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5/17/12 10:34:35 AM#21
Originally posted by deziwright PvE doesnt mean quest obvious (GW2 is a prove of that) but on Tera, quest is a huge part of PvE. so for you PvE just mean combat? lol. PvE is far from be combat only...you can have the better combat system and have a bad PvE system... |
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5/17/12 10:36:42 AM#22
Originally posted by trenshod But if you look at most pre-WoW games most of them don't have much quest if any at all.... |
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5/17/12 10:38:24 AM#23
Originally posted by p_c_sousa Wait what? GW2 PvE is all about quest, DE are just public quest they are still quest just delivered in different ways. If anything its the Pre-WoW games that prove it. |
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5/17/12 10:41:09 AM#24
the more primitive then wow vanilla quests are starting to bother me too, lvl 33 now (and there's no dungeon at this lvl ._.). Regardless if the game was good or bad I would have unsubbed the first thing I did because I don't like having that shit on automatic (what if i go into a 10 year coma!) |
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5/17/12 10:50:16 AM#25
Originally posted by seiiya You are wrong, TERA quest system is just a bored repetitive grinfest, all the quest looks the same. like AION or any other Korean MMO. But not all the MMOS are like that, i mean u have options to level up so the grind is not a big deal, games like war or rift have alternatives ways to level up, you can PvP, do Pqs or DE. Even games like LOtro have alternatives, and the story is just amazing so you dont feel ¨the grind¨, and we know about swtor, people qq alot about that game, but you have alternatives to level up, and well they have an story for every single quest, so when u are killing 10x is probably a bonus mission and not the main quest, and still you can just do pvp and ur personal story or even some space quests.Now With tera, is all about grind, you have to do the same quest from level 1 till 60, the same quest, literally, and you dont have alternatives like xp for pvp or something, is all about grind the same quest for 60 levels. |
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5/17/12 10:50:51 AM#26
Originally posted by rexzshadow Actually your part right... however the definitive questing tradition is you talk to someone and their asking you to do stuff for them or aquire a certain thing. In GW2 I could be just roaming around and get suprised by something in that area and THEN the event triggers...thus PVE gets expanded into a wider area because you literally are fighting the environment as you encounter it. |
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5/17/12 11:01:22 AM#27
Originally posted by deziwright Hm, are you sure that "role playing" is just a story? I think "role playing" is a little bigger that then just that. Website: http://www.emrendil.com |
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5/17/12 11:28:20 AM#28
There static spawn points, soon enough you will become aware of them them and could even camp them to trigger certain quests. |
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5/17/12 11:37:19 AM#29
Originally posted by seiiya GW2 dynamic events are nothing like kill 10 rat quests found in Tera.. It's completely different. A lot of the events don't even involve real fighting or gathering. They have mechanics specific only to that event. The DE's that do involve killing set up more like a battle, with an enemy horde moving to a location and starting to kill the local npcs. GW2 is hyped to hell because they aren't about gear grind and they aren't about kill 10 rats. For structued PVP you can pick whatever gear you want. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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5/17/12 3:05:48 PM#30
Originally posted by Sovrath
QFT, I can't say this enough. I've cleared my quest log completely at least 4-5 times now full of extra quests I don't need or care for.
I follow the story while doing dungeons and I do a few quests here and there to keep up, with PvP on the side as well as socializing. You don't have to bore yourself. :) |
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5/17/12 6:19:15 PM#31
Same here. Yesterday I hit 46 and I realized that i am simply TIRED of killing 20 wolves and collecting 4 treasures. Every time I come upon an outpost now I shudder because I know exactly what will follow: exclamation marks with bam quests, collection quests and kill 20 of every enemy type outside the outpost" TSW has far more inventive quests. Hell, even D&D online had so many gems! I love the graphics, combat system and lots of other things, but I am sorry it is a GRIND and from 1 to 46 I was doing EXACTLY the same thing. Even SWTOR didn't evoke that feeling in me because at least it had a nice story. We can complain all we want that story makes an mmo more like sp and it sucks and bla bla, but TERA has no story. I never even read a single quest because its just so boring and uninteresting. None of it makes sense so I just accept and turn in the quests hoping maybe the next quest will bring with it something more interesting. Won't happen. The game is content in washing you with the same quest repeated ad infinitum. |
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5/17/12 7:12:27 PM#32
You're just making it boring by doing every single quest and failing to spice it up in between quests.
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
5/17/12 7:18:43 PM#33
Originally posted by Pivotelite I want the achievement no matter what! This is not an option :p ![]() |
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5/17/12 7:28:46 PM#34
Originally posted by seiiya While that is true, Tera is a bit worse then many other MMOs quest wise. For some reason do korean devs love killing 10 rats. And if you tried GW2 you would know that your rant is wrong, besides having nothing to do in the discussion here at all. Tera is not a bad game, but the quests and story is it's greatest flaw. Fortunatley is that still easy to fix for the expansions and later content but the devs need to hear that it is the part they need to put their focus on. |
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5/17/12 7:33:57 PM#35
All developers are deathly afraid of defying convention, especially eastern ones. This game has diverted from what they are used to enough with the combat, I doubt they will ever ditch the comfort associated with "kill 10 rats" as well. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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5/17/12 7:35:15 PM#36
Can we make it "kill ten trees" instead, there's no rats man. Lol. |
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5/17/12 7:37:15 PM#37
Originally posted by Loke666 really hope TERA adds more variety into the questing, also if the end game fleshes out a bit more I may buy it but for now I just don't see it worth playing for me... and what I put in red is so wrong in so many ways I don't know where to start... I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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5/17/12 7:42:19 PM#38
Originally posted by Pivotelite It is kinda a MMO insider joke. Meridian 59s first quest was to go out in the moat and kill 10 rats and many other games have followed on that. M59 was the first MMO so it was kinda the first MMO quest ever. I mean you don't really work for FEDEX in a FEDEX quest either, we just use names that people get. :) |
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5/17/12 7:46:40 PM#39
I have an almost 57 Priest and I haven't been able to force myself to log in for about a week now. The game looks amazing, the combat style is a lot of fun and so is the way healing is done. I just know if I log in it will be a night of kill 10x whatever over and over. Don't tell me all MMO's are this way because they aren't. I have played every major and a hell of a lot of the lesser known MMO's over the past 12-15 years and they at least made an attempt to hide the grind, Tera make no such effort. Sure you can break it up and PvP which is basically just for fun since there are no rewards for killing players. I could run some dungeons if I want to spend 2-3 hours using the LFG tool or spend an hour or so /a Priest LFG for xx. I cancelled my sub while I debate if I want to continue in Tera and am playing some D3 and Torchlight 2 beta. |
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5/17/12 7:46:48 PM#40
Originally posted by Loke666
TERA's biggest draw is the combat system, I personally after suffering through SWTOR's 'Story Story Story' driven MMO I could care less about what the quest log says. The combat system is fun, endgame will hash itself out one way or another in the fairly short term. I'm patient enough to wait for it before making my final determination. |
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