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Guild Wars 2

Guild Wars 2 

General Discussion  » The why question of DE's

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60 posts found
  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2265

5/16/12 3:51:10 AM#21


Originally posted by Divona
Here's the example video:
http://www.youtube.com/watch?v=6CyqGJHTjes

Yes this is good example of how good the dynamic events are this guy show exactly why im so eager to play GW2:)

I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more...
Playing:Skyrim-dishonered and deusex revelations at moment.
Bought AoE 2 HD but not yet played.
No mmorpgs for while.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3853

5/16/12 4:05:00 AM#22
Originally posted by AbdullaDoo

To me the issue is, if you're running around trying to find the NPCs that can tell you what's going on, you're not contributing to the DE...and right now, at least, you also have so many people around in some places that some stages might be completed extremely quickly.  I have no idea to what extent that will change after release.   I don't think anybody is disagreeing that participating in DE's are fun.  Some of us would have a more rewarding experience if we understood what is -- or went -- on.  And if we're running around not participating in the DE because we're trying to talk to NPCs, then that's less fun too.

I don't think anybody is asking for something to intrude on or ruin your experience in any way.  We're just looking for an option that adds a small bit of convenience so that we who want to get into the world and its stories can have just as much fun participating in the DE's as everybody else.

Yes, I know...anyone who thinks the game could be made more fun in any way for anybody is playing the wrong game.   I'll go now.  ;)

The thing is, everything I've seen in the game (and even stuff I haven't) is explained. It's very much explained. As mentioned earlier in this thread, someone even took the time to make a video showing this w/ one of the Norn questlines. All you need is a little bit of patience.

Too many people are playing this game like they're a cat. Following the shiniest object on the screen to the next shinniest object, and then complaining when they run out of shiny objects. These indicators are only there as guides, that's it. A HUGE part of this game is about exploration. There's tons of lore, tons of hidden gems scattered throughout the world, and every quest / event has some type of explanation or story behind it.

Another example from one of the norn areas. You talk to a norn outside a cave, and he wants you to take him inside the cave so he can carve a sculpture. You do it, but he needs materials to sculpt. Seeing that there's a bunch of ice elementals roaming around, he asks you to take some ice from them, so he can make an ice sculpture. Upon getting all the ice, he proceeds to start making the scuplture, however the ice is imbued w/ magic and starts creating tiny ice elementals out of the bits he chips off. You have to defeat them while he tries to finish his sculpture. Upon finishing it, you notice that the sculpture is actually of himself. He points this out, and then explains how the graal (nearby enemies) are stupid enough to worship anything. They see a scultpure of him and immediately start gazing upon him like a god. All the graal in the area become friendly for a time as this happens.

That's one of the earliest dynamic events. It's not too terribly complex, and not extremely interesting (imho) either, but there's a good amount of content there in that one simple event. They are all like this. If you were to show up at any one point in the event, it would be extremely easy to miss the explanation of what's going on. This is because the events get explained dynamically, as they happen.

- One reason for this, is because if gives people reason to pay attention to the world around them, and to eventually give a crap about what's going on. When the lore just gets tossed at you, it gets ignored pretty quick. It just becomes another pop-up window to minimize.

- Another reason they do it this way, is because the events are dynamic. There's no point in gathering supplies for the outpost, if there's a giant killing everything in sight. There's no point in finding hidden bandits, if they are already up at the water supply, poisoning the water. These explanations change depending on where in the event you are.

TLDR:

If you are seriously concerned with knowing what's going on, then pay attention to the world around you. I know it may not feel like you are contributing to the DE, but that's not all there is. You don't always 'have to' jump right into a DE blind. Not every hero would do that, either. Many would make sure they understand what's going on before jumping in blind. However, you have the option to do either as you see fit. Furthermore, this game actually rewards you for exploring the world. Much more so than other MMOs. There are lots of hidden treasures around the world, so it doesn't hurt you at all to try and find them. One person tried to find all the points of interest in the main 3 cities for this game, and got 7 lvls off of doing that only. You don't have to do what everyone else is doing, if you don't want to.

  Dakeru

Hard Core Member

Joined: 9/21/09
Posts: 404

5/16/12 4:05:25 AM#23
Originally posted by Meowhead
Originally posted by Dakeru

 What puzzles me is:

1. Bandits attack a farm

2. Bandits do nothing but setting the hay on fire

3. Profit?

... I could answer why that happens, because I know.

... but I won't, because it'll be more fun if you figure it out yourself.

These questions really do have answers though, a lot of the time!  Specifically in this case I KNOW it does.  :)

Lol actually I came up with a few reasons but I didn't think the devs thought that far.

Well glad to hear it's part of a bigger scheme.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3853

5/16/12 4:08:51 AM#24
Originally posted by Classicstar


Originally posted by Divona
Here's the example video:
http://www.youtube.com/watch?v=6CyqGJHTjes


Yes this is good example of how good the dynamic events are this guy show exactly why im so eager to play GW2:)

excellent video. This guy has an awesome follow-up video as well:

http://www.youtube.com/watch?v=IwmtVFoZAKA&feature=relmfu

It directly addresses some of the criticisms about the game (combat is too easy, you can just spam random abilities. dynamic events have no consequences, etc.) It's really well done.

  acidblood

Apprentice Member

Joined: 1/13/06
Posts: 208

5/16/12 4:15:40 AM#25
Originally posted by Divona

Here's the example video:

http://www.youtube.com/watch?v=6CyqGJHTjes

Wow, I was expecting something along the lines of WARs public quests... but that is something else. Also, I'm yet to play GW2 (only pre-ordered after the weekend beta), but based on that video I'm extremly happy with the way the story for DEs seem to told.. as in if you want the story follow / listen / talk to the NPCs, and if don't then you aren't forced to sit through cutscenes; brilliant!

Admittedly it would be nice if there was a 'catch me up' button for DEs you come into half way through... but hey, how about actually talking to other players and asking them what happened; sounds like a great oppertunity for RP.

My only concern from that video is that he was able to view multiple sides of the story.. which in itself isn't a bad thing, but has me a bit concerned about how frequently DEs repeat.. anyone know how fast 'lesser' DEs (like the one in the video) repeat themselves?

  fiontar

Hard Core Member

Joined: 4/07/04
Posts: 3572

5/16/12 4:17:16 AM#26
Originally posted by Lord.Bachus

I was swarming through the world, and suddenly i bright orrange text tells me that i need to find gold nuggets and drop them off by this person X. 

Am i the only one that popped the question : Why the hell does that guy need those nuggets?

 

I am running through a mine looking for gold nuggets, suddenly a huge group of players comes around the corner and i decide to follow them. Finally we come at some boss mob and kill it.

and again a why question pops, Why did we need to kill that nice fellow down in the mines?

 

On a farm there are some bandits and thy are putting fire to the haystacks, so its pretty obvious that i need to either kill the bandits or pour buckets of watter over burning haystacks. Suddenly the bandits stop comming.

and again a why question, Why did those bandits stop the attack?

 

 

Am i the only one bothering about these things while playing the game?

 

Often, if you stick around after the guy needing X of something gets X or something, you'll actually get to see what he does with them. If you just deliver them, see the event end and run off, you may be missing "the rest of the story". If not, if you actually click on them, they may have dialogue telling you what their story is.

The Heart Task don't seem to branch off, and while they may have info for you before you finish their task, they may not have anything for you after, other than access to some Karma Goods. Those are Dynamic Events though.

GW2 actually does more than other games to make helping the NPCs mean something. It seems like you just aren't sticking around after DEs to see if they lead onto another link in a Dynamic Event Chain, or aren't even asking the NPCs why, then complaining because you don't know what you didn't ask.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  Fusion

Old School

Joined: 5/21/03
Posts: 988

5/16/12 4:21:18 AM#27
Originally posted by Classicstar

 


Originally posted by Divona
Here's the example video:
http://www.youtube.com/watch?v=6CyqGJHTjes


 

Yes this is good example of how good the dynamic events are this guy show exactly why im so eager to play GW2:)

That is how they work and some people already know this (such as me), but i do agree with the OP somewhat, most of the times you pop into these quests and events when they've already started and perhaps are on a 2nd or 4th part of a chain, thusly not giving you the whole story.

(why are we killing the spiders here? what do i need these sparkling apples for? why are we escorting this pack dolyak there? why is this giant troll one shotting players here? why are the harpies attacking this farm? why are the rat-people attacking this village?)

During many of the events i pondered these things myself, i knew they had a story behind them, but when i joined them propably half way trough the chain, i had no idea why i was doing it!  (well XP ofcourse, but story/lore-wise)

And why do sheeps look like rams :D

http://i10.photobucket.com/albums/a107/Nooq/sheep.jpg

Currently playing: FTB Ultimate

Waiting for: Wildstar, ArcheAge, Class4.

Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks!

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3853

5/16/12 4:23:29 AM#28
Originally posted by acidblood

Wow, I was expecting something along the lines of WARs public quests... but that is something else. Also, I'm yet to play GW2 (only pre-ordered after the weekend beta), but based on that video I'm extremly happy with the way the story for DEs seem to told.. as in if you want the story follow / listen / talk to the NPCs, and if don't then you aren't forced to sit through cutscenes; brilliant!

Admittedly it would be nice if there was a 'catch me up' button for DEs you come into half way through... but hey, how about actually talking to other players and asking them what happened; sounds like a great oppertunity for RP.

My only concern from that video is that he was able to view multiple sides of the story.. which in itself isn't a bad thing, but has me a bit concerned about how frequently DEs repeat.. anyone know how fast 'lesser' DEs (like the one in the video) repeat themselves?

Lesser DEs in the beta did reset a bit fast for my tastes. The one in that video was actually for the lvl 7-10 zone (the 2nd part of the starter area). That event that he showed actually didn't seem to reset nearly as often. The first area seemed to reset events every 5 mins or so. The one in the video he showed i think reset every 15mins or so. There are also multiple types of events going on in that part. There was the hearts event (which u saw a lot of other people doing), which is basically play w/ the kids and help kill dangerous monsters.

However, I also quested in that area myself, and I found another event, tied to another area. You talk to a different NPC in that small village, and she mentions her husband ventured off into a cave, but hasn't come back yet. You aren't pointed to which cave this is, you're simply told about a potential problem, and that she is worried. It's up to you to figure out where her husband is. I won't spoil it, though.

  xmenty

Hard Core Member

Joined: 5/22/10
Posts: 664

5/16/12 4:26:11 AM#29
Originally posted by Divona

Here's the example video:

http://www.youtube.com/watch?v=6CyqGJHTjes

I have the same perception as the YT guy.

I would have thought the npc would just disappear into thin air.

Was very surprised that the npc really act out the whole scenario.

Thanks for the link

 

Pardon my English as it is not my 1st language :)

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3853

5/16/12 4:32:30 AM#30
Originally posted by Fusion

That is how they work and some people already know this (such as me), but i do agree with the OP somewhat, most of the times you pop into these quests and events when they've already started and perhaps are on a 2nd or 4th part of a chain, thusly not giving you the whole story.

(why are we killing the spiders here? what do i need these sparkling apples for? why are we escorting this pack dolyak there? why is this giant troll one shotting players here? why are the harpies attacking this farm? why are the rat-people attacking this village?)

During many of the events i pondered these things myself, i knew they had a story behind them, but when i joined them propably half way trough the chain, i had no idea why i was doing it!  (well XP ofcourse, but story/lore-wise)

Just a heads up, many times you can talk to one of the NPCs (if they are alive) to find that out. For example, the killing spiders quest in queensdale. The NPC that you turn the apples into repeatedly talks about how 'she needs more apples to bake her pies!'. That's the explanation right there for that one. She needs to bake more pies, but she needs apples. As for the spiders 'clear out any spiders that are threatening her farm' is the explanation given by the heart event itself.

There is more explanation there, but I can also see how a lot of people would miss them. They aren't made extremely obvious in this game. You do have to take the initiative to look for them (or ask other players).

  oubers

Novice Member

Joined: 11/14/11
Posts: 775

5/16/12 4:35:03 AM#31
Originally posted by Divona

Here's the example video:

http://www.youtube.com/watch?v=6CyqGJHTjes

the actual fighting starts at 5m50sec......almost 6 minutes just walking after an npc......bad example if you ask me.

 

  meari

Novice Member

Joined: 4/14/12
Posts: 104

5/16/12 4:49:21 AM#32
Originally posted by oubers
Originally posted by Divona

Here's the example video:

http://www.youtube.com/watch?v=6CyqGJHTjes

the actual fighting starts at 5m50sec......almost 6 minutes just walking after an npc......bad example if you ask me.

 

 

Watch it again, the first 2 minute is another DE which CaraEmm used as his first example. The second DE has nothing to do with the first one where CaraEmm is following the smith.

More importantly from 3:50 to 4:40 is a rewatch of 2:30 to 3:10, BUT FROM THE LITTLE GIRL's point of view. Two threads of the story happening at the same time.

CaraEmm's video explains precisely why DE has so much depth in GW2 and tells the story in a much more involved way than traditional MMOs, if people would only try to immerse in the story instead of skipping around like you just skipped through that youtube video.

  iller

Novice Member

Joined: 3/18/04
Posts: 488

5/16/12 5:05:26 AM#33

You have to actually look around for things out of the ordinary when this stuff happens.

Sometimes you can just go to one of the Heart NPC's, but most of the time you have to keep an eye out for other MOVING npc's that sometimes even pop out of hiding/stealth.  Other times they start up again b/c someone Rezzed them. ...Then they start talking and not just in chat text.  Something usually happens then, or they go further up the road after explaining what's happening.

 

If you're not actually exploring everything around you b/c you were too busy farming or folowing some Zerg, it's easy to miss...   But if you still don't know what was going on after it's over with, mail usually arrives with Copper/Silver rewards and partially explains what the motive was.

  xKingdomx

Novice Member

Joined: 8/24/10
Posts: 1540

5/16/12 5:16:38 AM#34
Originally posted by Lord.Bachus

I was swarming through the world, and suddenly i bright orrange text tells me that i need to find gold nuggets and drop them off by this person X. 

Am i the only one that popped the question : Why the hell does that guy need those nuggets?

Geologist, money, collector, etc

You can actually talk to the NPC for more background story. (The one with the heart above him)

 

I am running through a mine looking for gold nuggets, suddenly a huge group of players comes around the corner and i decide to follow them. Finally we come at some boss mob and kill it.

and again a why question pops, Why did we need to kill that nice fellow down in the mines?

He's blocking me. And if memory serves me right, he is the bandit's leader.

 

On a farm there are some bandits and thy are putting fire to the haystacks, so its pretty obvious that i need to either kill the bandits or pour buckets of watter over burning haystacks. Suddenly the bandits stop comming.

and again a why question, Why did those bandits stop the attack?

 They ran out of men, so they are retresting to regroup for the next attack.

 

Am i the only one bothering about these things while playing the game?

No.

 

 

How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  donpopuki

Novice Member

Joined: 4/06/12
Posts: 87

5/16/12 5:26:52 AM#35
So basically you are complaining that the game doesn't follow the normal quest system of all the other mmos on the market? No thanks, been there done that.

"Blah blah blah yea verily my friend help me kill these 10 rats and i shall reward you handsomely"

Most of the quest lore garbage is poorly written. Not worth my time. I do pay attention to the bigger story line quest lines but the bread and butter quests, no thanks....(hits spacebar).
  oubers

Novice Member

Joined: 11/14/11
Posts: 775

5/16/12 5:57:05 AM#36
Originally posted by meari
Originally posted by oubers
Originally posted by Divona

Here's the example video:

http://www.youtube.com/watch?v=6CyqGJHTjes

the actual fighting starts at 5m50sec......almost 6 minutes just walking after an npc......bad example if you ask me.

 

 

Watch it again, the first 2 minute is another DE which CaraEmm used as his first example. The second DE has nothing to do with the first one where CaraEmm is following the smith.

More importantly from 3:50 to 4:40 is a rewatch of 2:30 to 3:10, BUT FROM THE LITTLE GIRL's point of view. Two threads of the story happening at the same time.

CaraEmm's video explains precisely why DE has so much depth in GW2 and tells the story in a much more involved way than traditional MMOs, if people would only try to immerse in the story instead of skipping around like you just skipped through that youtube video.

You are right.....the DE's are deeper then i tought.....first time i watched it without sound....my bad....sorry.

 

  meari

Novice Member

Joined: 4/14/12
Posts: 104

5/16/12 6:29:27 AM#37
Originally posted by oubers
Originally posted by meari
Originally posted by oubers
Originally posted by Divona

Here's the example video:

http://www.youtube.com/watch?v=6CyqGJHTjes

the actual fighting starts at 5m50sec......almost 6 minutes just walking after an npc......bad example if you ask me.

 

 

Watch it again, the first 2 minute is another DE which CaraEmm used as his first example. The second DE has nothing to do with the first one where CaraEmm is following the smith.

More importantly from 3:50 to 4:40 is a rewatch of 2:30 to 3:10, BUT FROM THE LITTLE GIRL's point of view. Two threads of the story happening at the same time.

CaraEmm's video explains precisely why DE has so much depth in GW2 and tells the story in a much more involved way than traditional MMOs, if people would only try to immerse in the story instead of skipping around like you just skipped through that youtube video.

You are right.....the DE's are deeper then i tought.....first time i watched it without sound....my bad....sorry.

 

No problems. My apologies too for snapping a litte. There's too many people these days mis-stating things (often intentionally) it's hard to tell who's genuine and often it wears on the patience.

  Honner

Novice Member

Joined: 2/20/12
Posts: 504

5/16/12 6:38:44 AM#38
Originally posted by Divona

Here's the example video:

http://www.youtube.com/watch?v=6CyqGJHTjes

very nice next time i will chase the npc

 

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3281

Facts do not require fiction for balance.

5/16/12 6:51:12 AM#39

When buildings are on fire, do firefighters stand around wondering why the fire is there in the first place or who would build a building on the same spot a fire was going to break out in the future? No, they react first, then investigate later.

Oderint, dum metuant.

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

5/16/12 6:54:17 AM#40

Look the world of GW2 is a world.  Stuff is happening outside of your control.  You are an actor in it just like any other thing.  The world is dynamic its not meant to have some static story relayed to you, even if the reown hearts are fairly repeatable and static

 

You don't know what happened or why you are doing something?  That is the price you pay for rushing around like a chicken with your head cut off.  You want to know what is going on.  Slow down, take a breath and start listening.

 

If you can't be bothered with listening, watching and paying attention you must not really have as high a regard for what is going on as you seem to think you do.  If you want the game do that for you because you need kill kill kill, then you may have a problem.

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