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General Discussion 

The Pub at MMORPG.COM  » Story: World or Personal?

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30 posts found
  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 661

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
OP  5/15/12 10:36:57 AM#1

So, here's the general question.

What would you like a game's story to focus on more?  The world, or your personal Character?

I know that these two can blend together from time to time, but for now, lets treat them separately.

 

World stories focus on what happens in the world much more than they focus on you personally.  While some cutscenes and quests are focusing on what you might do to help the world.  The primary focus is on the world itself.  You, as a player, are reacting to the world, and whats going on inside of it.  (Big things, wars breaking out, monster's emerging, etc.)  (Think MMO expansions, GW2, FF11 for a blend)

Personal stories focus much more on your character.  You are not only the hero, but you are the driving force.  You are the chosen one, the destined one, etc.  Everything revolves around you, and your personal story.  (Think SWTOR)

What would you prefer the story to focus on?

World
Personal
(login to vote)

So long, and thanks for all the fish!

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4786

5/15/12 10:47:21 AM#2

neither.

what I like is a gaming platform that allows for players to indirectly create their own stories. (I say this abstractly).

 

Does you MMO have rainbow sprinkles?

  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

5/15/12 11:04:57 AM#3

I only care about backstory. I don't like that the story takes my hand and leads me.

  Heinz130

Novice Member

Joined: 3/13/12
Posts: 227

War...war never change

5/15/12 11:38:17 AM#4

Omfg,theres still hope left in mmorpg comunity

100% lol

WoW 4ys,EVE 4ys,EU 4ys
FH1942 best tanker for 4years
Playing WWII OL for some years untill now
many other for some months

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

5/15/12 11:41:49 AM#5

Both? The world should be interesting, but so should I.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

5/15/12 11:46:49 AM#6

Neither. I just want tools.

The ability to construct player towns with houses, shops, banners, guild/town specific colors and emblems, hierarchy, write books, create own religious system, create farms, decorate all the previous, very detailed crafting, sieges with the ability to make and move siege equipment. Complete open skill system with skill decay or a cap on skills you can perfect. All I need is a little lore behind the races that are available.

 

  Universum

Novice Member

Joined: 5/02/12
Posts: 39

I like Solitaire ok... that is, unless I got someone to play with.

5/15/12 11:49:38 AM#7

Both.  How the individual relates to the whole.  As above so below.

  User Deleted
5/15/12 11:52:19 AM#8

World.

 

I think when a game's story is built around the setting rather than the character, it better accommodate's the notion that one is playing the game with other human-controlled characters.  You might be special among your peers, but you are still one of many.   IMO as the story becomes more personal, grouping becomes something that feels tacked on for the sake of meeting the expectations of an MMO.  At the extreme end you have the "single-player online RPG" phenomenon, something which has plenty of its own fans but which deviates greatly from what "massively multiplayer" once meant.

 

 

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2295

5/15/12 11:56:41 AM#9

After playing TOR I now know I don't care for a personal story that centers around a certain faction and class. I'm not a alt-aholic so that prevents me from experiencing many stories, which was the main selling point. The other problem with MMO personal stories is that they are all too similar to other player's stories, or exactly the same. If they weren't so linear they could differ from others. (kinda like TSW)

I'm probably something like 25% Personal 75% World story...atleast thats how I play TES games.

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10412

I've become dependent upon spell check. My apologies for stupid grammatical errors.

5/15/12 12:43:20 PM#10

The thing about personal story versus world story is that you can't really have a world without some sort of world story, unless the game is 100% sandbox and the story is simply there are players in a sandbox. You can have a game with no directed, personal story because you can present the world's story as your character's personal story. Players just conveniently ignore that other players are following the same story.

I couldn't pick one over the other. I think both are going to become necessary for future games. A personal, branching story and an inline world story. I think for an MMORPG, the world story you're following needs to have a specific path, because it affects everyone else and will be repeated by many players. The personal story line should have branches, different paths and the possibility of failure (which leads to a different story).

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 151

5/15/12 2:34:27 PM#11
The real world doesn't revolve around me, and I don't want to play in a virtual world that does either. I want to be one little cog in the virtual world machine, where my actions have a butterfly effect on the people around me. Just like in the real world. Story and games don't tie well together imo anyway, but MMORPGs seem particularly ill-suited for them, especially when they are shoehorned on as badly as SWTORs stories were.
  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

5/15/12 3:04:41 PM#12

If you write a story, I'm going to ignore it.

Give me lore.  Give me simulations.  Give me news and history.  I'll bring the story.

 

 

  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

5/15/12 6:50:58 PM#13

 

Originally posted by maplestone

If you write a story, I'm going to ignore it.

Give me lore.  Give me simulations.  Give me news and history.  I'll bring the story.

 

 

 

+1 on this! :)

  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 661

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
OP  5/15/12 9:48:22 PM#14
Originally posted by maplestone

If you write a story, I'm going to ignore it.

Give me lore.  Give me simulations.  Give me news and history.  I'll bring the story.

 

 

I disagree.  If I "write" a world story, You are going to sit up and take notice.  Why?  Because a big part of the game will be reacting to what is going on in the game world.

 

So, yeah, your country's capital city.  World story just invaded it.  Its now a dungeon (for the time being) while you and your friends are now refugees in "new Capital".  

So long, and thanks for all the fish!

  Suraknar

Apprentice Member

Joined: 12/26/07
Posts: 808

*Everyone dies, not everyone really fights*

5/15/12 11:56:41 PM#15

Neither of the two offered choices.

I prefer an organic world where stories are created by the actions and decisions of the players, and are not scripted by the Devs for players to follow...personal or world focussed.

Th exception being, World Wide Events that the Devs may initiate from time to time in the worlds, and the players still decide to participate and make that event part of their own story or not through their decisions and actions during these events.

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

5/16/12 12:49:29 AM#16
Originally posted by robert4818

I disagree.  If I "write" a world story, You are going to sit up and take notice.  Why?  Because a big part of the game will be reacting to what is going on in the game world.

So, yeah, your country's capital city.  World story just invaded it.  Its now a dungeon (for the time being) while you and your friends are now refugees in "new Capital".  

I pledge no alliegence to a city.  I wander the wilds and drag none by the leash of friendship behind me.

Your *news* is of interest to me, but your *story* is not my road.

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3711

RIP City of Heroes!

5/16/12 1:07:49 AM#17
Originally posted by SEANMCAD

neither.

what I like is a gaming platform that allows for players to indirectly create their own stories. (I say this abstractly).

 

All you need is your word processor to make your own story.

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1980

5/16/12 9:09:09 AM#18

Single Player RPG = Personal

MMORPG = World

However, I think that the story should be a little bit about both. The only personal story I care about in the mmo realm is the lore of my race and class. World lore and the main plot in the world is more interesting to me.

  Grumper

Apprentice Member

Joined: 5/16/12
Posts: 4

5/16/12 9:49:51 AM#19
Given the two choices I’m going to say World is more important.  I like the idea of an entire fleshed out living world that I am dropped into, and my character is a clean slate.  It is then on me to create a story for my character in that world.  In a linear quest driven MMORPG you end up with thousands of heroes with identical stories, and if everyone is a Hero…no one is a Hero.
  robert4818

Spotlight Poster

Joined: 4/14/03
Posts: 661

"Everyone is born with just a spark of madness. You mustn't lose it."

--Robin Williams

 
OP  5/16/12 10:21:52 AM#20
Originally posted by maplestone
Originally posted by robert4818

I disagree.  If I "write" a world story, You are going to sit up and take notice.  Why?  Because a big part of the game will be reacting to what is going on in the game world.

So, yeah, your country's capital city.  World story just invaded it.  Its now a dungeon (for the time being) while you and your friends are now refugees in "new Capital".  

I pledge no alliegence to a city.  I wander the wilds and drag none by the leash of friendship behind me.

Your *news* is of interest to me, but your *story* is not my road.

And of course when "New Capital" starts causing problems with a neighboring country, and the two go to war.  Then you'll end up taking more notice.  Otherwise you wander through a warzone, anyone inside of it is free PVP bait.

 

Point is, you HAVE to react to the story in some way shape or form.  HOW you react is up to you.  In the case of war, you might simply avoid the area, you might be more cautious through it, lest you get attacked, you might even jump into it just to kill people.  

 

World story's by their very nature, cause you to react, even if its to shrug your shoulder and avoid it as much as possible.

So long, and thanks for all the fish!

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