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The Pub at MMORPG.COM  » SUICIDE!!!

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24 posts found
  Trionicus

Hard Core Member

Joined: 1/31/12
Posts: 459

 
5/14/12 1:59:20 AM#1

I really like doing it in MMO's, especially since there's often enough a good reason for it. Like avoiding giving that asshat opposite faction enemy the satisfaction of getting the kill or the points. Even just wanting to head back to a rez location or nearby town / city.

What I really don't like is that I usually have to find a cliff, or the rare time there is a / command for it in-game. wouldn't it be great to have a PROPER suicide move, dagger comes out, slit your own throat or wrists, or even the femoral artery full on animation etc...

I hate having to run around looking for cliffs or creatures to beat on me while I lay down and auto get up and lay down again. Even assisted suicide would be cool, you just prompt a party member or nearby friend and they whip out what looks like a morphine I.V drip and you just DIE.

ANYWAY <.< lol not too much to ask, letting me take myself out. It's not like violence is such a huge issue considering the nature of these games isn't to pet furry pretty animals. The very way you level is by murdering what I consider to be passive and peaceful creatures.

C'mon peeps, back me up, suicide is great right?

  Aori

Hard Core Member

Joined: 1/28/06
Posts: 1515

5/14/12 2:01:58 AM#2

...I will not drink your Koolaid.

  Toxia

Hard Core Member

Joined: 7/25/09
Posts: 1077

5/14/12 2:02:09 AM#3

Not sure if serious...

The Deep Web is sca-ry.

  Branko2307

Advanced Member

Joined: 6/21/06
Posts: 241

5/14/12 2:02:29 AM#4

cool story bro...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape: Torment~

  CavemanBE

Advanced Member

Joined: 7/02/04
Posts: 26

5/14/12 2:04:04 AM#5

3 words "You need help" LOL

  Mexorilla

Apprentice Member

Joined: 5/09/12
Posts: 316

5/14/12 2:04:51 AM#6

it's not worth it.  go talk to someone.  

  Trionicus

Hard Core Member

Joined: 1/31/12
Posts: 459

 
5/14/12 2:15:19 AM#7
I'm sure my mind is riddled with psychological issues but, really? I didnt think I'd be alone on this one, then again I suppose one is always alone when committing the /suicide lol
  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

5/14/12 2:22:25 AM#8

I've dabbled with it in design before, namely in horror settings. In one concept you are a ghost that possesses NPCs and use their bodies as a kind of HP buffer, and to enter the 'hell realm' you have to ride alongside the NPC's death - meaning you'd usually have to go to a tall building and jump. I put high suicide rates in the lore specifically because I figured players would do this, but returning from the hell realm requires a 'mercykill' from another player, ensuring that no matter the case, somebody has to stick behind in order to safely usher people out of there.

Was an interesting document, for sure.

 

~I also got a book I always wanted to write about teen angst + suicide leading to a kind of "groundhog's day" time reversal mechanic, but they'd never publish it. Well, if I could guarantee dollar signs without the risk of class action lawsuits filed by every parent whose kid popped themselves, regardless of whether the victims read it or not. It's a risky subject, to say the least.

(Yes, I have a f**ked up mind)

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Trionicus

Hard Core Member

Joined: 1/31/12
Posts: 459

 
5/14/12 2:25:39 AM#9
Originally posted by GTwander

I've dabbled with it in design before, namely in horror settings. In one concept you are a ghost that possesses NPCs and use their bodies as a kind of HP buffer, and to enter the 'hell realm' you have to ride alongside the NPC's death - meaning you'd usually have to go to a tall building and jump. I put high suicide rates in the lore specifically because I figured players would do this, but returning from the hell realm requires a 'mercykill' from another player, ensuring that no matter the case, somebody has to stick behind in order to safely usher people out of there.

Was an interesting document, for sure.

 

+1 someone who understands.
  Amaranthar

Elite Member

Joined: 1/18/06
Posts: 1895

5/14/12 8:03:32 AM#10

Kids these days don't know how good they have it.

We used to walk 10 miles to the Dragon Den and back every day, uphill both ways, through 3 feet of blood and gore, with a 1500# backpack forcing us to a walk, and with no mounts or extra cash shop back packs. And we couldn't walk off a cliff to respawn back in town!

We were real men. You kids these days......

Once upon a time....

  inmysights

Apprentice Member

Joined: 7/20/04
Posts: 198

5/14/12 8:11:22 AM#11
Originally posted by Amaranthar

Kids these days don't know how good they have it.

We used to walk 10 miles to the Dragon Den and back every day, uphill both ways, through 3 feet of blood and gore, with a 1500# backpack forcing us to a walk, and with no mounts or extra cash shop back packs. And we couldn't walk off a cliff to respawn back in town!

We were real men. You kids these days......

oh...and dont forget the train to zone to start that trek back into town!

I am so good, I backstabbed your face!

  Amaranthar

Elite Member

Joined: 1/18/06
Posts: 1895

5/14/12 8:14:09 AM#12
Originally posted by inmysights
Originally posted by Amaranthar

Kids these days don't know how good they have it.

We used to walk 10 miles to the Dragon Den and back every day, uphill both ways, through 3 feet of blood and gore, with a 1500# backpack forcing us to a walk, and with no mounts or extra cash shop back packs. And we couldn't walk off a cliff to respawn back in town!

We were real men. You kids these days......

oh...and dont forget the train to zone to start that trek back into town!

And the PKer gauntlet on the way.

Once upon a time....

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3339

5/14/12 8:19:15 AM#13

This is why MMORPGs need a death penalty that has meaning... if you die there needs to be somthing really bad that happens to you none of this instant rez back in your home town with all your gear..

Then maybe this stupid crap of killing yourself will stop..

  Amaranthar

Elite Member

Joined: 1/18/06
Posts: 1895

5/14/12 8:32:27 AM#14
Originally posted by Caldrin

This is why MMORPGs need a death penalty that has meaning... if you die there needs to be somthing really bad that happens to you none of this instant rez back in your home town with all your gear..

Then maybe this stupid crap of killing yourself will stop..

I agree. It's not just that either. Remember the times you watched someone throw themselves at death time and time again to wear down a MOB and eventually beat it. Such senseless game play. Death means nothing, it's just another means to "win". Of course they've come up with equally senseless answers to that one (MOBs instantly regaining HPs).

I really want a game that makes sense.

Once upon a time....

  timtrack

Elite Member

Joined: 10/03/06
Posts: 355

5/14/12 8:38:58 AM#15

While it probably wouldn't work very well, it would be hillarious to see all the lowbies slit their own throat as soon as a max--level-epic-gear ganker aproaches. It would probably end up with frustrated and angry gankers, and laughing lowbies.

  tollbooth

Apprentice Member

Joined: 12/22/11
Posts: 295

5/14/12 8:42:04 AM#16

Don't really care for the thread title, and think that the idea behind /suicide has been replaced with /stuck in most games.

  Nickraider

Novice Member

Joined: 12/23/07
Posts: 95

5/14/12 8:43:17 AM#17

Yuppp, would be nice. a one click button that removes all gear and kills you so you don't have to make that long walk back home.

 

  Trionicus

Hard Core Member

Joined: 1/31/12
Posts: 459

 
5/14/12 10:06:32 AM#18
Originally posted by Amaranthar

Kids these days don't know how good they have it.

We used to walk 10 miles to the Dragon Den and back every day, uphill both ways, through 3 feet of blood and gore, with a 1500# backpack forcing us to a walk, and with no mounts or extra cash shop back packs. And we couldn't walk off a cliff to respawn back in town!

We were real men. You kids these days......

 

Uphill BOTH WAYS! lol. True also about /stuck, it never used to actually kill ppl until recently, it also feels just as fake as cliff jumping, I'd like to see parts separate at the end of the fall.
  Amaranthar

Elite Member

Joined: 1/18/06
Posts: 1895

5/14/12 10:35:52 AM#19
Originally posted by Trionicus
Originally posted by Amaranthar

Kids these days don't know how good they have it.

We used to walk 10 miles to the Dragon Den and back every day, uphill both ways, through 3 feet of blood and gore, with a 1500# backpack forcing us to a walk, and with no mounts or extra cash shop back packs. And we couldn't walk off a cliff to respawn back in town!

We were real men. You kids these days......

 

Uphill BOTH WAYS! lol. True also about /stuck, it never used to actually kill ppl until recently, it also feels just as fake as cliff jumping, I'd like to see parts separate at the end of the fall.

Just so you know, and I'm sure lots of people never heard that one, but it's a very old joke.

Once upon a time....

  Jabas

Novice Member

Joined: 7/23/08
Posts: 416

5/14/12 10:40:40 AM#20

I agree with OP idea...

 

 

 

 

... as long result in permadeath

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