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The Secret World

The Secret World 

General Discussion  » Bold Prediction - The Secret World Will Be Game of The Year.

16 Pages « 1 2 3 4 5 6 7 » Last Search
318 posts found
  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

5/15/12 1:53:01 PM#61
Originally posted by Bjelar
Originally posted by Wickedjelly

 Really? Because I saw people doing that all weekend. Hell, I was giving the answers to a lot of folks myself but I reserved it to tells to respect those that may have wanted to still find out the info on their own. Can't say many others were doing that though.

Use /tell for that kind of stuff, please, or I'll chew you out big time!

 -_-

Hence what I said in red.

 

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4068

 
5/15/12 4:30:49 PM#62
Originally posted by AbdullaDoo

I have to agree with the OP.

 

One of TSW's target audiences is people who like to think they're really smart.

 

That characteristic applies to all the people who write major reviews and vote for the awards.

 

^_^

haha and that too! :)

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3820

5/15/12 4:34:10 PM#63

This may be the one year where I personally have 2 games of the year.  GW2 and TSW.  What the rest of the gaming populace decides, who knows.  Guess it depends on launch and post launch perception.

8/2/2012 edit:  Guess I was wrong.  Honeymoon period is over and this game fails to keep me.  It's lacking that magic/sense of discovery factor.  Next stop.  GW2.

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

5/15/12 4:53:54 PM#64
Originally posted by bcbully

Let me start by saying, I don't think TSW will have the number of players GW2 will have maybe not even the amount Tera has. TSW appeals to a certain taste, an aquired taste if you will. TSW does that taste oh so well, better than any mmo to date.  The ability to create this dish will garner Funcom & TSW critical acclaim much like  "Slum Dog Millionair"  did in the film industry.

Like the taste or not, there is something very special in TSW, something different.  The Devil is in the details my friends, and the Devil is in TSW.

 

Funcom + EA...    I'd say your prediction was past 'bold' and right into 'Oh, look at the flying rainbow unicorn.  Maybe I shouldn't have eaten those mushrooms growing in the garden....'

  madjonNZ

Advanced Member

Joined: 12/13/07
Posts: 138

5/15/12 4:58:54 PM#65

to the OP - reported for being outrageously offensive -game of the year you reckon? no way....

 

What TSW does, it does so poorly, giving an award to a game that is a poor implementation of its own idea would be a terrible thing.

An award for innovation - sure but I do not believe it will be polished to the degree it should be for release - its clunky.

 

It may have a few good ideas but that does not make it game of the year....

  Jaedor

Advanced Member

Joined: 8/17/09
Posts: 519

5/15/12 5:02:58 PM#66

TSW definitely has something. I'm playing a couple other games these days, yet my mind will drift to TSW and a couple missions I didn't finish last weekend. The hook was well set in a game I didn't expect to like.

 

Go figure.

  Darth-Batman

Advanced Member

Joined: 5/26/05
Posts: 567

Bruce, I am your father.

5/15/12 5:03:33 PM#67

A merge of Funcom+EA=worst company in the world award.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/15/12 5:05:22 PM#68

wont play it because it says EA on the the box and funcom isn't much better.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

5/15/12 5:10:03 PM#69

If they ever decide to make a Misery 2 it definitely has to be an mmo gamer holding a game developer hostage. So many examples they could use on these forums alone.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  kanezfan

Advanced Member

Joined: 4/03/05
Posts: 496

5/15/12 5:10:38 PM#70

Since we're predicting things here...

I predict, and I am an unabashed GW2 fanboi, that GW2 will decimate the competition by year's end. Tera will have less than 100k subs, TSW will be a flash in the pan at most and it won't ever top 500k subs and will decline rapidly, SWTOR, well it is SWTOR after all lol, it'll have 200k subs, and WoW will hold steadily and it'll actually have a spike in subs for 2 or 3 months when MoP goes live. GW2 will sell something like 7 million copies in its first 2 years, and it'll have sold 4 million copies by the end of the year with no sign of slowing down.

Mark it down yeah!

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 2110

5/15/12 5:11:48 PM#71

The problem with this game is what was left out of it.  So far, though it feels slightly less linear, it just feels like a little better SWTOR, and has little to offer except what is on the surface.  The people who were left ouf of this game were most of the ones who have been excited about it since 2007.  What we have here is a themepark game with weak combat, superficial character development and little or no social / community features that could truly set it apart.

I'll keep my order on, but only because I'm fascinated to see how the game plays out at launch.  If the whole game plays like London and Kingsmouth, they won't be seeing any subscription money from me.

  User Deleted
5/15/12 5:16:59 PM#72

I keep thinking back to the beat up house by the scrapyard. It had a bunch of random hubcaps and animal skulls mounted to one of the outside walls next to the rusty motorcycle with dead weeds tangled in the spokes. The little things like that are all over the place and it makes TSW stand out in the crowd.

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

5/15/12 5:17:33 PM#73
Originally posted by MosesZD
Originally posted by bcbully

Let me start by saying, I don't think TSW will have the number of players GW2 will have maybe not even the amount Tera has. TSW appeals to a certain taste, an aquired taste if you will. TSW does that taste oh so well, better than any mmo to date.  The ability to create this dish will garner Funcom & TSW critical acclaim much like  "Slum Dog Millionair"  did in the film industry.

Like the taste or not, there is something very special in TSW, something different.  The Devil is in the details my friends, and the Devil is in TSW.

 

Funcom + EA...    I'd say your prediction was past 'bold' and right into 'Oh, look at the flying rainbow unicorn.  Maybe I shouldn't have eaten those mushrooms growing in the garden....'

I can never get it how people can let past experiences fully determine how they regard a company from then onwards till eternity, and not judge its products on their own merits. Too black & white thinking imo.

 

There were a number of EA games I quite enjoyed in the course of past years, Battlefield 3 comes to mind as well as others. I generally don't really care about a publisher, just about the games: if I dislike a company, I still can play and enjoy its games to full enjoyment with not giving its company another thought, if I like a company, I don't automatically buy all its games thinking they must be heaven on earth. I just judge games on their own merits.

As for Dreamfall, The Longest Journey, and AoC, all Funcom games, I had a blast of a time in all of them, but even if I hadn't and would have despised those games, then I would still be able to judge TSW on its own merits, no matter what company would have developed it.

 

Whether his prediction comes true or not, depends on how TSW will be, not what company or publisher is behind it. I myself am into games, not into companies or publishers. TSW has a very distinctive flavor and I find it better than a lot of other AAA MMO's of the past years, for me there's only 1 I like more the rest I find less. But it's also missing some elements that would elevate it clearly, unquestionably on top of the heap as undisputed best MMO of the past years.

So although I think TSW will be more enjoyable than most other AAA MMO's of the past 2-3 years, I don't agree with the OP; but that has 0% to do with whatever company or publisher is behind the game. Personally I couldn't care less, but that's me.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4068

 
5/15/12 5:20:18 PM#74
Originally posted by MindTrigger

The problem with this game is what was left out of it.  So far, though it feels slightly less linear, it just feels like a little better SWTOR, and has little to offer except what is on the surface.  The people who were left ouf of this game were most of the ones who have been excited about it since 2007.  What we have here is a themepark game with weak combat, superficial character development and little or no social / community features that could truly set it apart.

I'll keep my order on, but only because I'm fascinated to see how the game plays out at launch.  If the whole game plays like London and Kingsmouth, they won't be seeing any subscription money from me.

It's on! ;)

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

5/15/12 5:22:07 PM#75
Originally posted by DannyGlover

I keep thinking back to the beat up house by the scrapyard. It had a bunch of random hubcaps and animal skulls mounted to one of the outside walls next to the rusty motorcycle with dead weeds tangled in the spokes. The little things like that are all over the place and it makes TSW stand out in the crowd.

I think that things like that show how much attention and dedication designers have put into their work, loving care and attention to details like that. I noticed it with GW2 and TSW, it really shows. I found it lacking myself in MMO's like SWTOR and Rift, a vibe you get when you wander around in a world.

  Xstatic912

Advanced Member

Joined: 8/20/11
Posts: 350

5/15/12 5:23:12 PM#76
Originally posted by MindTrigger

The problem with this game is what was left out of it.  So far, though it feels slightly less linear, it just feels like a little better SWTOR, and has little to offer except what is on the surface.  The people who were left ouf of this game were most of the ones who have been excited about it since 2007.  What we have here is a themepark game with weak combat, superficial character development and little or no social / community features that could truly set it apart.

I'll keep my order on, but only because I'm fascinated to see how the game plays out at launch.  If the whole game plays like London and Kingsmouth, they won't be seeing any subscription money from me.

LOL...

I for one don't think this will get MMO of the year, not when NeverWinter is getting good buzz, plus the GW2 hype.. Also isn't it clear they are rushing this to get it out before summer rolls around, because if they delayed it until September or later,  WoW xpac, maybe GW2 & NeverWinter will steal its chance to shine and person will pass it over...

Its clear they are releasing it early and hope to patch quickly later,  ***Cough, Cough*** Its AoC all over again, where rushed launch is concern...

  odinsrath

Novice Member

Joined: 11/29/10
Posts: 839

5/15/12 5:23:39 PM#77

its sorta like what to expect from michal bay films..EXPLOSIONS! EXPLOSIONS! EXPLOSIONS!

most of us know what to expect from EA + who ever = huge let down

  User Deleted
5/15/12 5:27:12 PM#78


Originally posted by cutthecrap


Originally posted by DannyGlover
I keep thinking back to the beat up house by the scrapyard. It had a bunch of random hubcaps and animal skulls mounted to one of the outside walls next to the rusty motorcycle with dead weeds tangled in the spokes. The little things like that are all over the place and it makes TSW stand out in the crowd.


I think that things like that show how much attention and dedication designers have put into their work, loving care and attention to details like that. I noticed it with GW2 and TSW, it really shows. I found it lacking myself in MMO's like SWTOR and Rift, a vibe you get when you wander around in a world.


Thats exactly what it boils down to for me. I enjoy roleplaying in mmos and when a dev studio puts this type of attention to detail in something that most people would just walk right past, it encourages me to put my trust in an immersive world that will be reciprocated. I'll put as much detail into my character's story and so will many others that love a good rp environment. Besides the fact that this isn't sci fi or fantasy, I've been looking forward to roleplaying in a fresh new setting. And this is definitely it.

  gt4980b

Advanced Member

Joined: 4/12/06
Posts: 112

5/15/12 5:31:26 PM#79
Originally posted by Xstatic912
Originally posted by MindTrigger

The problem with this game is what was left out of it.  So far, though it feels slightly less linear, it just feels like a little better SWTOR, and has little to offer except what is on the surface.  The people who were left ouf of this game were most of the ones who have been excited about it since 2007.  What we have here is a themepark game with weak combat, superficial character development and little or no social / community features that could truly set it apart.

I'll keep my order on, but only because I'm fascinated to see how the game plays out at launch.  If the whole game plays like London and Kingsmouth, they won't be seeing any subscription money from me.

LOL...

I for one don't think this will get MMO of the year, not when NeverWinter is getting good buzz, plus the GW2 hype.. Also isn't it clear they are rushing this to get it out before summer rolls around, because if they delayed it until September or later,  WoW xpac, maybe GW2 & NeverWinter will steal its chance to shine and person will pass it over...

Its clear they are releasing it early and hope to patch quickly later,  ***Cough, Cough*** Its AoC all over again, where rushed launch is concern...

NWN is made by Cryptic.  Its going to have lockboxes and pay to win items(please see recent cash shop where you buy mods to gear).  It will also be unbalanced, lack any endgame and have bad pvp.  They will spend 2 years after release revamping early game content.  It will have a nice character creator and that will be the end.

To OP:  TSW has a great questing system with bad AI, horrible combat and confusing crafting.  People will play it for the story and quests, then put it on the shelf after a couple months.  By December, we won't remember TSW even came out this year.  Please see AOC and AO if you have any doubts.  That is what happened to those games that released in a similar state as TSW.

  Ulorik

Hard Core Member

Joined: 9/12/11
Posts: 127

5/15/12 5:32:13 PM#80

Just a little subjective impression:

 

I was bored by SWTOR after about 1 hour (including character creation), long running distances got on my nerves, cut scenes were bland american rubbish, and I quickly thought...oh dear, I'm a fan of Bioware, I want to like this game, but this is just not Star Wars for me.

 

With TSW I couldn't stop playing for the whole weekend, I still want more, there wqas not a dull moment, cutscenes are excellent with good voiceacting and actually a bit of mature intelligent content.

 

So anyone comparing TSW to SWTOR I can only say, bring it on, nothing to fear for TSW here.

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