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MMORPG.com Discussion Forums

Diablo 3

Diablo 3 

General Discussion  » Misconceptions about 12 hour gameplay

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61 posts found
  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3735

RIP City of Heroes!

5/16/12 11:59:47 AM#41
Originally posted by Thillian
Originally posted by Lobotomist

 

 

 

Diablo is (creator) of Hack&Slash genre based on randomly generated content. Like in its predecesor "roguelike" , each time you start the game its completely different because everything is randomly generated.

 

 

 

 

Crazy, are there still people who believe that Diablo was the creator of hack'n slash RPG genre or I just misunderstood that line?

I read is the same way as well.  I'd bet they didn't know that Diablo is a roguelike.  They likely don't even know what a roguelike is or played one back when they first came into being.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19094

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

5/16/12 12:06:19 PM#42
Originally posted by Lobotomist

Than my friend you are clearly not interested in Hack&Slash games at all. And you are obviously in wrong forum.

Actually, it's Diablo 3 that's in the wrong forum, this is MMORPG.com baby!

I'm sure the average player will play D3 much more than 12 hours, one can never satisfy the rushers and power gamers in any new title.

That said, I disagree, replaying content with a different class, that's entertainment, (Did so with D1) doing it again at a  higher level difficultly, that's just retreading content. 

Fun if you enjoy it, but not my cup of tea.

 

Arrogant, Dismissive, Elitist, you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

5/16/12 12:06:30 PM#43
Originally posted by waynejr2
Originally posted by Thillian
Originally posted by Lobotomist

 

 

 

Diablo is (creator) of Hack&Slash genre based on randomly generated content. Like in its predecesor "roguelike" , each time you start the game its completely different because everything is randomly generated.

 

 

 

 

Crazy, are there still people who believe that Diablo was the creator of hack'n slash RPG genre or I just misunderstood that line?

I read is the same way as well.  I'd bet they didn't know that Diablo is a roguelike.  They likely don't even know what a roguelike is or played one back when they first came into being.

I don't know. I find it ineteresting that people would make the Diablo-to-Rogue comparison. It's kinda like the MUD-to-MMO comparison: it is a bit of a stretch.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19094

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

5/16/12 12:08:45 PM#44
Originally posted by kartana
Originally posted by Istavaan

i'm glad i didn't waste 60 euro on a game that lasts 12 hours and calls replaying the game on higher level difficulty a source of content..what a scam.

This. Also it is not a scam. Most people buy Diablo games to complete them 100 times.

I know, pretty weird when you think about it.  I mean doing the exact same thing over and over, good thing MMORPG's aren't anything like that. 

Arrogant, Dismissive, Elitist, you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

5/16/12 12:09:26 PM#45

Sorry but I do not agree with you OP, If I play the game on normal and it takes me 12 hours to beat...then the game is done. Everthing else is additional progression. The main quest should be the meat and potatoes of any game, that main quest line should be the longest part of any game. As soon as the main quest is done for me, I am done with the game. If I want to grind out mobs I can do that on any MMO.

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4818

I got so much trouble on my mind Refuse to lose.

 
OP  5/16/12 12:10:34 PM#46
Originally posted by WhiteLantern
Originally posted by waynejr2
Originally posted by Thillian
Originally posted by Lobotomist

 

 

 

Diablo is (creator) of Hack&Slash genre based on randomly generated content. Like in its predecesor "roguelike" , each time you start the game its completely different because everything is randomly generated.

 

 

 

 

Crazy, are there still people who believe that Diablo was the creator of hack'n slash RPG genre or I just misunderstood that line?

I read is the same way as well.  I'd bet they didn't know that Diablo is a roguelike.  They likely don't even know what a roguelike is or played one back when they first came into being.

I don't know. I find it ineteresting that people would make the Diablo-to-Rogue comparison. It's kinda like the MUD-to-MMO comparison: it is a bit of a stretch.

MUD ... now you are tripping :P

  Paragus1

Highlighted Blogger

Joined: 6/29/06
Posts: 1749

Co-Leader of Inquisition
www.inqguild.net

5/16/12 12:13:23 PM#47

Started playing last night with my girlfriend (she has never played any diablo before), and I think we probably put in 5 hours before the server went down.  We are still in Act 1.  I probably would have gone a bit faster without her since I am teaching her how to play (she loves it).  Even if it was 12 hours, for a hack and slash game that is decent I think.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15588

"what a boring life, HATING everything" -Gorilla Biscuits

5/16/12 12:28:06 PM#48

@OP I think everyone understands the philosophy of hack and slash games. Most I'm sure are aware of the random nature of content as well as dungeon layouts. The problem is this design is ancient at this point, not to say people should stop making them, but I think it's telling why many do not charge top rate premium prices for these games anymore. TL2 is 20 bucks as an example.

You say not to compare it to Skyrim or others, why not? It's the same price... It's not about the game offering a few different difficulties and random content, it's that one play-through should IMO at least take 60 hours to warrant the price of admission. By most accounts it won't offer anywhere close.

Keep in mind this isn't rage I'm expressing, just looking at what you get for the asking price and I don't feel you get enough.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

5/16/12 12:29:58 PM#49
Originally posted by Lobotomist
Originally posted by WhiteLantern
Originally posted by waynejr2
Originally posted by Thillian
Originally posted by Lobotomist

 

 

 

Diablo is (creator) of Hack&Slash genre based on randomly generated content. Like in its predecesor "roguelike" , each time you start the game its completely different because everything is randomly generated.

 

 

 

 

Crazy, are there still people who believe that Diablo was the creator of hack'n slash RPG genre or I just misunderstood that line?

I read is the same way as well.  I'd bet they didn't know that Diablo is a roguelike.  They likely don't even know what a roguelike is or played one back when they first came into being.

I don't know. I find it ineteresting that people would make the Diablo-to-Rogue comparison. It's kinda like the MUD-to-MMO comparison: it is a bit of a stretch.

MUD ... now you are tripping :P

Actually, I was playing hack/slash ARPGs since Ys and Gauntlet. I'll give you though that, Diablo is the first ARPG I remember on the computer, but I didn't get into computer gaming until my late teens so I could have missed some things.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4818

I got so much trouble on my mind Refuse to lose.

 
OP  5/16/12 12:46:22 PM#50
Originally posted by Loke666
Originally posted by Lobotomist

You are preaching to the preacher mate.

Originaly you had Rogue , it was not only first random generated "dungeon hack" but one of first computer games at all.

Diablo 1 was born from attempt to convert Angband(roguelike) to graphic+mouse friendly interface , but in the making Blizzard (the company that blizzard bought actually) had strange idea to make it action based instead of turn based.

Thus new genre was born called "Hack&Slash" wich is used to refer to Diablo clones (or simply Diablo clone)

So although you have games like Gauntlet and many other dungeon running RPGs

Hack and Slash is used in corelation with Diablo like  gameplay

I thought I was agreeing with you, not preaching. Reason I mentioned Gauntlet is that I played it alot in 1985, not because it was first. And of course because it was action based.

Very well , if Wikipedia can be any point of reference - hack&slash is used for any action game set in sword and sorcery fantasy.

Diablo however did start its own subgenre wich (according to Wikipedia) is called "point and click action RPG" or "DIablo clones"

I will not list the games from the genre because there are lot of them , including latest POE and Torchlight.

Diablo it self resulted as attempt to make acessible "roguelike" game for PC ...

This is why "diablo clones" are often mentioned together with roguelikes

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4818

I got so much trouble on my mind Refuse to lose.

 
OP  5/16/12 12:48:01 PM#51
Originally posted by Distopia

@OP I think everyone understands the philosophy of hack and slash games. Most I'm sure are aware of the random nature of content as well as dungeon layouts. The problem is this design is ancient at this point, not to say people should stop making them, but I think it's telling why many do not charge top rate premium prices for these games anymore. TL2 is 20 bucks as an example.

You say not to compare it to Skyrim or others, why not? It's the same price... It's not about the game offering a few different difficulties and random content, it's that one play-through should IMO at least take 60 hours to warrant the price of admission. By most accounts it won't offer anywhere close.

Keep in mind this isn't rage I'm expressing, just looking at what you get for the asking price and I don't feel you get enough.

Skyrim is amazing game well worth its asking price. But what makes you think Diablo is any less ?

  soulfly205

Novice Member

Joined: 3/27/12
Posts: 32

5/16/12 12:48:46 PM#52

Sounds like these whineos were casual d2 players as well. Diablo 2 was laughably fast through all difficulties. Play a Holy freeze zealadin you can get to hell in probably a day. Especially with /players 8 you can be almost twice the level needed for a certain act.

If you played d2 online people were able to rush through normal nightmare and hell to the end in probably an hour or so depending on the rusher.

You could level from 1-90 in an hour from ubers.

Hack n slash games are dependent on the player and their intentions. Its just like what someone said earlier, i remember reading that oblivion and skyrim can be beaten in like less than an hour, but that doesn't mean thats all the content it has. Beating this game in 12 sounds like someone didnt take their time to learn more about systems/skills and explore

  Distopia

Drifter

Joined: 11/22/05
Posts: 15588

"what a boring life, HATING everything" -Gorilla Biscuits

5/16/12 12:50:40 PM#53
Originally posted by Lobotomist
Originally posted by Distopia

@OP I think everyone understands the philosophy of hack and slash games. Most I'm sure are aware of the random nature of content as well as dungeon layouts. The problem is this design is ancient at this point, not to say people should stop making them, but I think it's telling why many do not charge top rate premium prices for these games anymore. TL2 is 20 bucks as an example.

You say not to compare it to Skyrim or others, why not? It's the same price... It's not about the game offering a few different difficulties and random content, it's that one play-through should IMO at least take 60 hours to warrant the price of admission. By most accounts it won't offer anywhere close.

Keep in mind this isn't rage I'm expressing, just looking at what you get for the asking price and I don't feel you get enough.

Skyrim is amazing game well worth its asking price. But what makes you think Diablo is any less ?

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 3228

5/16/12 12:56:50 PM#54
Originally posted by Lobotomist
Originally posted by Thillian
...
Crazy, are there still people who believe that Diablo was the creator of hack'n slash RPG genre or I just misunderstood that line?

 

Very well , if Wikipedia can be any point of reference - hack&slash is used for any action game set in sword and sorcery fantasy.

Diablo however did start its own subgenre wich (according to Wikipedia) is called "point and click action RPG" or "DIablo clones"

I will not list the games from the genre because there are lot of them , including latest POE and Torchlight.

Diablo it self resulted as attempt to make acessible "roguelike" game for PC ...

This is why "diablo clones" are often mentioned together with roguelikes

What you are referring to as "Diablo clones" is nothing more when people refer to "WoW clones, which does not mean automatically that these games created the hack'n slash genre or point and click action RPG genre (ever heared of Silver Ghost 1988?)in case of D3, or themepark mmorpg genre in case of WoW.

REALITY CHECK

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3735

RIP City of Heroes!

5/16/12 12:59:18 PM#55
Originally posted by WhiteLantern
Originally posted by waynejr2
Originally posted by Thillian
Originally posted by Lobotomist

 

 

 

Diablo is (creator) of Hack&Slash genre based on randomly generated content. Like in its predecesor "roguelike" , each time you start the game its completely different because everything is randomly generated.

 

 

 

 

Crazy, are there still people who believe that Diablo was the creator of hack'n slash RPG genre or I just misunderstood that line?

I read is the same way as well.  I'd bet they didn't know that Diablo is a roguelike.  They likely don't even know what a roguelike is or played one back when they first came into being.

I don't know. I find it ineteresting that people would make the Diablo-to-Rogue comparison. It's kinda like the MUD-to-MMO comparison: it is a bit of a stretch.

Really> mud to mmo is a  stretch?  You have to be making that up because it would be very sad for you if you believe that.  We had muds because the technology was able to support it well. There were also wireframed games which gave hope of one day getting 3d muds.  Next came graphical muds followed by doomlikes.  Add graphical muds with doomlikes and you get mmorpgs.  It's really that simple. 

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 2344

"Next time I see you, remind me not to talk to you."

5/16/12 1:11:49 PM#56

I enjoy posts with many colors, font sizes and some emotes too.

"Why so serious?"
-- The Joker

  Evenhope

Novice Member

Joined: 5/03/12
Posts: 21

5/16/12 1:26:36 PM#57
Originally posted by Kyleran
Originally posted by kartana
Originally posted by Istavaan

i'm glad i didn't waste 60 euro on a game that lasts 12 hours and calls replaying the game on higher level difficulty a source of content..what a scam.

This. Also it is not a scam. Most people buy Diablo games to complete them 100 times.

I know, pretty weird when you think about it.  I mean doing the exact same thing over and over, good thing MMORPG's aren't anything like that. 

 

QFT!!! Well said, Kyleran! Game length isnt the problem. The biggest issues are the server errors and forced online single player, by far! :-(


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  Distopia

Drifter

Joined: 11/22/05
Posts: 15588

"what a boring life, HATING everything" -Gorilla Biscuits

5/16/12 2:26:57 PM#58
Originally posted by Kyleran
Originally posted by kartana

This. Also it is not a scam. Most people buy Diablo games to complete them 100 times.

I know, pretty weird when you think about it.  I mean doing the exact same thing over and over, good thing MMORPG's aren't anything like that. 

Good thing the average MMO takes more than 20 hours a play-through.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  odinsrath

Novice Member

Joined: 11/29/10
Posts: 839

5/16/12 2:32:22 PM#59
Originally posted by Distopia
Originally posted by Kyleran
Originally posted by kartana

This. Also it is not a scam. Most people buy Diablo games to complete them 100 times.

I know, pretty weird when you think about it.  I mean doing the exact same thing over and over, good thing MMORPG's aren't anything like that. 

Good thing the average MMO takes more than 20 hours a play-through.

lol you talk as if its an mmorpg? you have played a / any diablo title right? theres noway you will complete it in 12-nor 20 hrs on hardcore even with 4 people...

its still funny to me why this is even a topic in mmorpg..i guess the blizz bashers are gonna bash no matter what..i can see why cuz i hate em too..but diablo is what it is..if you didnt know what you were getting into / buying ..its totally yur fault

  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

5/16/12 2:57:26 PM#60
Originally posted by Istavaan

i'm glad i didn't waste 60 euro on a game that lasts 12 hours and calls replaying the game on higher level difficulty a source of content..what a scam.

It's really not a scam. It's how Diablo has always worked from the original game to now. I honestly do not feel any difference in my enjoyment. Maybe I'm just stuck on what fond memories I had of just logging in and hacking away. Always garunteed to find some nice drop or some hectic combat.

I'm about 8 hours in and just got into Act II. Having fun haven't looked back since the server issues; I played just about flawlessly today except for a rubberband here and there, but nothing that put me in the position to die falsely. Can't wait to get a chance to try a Harcore character group to maybe take some time and hack our way to the finish.

Insane mode is going to be complete faceroll I already know and the thought of creating a hardcore character for that is pretty inspiring. People who don't know Diablo or might need a refresher course need to know. Diablo has / is / and for the forseeable future has / and will remain to be about the pure mind-numbing hack-n-slash, dungeon crawling, "Oh you beat the game..? Well try this on for size.." kind of gameplay.

It's not that hard to comprehend. There was nothing I got from Blizzard that gave me the notion of anything else. Despite what others might post about Diablo in favor or against; you really need to do your own research. Too easy to of watched some old Diablo or Diablo 2 footage on youtube to of seen what this game was about before release.

I'm sorry, but some people are just

PM before you report at least or you could just block.

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