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The Pub at MMORPG.COM  » DayZ. A game mod better than all MMO's i've played in the last 5 years or so.

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204 posts found
  xxpigxx

Apprentice Member

Joined: 10/02/06
Posts: 413

5/16/12 10:00:08 PM#21
If I had not spent my money this month, I would buy Arma 2. Maybe next month.
  Kushmaster

Novice Member

Joined: 2/07/05
Posts: 47

5/17/12 12:33:04 AM#22

I have been waiting for this kind of survival sim/open-world zombie game forEVER.

Holy hell. I must now immediately buy ARMA II.

I'm sure if this was a stand-alone MMORPG I would even pay monthly.

  User Deleted
5/17/12 1:12:39 AM#23

Kinda of interested in this game.  If I had a good outfit/guild to roll with I can see this having some serious potential.  Hell I hate FFA PvP and dont even get me started on permadeath but since this isnt really an MMO I am tempted in getting it.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7707

5/17/12 1:23:49 AM#24
Originally posted by GTwander

I'm thinking about getting into it, if only to find a couple moments like this.

holy 5hit! that's pure win!

  Gibbonici

Advanced Member

Joined: 2/24/07
Posts: 474

5/17/12 2:06:09 AM#25
Originally posted by FrodoFragins

 It seems like crawling would be a vital ability to have.  I assume the engine doesn't support it.  I'd love to see something like this mixed with minecraft in that you could maybe build a bunker in the woods with booby traps.

Yeah, you can crawl and you pretty much have to on a regular basis. Not only does going prone make you harder for players and zombies to spot, but it also increases your weapon accuracy. Also, wounded zombies often end up crawling, which is creepy and scary as hell, especially when you don't see them in the long grass.

 

You can't build bunkers but you can build fortified encampments, complete with tents, campfires (which you need to cook meat that you get from killing and gutting wild animals) and barbed wire perimeters - if you find the right equipment and live long enough. My plan is to find an innocuous, isolated barn or house in the north and use that as a base of operations.

 

 

  Dibdabs

Elite Member

Joined: 5/29/08
Posts: 2517

5/17/12 4:47:16 AM#26
Originally posted by FrodoFragins

Great idea for a mod.  It seems like crawling would be a vital ability to have.  I assume the engine doesn't support it.

Of course you can crawl.

  Classicstar

Novice Member

Joined: 12/02/04
Posts: 2548

5/17/12 11:11:44 AM#27

Ive watch all the sidestrife videos of gamemod DayZ it's awesome.

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  Classicstar

Novice Member

Joined: 12/02/04
Posts: 2548

5/17/12 11:18:37 AM#28


Originally posted by Yamota
Looks great but why do they have to go ape-shit hardcore and do perma-death. Why is everything in MMOs so black and white? Either super casual, ThemePark, linear crap or super-hardcore FFA PvP full loot, perma death. Can't there be a middle ground?

Well you don't have to play it nobody forcing you.

And not many games out there so i realy see why this game should not be with permadeath.

Its freaking awesome that this mod is made this way with realistic world in survival horror simulator with permadeath i love it.

Don't follow or play it if you don't like it ok:)

MB:MSI Z97XPOWER AC
CPU:Intell Icore7 4790k
GPU:MSI 2x AMD 290X
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 8.1 64bit

  Classicstar

Novice Member

Joined: 12/02/04
Posts: 2548

5/17/12 11:59:20 AM#29

I realy hope they improve the mod with more buildings that you can enter or you can make your own shelter.

Also maybe some other zombie creators for diversity.

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  Goreson

Novice Member

Joined: 1/26/11
Posts: 128

5/17/12 12:14:24 PM#30
Originally posted by Classicstar

 


Originally posted by Yamota
Looks great but why do they have to go ape-shit hardcore and do perma-death. Why is everything in MMOs so black and white? Either super casual, ThemePark, linear crap or super-hardcore FFA PvP full loot, perma death. Can't there be a middle ground?

 

Well you don't have to play it nobody forcing you.

And not many games out there so i realy see why this game should not be with permadeath.

Its freaking awesome that this mod is made this way with realistic world in survival horror simulator with permadeath i love it.

Don't follow or play it if you don't like it ok:)

Wow Classic, ease off!

Yamota is just stating that he'd like a game that is more "middleground". He was not ragbleeding on your DayZ.

And frankly, as I said I'm not fond of the permadeath idea especially if it then comes down to "You dead. Just make a new one"

I play MMORPGs because they are the closest thing to good ol' p&p RPGs on the PC, and yes, for me the character I had created, I cared for, was important. So, a game where permadeath reduces my character care to pretty much just a casual "let's roll toon #214...today", well, I think there are better ways to make things work.

But don't worry, as long as you are having fun with your DayZ everything is cool whip and peaches.

  Kushmaster

Novice Member

Joined: 2/07/05
Posts: 47

5/17/12 12:14:32 PM#31

BIS actually stepped in and offered to help Rocket with modding.

The game is only in alpha or something, right? I'm sure they all have quite a bit in store for the future.

  vaeiou

Apprentice Member

Joined: 4/19/12
Posts: 39

5/17/12 1:42:07 PM#32

Imagine if this mod was more polished, or made for a different FPS game.  I'm super interested in DayZ but Arma2 costs $30.00 on steam ;_;

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  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 151

5/17/12 1:58:07 PM#33
Originally posted by Goreson
Originally posted by Classicstar

 


Originally posted by Yamota
Looks great but why do they have to go ape-shit hardcore and do perma-death. Why is everything in MMOs so black and white? Either super casual, ThemePark, linear crap or super-hardcore FFA PvP full loot, perma death. Can't there be a middle ground?

 

Well you don't have to play it nobody forcing you.

And not many games out there so i realy see why this game should not be with permadeath.

Its freaking awesome that this mod is made this way with realistic world in survival horror simulator with permadeath i love it.

Don't follow or play it if you don't like it ok:)

Wow Classic, ease off!

Yamota is just stating that he'd like a game that is more "middleground". He was not ragbleeding on your DayZ.

And frankly, as I said I'm not fond of the permadeath idea especially if it then comes down to "You dead. Just make a new one"

I play MMORPGs because they are the closest thing to good ol' p&p RPGs on the PC, and yes, for me the character I had created, I cared for, was important. So, a game where permadeath reduces my character care to pretty much just a casual "let's roll toon #214...today", well, I think there are better ways to make things work.

But don't worry, as long as you are having fun with your DayZ everything is cool whip and peaches.

I disagree about there being better ways...only different ways.  You can't create the type of experience the devs were shooting for without permadeath.  Take away permadeath and you have an entirely different experience, not necessarily a worse experience, or a better one, since that's subjective, but definitely different.

Anyway, I heard about this mod while doing research on copywrite issues and Hollywoods attempts to subvert public interest in favor of their own.  So it's getting exposure on websites that don't even have anything to do with gaming.  Sounds freakin awesome though, I may actually have to buy a steam game for the first time in ages.

It sorta reminds me of a better version of hardcore mode in Fallout:New Vegas.  Maybe a 3 year old game getting a mod that propels it to the top of Steam's sales list with no promotional discounts, will encourage more developers to take a risk on hardcore gameplay.

  Wookieebob

Apprentice Member

Joined: 10/15/09
Posts: 61

5/17/12 2:16:57 PM#34
Originally posted by vaeiou

Imagine if this mod was more polished, or made for a different FPS game.  I'm super interested in DayZ but Arma2 costs $30.00 on steam ;_;

It's $15 on Amazon.

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

5/17/12 2:32:07 PM#35

I don't doubt that it's a good game, with depth and providing tense gameplay.

I wonder, however, about the longevity. You spawn, try to survive, and sooner or later you get killed and that was it, you spawn again, try to survive ... I can see how that is good gameplay for a few weeks maybe, but I reckon that when you've done the cycle 10 times or so you move on.

Am I missing something?

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  BigCountry

Apprentice Member

Joined: 5/31/05
Posts: 481

5/17/12 4:44:02 PM#36

how did I miss this wow!!!!

 

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  Goreson

Novice Member

Joined: 1/26/11
Posts: 128

5/17/12 5:54:47 PM#37
Originally posted by Larsa

I don't doubt that it's a good game, with depth and providing tense gameplay.

I wonder, however, about the longevity. You spawn, try to survive, and sooner or later you get killed and that was it, you spawn again, try to survive ... I can see how that is good gameplay for a few weeks maybe, but I reckon that when you've done the cycle 10 times or so you move on.

Am I missing something?

Larsa, that is exactly how I feel. Chances are (very good I assume) that you don't have enough time to connect with your character.

Which IS important!

according to their website the average life expectancy is supposed to be 29 mins.

With just over 50,000 alive characters and just over .5 Mio created characters.

now, I'd actually be curious how long the game's been running... because if these numbers are correct the holding power of the mod is very limited.

Or to follow the data, on average the game will keep you going for 5 hrs thru 10 incarnations.

Which frankly I don't believe to be true but rather hype by the mod makers...

which now brings me to something that AticusWelles said "You can't create the type of experience the devs were shooting for without permadeath.  Take away permadeath and you have an entirely different experience, not necessarily a worse experience, or a better one, since that's subjective, but definitely different."

which I think is exactly where I think the modders are making their biggest mistake. Of course will the mod see a lot of "cyber tourism" - the "Let's see how tough this really is, bet I can make it" guys (and potentially gals) but once the hype is gone, you will either have a mod that turns out not so tough or a mod that is too fustrating for the "instant gratification gamer" - "fuck me, now I'm no my 6th toon in 4 hours and I haven't gotten really far and this all sucks and I'm out!" 

If on the other hand the modders were to really consider the type of person you are playing - You ARE a survivor! You are not one of the billions that died at the beginning of the outbreak.

Of course, you can still die... but assuming that you have learned your lession your chances are definitely better than that of the guy who got his dick bitten off (and shortly after pretty much everything else eaten) by a zombie when he went to the restroom. (Yes, I am thinking Zombieland, no matter how bad the movie actually is, it still holds a grain of "smarts": once you have learned how to survive you may actually survive!)

Now, get bitten by a zombie and the scenario is pretty much clearcut: you are better off dead. For the sake of all your buddies.

But from what I'm reading about the mod they have already damage systems in place that are more than your usual "you have just lost 47 HP, you now have 28 HP left": unconscious, sh ot in leg and you can't walk, too much pain brings on the shakes.

And I think it is exactly that which would drive the player: you die you just get a new toon. But what if you ended up crippled? Or hooked on morphine? I think THAT would be fucking scary!

But hey, that's just me... *shrug*

  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 151

5/17/12 6:00:42 PM#38
Originally posted by Goreson
Originally posted by Larsa

I don't doubt that it's a good game, with depth and providing tense gameplay.

I wonder, however, about the longevity. You spawn, try to survive, and sooner or later you get killed and that was it, you spawn again, try to survive ... I can see how that is good gameplay for a few weeks maybe, but I reckon that when you've done the cycle 10 times or so you move on.

Am I missing something?

Larsa, that is exactly how I feel. Chances are (very good I assume) that you don't have enough time to connect with your character.

Which IS important!

according to their website the average life expectancy is supposed to be 29 mins.

With just over 50,000 alive characters and just over .5 Mio created characters.

now, I'd actually be curious how long the game's been running... because if these numbers are correct the holding power of the mod is very limited.

Or to follow the data, on average the game will keep you going for 5 hrs thru 10 incarnations.

Which frankly I don't believe to be true but rather hype by the mod makers...

which now brings me to something that AticusWelles said "You can't create the type of experience the devs were shooting for without permadeath.  Take away permadeath and you have an entirely different experience, not necessarily a worse experience, or a better one, since that's subjective, but definitely different."

which I think is exactly where I think the modders are making their biggest mistake. Of course will the mod see a lot of "cyber tourism" - the "Let's see how tough this really is, bet I can make it" guys (and potentially gals) but once the hype is gone, you will either have a mod that turns out not so tough or a mod that is too fustrating for the "instant gratification gamer" - "fuck me, now I'm no my 6th toon in 4 hours and I haven't gotten really far and this all sucks and I'm out!" 

If on the other hand the modders were to really consider the type of person you are playing - You ARE a survivor! You are not one of the billions that died at the beginning of the outbreak.

Of course, you can still die... but assuming that you have learned your lession your chances are definitely better than that of the guy who got his dick bitten off (and shortly after pretty much everything else eaten) by a zombie when he went to the restroom. (Yes, I am thinking Zombieland, no matter how bad the movie actually is, it still holds a grain of "smarts": once you have learned how to survive you may actually survive!)

Now, get bitten by a zombie and the scenario is pretty much clearcut: you are better off dead. For the sake of all your buddies.

But from what I'm reading about the mod they have already damage systems in place that are more than your usual "you have just lost 47 HP, you now have 28 HP left": unconscious, sh ot in leg and you can't walk, too much pain brings on the shakes.

And I think it is exactly that which would drive the player: you die you just get a new toon. But what if you ended up crippled? Or hooked on morphine? I think THAT would be fucking scary!

But hey, that's just me... *shrug*

Thing is, I don't believe he's shooting for longevity, or popularity, he's not trying to make millions of dollars and hook gamers for years.  He created an experience that he felt was missing from gaming today, an experience that he himself was looking for, and it just happens that it's caught on with a lot of other people looking for the same experience.

Perhaps another modder, developer, or publisher will pick up where he left off and make something more fitting to what you desire, while keeping the core ideas he brought to the table. 

But either way, he reminds me more of old school visionary developers who created games they themselves wanted to play, and not games that they thought could sell the most copies possible.  IMO That's what the gaming industry needs more of.  Especially in the virtual world department.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

5/17/12 7:28:34 PM#39
Originally posted by Goreson
Originally posted by Larsa

I don't doubt that it's a good game, with depth and providing tense gameplay.

I wonder, however, about the longevity. You spawn, try to survive, and sooner or later you get killed and that was it, you spawn again, try to survive ... I can see how that is good gameplay for a few weeks maybe, but I reckon that when you've done the cycle 10 times or so you move on.

Am I missing something?

Larsa, that is exactly how I feel. Chances are (very good I assume) that you don't have enough time to connect with your character.

Which IS important!

I think I found the problem;

You crazy folks out there are confusing an FPS MOD for an MMO. I'm not going to argue semantics about how many people fit on a server at once (50 atm), but this is simply a take on the ARMA franchise with zombies. It's not meant to be anything else, at least atm.

All the characters are stock ones from the main game itself - if you wanted to connect with them, you'd have to play the single player to even get who they are.

Ya'll need to drop the MMO-baggage at the door and see this game for what it really is... an FPS MOD, not some end-all zombie MMO. Jesus...

"It is what it is because it's what it was meant to be."

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

5/17/12 7:38:46 PM#40

Is there some kind of built in voice chat too this? 

 

I only have to wonder because in one of the vidoes when the players were talking to each other I noticed their avatars mouths moving so I had to think it wasnt vent or something like it. 

 

Im just curious.

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