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The Secret World

The Secret World 

General Discussion  » Bold Prediction - The Secret World Will Be Game of The Year.

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318 posts found
  dontadow

Advanced Member

Joined: 12/29/03
Posts: 1049

5/16/12 1:34:38 PM#141
Originally posted by jdnyc
Originally posted by dontadow

GW 2, you walk through a town and simply hear people talking about things.  They are talking about the various things in the world. "vampre crypt... i don't believe that". So now you got out into the world and look for it,  no dynamic quest, not yet.  You go down and you start to distrurb the tombs, then its a full on adventure as you go to eliminate the quest.  

Or you could...ya know...talk to a scout and he points you RIGHT WHERE YOU NEED TO GO.

I have two words for you.  Kingsmouth Code.  Now go and give me an example of GW2 topping that.  You won't find one.  Period.

:)

 

There were quests that were "locked" and then mysterious unlocked (in the junkyard) as i leveled my weapon.

In GW2, Scouts tell you where heart quests are, u can't find out about dynamic events unless you're in the specific area.  The only way you know about them is to overhear people talking or be near the area.  

As opposed to going to a quest hub. 

No, there are no outright riddles in guild wars.  THe puzzles are more subtle, u know, like real lovecraftian novels. There are graves with riddle like hints at various locations and adventures in the game.  There are locations that glimpse at future adventure locations and u can take thoseclues and find them.  

Kingsmouth Code rock, i didi it great. NOw what did i have to do to get there.... 9 (kill this, fetch this, jump on this) quests.  So for every 1 kingsmouth code there are 9 that force mt to play through mundane rotation based combat 

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

5/16/12 1:39:07 PM#142
Originally posted by dontadow

There were quests that were "locked" and then mysterious unlocked (in the junkyard) as i leveled my weapon.

 No...it didn't. You're either confusing it with another area probably the skate ramp or something similar. Those quests in the yard weren't available to anyone at any time. As a matter of fact those quests are one of the perks they were bragging about being available this upcoming BWE.
Now there was another quest you could obtain that required going to the scrap yard to get an item but as the rest that had no skill requirement to unlock it.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7519

 
OP  5/16/12 1:40:52 PM#143
Originally posted by dontadow
Originally posted by jdnyc
Originally posted by dontadow

GW 2, you walk through a town and simply hear people talking about things.  They are talking about the various things in the world. "vampre crypt... i don't believe that". So now you got out into the world and look for it,  no dynamic quest, not yet.  You go down and you start to distrurb the tombs, then its a full on adventure as you go to eliminate the quest.  

Or you could...ya know...talk to a scout and he points you RIGHT WHERE YOU NEED TO GO.

I have two words for you.  Kingsmouth Code.  Now go and give me an example of GW2 topping that.  You won't find one.  Period.

:)

 

There were quests that were "locked" and then mysterious unlocked (in the junkyard) as i leveled my weapon.

 

Okay believe what you want to believe, but like oyu have been told some quest were lock for the Open Beta group. As soon as you leave creation. You can go anywhere, and pick up whatever quest you like. There are no restrictions based on skill level.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/16/12 1:42:34 PM#144
Originally posted by dontadow
Originally posted by jdnyc
Originally posted by dontadow

GW 2, you walk through a town and simply hear people talking about things.  They are talking about the various things in the world. "vampre crypt... i don't believe that". So now you got out into the world and look for it,  no dynamic quest, not yet.  You go down and you start to distrurb the tombs, then its a full on adventure as you go to eliminate the quest.  

Or you could...ya know...talk to a scout and he points you RIGHT WHERE YOU NEED TO GO.

I have two words for you.  Kingsmouth Code.  Now go and give me an example of GW2 topping that.  You won't find one.  Period.

:)

 

There were quests that were "locked" and then mysterious unlocked (in the junkyard) as i leveled my weapon.

In GW2, Scouts tell you where heart quests are, u can't find out about dynamic events unless you're in the specific area.  The only way you know about them is to overhear people talking or be near the area.  

As opposed to going to a quest hub. 

No, there are no outright riddles in guild wars.  THe puzzles are more subtle, u know, like real lovecraftian novels. There are graves with riddle like hints at various locations and adventures in the game.  There are locations that glimpse at future adventure locations and u can take thoseclues and find them.  

Kingsmouth Code rock, i didi it great. NOw what did i have to do to get there.... 9 (kill this, fetch this, jump on this) quests.  So for every 1 kingsmouth code there are 9 that force mt to play through mundane rotation based combat 

thats my huge issue with TSW right now.. some good quests but overall so many are not very good. Many end up just being tiered kill x quests that are even worse than standard kill x quests because they make you travel accross the entire map to complete certain tiers of it yet all it is, is kill x of these..  also i think they really need to open up more quests you can aquire, especially the ones you find laying around on the group. I had to run all over kingsmouth for the millionth time going to the exact same locations over and over and over because I couldn't stack some of these quests that required you to kill things in the exact same place. I'd love more quests like the blowing up the zombies with the landmines and the code quest but those so few and far between it seems.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/16/12 1:44:08 PM#145
Originally posted by bcbully
Originally posted by dontadow
Originally posted by jdnyc
Originally posted by dontadow

GW 2, you walk through a town and simply hear people talking about things.  They are talking about the various things in the world. "vampre crypt... i don't believe that". So now you got out into the world and look for it,  no dynamic quest, not yet.  You go down and you start to distrurb the tombs, then its a full on adventure as you go to eliminate the quest.  

Or you could...ya know...talk to a scout and he points you RIGHT WHERE YOU NEED TO GO.

I have two words for you.  Kingsmouth Code.  Now go and give me an example of GW2 topping that.  You won't find one.  Period.

:)

 

There were quests that were "locked" and then mysterious unlocked (in the junkyard) as i leveled my weapon.

 

Okay believe what you want to believe, but like oyu have been told some quest were lock for the Open Beta group. As soon as you leave creation. You can go anywhere, and pick up whatever quest you like. There are no restrictions based on skill level.

Iv'e played through kingsmouth with a couple characters so far and have yet to find a "locked" quest because I wasn't high enough skill level

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

5/16/12 1:47:08 PM#146
Originally posted by Aerowyn

thats my huge issue with TSW right now.. some good quests but overall so many are not very good. Many end up just being tiered kill x quests that are even worse than standard kill x quests because they make you travel accross the entire map to complete certain tiers of it yet all it is, is kill x of these..  also i think they really need to open up more quests you can aquire, especially the ones you find laying around on the group. I had to run all over kingsmouth for the millionth time going to the exact same locations over and over and over because I couldn't stack some of these quests that required you to kill things in the exact same place. I'd love more quests like the blowing up the zombies with the landmines and the code quest but those so few and far between it seems.

 Yeah, wasn't a ton for me that annoyed me like that but there definitely are a few that had me saying: "Give me a fucking break". Two in particular I can think of that had you running around to simply grind mob types so you could grind more mob types. A couple really are simply tedious to no end. Which makes you wonder if those types become more prevalent or if some of the other quest types are still around in force later on in the game. You know how it goes sometimes with these games. The higher you get the less creative or imaginative the questing can get because it is like later areas were rushed and not given as much care as earlier zones.

On a good note, least mobs where you needed drops actually had them drop the item every kill. Not like some fucking games where you could need zombie arms and have to kill 3-4 zombies to get each zombie arm.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7519

 
OP  5/16/12 1:49:34 PM#147
Originally posted by Aerowyn
Originally posted by dontadow
Originally posted by jdnyc
Originally posted by dontadow

GW 2, you walk through a town and simply hear people talking about things.  They are talking about the various things in the world. "vampre crypt... i don't believe that". So now you got out into the world and look for it,  no dynamic quest, not yet.  You go down and you start to distrurb the tombs, then its a full on adventure as you go to eliminate the quest.  

Or you could...ya know...talk to a scout and he points you RIGHT WHERE YOU NEED TO GO.

I have two words for you.  Kingsmouth Code.  Now go and give me an example of GW2 topping that.  You won't find one.  Period.

:)

 

There were quests that were "locked" and then mysterious unlocked (in the junkyard) as i leveled my weapon.

In GW2, Scouts tell you where heart quests are, u can't find out about dynamic events unless you're in the specific area.  The only way you know about them is to overhear people talking or be near the area.  

As opposed to going to a quest hub. 

No, there are no outright riddles in guild wars.  THe puzzles are more subtle, u know, like real lovecraftian novels. There are graves with riddle like hints at various locations and adventures in the game.  There are locations that glimpse at future adventure locations and u can take thoseclues and find them.  

Kingsmouth Code rock, i didi it great. NOw what did i have to do to get there.... 9 (kill this, fetch this, jump on this) quests.  So for every 1 kingsmouth code there are 9 that force mt to play through mundane rotation based combat 

thats my huge issue with TSW right now.. some good quests but overall so many are not very good. Many end up just being tiered kill x quests that are even worse than standard kill x quests because they make you travel accross the entire map to complete certain tiers of it yet all it is, is kill x of these..  also i think they really need to open up more quests you can aquire, especially the ones you find laying around on the group. I had to run all over kingsmouth for the millionth time going to the exact same locations over and over and over because I couldn't stack some of these quests that required you to kill things in the exact same place. I'd love more quests like the blowing up the zombies with the landmines and the code quest but those so few and far between it seems.

It's a different game ;) Not being mean but your misunderstanding somethings and doing it wrong, if you are running back and forth to quest givers. Slow down, look around, read and listen.  The next clue is not far away.

  User Deleted
5/16/12 1:53:19 PM#148
Originally posted by Aerowyn
 

just because TSW has ARGs doesn't make them better than anything GW2 has...

If were talking about investigations only; yes, yes it does actually.  But if we want to boil it down to only subjective opinion, then you're right.  Heck FFXIV  could be the best MMO ever made at that point.

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 1049

5/16/12 1:53:42 PM#149
Originally posted by Aerowyn
Originally posted by bcbully
Originally posted by dontadow
Originally posted by jdnyc
Originally posted by dontadow

GW 2, you walk through a town and simply hear people talking about things.  They are talking about the various things in the world. "vampre crypt... i don't believe that". So now you got out into the world and look for it,  no dynamic quest, not yet.  You go down and you start to distrurb the tombs, then its a full on adventure as you go to eliminate the quest.  

Or you could...ya know...talk to a scout and he points you RIGHT WHERE YOU NEED TO GO.

I have two words for you.  Kingsmouth Code.  Now go and give me an example of GW2 topping that.  You won't find one.  Period.

:)

 

There were quests that were "locked" and then mysterious unlocked (in the junkyard) as i leveled my weapon.

 

Okay believe what you want to believe, but like oyu have been told some quest were lock for the Open Beta group. As soon as you leave creation. You can go anywhere, and pick up whatever quest you like. There are no restrictions based on skill level.

Iv'e played through kingsmouth with a couple characters so far and have yet to find a "locked" quest because I wasn't high enough skill level

There were quests that were locked (near the airport in kingsmouth and the junkjard) i assumed they were locked csause of beta. But later in the game they were unlocked.  I can only presume because my weapons were higher level, as idid nothing else in the game to make them unlock.

The quests were not related with other tiers, for instance, reading a note on a bus, i don't know what that had to do with anything else i did. But later on, i could read the note and get the quest.  

Also hate that there are things that u cant interact with until a specific moment.  So much gasloline in the main hub. Why is that even clickable to begin with. I wanted to have a fallout 3 moment. 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/16/12 1:54:09 PM#150
Originally posted by bcbully
Originally posted by Aerowyn
Originally posted by dontadow
Originally posted by jdnyc
Originally posted by dontadow

GW 2, you walk through a town and simply hear people talking about things.  They are talking about the various things in the world. "vampre crypt... i don't believe that". So now you got out into the world and look for it,  no dynamic quest, not yet.  You go down and you start to distrurb the tombs, then its a full on adventure as you go to eliminate the quest.  

Or you could...ya know...talk to a scout and he points you RIGHT WHERE YOU NEED TO GO.

I have two words for you.  Kingsmouth Code.  Now go and give me an example of GW2 topping that.  You won't find one.  Period.

:)

 

There were quests that were "locked" and then mysterious unlocked (in the junkyard) as i leveled my weapon.

In GW2, Scouts tell you where heart quests are, u can't find out about dynamic events unless you're in the specific area.  The only way you know about them is to overhear people talking or be near the area.  

As opposed to going to a quest hub. 

No, there are no outright riddles in guild wars.  THe puzzles are more subtle, u know, like real lovecraftian novels. There are graves with riddle like hints at various locations and adventures in the game.  There are locations that glimpse at future adventure locations and u can take thoseclues and find them.  

Kingsmouth Code rock, i didi it great. NOw what did i have to do to get there.... 9 (kill this, fetch this, jump on this) quests.  So for every 1 kingsmouth code there are 9 that force mt to play through mundane rotation based combat 

thats my huge issue with TSW right now.. some good quests but overall so many are not very good. Many end up just being tiered kill x quests that are even worse than standard kill x quests because they make you travel accross the entire map to complete certain tiers of it yet all it is, is kill x of these..  also i think they really need to open up more quests you can aquire, especially the ones you find laying around on the group. I had to run all over kingsmouth for the millionth time going to the exact same locations over and over and over because I couldn't stack some of these quests that required you to kill things in the exact same place. I'd love more quests like the blowing up the zombies with the landmines and the code quest but those so few and far between it seems.

It's a different game ;) Not being mean but your misunderstanding somethings and doing it wrong, if you are running back and forth to quest givers. Slow down, look around, read and listen.  The next clue is not far away.

how am I doing it wrong?.. say I'm on a quest that goes to a certain ares I go there and there is something on the floor that gives another quest that takes place in that area but I can't get that quest because my log is full. So I complete the quest I'm on running half way back accross the map to finish all the tiers then have to run all the way back to pick up the random quest sitting in the ground or just forget it and hope the game brings me back there and my log isn't full again... I'm not talking about the quest giver quests I'm more talking abouth the ones sprinkled all around like in the mail truck or some body part sitting on the floor ect.. I'm fine with the main quests being limited but the random ones shouldn't be

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  prizm1234

Novice Member

Joined: 3/06/11
Posts: 51

5/16/12 1:57:04 PM#151

you can pause quests you know

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

5/16/12 1:58:00 PM#152
Originally posted by dontadow
Originally posted by Aerowyn
Originally posted by bcbully
Originally posted by dontadow
Originally posted by jdnyc
Originally posted by dontadow

GW 2, you walk through a town and simply hear people talking about things.  They are talking about the various things in the world. "vampre crypt... i don't believe that". So now you got out into the world and look for it,  no dynamic quest, not yet.  You go down and you start to distrurb the tombs, then its a full on adventure as you go to eliminate the quest.  

Or you could...ya know...talk to a scout and he points you RIGHT WHERE YOU NEED TO GO.

I have two words for you.  Kingsmouth Code.  Now go and give me an example of GW2 topping that.  You won't find one.  Period.

:)

 

There were quests that were "locked" and then mysterious unlocked (in the junkyard) as i leveled my weapon.

 

Okay believe what you want to believe, but like oyu have been told some quest were lock for the Open Beta group. As soon as you leave creation. You can go anywhere, and pick up whatever quest you like. There are no restrictions based on skill level.

Iv'e played through kingsmouth with a couple characters so far and have yet to find a "locked" quest because I wasn't high enough skill level

There were quests that were locked (near the airport in kingsmouth and the junkjard) i assumed they were locked csause of beta. But later in the game they were unlocked.  I can only presume because my weapons were higher level, as idid nothing else in the game to make them unlock.

The quests were not related with other tiers, for instance, reading a note on a bus, i don't know what that had to do with anything else i did. But later on, i could read the note and get the quest.  

Also hate that there are things that u cant interact with until a specific moment.  So much gasloline in the main hub. Why is that even clickable to begin with. I wanted to have a fallout 3 moment. 

 Lol

/shakes head

Pointless I see.

Anyways, the gas is clickable because there is an item quest that requires it if you find it. Maybe your mace wasn't high enough though to see it.

>_>

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  User Deleted
5/16/12 1:59:17 PM#153
Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

This is exactly what you should be doing.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/16/12 2:02:59 PM#154
Originally posted by jdnyc
Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

This is exactly what you should be doing.

that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  BarCrow

Advanced Member

Joined: 2/25/07
Posts: 2219

5/16/12 2:07:02 PM#155

     Gasoline all about the hub area is for after you build your flamethrower. The other quests were locked until next beta wekend I believe. The Orochi at one of the bridges..the guy at the airport and the junkyard are three that come to mind. Paused quest can be unpaused by going back to who/where you obtained the quest. In one case...like when i found a flyer that sent me to the Hi ppy camp. Well..it got paused, So to get it back I had to go and do the quest chain involving blowing up zombies several ways until you go down in the sewer instance. Thats where you find the flyer.

  User Deleted
5/16/12 2:08:27 PM#156
Originally posted by Aerowyn
Originally posted by jdnyc
Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

This is exactly what you should be doing.

that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

They want you to focus on the tasks at hand.  Pay attention to what you're doing instead of treating every mission like it's a shopping list of things to do.  That's why many of the missions require you to actually read them to know what you're supposed to do.

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 1049

5/16/12 2:13:35 PM#157

In a breathing world, the quest should exist whether i click on it or not. 

As for items that do nothing until a quest tells them to. That's another source of poor game design. Designing anything food, books, whatever, u don't have something on the plate that has no purpose.  Previous game design states that if theres no purpose don't have it cvlickable. Why confuse the player with pointless items scattered about.  IN other games the items have alternative functions until they are used. 

IN TSW, they simply don't do "the function" until u have a specific quest. What's the point of them? 

Quest hubs take me all over the city , fighting the same monsters after the same monster. This would be great with any type of fun combat.  The skill system amounts to making different types of the same 3 trinity classes. Choice wise, it offers the same if not less "build" options than a Rift whivch does the same thing with skill trees.  There's no impact on attacking, things sometime connect with models and sometimes don't.  

I applaud anyone who can say they love the mysteries over the other 90 percent of the game.   If u like old school MMOs this game is fine.  But I wince at knowing that funcome had a chance to really be a player and produce another niche product that will have feweer subs than age of conan.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/16/12 2:13:47 PM#158
Originally posted by jdnyc
Originally posted by Aerowyn
Originally posted by jdnyc
Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

This is exactly what you should be doing.

that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

They want you to focus on the tasks at hand.  Pay attention to what you're doing instead of treating every mission like it's a shopping list of things to do.  That's why many of the missions require you to actually read them to know what you're supposed to do.

through my entire 3 runs through kingsmouth i'd say a total of maybe 5 quests actually required me to pay attention to anything.. you are making the questing in this game a lot more complicated sounding than it actual is.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 1049

5/16/12 2:14:51 PM#159
Originally posted by jdnyc
Originally posted by Aerowyn
Originally posted by jdnyc
Originally posted by Aerowyn or just forget it and hope the game brings me back there and my log isn't full again..

This is exactly what you should be doing.

that doesn't make any sense... should be no reason I can't have several of those quests outside the main story ones that have nothing to do with the main story and are just sprinkled around to add more quests to the area

They want you to focus on the tasks at hand.  Pay attention to what you're doing instead of treating every mission like it's a shopping list of things to do.  That's why many of the missions require you to actually read them to know what you're supposed to do.

So the game company wants to force me to play one unique way.  

I"m a big boy, i can deal with choice.   

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

5/16/12 2:16:34 PM#160
Originally posted by DannyGlover

 


Originally posted by MindTrigger


Originally posted by DannyGlover
 



Originally posted by MindTrigger




Originally posted by DannyGlover
 






Originally posted by cutthecrap







Originally posted by DannyGlover
I keep thinking back to the beat up house by the scrapyard. It had a bunch of random hubcaps and animal skulls mounted to one of the outside walls next to the rusty motorcycle with dead weeds tangled in the spokes. The little things like that are all over the place and it makes TSW stand out in the crowd.







I think that things like that show how much attention and dedication designers have put into their work, loving care and attention to details like that. I noticed it with GW2 and TSW, it really shows. I found it lacking myself in MMO's like SWTOR and Rift, a vibe you get when you wander around in a world.







Thats exactly what it boils down to for me. I enjoy roleplaying in mmos and when a dev studio puts this type of attention to detail in something that most people would just walk right past, it encourages me to put my trust in an immersive world that will be reciprocated. I'll put as much detail into my character's story and so will many others that love a good rp environment. Besides the fact that this isn't sci fi or fantasy, I've been looking forward to roleplaying in a fresh new setting. And this is definitely it.
 




The problem is, the only elements they have put in for characters to RP and develop themselves outside of the themepark rides, is making the game look phenominal in some places.  Even that isn't the case everywhere.
Look at London.  I think London and all the hub cities should be completely designed around social features and atmosphere.  Right now they are typical themepark cities that have nothing much to offer except faction hubs, training and shops.  There isn't much there to support role playing, IMO.  Roll playing shouldn't have to be completely reliant on one's imagination in an MMORPG.  The game itself should coax people into RP with proper features and community-building as a goal.  I saw none of this.   What I am describing doesn't require this game to be a sandbox either.  It just requires more focus on letting the players develop great characters, rather than having your character shoved down your throat via quests and story line.  SWTOR failed to do this, and while TSW's version is much better, it's still ultimately the same problem.
I also agree that this game is screaming for PvP servers to up the ante.  PvE only is going to get old once you hit max level.




I dont think you and I share the same views on roleplaying in an mmorpg. Besides the fact that others have pointed out multiple stages and activities available for roleplaying, the fact that shops are open and have multiple rooms make for a perfect rp environment. Im talking about markets that you can walk in and through all the way to the storage room. Restaurants that have a kitchen with all the ameneties that you can walk back to. Back alleyways that twist and turn. Lit passageways. Crates and wooden planks that lead to upper areas. Street signs and shops that correlate to directions in the phonebook. I could go on but you get the idea.
 
To me this is a rp'ers dream. So many unique props and backdrops. Nooks and crannies. Accessible rooms and backways.
 



So you don't care about having a myriad of interesting emotes, or gameplay aspects that can go on between players, or mini-games, or anything in the cities that actually makes people want to stay beyond visiting required NPCs.  The problem is that you and a couple other people may end up being the only ones who bother RPing since there is no wider draw to it built into the game.  I wish you all the luck, bud.  If all you need is a chat bubble and a room to RP in, then you are set.  I personally would like to see some game mechanics thrown in.

 

There are mini games, and social mechanics, and a myriad of emotes that werent activated in the beta but you would've seen if you types /e. Anyway, not sure why you're trying so hard to talk shit on a roleplayer lol bully much?

Bully? yeah, that's what I was doing.... (rolls eyes)

I'm pointing out that this game is essentially a yawner like all the other theme parks out there, and I think it's going to suffer the same fate as SWTOR.  I'll throw in the fact that this game has FAR too many bugs to be released anytime in the next two months....

I hope I turn out to be wrong, and I already puchased the game + an upgrade pack to show my support for Ragnar's team.

As for Sanctuary, I was on the OG websites discussing this game and the ARG back in 2007.  I'm aware of the RPers in the community, and I personally think they were left out as far as gameplay mechanics are concerned.  You may disagree if you wish.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

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