. So those of you that want that need not continue following this thread. Apologies if that was what you were hoping for.
It won't reinvent the wheel in many ways, but I do believe it will introduce some things promised, yet never done, and some things thought un'doable'. It may not be your cup of tea, but I am betting, roughly 40mm of my own money, and crap ton of others, that we will change the MMO space forever.
It will not be a twitched based combat system, it will have classes, it will have things I think MMO players love, and it will do them as well as anyone ever has.
I do believe we will move the genre forward, how much we do will likely be on you, the players, to determine on your own if we did what you had hoped, or did not.

 

I can't believe this game is going to be 2 faction, ugggggh that is like the biggest thing all these MMOclones need to stop doing. Well, I also can't believe all the retards telling the head of a studio who just launched a x-platform RPG that has sold over a million copies in a month how he needs to market his game. Excuse me now while I go tell Tom Brady the proper way to make love to brazilian supermodels, he's probably doing it all wrong.

and his reply here:  Ya but don't think about factions in a traditional sense...

 

 

Yes there is, there's a ton of info on Amalur and the MMO out there, if you care enough to look.

If you don't, then no, there isn't a ton on the surface to see.

 

 

Zehn I am unsure what you're going for.
Are you trying to piss me off to get a response? I think you know that's not going to happen by now.
Or are you trying to talk for me, or tell people what you think I really mean, in both cases you continue to be wrong.
Can't figure it out.
We are not going to reinvent MMO's, but we are going to to try to elicit some of what we all felt with EQ, in some way, while evolving MMO's in ways we think are pretty damn cool and new.
 
 
 
 
 
 
 
 
 
For a huge set of players levels denote, call out, and acknowledge achievement. Levels are a way to recognize effort, achievement, dedication, whatever you want to call it or label it, for many players.

I always liked levels in my games.

Not to say I didn't like games without levels, because I did, but given the choice I liked it due to it's simplicity.

It gives me a ladder to climb, and imo HOW I climb the ladder is about as important to me, if not more so, than the actual climbing itself.

It's a game, my hobby, and I want to have fun playing it, whatever the system in place to denote progress.

I wasn't a fan of UO, mainly because of PVP, and me not being a PVP guy, but I think more so because everyone looked and acted the same. Everyone had the same skills, and abilities, and to me that was boring.

I like being able to be a monk, and the fact that ONLY (at launch) humans could be monks in EQ was, I think, the major reason I picked the class. I like that, I think that's cool.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Originally Posted by Cadrid View Post
You surround yourself with teenaged boys in speedos?



I will agree with this, and what I was thinking (but failed to say) when I wrote I wanted to feel that "there was a grander story being told." As a Human in WoW, I thought the Deadmines questline was amazing, and by the time I finished (in spite of the tedious collection quests) I felt like there was a story far bigger than my own going on in the world.

Then it kind of petered out and the rest of the game felt like "Okay, now that you beat the Defias, go kill undead in that scary forest over there/animals in the mountains/whatever. Drop the pointless collection quests and offer a few epic questlines akin to the Defias Brotherhood one.

Gotta tell you SWtoR did this for me. My NPC buddies made me a hero, or at least feel superior. And it wasn't from jump street.

I think there's another angle here. What if we made you feel different, special? Then made the world something epic and awesome, then made you important in that, then made you matter in the future of that.

All of that wrapped up in an extremely polished and fun game...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SO MUCH FAIL IN HIS POSTS

 



 

 

  xmenty

Hard Core Member

Joined: 5/22/10
Posts: 660

5/18/12 11:55:50 PM#52

FFS guys, Stop with the fking assumptions.

You guys can tell whether the game is good or not by just looking at the environment video.

Play the game first and then tell Curt to sort off if the game is bad.

 

 

Pardon my English as it is not my 1st language :)

  User Deleted
5/19/12 12:01:18 AM#53
Originally posted by xmenty

FFS guys, Stop with the fking assumptions.

You guys can tell whether the game is good or not by just looking at the environment video.

Play the game first and then tell Curt to sort off if the game is bad.

 

 

You may not tell from the environment videos but you sure as hell can tell from his comments.  Plenty of which I listed above.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

5/19/12 4:07:20 AM#54

Graphic style looks preety WoW-ish cartoony.  Just higher polygon count and higher rez textures.  

Setting is a bit diffrent but well.

 

It is not surprising though as Kingdom of Amalur looked preety WoW-ish in graphic style as well.

 

Seriously I don't understand why some people are impressed.

 

Of course grahics look nice, but imo GW2, TERA, AoC and ArcheAge all look better than graphics in this vid.

 

Matter of personal preferences propably.

  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

5/19/12 4:24:52 AM#55
Originally posted by Zylaxx                                                                                                                                                                             Well, I also can't believe all the retards telling the head of a studio who just launched a x-platform RPG that has sold over a million copies in a month how he needs to market his game.
 

Someone should remind that schmuck that KoA only sold 330k in it's first month and has sold trickles since then.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

5/19/12 7:12:46 AM#56

well all i know is this game is officially OFF my radar. looks like all my hopes lay with AA and dare i say EQ Next.

  Neanderthal

Advanced Member

Joined: 2/14/05
Posts: 1591

5/19/12 8:38:01 AM#57
Originally posted by Zylaxx
Originally posted by xmenty

FFS guys, Stop with the fking assumptions.

You guys can tell whether the game is good or not by just looking at the environment video.

Play the game first and then tell Curt to sort off if the game is bad.

 

 

You may not tell from the environment videos but you sure as hell can tell from his comments.  Plenty of which I listed above.

Zylaxx, I had seen some of those comments from Curt before but not all of them, thanks.  Soooo....., yeah, I had pretty much figured out what kind of game they were making before all this started.  I suppose they could suprise us but I won't be pinning any hopes on that remote possibility.

  Yuui

Hard Core Member

Joined: 10/21/07
Posts: 693

 
5/19/12 8:47:16 AM#58


Originally posted by eyeswideopen

Originally posted by Zylaxx                                                                                                                                                                             Well, I also can't believe all the retards telling the head of a studio who just launched a x-platform RPG that has sold over a million copies in a month how he needs to market his game.  
Someone should remind that schmuck that KoA only sold 330k in it's first month and has sold trickles since then.

You mean not counting pc sales , right? If yes then sure.

The real KOA sales are way over one million already which is astonishingly good.

Not to mention that due to pretty much unified critical praise for the game, Amalur is quite already established as one of the best rpg games in last few years. People KNOW what Amalur is.

Add to that the unique and beautiful look of Copernicus and I really can't see them NOT getting investors.

# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON

  obii

Advanced Member

Joined: 7/17/04
Posts: 772

5/19/12 3:24:47 PM#59

It was a little surprising to see Kingdoms of Amalur: Reckoning sitting pretty at number four in the NPD software sales charts for February, an impressive feat for a brand new IP. But what does the number translate to in actual sales? NPD tells Joystiq that Reckoning sold a total of 330,000 copies in the US across Xbox, PS3 and PC last month.

http://www.joystiq.com/2012/03/09/kingdoms-of-amalur-reckoning-sold-330-000-in-the-us-last-month/

 

Though if Europe and Asia bought like craaaazy they might have sold a million

  Yuui

Hard Core Member

Joined: 10/21/07
Posts: 693

 
5/19/12 4:12:00 PM#60


Originally posted by obii
It was a little surprising to see Kingdoms of Amalur: Reckoning sitting pretty at number four in the NPD software sales charts for February, an impressive feat for a brand new IP. But what does the number translate to in actual sales? NPD tells Joystiq that Reckoning sold a total of 330,000 copies in the US across Xbox, PS3 and PC last month.http://www.joystiq.com/2012/03/09/kingdoms-of-amalur-reckoning-sold-330-000-in-the-us-last-month/

 

Though if Europe and Asia bought like craaaazy they might have sold a million




That does not include steam sales or any sort of digital sales. :)

# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON

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