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5/16/12 8:11:46 AM#61
Originally posted by Olgark How is that gonna help, its just gonna make more people feeling like they got cheated. Helping the developers make more bad games because they don't offer free beta for potential players to try them out just doesn't seem like a really good idea. I understand your need to protect your game, but how is creating a great first impression to intrigue their customer base a bad marketing method. If you can't get players to play your game from your beta, then the game is definitely not ready for release. I just don't understand how anyone can say that inorder to like a game, you have to invest 3 month of your life. Its like that 3 month that you just spent playing the game is horrible, and makes you want to kill yourself but its okay, because after that 3 month there is that one mechanic of the game that finally brings you joy. Who the hell want to play a game like that? Beta is the new Demo for MMO's , if after a weekend of playing, and you want to see more, then the developer of the game have succeeded in creating a compelling and interesting enough game world that you will play in. IF it didn't, then it has failed. There is nothing wrong with Preordering then canceling. You are the ones paying for the game, if you don't like it , its your right also to cancel. Diablo 3 made a killing even after a outcry of pre-order cancellings on the forums, yet it still broke records after records.
Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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5/16/12 8:36:13 AM#62
OP, sucks you did not get into the closed beta. Or else you would prob stil be playing.
This game is amazing. Just wait unto you leave Kingsmouth.....it gets better :D BigCountry | Head Hunters | www.wefarmpeople.com |
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5/16/12 8:45:51 AM#63
Originally posted by BigCountry
Would be sad if that's true, because I'm just not going to risk being suckered by that line, yet again.
These games usually only get better if you already like them right from the beginning - then yeah, as you level up, they can really suck you in. But if you don't? They just get more tedious. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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5/16/12 8:52:48 AM#64
I really enjoyed. The quest following the modig notes was so Cool :)
Odd how its always the same posters that bash is it not. And what is 50 bucks for a Months of gameplay. I just finished diablo 3 in 18 hours. Cost me 60 bucks but i did enjoy it but what next. 50 bucks for fun gameplay and being social for a month is nothing. And i love the fight club :))) |
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5/16/12 8:55:09 AM#65
Music not modig
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5/16/12 9:48:28 AM#66
Originally posted by Vhaln I hear ya 100%. This is the first mmo I have actually spent more than 8 hours playing this month outside of EvE. So far nothing has felt tedious with this game. I have put roughly 20+ hours into the closed beta give or take. Once all the content is played out though, I could see it getting dull though. Not sure what the end game even is to be honest. BigCountry | Head Hunters | www.wefarmpeople.com |
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5/16/12 10:08:08 AM#67
I note you play eve big, talking to my mate, we are both normally more interested in pvp (well in mmos anyway) we both got thinking, this game and to a certain extent gw2 gave pve that pvpers can enjoy. I think its a combination of not the usual grid style quests and the combat working better if you approach the mobs like they are pvp enemies. Neither are games you can pve in while watching a dvd and spamming a "rotation" one handed.
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5/16/12 10:13:33 AM#68
End game is:
Harder modes on dungeons where you need to take several decks and several sets of gear and are expected to switch decks and group setup between fights. Fulang projects persistent pvp zone (think mini wvw, with just 4 keeps, no pve, and no 2 week reset) Plan system from Ao where you can craft portals to bring in world bosses 2 persistent pvp zone in the works 10 man raid in the works Filling out the skill wheel, having multiple decks of skills, crafting various gear sets to complement each deck, gathering more diverse materials to craft that gear. |
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5/16/12 10:17:17 AM#69
Originally posted by Vhaln I would say wait post launch and see what you think then :)
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5/16/12 10:18:01 AM#70
Even if endgame doesn't work, your getting a good 2 months at least of quality rpg for your money.
Even though I really don't like swtor, it was probably ok paying for 1 month if you liked the story, just to play it like a rpg. Story, life of world, environment, combat, quest variety, openness of world all better in tsw though. It's not a bunch of sterile corridors and quest hubs. |
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5/16/12 10:23:59 AM#71
Originally posted by Kost Gonna have to disagree with this. The trouble is that too many companies have gotten lazy/greedy and are rushing sh!t products out the door to make a buck. I see no trouble with anyone wanting a free trial before buying an MMO nowadays. When these companies (looking at you, EA) start to take some pride in what they're releasing, then maybe they'll change my opinion on this. If they know their product is what they claim, why would they be reluctant to allow free trials? |
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5/16/12 10:26:05 AM#72
some people will never understand it as it seems:
you like something or not? it'S a matter of TASTE. eg, what you like does not have to be what i like, or he or she over there.
opinions differ, so does taste.
you don't like something? cool, but who told you that i dont like it either just because you don't like it? you don't like a game?
ffs, dont play it, prob solved. "I'll never grow up, never grow up, never grow up! Not me!" |
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5/16/12 10:32:55 AM#73
Originally posted by HellCaster I had a similar impression. The game had potential, maybe still has, but it needs a year or two to get developped and filled with content and life. Then once it gets FTP it may even be pretty good :) Clearly not worth a sub. My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570 |
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5/16/12 10:37:15 AM#74
Originally posted by Kost Explain then, how it's OK for people to form positive opinions after one weekend but as soon as a negative opinion pops up we're informed that a weekend isn't enough time to see what this game's about? Seems a bit self serving. I was underwhelmed by this game every step of the way, my wife laughing over my shoulder and getting a kick out of the amateur animations, stilted dialogue (was this written by a 12 year old?), and clumsy combat was probably the highlight. [mod edit] I would however like to see the skill system work out in the end, but at the moment it's so over simplified and linear that a lot of the joy of customization is hindered. Even Fallen Earth with all of its flaws and low budget seems to have provided a much more robust system than what we see in TSW. If the game really does get so much better, they'd do well to show that off instead of this - which clearly turned a lot of people off. I'd like to see this game and setting work out in the end, more gaming options is good. I may have a lot of negative things to say about it, but ideally I'd love if every game was good, unfortunately this one seems a long way off. A weekend of beta may not paint an exact portrait of the game at later levels, but I'm sure many of us saw gaping flaws and issues within our first few minutes or hours alone. It didn't even take the whole weekend to notice many of those.
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Elsabolts
Hard Core Member
Joined: 10/03/06
Life Liberty and the Pursuit of those that would threaten It |
5/16/12 10:42:27 AM#75
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5/16/12 11:03:38 AM#76
Originally posted by ShakyMo
X2
This is why I will more than likely purchase the game. I figure at the bare minimum, this is better than any 50 dollar 360 console game I can purchase next month and get the same, if not better, RPG content. BigCountry | Head Hunters | www.wefarmpeople.com |
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5/16/12 11:20:11 AM#77
Originally posted by BigCountry I hate statements like, 'Just wait until X happens...', or, 'Just wait until you get to Y...'. The game needs to be engaging right away. You shouldn't have to be bored until X or Y come to pass. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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5/16/12 11:25:22 AM#78
Originally posted by HellCaster I hated the beginning of the game until I understood what it was and it isn't your character breaking down it is Susan which is part of the dream and the story. People today need tutorials to learn to play the games, nothing can be done about this but TSW has the best PvE since EQ days it is about time. Once your get on your first mission the game is nothing like these themepark games out there. |
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5/16/12 11:40:57 AM#79
Originally posted by rygard49 I said that because the open beta weekends are very limited. :D BigCountry | Head Hunters | www.wefarmpeople.com |
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5/16/12 11:44:02 AM#80
Originally posted by rygard49 Every company needs to design a game with the idea that someone might be playing their game and have no idea what an MMO does. That means the beginning will almost always have hand holding and simplification at the beginning. After a few hours of gameplay, you start to see the real TSW and the hand holding starts to fall away.
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