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5/11/12 11:06:44 PM#61
Originally posted by LordRelic Oh, I don't know. How about the "we're making the elder scrolls mmo that the fans have always wanted." I don't recall anyone asking them to make a generic EQ/ WoW modelled, with a dash of DAoC, MMO. They've already said they'll be making another single player TES game. That's hardly the problem. The problem is that they'll never get another chance to make a second TES mmo. Once they alienate the magority of their fanbase, and release yet another generic MMO, they won't get to go back and do a new one. Zenimax isn't going to give them money to make the MMO right after this one underperforms, like every other MMO that plays just like every other mmo. |
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
5/11/12 11:11:21 PM#62
I have a sneaking suspicion this title will be the next big mmorpg, and that a lot of developers are worried that the stagnant two faction model will finally, at last, die. This will force mmorpgs to start producing 3 realm faction mmorpgs and force them to work a lot harder.
my 2 cents.
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5/14/12 6:23:46 PM#63
Originally posted by Comaf I really don't see this as being the next big one. Yet it will be another game where the two-faction model, as well as the quest hub model, is finally put out of its misery. The only thing I want to see next is a true "neutral" or at least "non-aligned" faction system, where people can partake on both sides, or pursue their own agenda. That sort of agenda was ripe for a TES game. But that's another thing that this game "won't" have, which is a lot larger than what it "will" |
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5/15/12 3:33:28 AM#64
Originally posted by Xanrn Fallout 3 was a wonderful game. |
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5/15/12 4:56:07 AM#65
Originally posted by Kuinn Sorry but you're an idiot. Taking a game of one genre and using its universe and lore to create a game of another genre is fine. But taking an established gameplay style with a fanbase of millions and completely altering it when creating an MMORPG version is completely pointless and a massive slap in the face to every TES fan out there. The term "MMORPG" doesn't mean "plays like WoW". Apart from the "massively multiplayer online" and the "role playing game" part of the genre, there is no definition of what makes an MMORPG. The definition on Wikipedia is "Massively multiplayer online role-playing game (MMORPG) is a genre of role playing games in which a very large number of players interact with one another within a virtual game world." The definition on www.dictionary.com is " abbreviation for - massive(ly) multiplayer online role-playing game: an internet-based computer game set in a virtual world, which can be played by many people at the same time, each of whom can interact with the others" Where does it say "plays like WoW" in that definition? Where does it say "third person game with hotkeyed skills with cooldowns"? It doesn't say that. So why alter a tried and true formula so severely? All they've managed to do is alienate millions of TES fans, old and new (from fans of Arena and Daggerfall to people whose first TES experience was Skyrim), and alienate millions of players who've tried and tested the generic World of Warcraft playstyle used in the majority of todays MMORPG's and found it uninteresting and unentertaining. I don't want to play another third person, hotbar mashing, tab-targetted MMO. Been there, done that, don't like it. If this was any other MMORPG, I probably wouldn't even have made a single comment on a single thread on a single forum about it. Its only the fact that its an MMORPG adaption of something that I've loved since I was just a teen-ager that I even care. This is something they can't do twice. They can't go "well we screwed up this one, lets try again." There will never be another "The Elder Scrolls Online" Screw it up the first time, and there is no second try. |
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5/15/12 5:50:38 AM#66
Originally posted by Xanrn Difference is there's no stopping them from making another Fallout game in the future with traditional Fallout gameplay. They're not going to be able to make a new "The Elder Scrolls Online" if they screw this one up. Its going to be a one time deal. If this game fails miserably, we're not going to see "The Elder Scrolls Online II" a few years after TESO servers go dark. Maybe we'll see another one in 10 or 20 years if we're lucky. But Bethesda could start work on a new Fallout game with traditional Fallout gameplay tomorrow. Perhaps if Wasteland 2 is a commercial success, they will do that. If Fallout 3 had been named anything but Fallout 3, and all references to "Fallout" were removed from the game, then not a single Fallout fan would've had a thing to complain about. The same goes for this MMORPG they're producing. It is only an Elder Scrolls game in name and lore. Sorry but tipping your hat to Elder Scrolls lore whilst completely ignoring everything that makes an Elder Scrolls game isn't enough to keep the fans happy. If they aren't keeping the fans happy, who are they trying to keep happy exactly? |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
5/15/12 6:40:28 AM#67
Originally posted by necredon
and since when has PvP? Didn't stop them shoe horning it in though. Borked lvl/ class/ gear based PvP at that.
Their focus is all wrong IMO. I would like to see them have aim based combat, drop the PvP, and put in more social world building (and community retaining) aspects like housing.
As it is, with what it's chosen, this game WILL get compared to Archeage and WILL be found lacking.
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5/15/12 6:46:01 AM#68
Originally posted by Fadedbomb Really? All the complaints I've seen (and made) were precisely about how ESO was ignoring what ES has always been about, not becuase the series would work well as an mmo. It could work great as an MMO if they chose to make the effort. Going with the HERO engine and aiming for a wow-like comfort level however it's clear they are not choosing to make the effort. |
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5/15/12 6:52:30 AM#69
Originally posted by Paradigm68 HERO engine has nothing to do whit the design on ESO , stop using hero engine as part of the faulth, how developers use tools is not the tool's faulth. Hero engine is being used to develop shooters,rpg's , rts, sandbox and themepark mmo's .
the faulth in ESO is that they simply gone for a old tap-target 1-9 button smash whit classes and whitout any ES gameplay mechanics game. there is asfar known ZERO typical ES gameplay elements. could as well call it DragonAge online ..probaly would be a more fitting tittle :P |
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5/15/12 7:00:33 AM#70
Originally posted by MikkelB Don't think for a moment that it's not possible to make a faithful multiplayer recreation of the single player Elder Scrolls experience. Sure, it might be a little different in that fact that maybe not everyone rises to be the "Champion of Cyrodiil", yet in a living breathing world, there's no reason for them to be - there would be so many more meaningful roles for players to fill, from great military leaders, to wealthy traders, to master craftsmen, or even as far as dukes or kings (perhaps even the Emporer!). Just like in a single player game, the only thing limiting how realistic an AI character can be is the processing power behind it. So whilst they might not be able to achieve a living breathing world using the same server technology as a game like WoW, there's certainly nothing stopping them from greatly expanding the processing capabilities of their servers to enable them to create a world that lives and breaths, with realistic economies and rich culture which continues to play out even when not a single player is logged on. Separating the servers from the AI systems means that an NPC character would most likely use less bandwidth than a player, and limiting the decision models of each AI unit would greatly reduce the processing power needed to create a convincing cast of NPC's which make the world feel much more realistic. You have to remember: "Things are only impossible until they're not." |
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5/15/12 7:17:25 AM#71
Originally posted by Yamota I agree. Look at Darkfall, as rough as it was it shows Elders scrolls can be done. |
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5/15/12 7:21:30 AM#72
Originally posted by necredon You're really not helping your case here. You're further demonstrating that you don't really understand how character development in TES games, specifically Morrowind in this case, works. The pre-made list of "classes" you are choosing from are not "classes" in the traditional sense. They're more like "builds" set up by the developers to give players a pre-defined starting point, based on familiar playstyles (Rogue in your case). The "class name" is arbitrary. They could have called it "Ham Sandwich". You'd be a Kajiit Ham Sandwich, with exactly the same skills. It's better to think of them as "Builds" or "Playstyles" rather than "classes". Calling it a "class" implies a specific and limited range of abilities and skills. You have no such limitations in Morrowind. You can start off as a Rogue and decide sometime down the road you really feel like training magic instead, so you pick up some spells and start casting, playing more like a "Mage" class than a "Rogue" class, yet you're still playing the same character. To better understand it, start a new character and create it from scratch. Think of a playstyle you'd like to try out, or maybe two normally incompatible ones you'd like to combine. Choose your major and minor skills. Now name the class something of your own choice. Bingo, you've just created a new "class" based entirely on your own choices.
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5/15/12 8:44:18 AM#73
Originally posted by Creslin321 ^ This is the truth. Thank you. Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW. |
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5/15/12 9:45:35 AM#74
Originally posted by TangentPoint what people tend to forget in when they debate to win is that they actually take the position they take (ironic!). in other words, by him saying I am wrong he is explictly taking the position that in his mind Morrowind is class based. People need to think things a few moves ahead before they decide to take the pawn. does your game have rainbow sprinkles and magic ponies!? |
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5/15/12 11:48:25 AM#75
Originally posted by SEANMCAD You can't blame him for not playing The Elder Scrolls, to Necredon, TESO is just another MMO, to all Elder Scroll fans, its The Elder Scrolls Online. IF he had played Morrowind he would have known that the starting Classes are just to help identify the Player Characters. Not to lock you into an specific class. Because we are playing a role, that I might start as an Warrior, whom after escaping, found my intuition for magic and decided to use magic instead of brawn. Or found that I like to stalk the shadows and become an Assassin. In Elder Scrolls this is possible, in TESO its not based on what they have stated. TESO is truly an disappointment, I just hope that it doesn't Tarnish the ES IP. Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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