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5/15/12 5:49:21 AM#41
Originally posted by EvilGeek
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5/15/12 5:50:08 AM#42
I bet your an easy sale. When I said i had "time", i meant virtual time, i got no RL "time" for you. |
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5/15/12 5:52:02 AM#43
Originally posted by Silverbarr
First of all: it is okay that it makes no sense to you personally. For other people, the concept of investments and making their money grow, isn't a foreign concept.
Secondly, the prepurchase is for everyone that are sufficiently interested in buying the game and while the perks may not be enough for some people to change their standpoint (no matter whether it was positive or negative), it may very well tilt the balance for several other people. Giving perks for a prepurchase is a business decision to attract more early customers: they are not doing it out of the goodness of their hearts. If they thought the perks would have no effect in convincing people, then they wouldn't have offered them.
Finally: until you can show your degree in psychology, your guesses regarding their disorders is of little merit.
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5/15/12 5:53:44 AM#44
I don't know one single person who likes Guild Wars 2 out of real life. |
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5/15/12 5:53:45 AM#45
Originally posted by sapheroith maybe its only people with friends who can enjoy the game :P |
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Blakkrskyrr
Novice Member
Joined: 10/19/08
He is no fool who gives what he cannot keep to gain what he cannot lose. |
5/15/12 5:54:58 AM#46
it's called an RPG. Of course you are going to go talk to one person, who intro's you to the quest, then that person may send you to someone else, and then so forth. You are going to interact with people. the system is essentially the same, but it doesn't present itself the same way as WOW clones. Did you even try to just run toward the fort and see if you could skip past the 2 people you talk to and just start fighting? idk, i didn't. I enjoy the cutscenes. The main story is really fun and I enjoy the mob fights. there is alot more to this game than I feel like you are giving credit. maybe you should go back to another game you already played. it sounds like you just aren't looking for a new game, or a different game at least. it is different, but it is still a fantasy rpg. what do you want to change? heck, play star wars or star trek if you are tired of fantasy. |
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5/15/12 5:57:10 AM#47
Originally posted by tixylix So.... to break it down: - you "tried" to like the game but never bothered to see any positives in it nor did you really gave any attention on the systems - you call the selection of races "bland", yet over the 300+ mmos I have played most of them having only humans in various classes. Some are having elves (mostly same models with longer ears and a bit more slender looking then the humans), partially orcs/ogres or a mix of them OR dark elves (same human models with a other texture color) OR "fairies" (same human model but smaller and without wings) OR Dwarfs which is all default stuff and more bland than a Charr, Asura or even Sylvari. VERY few mmos are providing other types of races with the most unique unded them being Horizons in which you could even play as a real Dragon or goat man and the like along with Anarchy Online that had alien races or EQ 2 among others. - In the most mmos you get the following selection: warrior, priest (called fairy or healer or cleric in some), Mage (called wizard or witch or even warlock in some) and a Archer (called Ranger or "Elf" or goes through as a Thief class in some). Can you please count me how many MMOs are providing a Engineer or a Mesmer? I admit Necromancer is partially included in like 5 mmos in overall and even these are having a "default" edition of the class instead the possibility to go in various directions like minions master, blood drain, curses debuffer among others. Show me a game in which a warrior can be as versatile as in GW 1 or 2? Show me a Thief class that can be that versatile? Show me a Guardian that can be that versatile? Show me a Ranger that is not a damage dealer in other games? I can be a supporter ONLY if I choose to and help teams with my summons, traps and healing as a Ranger but I guess you didn't bothered to find out right? Classes Combos? Hmm... I guess there are indeed differences and innovations there. Far more than your "default" classes in other mmos provide you with. - So you were told to speak to someone during the TUTORIAL part of the game and that's bad? Not everyone has the same level of experience with mmos and even mmos with mostly the same systems still have a feature or two that play differently so a tutorial is very well needed in any game. Other than that for dynamic events to be solved you don't need to run to anyone! If you just rush into the battle with the others, you will contribute to the quest and fullfill the purpose of it, get rewarded for your contribution without even speaking a single word with anyone. In my opinion far better than "go kill 10 bunnies, talk to me, now go kill 20 bunnies and come back again". I also dissagree on the quests being the same like other games cause when you help a npc in GW2 you see that it has from a small to a larger impact(the npc sells items after you helped OR a chain of events triggers with other things to accomplish or help with and so on...). There are also 3 different types (excluding the dungeons and the PvE events in PvP) of events, the hearts, the dynamic and the meta (world) events. - In every mmorpg you will have to unlock skills overtime, The main difference in GW2 is that you unlocking the weapon skills by actually using the weapon. The first "skill" is the default attack and after you locked a target and are in range it will automatically repeat itself instead of having you spamming it like you obviously did. The combat even provides you not only with jumping (like jumping off a edge into the water to successfully save yourself as a last resort if you are cornered and outnumbered) but also the ability to dodge more than once, as long as you have enough stamina to do it. You obviously also didn't play enough to unlock the possibility of switching between weapons with only a small cooldown that gives you the possibility to have a new set of skills in like 2 seconds without the need of fiddling around through tons of slots. You can also switch support skills you already unlocked with 2 clicks at any time as you go too. - you CAN switch server in the betas actually without any cost. If you saw that the server was barely used, why did you even select that one? People explore a lot in this game so they don't stick in the tutorial/starting area to wait for you. You wouldn't either. I won't go into the PvP stuff at all. You posting shows that you neither bothered to inform yourself correctly, nor did you put any real effort to learn the game while in it(if what you are writing is even true). |
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5/15/12 5:59:06 AM#48
GW2 is not a paradigm shift. It's not a WoW killer and it's not revolutionary. It has the same things with the same type of quests in a themepark setting that we are all used to. It has ranged and melee classes with magic and guns. So far so WoW. Here's the thing though... Somehow, and I really don't know how, they have removed the things that make me wanna leave. When I beta'd DCUO I thought it was awesome but in my heart of hearts I knew that eventually it would turn into a gearscore race. I went ahead anyway in the hope that the combat and the DCness of it all would gloss over the cracks. It didn't. Same with Rift (much props to Trion who actually care about their players and produce content in good time and are involved in world events. Defiance: I'm comin' baby!) After the initial excitement with the souls system it was clear that I would get bored but I played anyway for a bit eventhough I knew it wasn't for me. Same thing with ToR. Now in beta I thought the story was great but the trooper quests felt boring and the world lifeless and closed-in. I put that down to beta and figured that things would pick up when I got off plane and got my ship. My shadow was a bvit better but again I thought it would get better after tython, then I thought it would get better after coruscent, then taris then nar shadaa...it didn't get any better. It's like at the start of a new relationship. Sure they may look great but in your head, the relationship destruct timer has already started ticking. You try to have fun while it lasts but you know what's down that road, you know how the story will end. It may sound a bit mushy but when playing GW2 these last couple of times, I don't hear the timer. I can't really explain it but if all cakes are made of the same stuff then I guess I have chanced upon the right recipe in the right place and I shall dine here for a while. There is NO miracle patch. 95% of what you see in beta won't change by launch. Hope is not a stategy. |
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5/15/12 5:59:37 AM#49
Cool story bro. See you at launch. ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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5/15/12 5:59:50 AM#50
Originally posted by TwoThreeFour Actually investing does make sense to me, your comment regarding how purchasing an item and then stating that you could have invested that money into something other than the item is ludicrous - unless ofcourse you don't actually purchase any items and therefore invest all the time? People choose to invest or to spend their funds as they see fit. Therefore your statement makes no sense to the context of the discussion. A perk is there for the people who decide to pre-purchase, on kickstarter you gain perks for investing into the game, but that doesn't necessarily mean that you MUST prepurchase or that they are luring you into spending that money through the perks, they are merely as the word states - a perk.
Sure thing, I've got a degree in Medical Sciences so i guess that my comments can be of merit, also you will see that I changed my comment from disorders to mentality - it was simply a misstype ;) good attempt to shun others though.
M "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
Support the Indie Developers - Kickstarter |
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5/15/12 6:02:39 AM#51
OP, There are two reasons people aren't seeing the dynamic events. First is, they don't know what they look like. People head towards the hearts on the map thinking they are the dynamic events. (I did this) The hearts and POI's are just to get players to move around the map. Before they put the hearts in, people just felt confused because our old MMO behavior took over. The dynamic events just kind of pop onto the map when you're in the area. They can be a beast, or a wave of enemies or even an escort quest. But usually when they start you get a notice that "An event has started" and a big circle appears on your map. Head towards that area. The second reason is that the newbie area is mostly a zerg fest. The events don't usually fail or partially fail so its hard to see the different states of the event. The even spawn timer has increased to give players a chance to see the event so it does look like WAR quests atm. I know I was in the Norn area for 4 characters and never saw one of the dynamic events start up till I was watching a video. Yesterday I went searching for the event just so I could see what happens. So the dynamic events are there. My suggestion is to not pick the game apart but just run out and explore. There are all types of just interesting things to stumble upon. Use the hearts as a guide to a new area then run around and see what else is in the area. If you see a cave, go in that cave. Sometimes there are little gems and nuggets that don't have a marker. If you can go underwater, dive in there. There are skill points and quest markers most players don't even know about because people jus ttend to avoid the water. Anyway, my 2 cents.
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5/15/12 6:17:08 AM#52
Originally posted by Kyleran I think it's important to understand balancing expectations with what's realistically possible. I'm not claiming GW2 saved me from sharks or will replace books and film, but it's absolutely absurd to pretend that it's not good for the MMO landscape, whether you like the game or not. I'm probably more excited about what this game is doing and will do for the whole industry than I am about playing it. What it really changed on the surface is the flow of gameplay (sure, people can try to use the tutorial as an example of the whole game, but let's ignore them for now, we both know better). For the first time since WoW introduced the linear crap crawl that we see propagated all the way up throgh other recent titles like Tera and TSW (sure, TSW limits it by skill level rather than level, but that's just a slight disguise), there's a game in which you're NOT forced down a linear predetermined path, and for many of us that is HUGE. Sure there are some limitations while you're lower level, but even then you should be ablle to deduce what the overall experience entails. The fact that they achieved this so organically is just a bonus on top of that. Maybe some people want one safe path, pick up 20 mundane tasks, then run back, hand in, repeat until you can raid. But clearly a lot of us are much preferring GW2s system where players have a lot more leeway before bumping into artificial restrictions. Choice is good. Am I going to have to push buttons to kill mobs and kill a certain number to earn rewards? Absolutely, they didn't do away with MMOs people, get real, they simply deliver the experience differently - a way that to me feels like the first evolutionary steps since WoW stalled out creative thinking. I don't like having my exploits planned out for me as strictly as they are in WoW clones (Rift, Swtor, Tera, War, the rest of the past 8 years of garbage), so being able to head off in almost any direction I want and encounter either a puzzle, a mini boss, a hidden area, a special encounter with guarded treasure, they might as well be saving me from sharks at this point, I've been waiting almost a decade to have fun again. There's no question, they're delivering a MMO gameplay in a way that even the most biased curmudgeon *should* be able to admit is quite a bit different than anything we've seen before and overall miles beyond what WAR & Rift did with DEs. Are there MMO basics under the hood? Sure there are, but they didn't simply try disguise it, they're actuallly using a fairly creative and well thought out content delivery system, anyone that can't at least admit that is either unfamiliar with MMOs, reality or biased. Sorry, but any MMO fan that won't at least admit that this stands out from the typical 1 path handholding experience we see almost everywhere else hasn't really tried it beyond the tutorial. It looks like a lot of people around here were so burned by SWTOR that they're projecting, just a bit. It may not be the huge world shattering revelation many are expecting, but there's no question it's good for future MMOs (or, sorry, did we need more WoW clones?), and at the very least demonstrating to other developers that it's OK to use some creative thinking, instead of copy & paste at every turn. *Anyone* that's been around here for awhile should be able to step back, look at the big picture, and see why this game is good for future MMOs (if you don't understand some mechanics, ask). That's more than good enough to cause some excitement after what we've endured since 2004, especially after the latest round of failures.
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5/15/12 6:27:18 AM#53
lool people who refer in same phrase wow clone and GW2 is clear for me that havent play GW2. they can say did, but i will not believe. sorry but i dont believe on this guys, because GW2 have nothing to do with WoW so when people say GW2 is a wow clone is obvious for me that only read some articles or see some videos on youtube. you can say dont like this or that, but say to a guy that play almost only WoW clones (and WoW too) in many years that GW2 is equal to WoW just make me laugh. is like saying skyrim and witcher are clones.... this are the kind of people that i will only believe they play game if they show some prove otherwise i can say easy they are lying and didnt play GW2. |
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5/15/12 6:35:46 AM#54
Originally posted by Silverbarr | |