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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
5/15/12 11:40:00 PM#21
Originally posted by Skarecrow7
I think in most cases if people could return games like they can other products, they would in situations like this. I received this game from trades.. so I didn't spend anything really to get it.... had I known I would have waited for the purchase.. i'm sure if others knew.. they wouldn't have rushed in for a midnight launch either.
People should wait if they are skeptical in the same way companies should follow through by providing what they are supposed to provide when they are supposed to provide it. If nothing else, the game should be playable. Why would you disagree with that? |
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5/15/12 11:49:27 PM#22
I guess this pretty much means no more playing Diablo late at night during a storm to pass the time.
It was really, really stupid of them to require always online for single player. I think it should be:
Single player experience - Not allowed to bring your character over to multiplayer. Full game support with patches with no internet connection required.
Multiplayer experience - Allowed to bring your character over from single player, but must always be online. SWTOR is the greatest mmo ever! |
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5/15/12 11:52:06 PM#23
Originally posted by colddog04 As long as it is single player does not have access to any form of online auction house either. To many hacked/glitched items/gold would flood the online markets... On a positive note, game is greatly exceeding my expectations so far, when it is working that is... GW2 "built from the ground up with microtransactions in mind" |
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5/15/12 11:54:05 PM#24
Originally posted by Grailer Yep, instead they lose millions of $$ because people are blasting the company and game because they can't play a single player game they bought because the servers keep going down :P Then... you have to take the fact that there are a ton of free WoW servers out there. Same for UO. So making it online only isn't a sure fire way to stop anything. All this did was screw those that bought the game. Those that want to play for free are going to anyways lol. |
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5/15/12 11:54:53 PM#25
This is the reason I dont buy things when they are first released. Let other people jump on it, post about there issues and then decide if they get my money. Never trust what a company says about there products especially if there are no refunds/chargebacks. Been burned to many times. That being said seems like I will be passing on this one. |
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5/15/12 11:56:31 PM#26
Originally posted by maskedweasel They should most defiently get what they paid for. I just hope people remember this and next time Blizzard puts out a game, it wont sell quite as much just because of the DRM. I have noticed that more and more of Ubisofts games have been coming out without this. Hopefully the sucess of Diablo 3 wont start a trend with other games adding this DRM. |
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Corehaven
Advanced Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
5/16/12 12:11:54 AM#27
Originally posted by Grailer
They probably lost a good chunk of money with the online only issue too. I didnt buy it and wont for that reason. Have a best friend who is a Diablo fanatic. He refuses to buy it for that reason too. Wonder how many others there are. Which you have to admit is kind of ironic.
Companies always go on about how piracy affects them and then give these extreme revenue lose numbers. As though every single pirated copy would have been a sale otherwise which is just absolutely not the case. It assumes that if they didnt pirate it, they would have bought it. That is false entirely. It also some what assumes that pirates never buy games. Thats probably also entirely false.
But as many have said, an online only mode for a single player game is stupid. It shows a lack of reason and intelligence. Im all for a company finding a way to validate the game and make sure its bought, but I would assume there are many other ways besides making it online only. And now its come back to bite Blizzard and its poor Diablo fans in the rear. I dont feel sorry for Blizzard. I do feel sorry for the customers intensly. |
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5/16/12 12:20:50 AM#28
no this is blizzard something worse then ea and cryptic :P |
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5/16/12 12:20:55 AM#29
Originally posted by fadis It is still annoying when devs turn a game bad just because they want you to be online all the time for copy protection or in this case so they can have a real money auction house. |
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5/16/12 1:09:49 AM#30
Originally posted by laserit This needs to backfire bad for the gaming community as a whole...
Last thing we need is for this to become the norm. |
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5/16/12 1:26:52 AM#31
I wonder if people are finally starting to see how much pull Activision has on Blizzard's decisions. The online only gameplay is one of them for instance. Also just so you guys are aware, this system has already failed to stop hackers from cracking the single player, which in this case makes it entirely useless anyhow. One should always be aware that, for every type of defense that exists, there exists many numerous ways to undermine each one. |
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5/16/12 1:29:27 AM#32
How dare the OP rate this game against cryptic! Star trek launch appears to have been a much better launch than the diablo 3 single player game. I know I certainly played through the star trek online launch and only experienced a minimal amount of lag and was never kicked out of the game. Glad I didnt buy diablo 3. that always on drm is absolute crap and the only way to stop companies from putting that crap into their games is to not buy them and then to add insult to injury, make sure that the media knows and reports on stuff like this so that others decide not to buy it also. Hurt them bad enough in the wallet and they will stop doing crap like this. |
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5/16/12 1:46:37 AM#33
Thanks everybody for buying this game, I'm sure it will sell extremely well. Other publishers will take note and more single player games will require you to be online all the time to play. Or even worse don't allow mods anymore like Diablo. If the next Elders Scrolls doesn't allow mod support I'm throwing a hissy fit. |
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5/16/12 2:01:55 AM#34
Did you guys really expect a smooth launch? This is Blizzard we are talking about. When WoW came out their servers had more errors/disconnects than there are words in the Oxford dictionary. It will all start to get better in the next couple of days. That's what you get when you have so many people wanting to play. Why is everybody crying so much about the single player bit. Who the hell played single player in Diablo 2? IF there was offline single player that means that those single player characters will not be going anywhere near battlenet. So why bother at all? |
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5/16/12 3:02:34 AM#35
Originally posted by Loke666 The way I see it, it would be even more silly to want a RMAH, but not take drastic steps to make sure people can trust the items being sold on the RMAH. In particular when there are so many stories about Diablo 2's duping and how it ruined the economy. Besides, I'm of the opinion that Diablo 3 is a multiplayer game that also allows people to play it alone. |
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5/16/12 3:06:30 AM#36
Originally posted by MikkelB The RMAH is silly in any case but what would have made sense is to allow players to either play on their own computers with no auction house or to play on the regular Blizz servers. Thet way if your net is down you could still play but just not sell the items. It would be as secure as it is now. I see no reason for people who want a singleplayer game to play on a server. And it would be a easy fix. |
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bartoni33
Elite Member
Joined: 5/03/06
Admit nothing, deny everything and make counter accusations |
5/16/12 3:14:23 AM#37
Originally posted by Loke666 You sir are a true scholar among idiots! That would have been a perfect solution to this... bullshit we SP peons have to go through. But money talks, logic walks I guess. |
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5/16/12 3:19:57 AM#38
Originally posted by Loke666 Im not saying this is a huge security issue, it is just very attractive for a developer, not having the "server functionality" in the client. Back in the day i just needed a memory editor and i could spawn ANY item via the horadric cube in a single player or tcpip game, because blizz at that time had a very healthy development style, all the required data, tables chances attributes, for that was in the client in a nearly readable form, imagine what could someone capable of spying on the client server communication do with that in battle.net . And they did, bots, maphacks, which will probably exist anyway, but i think it makes sense to make things harder for them, but we can talk about the fallout on offline players. Flame on! :) |
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5/16/12 4:26:32 AM#39
Originally posted by Kaledus Lies... unless you can prove me otherwise. Got a link to the "cracked" single player game? the game needs a sever to serve the client with information such as loot, mobs, dungeon layouts, events etc... it's client/server just like an MMO. I suspect you're refering to the hack that lets you walk around an empty word, no mobs, no NPC, no dungeons), thats cus that data is on the client and its just the outside maps and graphics. |
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5/16/12 4:31:06 AM#40
Originally posted by thekid1 D3 was always designed to be a mutli-player game you could solo, it's client/server just like an MMO, what next an offline WoW or EQ? Diablo was never officialy moddable people hacked the game files there were no official mod tools or support. Blizz could provide an offline mode but they would need to create a server that runs localy on the client and by doing so you expose the techniques and systems used to generate content in the online game which is just handing the game to hackers. Note to self, last time I try and expain why there is no offline mod in D3, |
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