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They've given some details of the plan after the launch of Awakening - primarily a round of bugfixing first, followed by work on new content according to their current roadmap. In addition, they are polling the community as to the features they'd be most interested in seeing, making something of a contest out of it for the most interesting suggestion. Details and suggestions can be made here: http://www.mortalonline.com/forums/75009-whats-next-mo-you-decide.html What should the next feature, or features, be? Hell hath no fury like an MMORPG player scorned. |
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5/08/12 9:56:48 AM#2
Shouldn't they finish Awakening and implement it in an acceptable way before worrying about future patches?
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5/08/12 10:01:10 AM#3
Originally posted by Biskop dont worry they will 6 months fix aweking bugs |
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5/08/12 10:05:07 AM#4
Originally posted by Biskop you didn't read between the lines. what they besically said is: "we are well aware that Awakening will have a ton of bugs and broken features but dont worry we already have plans to fix them.... eventually"
while i still think MO is one of the most ambitious and potentially great games out there right now i have very little faith in SV coding and programming capabilities. Awakening will be horrendous bug fest with a side of constant server reboots for the first 3 months minimum. |
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Originally posted by Jakdstripper
I'm sure there will be some bugs, just as there are now, which is probably why they stated that the focus immediately after Awakening is a round of bugfixing. Beyond that, what should be the priorities as far as content is concerned? Hell hath no fury like an MMORPG player scorned. |
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5/08/12 10:59:10 AM#6
For me, Tier 2 walls. HUUUGE big black walls made of stone. So big that defenders look like little ants running around up there.. With proper arrow slits and anti-siege elements built into them from the start. Yummy.
"In MO, even the haters are hardcore!" - ltank |
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5/08/12 11:25:23 AM#7
Originally posted by Biskop Yeah seriously, why should they be planning for the future and having goals? That's just crazy talk is what that is! |
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5/08/12 11:30:53 AM#8
So Awakening was supposed to be released last month and its new date is still pending? I find it troubling the players will be deciding what content will be in the next build, sounds like a rather desperate measure. It appears SV has lost all vision if they are now developing by popular vote. Isn't Awakeing supposed to revolutionize the genre and bring in hordes of new players? Then why are they letting the few remaining hardcore steer development?
Henrik never runs out of carrots. |
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5/10/12 1:43:43 PM#9
Originally posted by ltank Mmm... Sarcasm! Fresh. On a serious note, I'd be more interested in seeing this patch - the biggest and most complex in MO's history if one is to judge by the promised content, the hype level and the time it has required - implemented in a professional way, than indulging in lofty future goals. Why? Because lofty future goals is all SV has ever delivered. I'd like to see them deliver tangible, working results instead - but hey, that's just me. |
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5/10/12 1:56:14 PM#10
Originally posted by Biskop You mean Ive been paying $30 a month for just a list of goals?! *smacks forehead* |
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5/11/12 7:14:19 AM#11
Originally posted by xDayx I'm afraid you have. *provides third party facepalm* Name one single, major feature that has been delivered in a professional way and not only as part of some lofty goal that is yet to be fully realized. With "professional" I mean free of bugs, fully implemented (i.e. not as a placeholder for future, promised features), non-exploitable, functional in relation to other game features, and of course justified from a design point of view (i.e not peeing horses or a fu emote). Almost every part of MO is supposed to be better once X feature is finally in place; from combat mechanics to pets, to crafting, thievery, magic, AI, PvE, trade, empire building, housing, even basic stuff like using hotbars and inventory. The whole game is basically a bunch of more or less broken placeholders - plus a list of awesome stuff that the devs claim will come some day. Without that list, no one in their right mind would spend money on the game; MO is fueled by fanboy hope, it always has been and will probably always be. Of course it's your choice to pay $30 a month for hope, but the fact that you like your games broken and void of working features does not mean that SV has the ability to implement stuff in a proper way. IF Awakening is done in an acceptable way and MO finally becomes playable, SV can start discussing future content, because that would mean they have finally learned coding and QA and we can start treating them as an actual game company and not as a bunch of basement amateur modders. If not, they have more pressing concerns than hyping the next big "expansion". |
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5/11/12 8:07:52 AM#12
Originally posted by BiskopOriginally posted by xDayx Alchemy, armor crafting, mining/extraction. Even without full implementation the current aspects I enjoy. Example... Cooking/sophistication not totally implemented but I'm glad that eating is mandatory. |
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5/11/12 9:14:25 AM#13
Originally posted by xDayx Mortal Online: Tamagochi |
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5/11/12 1:36:09 PM#14
Originally posted by xDayx Alchemy has been useless since its implementation, don't know if that's changed recently but for a long time most player-made pots were less powerful than vendor pots - or the big "god mode" pots that people stacked in virtually unlimited amounts by farming bugged mobs 24/7. Crafting is gimped by the horrible UI, and since you only make like 3 combinations, it's also very boring and repetitive. Most players only craft on an alt char to supply their main, PvP char. Mining/refining, well... It might actually be one of the few features that actually work, and it's basically staring at rocks and timers for hours. You can do that in almost any other game on the market. So you've got this "sandbox" game with only one working, fully implemented feature: mining. Everything else is half-assed, broken, turned off or, in most cases, "coming soon". My point still stands, it seems. |
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5/13/12 7:27:30 PM#15
Alchemy certainly isn't broken. |
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5/13/12 9:28:41 PM#16
Originally posted by ltank
LOL... So we're questionably up to 2 working features in 2 years? Ironic other players still call it broken, yet the MO "focus group" says it isnt. I'm looking forward to more new posts showing evidence of even more working features. |
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5/13/12 11:31:55 PM#17
Originally posted by ilives 2 working features according to your skewed count, not mine. |
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5/13/12 11:43:11 PM#18
Originally posted by ltank So you only choose to point out one at a time? (which is debatable) |
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5/14/12 4:20:40 AM#19
The thing is, even if crafting, refining and alchemy could be considered "working" in a sense, they are still not professionally implemented - they have been plagued by bugs and exploits, they do not tie into the economy (which is non-existant anyway) they are hindered by the broken, buggy and ugly UI - just transfering stuff between your inventory/bank/vendor/saddlebag/crafting table is a hassle, etc. Why waste hours of gametime trying to make a good pot when you can get the god-mode pots from someone who exploited bugged Risars last winter? Why use any other mat/model combo than the 3 or 4 win-mode combos? Why attempt to cook anything advanced when raw meat and flour does the job just as well? See this is one of SV's main problems; they lack the ability to implement things in a professional way. Sure they've got a lot of neat-sounding systems going, but none of them are really that spectacular, unique or fun once you get your hands on them, because SV are just amateurs when it comes to making the awesome vision real. In the end it all turns out to be half-assed, non-working, broken or not fully implemented until X feature is ready. |
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5/15/12 4:32:15 PM#20
Biskop - you seem an expert, how long has it been since you logged into MO? "In MO, even the haters are hardcore!" - ltank |
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