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Guild Wars 2

Guild Wars 2 

Beta Weekend Event Reviews & Impressions (Archived)  » I don't know one single person who likes Guild Wars 2 in real life.

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200 posts found
  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

5/15/12 6:49:21 AM#41
Originally posted by EvilGeek

 


Originally posted by DarkPony
it's pretty much a cookie cutter themepark. We'll have to give it a few months time post launch before everyone realizes this.



Or for people to prove you wrong.

True, but the notion that the gameplay will be the same throughout the game ("Endgame starts at level one"), doesn't make me so optimistic about my experience suddenly taking a radical turn.

To be fair DP you only spent one day over a few hours playing the game, I think a lot of your criticisms are valid for you but not for me. Cookie cutter themepark? I'll go with themepark because that's what it is but the rides are much easier to get on and off, but cookie cutter I'll have to take umbrage with, if it was a cookie cutter themepark we'd be looking at another WoW clone which it certainly isn't.

I see how cookie cutter sounds a bit overly harsh. It isn't really what I meant to say. I mean "it's very obviously themeparky by nature" rather than a clone of other games that does nothing different.

It does many things different but whether that's always truly innovation or simply "doing things different to be different", or "doing things different to make the game more convenient for the average gamer" is a personal call I suppose. Me, I guess it's a mix of all three but all the combined "differenceness" doesn't really make it escape its themepark foundation.

At least in my impression ... so far.

 

 

 

 

  Channce

Apprentice Member

Joined: 9/22/04
Posts: 578

5/15/12 6:50:08 AM#42

I bet your an easy sale.

When I said i had "time", i meant virtual time, i got no RL "time" for you.

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

5/15/12 6:52:02 AM#43
Originally posted by Silverbarr
Originally posted by TwoThreeFour
Originally posted by zipzap
Originally posted by Lesrach
Originally posted by dextral
Originally posted by tixylix

[...] got me to pre order to try the beta cause you have to pay for it these days. [...]

No, you don't.

Betas are not a demo / trial! Do you see the analogy between try and trial? There is no such analogy between try and beta and that is for a reason.

Pre-ordering / pre-purchasing is for people who are entirely sure they want to have something. If you just want to try, play the free demo / trial which will be there at least after launch.

If you don't admit that offering beta acces as a bonus for preorder doesn't feel like paid beta, you make me think you live in denial.

Of cause we can go to court and see your terms are correct, I pressume, but "if it walks like a duck, sounds like a duck, what is it?" Majority of us feels like it was paid beta.

who told you to buy it then?

it said pre-order( as in buy) and get beta access

not pay to get int to beta and get the game free.... 

please send me a link where it says that YOU bought the beta and not the game

 

Well, if we really want to be nitpicky: since you transfered a sum of money months in advance, that particular amount of money is now unable to be used for investments. The more time you wait for the game to be released, the more money you are missing out.  The absolute difference between the money you spent now and what that money could have grown to when the game does get released, is the price you are paying to access the beta-weekends.

Your comment makes absolutely no sense, I personally feel that the pre-purchase is not a paying for beta access method - that would be buying a beta code via a third party seller, no pre-purchasing is in the name and is mainly for people who are absolutely sure that they would like to buy the game and therefore willing to pay for it now - infact much like Kickstarter.

Whereas a pre-order is stating that you would like to make sure that a copy of the game is available for you to purchase at launch.

 

The fact that many people decided to prepurchase the game due to the fact that beta weekend access was available - and most did absolutely no research into the game i might add, shows that they possibly have a compulsive disorder.

 

By the way I would like to state that I never pre-purchased as I'm waiting for a period in time where I have the money freely available that I would be willing to prepurchase a game :)

 

First of all: it is okay that it makes no sense to you personally. For other people, the concept of investments and making their money grow, isn't a foreign concept.

 

Secondly, the prepurchase is for everyone that are sufficiently interested in buying the game and while the perks may not be enough for some people to change their standpoint (no matter whether it was positive or negative), it may very well tilt the balance for several other people. Giving perks for a prepurchase is a business decision to attract more early customers: they are not doing it out of the goodness of their hearts. If they thought the perks would have no effect in convincing people, then they wouldn't have offered them.

 

Finally: until you can show your degree in psychology, your guesses regarding their disorders is of little merit.

 

 

 

 

 

 

  Stimos8

Advanced Member

Joined: 8/14/09
Posts: 173

5/15/12 6:53:44 AM#44

I don't know one single person who likes Guild Wars 2 out of real life.

  daniel!!!

Novice Member

Joined: 12/04/04
Posts: 403

Thinking causes problems, Doing solves them

5/15/12 6:53:45 AM#45
Originally posted by sapheroith

Im glad less people like you playing this game.

And find some more friends.

maybe its only people with friends who can enjoy the game :P

  Blakkrskyrr

Advanced Member

Joined: 10/19/08
Posts: 233

He is no fool who gives what he cannot keep to gain what he cannot lose.

5/15/12 6:54:58 AM#46

it's called an RPG.  Of course you are going to go talk to one person, who intro's you to the quest, then that person may send you to someone else, and then so forth.  You are going to interact with people.  the system is essentially the same, but it doesn't present itself the same way as WOW clones.  Did you even try to just run toward the fort and see if you could skip past the 2 people you talk to and just start fighting?  idk, i didn't.  I enjoy the cutscenes.  The main story is really fun and I enjoy the mob fights.  there is alot more to this game than I feel like you are giving credit.  maybe you should go back to another game you already played.  it sounds like you just aren't looking for a new game, or a different game at least.  it is different, but it is still a fantasy rpg.  what do you want to change?  heck, play star wars or star trek if you are tired of fantasy.  

  Raekon

Novice Member

Joined: 3/05/04
Posts: 552

5/15/12 6:57:10 AM#47
Originally posted by tixylix

I really have tried to like this game after all the hype gamebreaker were giving it saying it's so revolutionary and innovative. Then all the hype from people about how it isn't your typical MMO with kill 10 rats quests and how dynamic events change everything got me to pre order to try the beta cause you have to pay for it these days.

Logged in to a bland selection of races, Gamebreaker were saying how unique and amaizng they look, yet to me they just look bland and the two not available just look so cheesy like some Japanese MMO. The class selection is hardly inspired either, it's just your standard fantasy selection of classes, nothing groundbreaking or innovative yet...

Once I actually got to the gameplay the first thing you're tasked to do is speak to someone just to be told to run over there and speak to someone. Then you get told to go to some fort and defend it from waves of people, the strange thing is it was beta and this part had no people in it, making this really unfun to play as it was designed for lots of people quite obviously. The combat is really boring too as it's press one button over and over until you unlock the next part and then click two buttons until you unlock the third. I just don't get it, just let me have all the abilities from the get go, it only takes like 20 mins to unlock them anyways and it's so unfun to play with just one or two abilities. There was nothing amazing about the quest, defend waves of people and defeat the boss, we've seen it before and i did it solo cause there wasn't anyone around. I looked at the server selection and turned out my server was light, however in GW2 one of the amazing and revolutionary things is to only allow you to play on one server, I even deleted all my characters and it still wouldn't let me switch.... so great I'm stuck with no people!

There seemed to be more people in the main world but the very first quests were "kill 10 of thse" or "collect 12 of these" or "run back and forth to speak to people" and straight away I realised all these people and Gamebreaker were lying, it's just boring standard MMO quests. I really don't understand how anyone invests in the main story, the characters or the world as it all seems rather bland, cliche and it feels very Asian MMO like. To the point where the movement is very Asian like as well where the running animation is like wide strides but slow ones and your character is moving too fast lol. When you jump, you can see your character jumping and you can jump onto things and yet you still feel like you're glued to the ground.

The dynamic quests turned out to be public quests from WAR, they aren't dynamic but just recycle themselves over and over. People are saying they're like evolved versions of the ones in WAR but they play exactly the same. There will either be waves or stages inside a circle on the map and it all ends at a boss, rinse and repeat. I just don't understand how people are calling this innovative, even RIFT had this system and it's something that I've experiences many times before. Though Gamebreakers excuse is "it gets better at later levels" but where have I heard that before? Like every MMO before lol....... I'm not interested in playing through a crap part of the game to get to the good part.

 

The PVP is basically WAR as well where you have boring Battlegrounds of poorly designed maps which don't hold a candle to what WoW's did back when I used to play that. You have no world PVP as the PVE zones are all cut off from the PVP so that makes PVE more boring knowing you cannot gank or be ganked, shame because proper world PVP is dynamic and fun. You just have big battlegrounds with keeps in them that I dunno probably hold 300 people and instead of making another instance of it they make you queue up forever. Like hang on you have this overflow server for all the PVE zones and you cannot make another instance of the Keep PVP stuff? When I did eventually get in I quickly found it plays exactly like WAR's Keep PVP in that you will find massive zergs of Ranged all sticking together making melee pointless and you just follow the zerg. I realised why again I found WARs PVP boring because fighting in zergs isn't fun, what is fun is small group or 1 v 1 in true open world PVP....

 

I came into GW2 expecting great things after the hype, sites like Gamebreaker saying how it is nothing like other MMOs. What I got is Warhammer Online 4 years later............

So.... to break it down:

- you "tried" to like the game but never bothered to see any positives in it nor did you really gave any attention on the systems

- you call the selection of races "bland", yet over the 300+ mmos I have played most of them having only humans in various classes.

Some are having elves (mostly same models with longer ears and a bit more slender looking then the humans), partially orcs/ogres or a mix of them OR dark elves (same human models with a other texture color) OR "fairies" (same human model but smaller and without wings) OR Dwarfs which is all default stuff and more bland than a Charr, Asura or even Sylvari.

VERY few mmos are providing other types of races with the most unique unded them being Horizons in which you could even play as a real Dragon or goat man and the like along with Anarchy Online that had alien races or EQ 2 among others.

- In the most mmos you get the following selection: warrior, priest (called fairy or healer or cleric in some), Mage (called wizard or witch or even warlock in some) and a Archer (called Ranger or "Elf" or goes through as a Thief class in some).

Can you please count me how many MMOs are providing a Engineer or a Mesmer?

I admit Necromancer is partially included in like 5 mmos in overall and even these are having a "default" edition of the class instead the possibility to go in various directions like minions master, blood drain, curses debuffer among others.

Show me a game in which a warrior can be as versatile as in GW 1 or 2?

Show me a Thief class that can be that versatile?

Show me a Guardian that can be that versatile?

Show me a Ranger that is not a damage dealer in other games?

I can be a supporter ONLY if I choose to and help teams with my summons, traps and healing as a Ranger but I guess you didn't bothered to find out right?

Classes Combos?

Hmm... I guess there are indeed differences and innovations there. Far more than your "default" classes in other mmos provide you with.

- So you were told to speak to someone during the TUTORIAL part of the game and that's bad?

Not everyone has the same level of experience with mmos and even mmos with mostly the same systems still have a feature or two that play differently so a tutorial is very well needed in any game.

Other than that for dynamic events to be solved you don't need to run to anyone!

If you just rush into the battle with the others, you will contribute to the quest and fullfill the purpose of it, get rewarded for your contribution without even speaking a single word with anyone.

In my opinion far better than "go kill 10 bunnies, talk to me, now go kill 20 bunnies and come back again".

I also dissagree on the quests being the same like other games cause when you help a npc in GW2 you see that it has from a small to a larger impact(the npc sells items after you helped OR  a chain of events triggers with other things to accomplish or help with and so on...).

There are also 3 different types (excluding the dungeons and the PvE events in PvP) of events, the hearts, the dynamic and the meta (world) events. 

- In every mmorpg you will have to unlock skills overtime, The main difference in GW2 is that you unlocking the weapon skills by actually using the weapon. The first "skill" is the default attack and after you locked a target and are in range it will automatically repeat itself instead of having you spamming it like you obviously did.

The combat even provides you not only with jumping (like jumping off a edge into the water to successfully save yourself as a last resort if you are cornered and outnumbered) but also the ability to dodge more than once, as long as you have enough stamina to do it.

You obviously also didn't play enough to unlock the possibility of switching between weapons with only a small cooldown that gives you the possibility to have a new set of skills in like 2 seconds without the need of fiddling around through tons of slots.

You can also switch support skills you already unlocked with 2 clicks at any time as you go too.

- you CAN switch server in the betas actually without any cost.

If you saw that the server was barely used, why did you even select that one?

People explore a lot in this game so they don't stick in the tutorial/starting area to wait for you. You wouldn't either.

I won't go into the PvP stuff at all.

You posting shows that you neither bothered to inform yourself correctly, nor did you put any real effort to learn the game while in it(if what you are writing is even true).

  Leethe

Novice Member

Joined: 3/12/09
Posts: 876

5/15/12 6:59:06 AM#48

GW2 is not a paradigm shift. It's not a WoW killer and it's not revolutionary. It has the same things with the same type of quests in a themepark setting that we are all used to. It has ranged and melee classes with magic and guns. So far so WoW.

Here's the thing though...

Somehow, and I really don't know how, they have removed the things that make me wanna leave. When I beta'd DCUO I thought it was awesome but in my heart of hearts I knew that eventually it would turn into a gearscore race. I went ahead anyway in the hope that the combat and the DCness of it all would gloss over the cracks. It didn't.

Same with Rift (much props to Trion who actually care about their players and produce content in good time and are involved in world events. Defiance: I'm comin' baby!) After the initial excitement with the souls system it was clear that I would get bored but I played anyway for a bit eventhough I knew it wasn't for me.

Same thing with ToR. Now in beta I thought the story was great but the trooper quests felt boring and the world lifeless and closed-in. I put that down to beta and figured that things would pick up when I got off plane and got my ship. My shadow was a bvit better but again I thought it would get better after tython, then I thought it would get better after coruscent, then taris then nar shadaa...it didn't get any better.

It's like at the start of a new relationship. Sure they may look great but in your head, the relationship destruct timer has already started ticking. You try to have fun while it lasts but you know what's down that road, you know how the story will end. It may sound a bit mushy but when playing GW2 these last couple of times, I don't hear the timer. I can't really explain it but if all cakes are made of the same stuff then I guess I have chanced upon the right recipe  in the right place and I shall dine here for a while.

There is NO miracle patch.

95% of what you see in beta won't change by launch.

Hope is not a stategy.
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"This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."

  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

5/15/12 6:59:37 AM#49

Cool story bro. See you at launch.

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  Silverbarr

Apprentice Member

Joined: 12/23/07
Posts: 325

5/15/12 6:59:50 AM#50
Originally posted by TwoThreeFour
Originally posted by Silverbarr
Originally posted by TwoThreeFour
Originally posted by zipzap
Originally posted by Lesrach
Originally posted by dextral
Originally posted by tixylix

[...] got me to pre order to try the beta cause you have to pay for it these days. [...]

No, you don't.

Betas are not a demo / trial! Do you see the analogy between try and trial? There is no such analogy between try and beta and that is for a reason.

Pre-ordering / pre-purchasing is for people who are entirely sure they want to have something. If you just want to try, play the free demo / trial which will be there at least after launch.

If you don't admit that offering beta acces as a bonus for preorder doesn't feel like paid beta, you make me think you live in denial.

Of cause we can go to court and see your terms are correct, I pressume, but "if it walks like a duck, sounds like a duck, what is it?" Majority of us feels like it was paid beta.

who told you to buy it then?

it said pre-order( as in buy) and get beta access

not pay to get int to beta and get the game free.... 

please send me a link where it says that YOU bought the beta and not the game

 

Well, if we really want to be nitpicky: since you transfered a sum of money months in advance, that particular amount of money is now unable to be used for investments. The more time you wait for the game to be released, the more money you are missing out.  The absolute difference between the money you spent now and what that money could have grown to when the game does get released, is the price you are paying to access the beta-weekends.

Your comment makes absolutely no sense, I personally feel that the pre-purchase is not a paying for beta access method - that would be buying a beta code via a third party seller, no pre-purchasing is in the name and is mainly for people who are absolutely sure that they would like to buy the game and therefore willing to pay for it now - infact much like Kickstarter.

Whereas a pre-order is stating that you would like to make sure that a copy of the game is available for you to purchase at launch.

 

The fact that many people decided to prepurchase the game due to the fact that beta weekend access was available - and most did absolutely no research into the game i might add, shows that they possibly have a compulsive disorder.

 

By the way I would like to state that I never pre-purchased as I'm waiting for a period in time where I have the money freely available that I would be willing to prepurchase a game :)

 

First of all: it is okay that it makes no sense to you personally. For other people, the concept of investments and making their money grow, isn't a foreign concept.

 

Secondly, the prepurchase is for everyone that are sufficiently interested in buying the game and while the perks may not be enough for some people to change their standpoint (no matter whether it was positive or negative), it may very well tilt the balance for several other people. Giving perks for a prepurchase is a business decision to attract more early customers: they are not doing it out of the goodness of their hearts. If they thought the perks would have no effect in convincing people, then they wouldn't have offered them.

 

Finally: until you can show your degree in psychology, your guesses regarding their disorders is of little merit.

  

Actually investing does make sense to me, your comment regarding how purchasing an item and then stating that you could have invested that money into something other than the item is ludicrous - unless ofcourse you don't actually purchase any items and therefore invest all the time? People choose to invest or to spend their funds as they see fit. Therefore your statement makes no sense to the context of the discussion.

A perk is there for the people who decide to pre-purchase, on kickstarter you gain perks for investing into the game, but that doesn't necessarily mean that you MUST prepurchase or that they are luring you into spending that money through the perks, they are merely as the word states - a perk.

 

Sure thing, I've got a degree in Medical Sciences so i guess that my comments can be of merit, also you will see that I changed my comment from disorders to mentality - it was simply a misstype ;) good attempt to shun others though.

 

M

"Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
- Sun Tzu, the Art of War

Support the Indie Developers - Kickstarter

  gt4980b

Novice Member

Joined: 4/12/06
Posts: 117

5/15/12 7:02:39 AM#51

OP,

There are two reasons people aren't seeing the dynamic events. 

First is, they don't know what they look like.  People head towards the hearts on the map thinking they are the dynamic events. (I did this)  The hearts and POI's are just to get players to move around the map.  Before they put the hearts in, people just felt confused because our old MMO behavior took over.  The dynamic events just kind of pop onto the map when you're in the area.  They can be a beast, or a wave of enemies or even an escort quest.  But usually when they start you get a notice that "An event has started" and a big circle appears on your map.  Head towards that area. 

The second reason is that the newbie area is mostly a zerg fest.  The events don't usually fail or partially fail so its hard to see the different states of the event.  The even spawn timer has increased to give players a chance to see the event so it does look like WAR quests atm.   I know I was in the Norn area for 4 characters and never saw one of the dynamic events start up till I was watching a video.  Yesterday I went searching for the event just so I could see what happens.  So the dynamic events are there. 

My suggestion is to not pick the game apart but just run out and explore.  There are all types of just interesting things to stumble upon.  Use the hearts as a guide to a new area then run around and see what else is in the area.  If you see a cave, go in that cave.  Sometimes there are little gems and nuggets that don't have a marker.  If you can go underwater, dive in there.  There are skill points and quest markers most players don't even know about because people jus ttend to avoid the water.  Anyway, my 2 cents.

 

  Valkaern

Novice Member

Joined: 7/23/03
Posts: 513

5/15/12 7:17:08 AM#52
Originally posted by Kyleran
Originally posted by DarkPony

To be honest I understand a lot of OP's sentiments. It's a good example how riding the waves of hype can be painful when promises don't match reality.

This time around I personally didn't fall for any of it before I got to play it and because of that more sceptical outlook I found myself to be more open to its positives too. Like the delightfully immersive surroundings.

But yeah, there are negatives and they haven't even started to sink in with most people. Let alone the fact that this game is not  the "paradigm shift" some people made it out be: it's pretty much a cookie cutter themepark. We'll have to give it a few months time post launch before everyone realizes this.

Sssshhhhhh.... don't say this stuff too loud, or there will be people going through the halls with pitchforks and burning torches looking to tar and feather you.

Who me? No sir, I wasn't saying anything bad about GW2, greatest game since sliced bread, no seriously, I believe in it with all my heart that it will save the world.

(whew, that was a close one)

Looking forward to the launch when I'll finally get a chance to see for myself what all the fuss is about, hope it wins me over, but we BitterVets ™ are notoriously hard to please.

 

 

I think it's important to understand balancing expectations with what's realistically possible. I'm not claiming GW2 saved me from sharks or will replace books and film, but it's absolutely absurd to pretend that it's not good for the MMO landscape, whether you like the game or not. I'm probably more excited about what this game is doing and will do for the whole industry than I am about playing it.

What it really changed on the surface is the flow of gameplay (sure, people can try to use the tutorial as an example of the whole game, but let's ignore them for now, we both know better). For the first time since WoW introduced the linear crap crawl that we see propagated all the way up throgh other recent titles like Tera and TSW  (sure, TSW limits it by skill level rather than level, but that's just a slight disguise), there's a game in which you're NOT forced down a linear predetermined path, and for many of us that is HUGE. Sure there are some limitations while you're lower level, but even then you should be ablle to deduce what the overall experience entails. The fact that they achieved this so organically is just a bonus on top of that.

Maybe some people want one safe path, pick up 20 mundane tasks, then run back, hand in, repeat until you can raid. But clearly a lot of us are much preferring GW2s system where players have a lot more leeway before bumping into artificial restrictions. Choice is good.

Am I going to have to push buttons to kill mobs and kill a certain number to earn rewards? Absolutely, they didn't do away with MMOs people, get real, they simply deliver the experience differently - a way that to me feels like the first evolutionary steps since WoW stalled out creative thinking. 

I don't like having my exploits planned out for me as strictly as they are in WoW clones (Rift, Swtor, Tera, War, the rest of the past 8 years of garbage), so being able to head off in almost any direction I want and encounter either a puzzle, a mini boss, a hidden area, a special encounter with guarded treasure, they might as well be saving me from sharks at this point, I've been waiting almost a decade to have fun again.

There's no question, they're delivering a MMO gameplay in a way that even the most biased curmudgeon *should* be able to admit is quite a bit different than anything we've seen before and overall miles beyond what WAR & Rift did with DEs.

Are there MMO basics under the hood? Sure there are, but they didn't simply try disguise it, they're actuallly using a fairly creative and well thought out content delivery system, anyone that can't at least admit that is either unfamiliar with MMOs, reality or biased.

Sorry, but any MMO fan that won't at least admit that this stands out from the typical 1 path handholding experience we see almost everywhere else hasn't really tried it beyond the tutorial. It looks like a lot of people around here were so burned by SWTOR that they're projecting, just a bit. 

It may not be the huge world shattering revelation many are expecting, but there's no question it's good for future MMOs (or, sorry, did we need more WoW clones?), and at the very least demonstrating to other developers that it's OK to use some creative thinking, instead of copy & paste at every turn. *Anyone* that's been around here for awhile should be able to step back, look at the big picture, and see why this game is good for future MMOs (if you don't understand some mechanics, ask).

That's more than good enough to cause some excitement after what we've endured since 2004, especially after the latest round of failures.

 

  p_c_sousa

Novice Member

Joined: 3/31/08
Posts: 627

5/15/12 7:27:18 AM#53

lool

people who refer in same phrase wow clone and GW2 is clear for me that havent play GW2. they can say did, but i will not believe. sorry but i dont believe on this guys, because GW2 have nothing to do with WoW so when people say GW2 is a wow clone is obvious for me that only read some articles or see some videos on youtube.

you can say dont like this or that, but say to a guy that play almost only WoW clones (and WoW too) in many years that GW2 is equal to WoW just make me laugh.

is like saying skyrim and witcher are clones....

this are the kind of people that i will only believe they play game if they show some prove otherwise i can say easy they are lying and didnt play GW2. 

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

5/15/12 7:35:46 AM#54
Originally posted by Silverbarr
Originally posted by TwoThreeFour
Originally posted by Silverbarr
Originally posted by TwoThreeFour
Originally posted by zipzap
Originally posted by Lesrach
Originally posted by dextral
Originally posted by tixylix

[...] got me to pre order to try the beta cause you have to pay for it these days. [...]

No, you don't.

Betas are not a demo / trial! Do you see the analogy between try and trial? There is no such analogy between try and beta and that is for a reason.

Pre-ordering / pre-purchasing is for people who are entirely sure they want to have something. If you just want to try, play the free demo / trial which will be there at least after launch.

If you don't admit that offering beta acces as a bonus for preorder doesn't feel like paid beta, you make me think you live in denial.

Of cause we can go to court and see your terms are correct, I pressume, but "if it walks like a duck, sounds like a duck, what is it?" Majority of us feels like it was paid beta.

who told you to buy it then?

it said pre-order( as in buy) and get beta access

not pay to get int to beta and get the game free.... 

please send me a link where it says that YOU bought the beta and not the game

 

Well, if we really want to be nitpicky: since you transfered a sum of money months in advance, that particular amount of money is now unable to be used for investments. The more time you wait for the game to be released, the more money you are missing out.  The absolute difference between the money you spent now and what that money could have grown to when the game does get released, is the price you are paying to access the beta-weekends.

Your comment makes absolutely no sense, I personally feel that the pre-purchase is not a paying for beta access method - that would be buying a beta code via a third party seller, no pre-purchasing is in the name and is mainly for people who are absolutely sure that they would like to buy the game and therefore willing to pay for it now - infact much like Kickstarter.

Whereas a pre-order is stating that you would like to make sure that a copy of the game is available for you to purchase at launch.

 

The fact that many people decided to prepurchase the game due to the fact that beta weekend access was available - and most did absolutely no research into the game i might add, shows that they possibly have a compulsive disorder.

 

By the way I would like to state that I never pre-purchased as I'm waiting for a period in time where I have the money freely available that I would be willing to prepurchase a game :)

 

First of all: it is okay that it makes no sense to you personally. For other people, the concept of investments and making their money grow, isn't a foreign concept.

 

Secondly, the prepurchase is for everyone that are sufficiently interested in buying the game and while the perks may not be enough for some people to change their standpoint (no matter whether it was positive or negative), it may very well tilt the balance for several other people. Giving perks for a prepurchase is a business decision to attract more early customers: they are not doing it out of the goodness of their hearts. If they thought the perks would have no effect in convincing people, then they wouldn't have offered them.

 

Finally: until you can show your degree in psychology, your guesses regarding their disorders is of little merit.

  

Actually investing does make sense to me, your comment regarding how purchasing an item and then stating that you could have invested that money into something other than the item is ludicrous - unless ofcourse you don't actually purchase any items and therefore invest all the time? People choose to invest or to spend their funds as they see fit. Therefore your statement makes no sense to the context of the discussion.

A perk is there for the people who decide to pre-purchase, on kickstarter you gain perks for investing into the game, but that doesn't necessarily mean that you MUST prepurchase or that they are luring you into spending that money through the perks, they are merely as the word states - a perk.

 

Sure thing, I've got a degree in Medical Sciences so i guess that my comments can be of merit, also you will see that I changed my comment from disorders to mentality - it was simply a misstype ;) good attempt to shun others though.

 

M

 

Actually, that's precisely what they are attempting to do: to lure people who otherwise wouldn't have prepurchased, using perks as a bait. However, that doesn't mean that every or even a majority of the customers decided to prepurchase because of the perks. It is completely feasible that many would have prepurchased to support Arenanet even without any perks whatsoever. Whether or not it is wrong for Arenanet to use such marketing methods, is for every individual to decide. Several marketing methods are very common: such as selling something for 9.99 instead of 10.00, when they are practically the same price.

 

As for your first paragraph: of course, I buy items, but that doesn't mean I am unable to see the economical difference in paying for something that I will use now, compared to paying something that I will use months later. 

 

A quick example using an annual interest of 3% (no tax consideration for simplification purposes) and assuming 75.99 $ purchase cost, would give 1.13 $ after 6 months of waiting. The pre-perchuse of deluxe digital edition does include "Get 5% Off on your next order (Voucher)", which would change the situation if you were to do a 2nd order.

 

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/15/12 7:49:37 AM#55

I'm starting to think that the same people who say this game does nothing different or unique, might also think that a Ferrari is just a copy of a Model "T", but with a few tweaks.  I wonder if they get headaches having to squeeze their eyes shut so tight to keep the terrible truth out.

  Silverbarr

Apprentice Member

Joined: 12/23/07
Posts: 325

5/15/12 7:54:03 AM#56
Originally posted by TwoThreeFour
Originally posted by Silverbarr
Originally posted by TwoThreeFour
Originally posted by Silverbarr
Originally posted by TwoThreeFour
Originally posted by zipzap
Originally posted by Lesrach
Originally posted by dextral
Originally posted by tixylix

 


[...] got me to pre order to try the beta cause you have to pay for it these days. [...]

No, you don't.

Betas are not a demo / trial! Do you see the analogy between try and trial? There is no such analogy between try and beta and that is for a reason.

Pre-ordering / pre-purchasing is for people who are they want to have something. If you just want to try, play the demo / trial which  be there at least after launch.entirely surefreewill

If you don't admit that offering beta acces as a bonus for preorder doesn't feel like paid beta, you make me think you live in denial.

Of cause we can go to court and see your terms are correct, I pressume, but "if it walks like a duck, sounds like a duck, what is it?" Majority of us feels like it was paid beta.

who told you to buy it then?

it said pre-order( as in buy) and get beta access

not pay to get int to beta and get the game free.... 

please send me a link where it says that YOU bought the beta and not the game

 

Well, if we really want to be nitpicky: since you transfered a sum of money months in advance, that particular amount of money is now unable to be used for investments. The more time you wait for the game to be released, the more money you are missing out.  The absolute difference between the money you spent now and what that money could have grown to when the game does get released, is the price you are paying to access the beta-weekends.

Your comment makes absolutely no sense, I personally feel that the pre-purchase is not a paying for beta access method - that would be buying a beta code via a third party seller, no pre-purchasing is in the name and is mainly for people who are absolutely sure that they would like to buy the game and therefore willing to pay for it now - infact much like Kickstarter.

Whereas a pre-order is stating that you would like to make sure that a copy of the game is available for you to purchase at launch.

 

The fact that many people decided to prepurchase the game due to the fact that beta weekend access was available - and most did absolutely no research into the game i might add, shows that they possibly have a compulsive disorder.

 

By the way I would like to state that I never pre-purchased as I'm waiting for a period in time where I have the money freely available that I would be willing to prepurchase a game :)

 

First of all: it is okay that it makes no sense to you personally. For other people, the concept of investments and making their money grow, isn't a foreign concept.

 

Secondly, the prepurchase is for everyone that are sufficiently interested in buying the game and while the perks may not be enough for some people to change their standpoint (no matter whether it was positive or negative), it may very well tilt the balance for several other people. Giving perks for a prepurchase is a business decision to attract more early customers: they are not doing it out of the goodness of their hearts. If they thought the perks would have no effect in convincing people, then they wouldn't have offered them.

 

Finally: until you can show your degree in psychology, your guesses regarding their disorders is of little merit.

  

Actually investing does make sense to me, your comment regarding how purchasing an item and then stating that you could have invested that money into something other than the item is ludicrous - unless ofcourse you don't actually purchase any items and therefore invest all the time? People choose to invest or to spend their funds as they see fit. Therefore your statement makes no sense to the context of the discussion.

A perk is there for the people who decide to pre-purchase, on kickstarter you gain perks for investing into the game, but that doesn't necessarily mean that you MUST prepurchase or that they are luring you into spending that money through the perks, they are merely as the word states - a perk.

 

Sure thing, I've got a degree in Medical Sciences so i guess that my comments can be of merit, also you will see that I changed my comment from disorders to mentality - it was simply a misstype ;) good attempt to shun others though.

 

M

 

Actually, that's precisely what they are attempting to do: to lure people who otherwise wouldn't have prepurchased, using perks as a bait. However, that doesn't mean that every or even a majority of the customers decided to prepurchase because of the perks. It is completely feasible that many would have prepurchased to support Arenanet even without any perks whatsoever. Whether or not it is wrong for Arenanet to use such marketing methods, is for every individual to decide. Several marketing methods are very common: such as selling something for 9.99 instead of 10.00, when they are practically the same price.

 

As for your first paragraph: of course, I buy items, but that doesn't mean I am unable to see the economical difference in paying for something that I will use now, compared to paying something that I will use months later. 

 

A quick example using an annual interest of 3% (no tax consideration for simplification purposes) and assuming 75.99 $ purchase cost, would give 1.13 $ after 6 months of waiting. The pre-perchuse of deluxe digital edition does include "Get 5% Off on your next order (Voucher)", which would change the situation if you were to do a 2nd order.

 

I guess we can just agree to disagree. :) was a fun discussion though!

 

M

"Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
- Sun Tzu, the Art of War

Support the Indie Developers - Kickstarter

  taylor2144

Novice Member

Joined: 12/01/09
Posts: 66

Ha Ha Fan Beats Man.

5/15/12 9:22:04 AM#57

They can't please everyone

QQ 

 

Just compare this to MMO's currently out....... it is more fun, hands down. It is simply more fun.

  Nevulus

Apprentice Member

Joined: 8/23/06
Posts: 1290

5/15/12 9:27:35 AM#58

Gamebreakers are an extremely bias and perturbed group of individuals. They have bills to pay, hence you can take their opinions with a grain of salt. Think of Gamebreakers as a paid infomercial.

  Xzen

Novice Member

Joined: 5/01/06
Posts: 2642

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

5/15/12 9:31:39 AM#59

Huh. I have had OP's posts blocked for a long time now. Guess that about explains this thread.

  Raekon

Novice Member

Joined: 3/05/04
Posts: 552

5/15/12 9:46:57 AM#60
Originally posted by Leethe

GW2 is not a paradigm shift. It's not a WoW killer and it's not revolutionary. It has the same things with the same type of quests in a themepark setting that we are all used to. It has ranged and melee classes with magic and guns. So far so WoW.

Here's the thing though...

Somehow, and I really don't know how, they have removed the things that make me wanna leave. When I beta'd DCUO I thought it was awesome but in my heart of hearts I knew that eventually it would turn into a gearscore race. I went ahead anyway in the hope that the combat and the DCness of it all would gloss over the cracks. It didn't.

Same with Rift (much props to Trion who actually care about their players and produce content in good time and are involved in world events. Defiance: I'm comin' baby!) After the initial excitement with the souls system it was clear that I would get bored but I played anyway for a bit eventhough I knew it wasn't for me.

Same thing with ToR. Now in beta I thought the story was great but the trooper quests felt boring and the world lifeless and closed-in. I put that down to beta and figured that things would pick up when I got off plane and got my ship. My shadow was a bvit better but again I thought it would get better after tython, then I thought it would get better after coruscent, then taris then nar shadaa...it didn't get any better.

It's like at the start of a new relationship. Sure they may look great but in your head, the relationship destruct timer has already started ticking. You try to have fun while it lasts but you know what's down that road, you know how the story will end. It may sound a bit mushy but when playing GW2 these last couple of times, I don't hear the timer. I can't really explain it but if all cakes are made of the same stuff then I guess I have chanced upon the right recipe  in the right place and I shall dine here for a while.

I think I can understand and explain to you why you don't "hear the timer":

- you are not stuck in a linear process that needs you to go from point A to point B from the first day you start till the max level or till you quit the game

- you are not stuck in a role classwise in which it's a MUST to do what the class want's you to do so you can fit in a group that otherwise would exclude you making the game less fun for you since certain parts of the game could be only done with a group, that at the end shuts you out of said parts

- you can visit the whole world whenever you want without any limitations or messages like "you need to finish the kill 10 bobos quest, before you move to the next area" OR "you don't match the appropriate level for the next area" and stuff of a similar nature

- you don't have to be max level to enjoy pvp

- you don't have to have a uber gear to be better than others

- you don't have to be afraid that you will get ganged by a griever that wants to lay his negative energy allover you only because he had a bad day or because he loves to frustrate low levels

- you don't have to rush to a resource first because otherwise someone else would loot it before you and it will be gone

- you don't have to worry that someone will kill a enemy before you having you waiting for like 10 minutes for the next one to spawn OR losing your quest and have to redo it because it was a timed one and someone else grabbed the mob you needed for it leading to you failing your quest

- you don't have to rush through raids for like 700 hours to get a certain gear only because it dropped for others the last 699 hours while you went out emptyhanded

- you don't have to pay extra or pay monthly to enjoy certain parts of the game

With other words, the game gives you choice and freedom on about everything and that's very refreshing and fun.

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