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5/15/12 6:29:49 PM#61
Originally posted by madjonNZ +10000 to that |
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5/15/12 6:32:26 PM#62
if sony were smart they could jiggle about with a few assets, roll back some updates and release a game called "Wars in the Stars" for next to nothing |
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5/15/12 6:34:48 PM#63
Originally posted by Uhwop TESO wont be an on the rails SPRG pretending to be a MMO like SWTOR They all ready use words like go off and explore, vast world, no quest hubs, an entire pvp province etc.. Its not SWTOR, the only things it has in common with SWTOR is an action bar and associations with a single player RPG series. Also they dont have to stump up a wedge of cash for george lucas every month |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
5/15/12 6:49:11 PM#64
SWTOR, as much as I feel as it was miss-stepped by bioware, the biggest villian here is EA in crippling the game. When your all profit profit profit and have a complete lack of respect for both costumer AND employee, your going to kill any company you absorb no matter how great their previous works were. |
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5/15/12 7:23:17 PM#65
Originally posted by ShakyMo Umm... Bioware said the same things about SWTORs "exploration" "vast worlds" and "open pvp (Ilum)"
Zenimax is feeding you the same crap that Bioware/EA did. Only this time its Elder Scrolls flavored. How did the SWTOR flavor taste? Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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CujoSWAoA
Novice Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
5/16/12 12:23:28 AM#66
Originally posted by PyrateLV I'm backing this guy up on this statement. These same things were said by Bioware about swtor. Its a set standard of words used to excite potential buyers. Can't be trusted. |
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5/16/12 1:11:59 AM#67
Originally posted by Zekiah lmaooo EA beat the game. 2 years from now we will look back and say "remember swtor?" and people will say "no i do not.. i do not remember swtor. "
/lewtz |
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5/16/12 1:15:24 AM#68
Originally posted by Buttski :D |
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5/16/12 1:49:03 AM#69
As I and many others have said forever.. there will never be another micheal jordan.. and there will never be another world of warcraft.. its not because the games cant make another "wow" its just the timing is different.. wow was perfect timing..Blizzard had NO idea it would work out the way it did.. it just worked. There is no real formula. I dont think its fair to us as consumers that we are forced to play wow over and over again.. no matter the ip every game since warcraft went mmo has been warcraft since it went mmo. devs are too focused on re-making wow when they should be focused on making their own game. |
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5/16/12 2:18:41 AM#70
Originally posted by CujoSWAoA Didn't I say this back before the game launched? Oh yeah...I did.
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5/16/12 6:52:47 AM#71
I thought it was pretty obvious, if it's not making as much money then it wont be as important as the games that are. It's also pretty obvious that he wants the game to go F2P and so does everyone else. |
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5/16/12 7:07:40 AM#72
To be fair to EA if you look at what JR said in contect he was referring to less attention from analysts. That said less subscribers = less money = less development.
As to the game having paid back its investment - not possible at this moment in time. According to EA themselves they would not have made the investment if they did not expect 1M+ subscribers for the long haul (put at around 2 years depending on sub level, advertising etc.) Box sales recoup some of the cost - but Amazon, taxes, the people who print the manuals etc. all take a cut of the box price. The estimate was $60M profit from 2M sales - so say $66M for 2.4M?. Hence EA's own statement about the payback coming from the subscribers. As to what the game cost i) Bioware ii) EA and iii) EA's shareholders well getting to $200M isn't a stretch and if the numbers of people involved are true then it will be more. Just assume a headcount in each year of development (start small at say 100 folks and build the number up) and multiply by a pretty basic cost per person. Even at $100k for wages, all taxes, pension, medical, dental and all expenses e.g. software licences for developers, servers for IT folk etc. you get to $200M very easily. Add in a chunk of the $620M cash that EA paid for Bioware/Pandemic (13 games now I think they have published so close to $50M a game on top of the development cost - or, if you are a shareholder a chunk of the $860M it cost to buy Bioware/Pandemic ($240M stock options so not really a cost to EA but certainly to shareholder). Doesn't matter what it is though. EA have said: 500k to break even (i.e. on a day-to-day basis); 1M profitable but nothing to write home about and: wouldn't have made the investment if they expected less than 1M long term. Time will tell but free months don't bring in much money. |
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5/16/12 8:45:19 AM#73
Originally posted by MindTrigger Fair enough on the point about taking sub numbers from Ultima Onine. In that case...I'll reference EVE Online (one of the leading sandbox MMORPGs) and it only has something around 300k subscribers iteself. Point being, *most* people who enjoy video games for entertainment also have LOTS of other stuff going on in their lives. Interuptions & a heavy work load sort of get in the way of traditional "Virtual World" MMORPGs. I think Blizzard understood this, and took overt steps in developing WOW so that they could lower those traditional MMO barriers to entry (long term commitment, long play cycles, high dependency on other players to complete content, punative measures) in effort to pull in the larger gaming audience. (See Blue Oceans & Red Seas Marketing Theory)
But yes, we agree on the fate of large mammoth sized AAA MMORPGs. There is just too much competition in the MMO market to justify that kind of capital spent on a MMO project. They will either transition back to big budget console games (where support & overhead costs are MUCH lower than MMOs), or scale down their scope & budget for MMOs (which would allow for courting smaller niche audiences) |
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5/16/12 9:48:18 AM#74
Quote? As far as I know they considered 500k subscribers "substantially profitable" and 300k subscribers figure was considered to break even.
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5/16/12 9:52:58 AM#75
Originally posted by Gdemami "at 500,000 subscribers, we'd break even. At a million, we'd be making a profit but nothing worth writing home about. http://news.mmosite.com/content/a/2012-02-02/swtor_snatches_1_7_million_users.shtml#.T7O-yOvOyQw
And really, it's everywhere. Just use Google. SWTOR is the greatest mmo ever! |
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5/16/12 9:55:01 AM#76
The Sims > SWTOR
Pathetic |
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5/16/12 10:01:54 AM#77
The problem is, this is a quote from quote of quote and when you seek original source, it is non existent. This is supposedly a source from this information: But the source they got this information from is missing nor they use exact quote...
To show you what I mean. Here is the official source of the information: I guess Q&A are accessible via webcast only and I am lazy to register now.. But I found what seems to be a transcript from the webcast and here is the quote:
John Riccitiello - CEO: Well, we have made that comment a number of different times, but I basically said is, a profit volume subs we could breakeven at the margin. 1 million subs would be meaningfully profitable, but nothing to write home about, it would just -- certainly would not make us feel good about the investments to-date it would simply be a good business on an ongoing basis and then from there as we scale the business gets to be very attractive. I don't think anything has changed with regard to that general summary other than it looks like we can take the bad scenarios off the table at the present and what we're now trying to figure out is what combination of customer acquisition, managing them through the funnel and attrition will yield the P&L we're looking for going forward. http://www.morningstar.com/earnings/34910064-electronic-arts-inc-ea-q3-2012.aspx?pindex=2&qindex=10 |
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5/16/12 10:08:01 AM#78
That would be sick and I would play that for years. |
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5/16/12 10:34:34 AM#79
Originally posted by colddog04 You guys are missing the larger point... You don't invest several hundred million dollars in a project that has that capital tied up for 2+ years to earn the kind of profit margin 500k, or even 1 million, subscribers gives you.
You drop that kind of cash on an investment opportunity that yields something closer to what Blizzard is doing with WOW. Not saying they need to have 10+ mill subscribers.....but if I had to guess, the investors in the project were probably hoping for a revenue stream closer to what 3-5 million subscribers would provide. Again, think about all the other things you could have invested 200 million dollars in, and earned larger profit margin in half the time, with half the risk.
Another team of developers & a reputable publishing house could have made a game that yielded 300-500k subs WITHOUT having to pay Lucas Arts for Star Wars IP, WITHOUT having to pay for the sophisticated networking technology, and WITHOUT having to pay top dollar artists & soundtrack for a 2+ year project. |
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5/16/12 10:35:39 AM#80
Originally posted by Dwarfman420 Sim CITY! > SWTOR
Super Pathetic
(When the hell was the last Sim City game released?) |
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