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5/16/12 3:51:10 AM#21
Yes this is good example of how good the dynamic events are this guy show exactly why im so eager to play GW2:) I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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5/16/12 4:05:00 AM#22
Originally posted by AbdullaDoo The thing is, everything I've seen in the game (and even stuff I haven't) is explained. It's very much explained. As mentioned earlier in this thread, someone even took the time to make a video showing this w/ one of the Norn questlines. All you need is a little bit of patience. Too many people are playing this game like they're a cat. Following the shiniest object on the screen to the next shinniest object, and then complaining when they run out of shiny objects. These indicators are only there as guides, that's it. A HUGE part of this game is about exploration. There's tons of lore, tons of hidden gems scattered throughout the world, and every quest / event has some type of explanation or story behind it. Another example from one of the norn areas. You talk to a norn outside a cave, and he wants you to take him inside the cave so he can carve a sculpture. You do it, but he needs materials to sculpt. Seeing that there's a bunch of ice elementals roaming around, he asks you to take some ice from them, so he can make an ice sculpture. Upon getting all the ice, he proceeds to start making the scuplture, however the ice is imbued w/ magic and starts creating tiny ice elementals out of the bits he chips off. You have to defeat them while he tries to finish his sculpture. Upon finishing it, you notice that the sculpture is actually of himself. He points this out, and then explains how the graal (nearby enemies) are stupid enough to worship anything. They see a scultpure of him and immediately start gazing upon him like a god. All the graal in the area become friendly for a time as this happens. That's one of the earliest dynamic events. It's not too terribly complex, and not extremely interesting (imho) either, but there's a good amount of content there in that one simple event. They are all like this. If you were to show up at any one point in the event, it would be extremely easy to miss the explanation of what's going on. This is because the events get explained dynamically, as they happen. - One reason for this, is because if gives people reason to pay attention to the world around them, and to eventually give a crap about what's going on. When the lore just gets tossed at you, it gets ignored pretty quick. It just becomes another pop-up window to minimize. - Another reason they do it this way, is because the events are dynamic. There's no point in gathering supplies for the outpost, if there's a giant killing everything in sight. There's no point in finding hidden bandits, if they are already up at the water supply, poisoning the water. These explanations change depending on where in the event you are. TLDR: If you are seriously concerned with knowing what's going on, then pay attention to the world around you. I know it may not feel like you are contributing to the DE, but that's not all there is. You don't always 'have to' jump right into a DE blind. Not every hero would do that, either. Many would make sure they understand what's going on before jumping in blind. However, you have the option to do either as you see fit. Furthermore, this game actually rewards you for exploring the world. Much more so than other MMOs. There are lots of hidden treasures around the world, so it doesn't hurt you at all to try and find them. One person tried to find all the points of interest in the main 3 cities for this game, and got 7 lvls off of doing that only. You don't have to do what everyone else is doing, if you don't want to. |
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5/16/12 4:05:25 AM#23
Originally posted by Meowhead Lol actually I came up with a few reasons but I didn't think the devs thought that far. Well glad to hear it's part of a bigger scheme. |
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5/16/12 4:08:51 AM#24
Originally posted by Classicstar excellent video. This guy has an awesome follow-up video as well: http://www.youtube.com/watch?v=IwmtVFoZAKA&feature=relmfu It directly addresses some of the criticisms about the game (combat is too easy, you can just spam random abilities. dynamic events have no consequences, etc.) It's really well done. |
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5/16/12 4:15:40 AM#25
Originally posted by Divona Wow, I was expecting something along the lines of WARs public quests... but that is something else. Also, I'm yet to play GW2 (only pre-ordered after the weekend beta), but based on that video I'm extremly happy with the way the story for DEs seem to told.. as in if you want the story follow / listen / talk to the NPCs, and if don't then you aren't forced to sit through cutscenes; brilliant! Admittedly it would be nice if there was a 'catch me up' button for DEs you come into half way through... but hey, how about actually talking to other players and asking them what happened; sounds like a great oppertunity for RP. My only concern from that video is that he was able to view multiple sides of the story.. which in itself isn't a bad thing, but has me a bit concerned about how frequently DEs repeat.. anyone know how fast 'lesser' DEs (like the one in the video) repeat themselves? |
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5/16/12 4:17:16 AM#26
Originally posted by Lord.Bachus Often, if you stick around after the guy needing X of something gets X or something, you'll actually get to see what he does with them. If you just deliver them, see the event end and run off, you may be missing "the rest of the story". If not, if you actually click on them, they may have dialogue telling you what their story is. The Heart Task don't seem to branch off, and while they may have info for you before you finish their task, they may not have anything for you after, other than access to some Karma Goods. Those are Dynamic Events though. GW2 actually does more than other games to make helping the NPCs mean something. It seems like you just aren't sticking around after DEs to see if they lead onto another link in a Dynamic Event Chain, or aren't even asking the NPCs why, then complaining because you don't know what you didn't ask. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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5/16/12 4:21:18 AM#27
Originally posted by Classicstar That is how they work and some people already know this (such as me), but i do agree with the OP somewhat, most of the times you pop into these quests and events when they've already started and perhaps are on a 2nd or 4th part of a chain, thusly not giving you the whole story. (why are we killing the spiders here? what do i need these sparkling apples for? why are we escorting this pack dolyak there? why is this giant troll one shotting players here? why are the harpies attacking this farm? why are the rat-people attacking this village?) During many of the events i pondered these things myself, i knew they had a story behind them, but when i joined them propably half way trough the chain, i had no idea why i was doing it! (well XP ofcourse, but story/lore-wise) And why do sheeps look like rams :D Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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5/16/12 4:23:29 AM#28
Originally posted by acidblood Lesser DEs in the beta did reset a bit fast for my tastes. The one in that video was actually for the lvl 7-10 zone (the 2nd part of the starter area). That event that he showed actually didn't seem to reset nearly as often. The first area seemed to reset events every 5 mins or so. The one in the video he showed i think reset every 15mins or so. There are also multiple types of events going on in that part. There was the hearts event (which u saw a lot of other people doing), which is basically play w/ the kids and help kill dangerous monsters. However, I also quested in that area myself, and I found another event, tied to another area. You talk to a different NPC in that small village, and she mentions her husband ventured off into a cave, but hasn't come back yet. You aren't pointed to which cave this is, you're simply told about a potential problem, and that she is worried. It's up to you to figure out where her husband is. I won't spoil it, though. |
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5/16/12 4:26:11 AM#29
Originally posted by Divona I have the same perception as the YT guy. I would have thought the npc would just disappear into thin air. Was very surprised that the npc really act out the whole scenario. Thanks for the link
Pardon my English as it is not my 1st language :) |
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5/16/12 4:32:30 AM#30
Originally posted by Fusion Just a heads up, many times you can talk to one of the NPCs (if they are alive) to find that out. For example, the killing spiders quest in queensdale. The NPC that you turn the apples into repeatedly talks about how 'she needs more apples to bake her pies!'. That's the explanation right there for that one. She needs to bake more pies, but she needs apples. As for the spiders 'clear out any spiders that are threatening her farm' is the explanation given by the heart event itself. There is more explanation there, but I can also see how a lot of people would miss them. They aren't made extremely obvious in this game. You do have to take the initiative to look for them (or ask other players). |
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5/16/12 4:35:03 AM#31
Originally posted by Divona the actual fighting starts at 5m50sec......almost 6 minutes just walking after an npc......bad example if you ask me.
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5/16/12 4:49:21 AM#32
Originally posted by oubers
Watch it again, the first 2 minute is another DE which CaraEmm used as his first example. The second DE has nothing to do with the first one where CaraEmm is following the smith. More importantly from 3:50 to 4:40 is a rewatch of 2:30 to 3:10, BUT FROM THE LITTLE GIRL's point of view. Two threads of the story happening at the same time. CaraEmm's video explains precisely why DE has so much depth in GW2 and tells the story in a much more involved way than traditional MMOs, if people would only try to immerse in the story instead of skipping around like you just skipped through that youtube video. |
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5/16/12 5:05:26 AM#33
You have to actually look around for things out of the ordinary when this stuff happens. Sometimes you can just go to one of the Heart NPC's, but most of the time you have to keep an eye out for other MOVING npc's that sometimes even pop out of hiding/stealth. Other times they start up again b/c someone Rezzed them. ...Then they start talking and not just in chat text. Something usually happens then, or they go further up the road after explaining what's happening.
If you're not actually exploring everything around you b/c you were too busy farming or folowing some Zerg, it's easy to miss... But if you still don't know what was going on after it's over with, mail usually arrives with Copper/Silver rewards and partially explains what the motive was. |
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5/16/12 5:16:38 AM#34
Originally posted by Lord.Bachus
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? |
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5/16/12 5:26:52 AM#35
So basically you are complaining that the game doesn't follow the normal quest system of all the other mmos on the market? No thanks, been there done that.
"Blah blah blah yea verily my friend help me kill these 10 rats and i shall reward you handsomely" Most of the quest lore garbage is poorly written. Not worth my time. I do pay attention to the bigger story line quest lines but the bread and butter quests, no thanks....(hits spacebar). |
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5/16/12 5:57:05 AM#36
Originally posted by meari You are right.....the DE's are deeper then i tought.....first time i watched it without sound....my bad....sorry.
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5/16/12 6:29:27 AM#37
Originally posted by oubers No problems. My apologies too for snapping a litte. There's too many people these days mis-stating things (often intentionally) it's hard to tell who's genuine and often it wears on the patience. |
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5/16/12 6:38:44 AM#38
Originally posted by Divona very nice next time i will chase the npc
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5/16/12 6:51:12 AM#39
When buildings are on fire, do firefighters stand around wondering why the fire is there in the first place or who would build a building on the same spot a fire was going to break out in the future? No, they react first, then investigate later. |
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5/16/12 6:54:17 AM#40
Look the world of GW2 is a world. Stuff is happening outside of your control. You are an actor in it just like any other thing. The world is dynamic its not meant to have some static story relayed to you, even if the reown hearts are fairly repeatable and static
You don't know what happened or why you are doing something? That is the price you pay for rushing around like a chicken with your head cut off. You want to know what is going on. Slow down, take a breath and start listening.
If you can't be bothered with listening, watching and paying attention you must not really have as high a regard for what is going on as you seem to think you do. If you want the game do that for you because you need kill kill kill, then you may have a problem. |
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