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The Secret World

The Secret World 

General Discussion  » Who is the audience for this game?

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188 posts found
  prizm1234

Novice Member

Joined: 3/06/11
Posts: 51

5/13/12 4:25:18 PM#61

they made this game specifically for me. it has  all the things I like.... mystery, action, horror, parts of gory insanity, secret societies, hints of the apocalypse, the internet, nice clothes.....

  Kazuhiro

Advanced Member

Joined: 8/03/07
Posts: 404

5/13/12 4:26:16 PM#62
Originally posted by JeroKane

Sorry my friend, but maybe you should go back to WoW and play that for a while again. Refresh your memory! And then come back and try out TSW again.

Saying TSW is a WoW clone with some puzzle and investigation quests tucked in is just plain wrong!

- TSW is not a themepark game!  It has no level progression. Nor typical gear dependend progression.

- TSW has no endgame that involves and endless gear grind to create Uber L337 characters to WTF pawn other players in PVP or sit in Ironforge to show how L337 you are.

Need to go on??

Rest my case.

Have you even played the game? Or are you just a compulsive lier?

There is level progression (Hint hint, it has a xp bar for more than just graphics.) This is how you obtain all your skills. And as for gear, this game is """COMPLETELY""" dependant on gear for progression, more so than any other mmo to date. Literally 100% of your stats are derived from gear and gear alone.

The endgame is all about the gear treadmill, even more than other mmos, since gear = power. Your power in pvp will be 80% gear and 20% skill selection.

I nominate you for either the dumbest person or downright biggest compulsive lier on earth. I wish you luck in the competition against the formor iraqi spokesman that claimed there are no US troops in Iraq as they dragged him away to Guantanimo.

JeroKane: In TSW your gear has NO stats whatsoever! But only via trinkets and talismans.

Myself: Please, stop posting, I can't breath I'm laughing so hard at that statement.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/13/12 4:27:55 PM#63
People that want a themepark with more planning and thinking involved and more natural questing and a bit more openness.
People who want a string story while still being an actual mmo.
People who want gw1 style pvp with the build synergy meta game.
  User Deleted
5/13/12 4:30:03 PM#64

This game is for me. 

 

I will say this game isnt for the narrow minded WoW/Tera clone fanatics who love to "kill 10 rats".  Gotta actually think in this game.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/13/12 4:30:40 PM#65
Originally posted by Kazuhiro
Originally posted by JeroKane

Sorry my friend, but maybe you should go back to WoW and play that for a while again. Refresh your memory! And then come back and try out TSW again.

Saying TSW is a WoW clone with some puzzle and investigation quests tucked in is just plain wrong!

- TSW is not a themepark game!  It has no level progression. Nor typical gear dependend progression.

- TSW has no endgame that involves and endless gear grind to create Uber L337 characters to WTF pawn other players in PVP or sit in Ironforge to show how L337 you are.

Need to go on??

Rest my case.

Have you even played the game? Or are you just a compulsive lier?

There is level progression (Hint hint, it has a xp bar for more than just graphics.) This is how you obtain all your skills. And as for gear, this game is """COMPLETELY""" dependant on gear for progression, more so than any other mmo to date. Literally 100% of your stats are derived from gear and gear alone.

The endgame is all about the gear treadmill, even more than other mmos, since gear = power. Your power in pvp will be 80% gear and 20% skill selection.

I nominate you for either the dumbest person or downright biggest compulsive lier on earth. I wish you luck in the competition against the formor iraqi spokesman that claimed there are no US troops in Iraq as they dragged him away to Guantanimo.

little harsh but at least you see what I was getting at I was starting to feel like will ferrel in zoolander https://www.youtube.com/watch?v=AG7LjVCj50Y

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5273

5/13/12 4:33:34 PM#66
Originally posted by Aerowyn
Originally posted by JeroKane
Originally posted by Aerowyn

 

you misunderstand I enjoy the game but people are spreading a lot of false information about the game and I'm also a huge sandbox fan and this game is not sandbox in the least.. and like I said I'm fine with that, game was never said to be a sandbox its a pure themepark which is fine. As for RP I been playing MMO since the start of it all RPing outside a very small groups of people and usually just couple friends or guilds is pretty much dead.  I played in RP servers in pretty much every single game that offered them and people just do not RP much at all these days, just how it is

No one is spreading false information. It actually is you that spreads false information to just slap the generic Themepark label on this game and see everything pure Black & White.

I am very much a sandbox fan, like the other posters, and also love themepark games. So I know what a sandbox game is and what a themepark game is.

The difference between you and me, is that I do not see everything Black & White and just slap a generic label on a game that truly tries to be different and step away from the typical Themepark (WoW / EQ2) model.

Just like Fallen Earth and Skyrim did.

They are not pure sandbox games, nor are they pure Themepark games. They are hybrids! As they tried to combine both sandbox as themepark elements into their game to create something different!

I leave it by this, no point continue to argue with someone that sees everything pure Black & White and needs to put a strict label on each game.

never said there could not be hybrids I just have found nothing in this game that could be considered sandboxy here as far as progression The term sandbox refers more to the mechanics of a game and how, as in a physical sandbox, the user is entertained by his ability to play creatively and with there being "no right way"of playing the game.

thing is with this game you do not have multiple ways to progress in that sense Rift and even SWTOR is more sandboxish. My only point was this game is about as pure themepark as it gets which liek I said is just fine by me

/sigh

A pure sandbox game is having total freedom! Play the game how you want, progress how you want, no levels, no classes, create and progress a character just how you want.

In The Secret World there is no right nor wrong way to play the game!

In a Themepark game you CANNOT group with a high level friend and go to a high level zone and level up / progress there.

In The Secret World, there are no levels! So you can team up with friends who have unlocked more skills and so pick up more difficult missions in other zones and progress there. No restrictions.

That is exactly what Ragnar explained in earlier interviews.

In my book that is FREEDOM without restrictions! No right or wrong way to progress your character!

Ofcourse, if you prefer to totally isolate yourself from everyone else and play this as a single player game, you will be restricted into what you can handle based on your characters progression! Which is the EXACT same even in a pure sandbox game. The difference is that it might give you the illusion of freedom, if its a single seamless world where mob difficulty is randomly spread out!  It's still an illusion.

 

The fact is, you can not slap a generic Themepark label on a game like TSW!  As it has NO classes and NO levels! NO right nor wrong way to play the game!

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/13/12 4:34:34 PM#67
Re: gear and power its kinda a inverse of your wow style gear curve, early on your increasing in raw power piling up the ranks on just a couple of weapons and pumping the 3 core stats, eventually its more about diversity, getting multiple builds and fine tuning your gear to complement those builds. So to being with its more about power as you "level" its less about power more about diversity, so its the opposite of wow style games where early doors its more about getting your abilities and getting more diverse, but end game is just about raw power, often exponentialy with the tiered raiding setup.

So gear is important, but its important for different stuff as you level. This us good they can make end game pve more challenging by making you reliant on multiple builds, without making pvp about who defeated the latest raid.
  User Deleted
5/13/12 4:36:15 PM#68

I wouldn't waste my time with her, Jero. She's just trolling. She even pulled the "I'm in CB" card lol. It only takes two minutes of reading her post history to know thats a lie.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

5/13/12 4:37:38 PM#69
Originally posted by Kazuhiro

Have you even played the game? Or are you just a compulsive lier?

There is level progression (Hint hint, it has a xp bar for more than just graphics.) This is how you obtain all your skills. And as for gear, this game is """COMPLETELY""" dependant on gear for progression, more so than any other mmo to date. Literally 100% of your stats are derived from gear and gear alone.

The endgame is all about the gear treadmill, even more than other mmos, since gear = power. Your power in pvp will be 80% gear and 20% skill selection.

I nominate you for either the dumbest person or downright biggest compulsive lier on earth. I wish you luck in the competition against the formor iraqi spokesman that claimed there are no US troops in Iraq as they dragged him away to Guantanimo.

 

Anyone (not bound by NDA) know if the gear gets really cool, at least?  Is it the sort of gear people will get excited about?  I know, some people will get excited about every little +1, but I mean, beyond that.. A gear treadmill isn't so bad, as long as the system for it is done well enough to keep players always looking forward to the thrill of the next drop.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/13/12 4:39:17 PM#70
Originally posted by DannyGlover

I wouldn't waste my time with her, Jero. She's just trolling. She even pulled the "I'm in CB" card lol. It only takes two minutes of reading her post history to know thats a lie.

lie? how so I got in on the 5th but didn't realise it till just before this open beta but believe what you want.. actually if you read my post history you can see I talk about it.. but liek I said before you go on a believe what makes you happy and Ill continue to enjoy the CB

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5273

5/13/12 4:44:11 PM#71
Originally posted by Kazuhiro
Originally posted by JeroKane

Sorry my friend, but maybe you should go back to WoW and play that for a while again. Refresh your memory! And then come back and try out TSW again.

Saying TSW is a WoW clone with some puzzle and investigation quests tucked in is just plain wrong!

- TSW is not a themepark game!  It has no level progression. Nor typical gear dependend progression.

- TSW has no endgame that involves and endless gear grind to create Uber L337 characters to WTF pawn other players in PVP or sit in Ironforge to show how L337 you are.

Need to go on??

Rest my case.

Have you even played the game? Or are you just a compulsive lier?

There is level progression (Hint hint, it has a xp bar for more than just graphics.) This is how you obtain all your skills. And as for gear, this game is """COMPLETELY""" dependant on gear for progression, more so than any other mmo to date. Literally 100% of your stats are derived from gear and gear alone.

The endgame is all about the gear treadmill, even more than other mmos, since gear = power. Your power in pvp will be 80% gear and 20% skill selection.

I nominate you for either the dumbest person or downright biggest compulsive lier on earth. I wish you luck in the competition against the formor iraqi spokesman that claimed there are no US troops in Iraq as they dragged him away to Guantanimo.

ROFL!  SWG pre-NGE was a defined as a pure sandbox game! Yet it had very much different XP bars for the different Skill tiers. Combat XP bar, Non-combat XP bar and Crafting XP bar (if I remember correctly or at least two).

Yet it was also gear dependend. Gear VERY MUCH mattered in that game also. Everyone remember the crafted 99,95% resistance composite armor lol.

There has to be some form of messurement in how you make progress. In Darkfall the XP bar is basically hidden within the skills itself. You need to use (read spam) a sertain skill a specific amount of times to unlock the next rank, etc, etc. Plus it also has gear to make you stronger!

 

In TSW your gear has NO stats whatsoever!  But only via trinkets and talismans.

But most power comes directly from the Ability wheel and Skill trees.

 

  Kazuhiro

Advanced Member

Joined: 8/03/07
Posts: 404

5/13/12 4:49:20 PM#72
Originally posted by Aerowyn

little harsh but at least you see what I was getting at I was starting to feel like will ferrel in zoolander https://www.youtube.com/watch?v=AG7LjVCj50Y

True I was a bit harsh, normally I would simply type an informative reply. But that guy was not just uninformed, he down right saying the opposite of what exist in the game, and I'd wager knowingly so. Hence the proverbial beatdown he deserved for spreading pure misinformation. People like him should be getting studied in labratories to see what caused them to become that way so we can take one step forward in cleaning up the human race's gene pool.

As to the guy above that asked about how "cool" gear is. The game doesn't have visual gear. It's just an icon + numbers for stats next to it. Your visual appearance is tied to non-stat giving clothing. This will be the basis primarily of the game's cash shop. (Though you can grind for a few months to buy say a pair of glasses with in-game currency.) This is one of the better aspects of the game, as later on most people can look very different while having the same gear/stats. Sadly at start almsot everyone has cloens galore due to like 50 total appearance combinations.

JeroKane: In TSW your gear has NO stats whatsoever! But only via trinkets and talismans.

Myself: Please, stop posting, I can't breath I'm laughing so hard at that statement.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5273

5/13/12 4:50:58 PM#73
Originally posted by Vhaln
Originally posted by Kazuhiro

Have you even played the game? Or are you just a compulsive lier?

There is level progression (Hint hint, it has a xp bar for more than just graphics.) This is how you obtain all your skills. And as for gear, this game is """COMPLETELY""" dependant on gear for progression, more so than any other mmo to date. Literally 100% of your stats are derived from gear and gear alone.

The endgame is all about the gear treadmill, even more than other mmos, since gear = power. Your power in pvp will be 80% gear and 20% skill selection.

I nominate you for either the dumbest person or downright biggest compulsive lier on earth. I wish you luck in the competition against the formor iraqi spokesman that claimed there are no US troops in Iraq as they dragged him away to Guantanimo.

 

Anyone (not bound by NDA) know if the gear gets really cool, at least?  Is it the sort of gear people will get excited about?  I know, some people will get excited about every little +1, but I mean, beyond that.. A gear treadmill isn't so bad, as long as the system for it is done well enough to keep players always looking forward to the thrill of the next drop.

He hasn't even played the game himself lol.  As gear in this game has no stats whatsoever!  You can collect any gear you want and dress up and look any way you like!

You character has trinket and talisman slots in which you can slot items to further progress your character. Like +HP, +hit rating, +heal rating and such.

I expect that further in the game, you are able to collect better more poweful trinkets and talismans either via crafting or via the hardmore/nightmare mode dungeons.

Like sandbox games don't have that kind of progression elements? right right.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

5/13/12 4:51:01 PM#74
Originally posted by Kazuhiro
Originally posted by JeroKane

Sorry my friend, but maybe you should go back to WoW and play that for a while again. Refresh your memory! And then come back and try out TSW again.

Saying TSW is a WoW clone with some puzzle and investigation quests tucked in is just plain wrong!

- TSW is not a themepark game!  It has no level progression. Nor typical gear dependend progression.

- TSW has no endgame that involves and endless gear grind to create Uber L337 characters to WTF pawn other players in PVP or sit in Ironforge to show how L337 you are.

Need to go on??

Rest my case.

Have you even played the game? Or are you just a compulsive lier?

There is level progression (Hint hint, it has a xp bar for more than just graphics.) This is how you obtain all your skills. And as for gear, this game is """COMPLETELY""" dependant on gear for progression, more so than any other mmo to date. Literally 100% of your stats are derived from gear and gear alone.

The endgame is all about the gear treadmill, even more than other mmos, since gear = power. Your power in pvp will be 80% gear and 20% skill selection.

I nominate you for either the dumbest person or downright biggest compulsive lier on earth. I wish you luck in the competition against the formor iraqi spokesman that claimed there are no US troops in Iraq as they dragged him away to Guantanimo.

TSW has vertical and horizontal progression, that's what the devs have been talking about.

  • The vertical progression comes from gear
  • The horizontal progression comes from abilities - and gear, described below

Regarding the endgame I don't quite agree with you there. The devs have been talking about "endgame" gear that gets more specific. In other words instead of the gear giving for example +10 penetration, +10 critial, +10 critical damage you can on one type of mob find gear with +30 critical and on another find gear with +30 critical damage. One type of gear isn't "better" than the other, it just does other things.

Ofcourse you will do better with a penetration build with gear that gives +30 penetration rating than the +10 penetration/critall/crit damage gear, but the difference won't probably be so huge. It just does that part of it better.

I don't know if they will succeed with this horizontal gear progression, but it's a good idea to avoid PvP combat being 80% about gear and 20% skill selection. Hmm... I was assuming you are talking about power in PvP. If you talked about PvE, it will be endgame mob specific what kind of gear works best.

Regarding the Themepark/Sandbox argument, the developers have called the game a Themepark where you can go on any ride you want. I assume they are talking about the game opening more up later on and being less linear. The rides being the quests I assume, except for a very small minority you can take any quest you want.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/13/12 4:51:09 PM#75
Originally posted by JeroKane
Originally posted by Kazuhiro
Originally posted by JeroKane

Sorry my friend, but maybe you should go back to WoW and play that for a while again. Refresh your memory! And then come back and try out TSW again.

Saying TSW is a WoW clone with some puzzle and investigation quests tucked in is just plain wrong!

- TSW is not a themepark game!  It has no level progression. Nor typical gear dependend progression.

- TSW has no endgame that involves and endless gear grind to create Uber L337 characters to WTF pawn other players in PVP or sit in Ironforge to show how L337 you are.

Need to go on??

Rest my case.

Have you even played the game? Or are you just a compulsive lier?

There is level progression (Hint hint, it has a xp bar for more than just graphics.) This is how you obtain all your skills. And as for gear, this game is """COMPLETELY""" dependant on gear for progression, more so than any other mmo to date. Literally 100% of your stats are derived from gear and gear alone.

The endgame is all about the gear treadmill, even more than other mmos, since gear = power. Your power in pvp will be 80% gear and 20% skill selection.

I nominate you for either the dumbest person or downright biggest compulsive lier on earth. I wish you luck in the competition against the formor iraqi spokesman that claimed there are no US troops in Iraq as they dragged him away to Guantanimo.

ROFL!  SWG pre-NGE was a defined as a pure sandbox game! Yet it had very much different XP bars for the different Skill tiers. Combat XP bar, Non-combat XP bar and Crafting XP bar (if I remember correctly or at least two).

Yet it was also gear dependend. Gear VERY MUCH mattered in that game also. Everyone remember the crafted 99,95% resistance composite armor lol.

There has to be some form of messurement in how you make progress. In Darkfall the XP bar is basically hidden within the skills itself. You need to use (read spam) a sertain skill a specific amount of times to unlock the next rank, etc, etc. Plus it also has gear to make you stronger!

 

In TSW your gear has NO stats whatsoever!  But only via trinkets and talismans.

But most power comes directly from the Ability wheel and Skill trees.

 

Trinkets, talismans and weapons are the gear in TSW. And trinkets, talismans and weapons do have stats on them and the stats do get progressively higher.

Stop trying to make this game out to be something that it's not, it's downright dishonest. It's a themepark game, through and through. Picking and choosing what abilities to slot won't make TSW a sandbox game any more than it made GW1 and Rift sandbox games.

Again, there is absolutely nothing wrong with themepark games.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/13/12 4:54:50 PM#76
Originally posted by JeroKane

ROFL!  SWG pre-NGE was a defined as a pure sandbox game! Yet it had very much different XP bars for the different Skill tiers. Combat XP bar, Non-combat XP bar and Crafting XP bar (if I remember correctly or at least two).

Yet it was also gear dependend. Gear VERY MUCH mattered in that game also. Everyone remember the crafted 99,95% resistance composite armor lol.

There has to be some form of messurement in how you make progress. In Darkfall the XP bar is basically hidden within the skills itself. You need to use (read spam) a sertain skill a specific amount of times to unlock the next rank, etc, etc. Plus it also has gear to make you stronger!

 

In TSW your gear has NO stats whatsoever!  But only via trinkets and talismans.

But most power comes directly from the Ability wheel and Skill trees.

 

Gear comes in tiers and is broken down into hats, rings, necklaces and weapons. Each tier has increasing stats and some stat diversity. Tier gear is divided into gear for tanks, healers and dps by the stat allocation. If you don't unlock the ability to use higher tiers of gear you can't equip it. If you can't equip the tier gear appropriate to the area you are playing in you will die.

Gear has stats which include + to attack power, + to hit points, + to hit, + to penetration, + to crit and so on.

They don't call it levels but the tier gear you have equipped automatically creates them. Of course you can go into a tier 3 questing area with tier 1 gear and get stomped.

Additionally, quests later in the game are sometimes locked unless you have done quests in earlier parts of the game.

Let's not pretend that you can go where you want and do what you want in this game.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4113

5/13/12 4:57:04 PM#77
Originally posted by DannyGlover

I think after all the quests are done and the stories unfold is when the game gets interesting.

I imagine most of us that stick around will be spending endgame min/maxing builds. This encompasses actives/passives, grinding mobs that drop crafting elements needed for specific decks. Then trying them out in the various pvp scenarios.

The city hubs are designed with a lot of character and I can definitely see a lot of potential for roleplay.

By design, the crafting in this game will always be viable and stay current with new content. A full time crafter will have their hands full just keeping on top even a few gear slots.

IMO, this endgame will yield a solid community that I would be happy to be a part of. The target audience? Anyone who likes the idea of that type of endgame. Probably enough to keep TSW thriving for many years.

Yep, well said.  I can't WAIT for June 20th to play the fully intact game and accomplish all those achievements per zone and work on my decks/builds and do pvp and roleplay in the cities with those Fight Clubs which already had my brain thinking of great ways to use them for community events.  I can't wait to see what they have planned for post launch with this game and what they plan to add in the years to come.  This coupled with GW2 awesomeness, I think I am about to enter MMORPG heaven for the next 5+ years.

Also, anyone else notice how the achievement system alone is part and parcel of your character progression?  Every other MMO just puts some arbitrary point system on theirs with no real reward aside from the occasional title, mount or pet.  TSW gives you AP towards unlocking all those skills via their Achievement system.  It's awesome.  Not sure what else it will reward with, maybe titles and other such things as well.  I know some things were turned off, like Faction Ranks and rewards for those ranks.  Can't wait to see what little surprised they have in store for us.

http://www.twitch.tv/elockethemmoaddict

https://twitter.com/MMOAddicted

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5273

5/13/12 4:58:48 PM#78
Originally posted by Kazuhiro
Originally posted by JeroKane
Originally posted by Kazuhiro
Originally posted by JeroKane

Sorry my friend, but maybe you should go back to WoW and play that for a while again. Refresh your memory! And then come back and try out TSW again.

Saying TSW is a WoW clone with some puzzle and investigation quests tucked in is just plain wrong!

- TSW is not a themepark game!  It has no level progression. Nor typical gear dependend progression.

- TSW has no endgame that involves and endless gear grind to create Uber L337 characters to WTF pawn other players in PVP or sit in Ironforge to show how L337 you are.

Need to go on??

Rest my case.

Have you even played the game? Or are you just a compulsive lier?

There is level progression (Hint hint, it has a xp bar for more than just graphics.) This is how you obtain all your skills. And as for gear, this game is """COMPLETELY""" dependant on gear for progression, more so than any other mmo to date. Literally 100% of your stats are derived from gear and gear alone.

The endgame is all about the gear treadmill, even more than other mmos, since gear = power. Your power in pvp will be 80% gear and 20% skill selection.

I nominate you for either the dumbest person or downright biggest compulsive lier on earth. I wish you luck in the competition against the formor iraqi spokesman that claimed there are no US troops in Iraq as they dragged him away to Guantanimo.

ROFL!  SWG pre-NGE was a defined as a pure sandbox game! Yet it had very much different XP bars for the different Skill tiers. Combat XP bar, Non-combat XP bar and Crafting XP bar (if I remember correctly or at least two).

Yet it was also gear dependend. Gear VERY MUCH mattered in that game also. Everyone remember the crafted 99,95% resistance composite armor lol.

There has to be some form of messurement in how you make progress. In Darkfall the XP bar is basically hidden within the skills itself. You need to use (read spam) a sertain skill a specific amount of times to unlock the next rank, etc, etc. Plus it also has gear to make you stronger!

 

In TSW your gear has NO stats whatsoever!  But only via trinkets and talismans.

But most power comes directly from the Ability wheel and Skill trees.

 

Well at least I can tell your not a compulsive lier, your apparently just an idiot.

You think that the "talismans" (aka the gear as it gives bennifits) is not gear and that clothing that has no effect is the gear.

Now you claim that the power does in fact come from "leveling up" your character via the ability/skill trees, yet insist that it appears out of thin air and not from say... the xp bar that increases as you kill monsters and do quests.

I fear your beyond reason, there is somethign very physically wrong with your neural pathways. I "In all honesty" suggest seeing a doctor. I'm not being rude with that statement, I really suggest you see one, as your being deprived of your brain's "logic" cortex.

So SWG pre-NGE is suddenly a Themepark game in your eyes, while everyone else says it was a sandbox game, because it had XP bars to messure progression?? And it had gear with stats??

TSW has NO levelbased progression! Just like SWG pre-NGE!

TSW has NO classes nor restrict you to choose a single one at char creation! Just like SWG pre-NGE!

 

But whatever man! The sheer fact you need to resort to heavy insults says enough!  I am done here.

 

  User Deleted
5/13/12 5:04:32 PM#79


Originally posted by elocke


Originally posted by DannyGlover
I think after all the quests are done and the stories unfold is when the game gets interesting.
I imagine most of us that stick around will be spending endgame min/maxing builds. This encompasses actives/passives, grinding mobs that drop crafting elements needed for specific decks. Then trying them out in the various pvp scenarios.
The city hubs are designed with a lot of character and I can definitely see a lot of potential for roleplay.
By design, the crafting in this game will always be viable and stay current with new content. A full time crafter will have their hands full just keeping on top even a few gear slots.
IMO, this endgame will yield a solid community that I would be happy to be a part of. The target audience? Anyone who likes the idea of that type of endgame. Probably enough to keep TSW thriving for many years.


Yep, well said.  I can't WAIT for June 20th to play the fully intact game and accomplish all those achievements per zone and work on my decks/builds and do pvp and roleplay in the cities with those Fight Clubs which already had my brain thinking of great ways to use them for community events.  I can't wait to see what they have planned for post launch with this game and what they plan to add in the years to come.  This coupled with GW2 awesomeness, I think I am about to enter MMORPG heaven for the next 5+ years.
Also, anyone else notice how the achievement system alone is part and parcel of your character progression?  Every other MMO just puts some arbitrary point system on theirs with no real reward aside from the occasional title, mount or pet.  TSW gives you AP towards unlocking all those skills via their Achievement system.  It's awesome.  Not sure what else it will reward with, maybe titles and other such things as well.  I know some things were turned off, like Faction Ranks and rewards for those ranks.  Can't wait to see what little surprised they have in store for us.


Totally. Did you see that pets vs monsters arena? What was that about lol. I cant wait to get my hands on some stage props. I bet those are achievement rewards as well.

  Kazuhiro

Advanced Member

Joined: 8/03/07
Posts: 404

5/13/12 5:05:53 PM#80
Originally posted by JeroKane

So SWG pre-NGE is suddenly a Themepark game in your eyes, while everyone else says it was a sandbox game, because it has XP bars??

TSW has NO levelbased progression! Just like SWG pre-NGE!

TSW has NO classes nor restrict you to choose a single one at char creation! Just like SWG pre-NGE!

 

I'm resisting not typing this in baby talk, but here goes.

Your logic (or the lack thereof) is flawed. XP bars have no effect whatsoever on a game being sandbox or themepark. In fact both games almost always have some form of a xp bar in some form or another.

So that has aboslutely no bearing whatsoever on this discussion.

With that out of the way...

TSW has BOTH levelbased and gear based progression. It's only difference here, is that gear has more of an affect than levels in other mmos.

I will agree your correct on it being less class restricted than other mmos. It still has classes (dps, healer, tank) and the devs themselves have confirmed this via videos. But you can choose to fall inbetween any of those roles and switch between them out of combat if you choose. Thats actually a positive aspect of the game. And I like it.

PS: In case your confused. I'm not in opposition to TSW. I played it in beta and liked parts of it and disliked others, and somewhere down the road, will probbaly buy it at a reduced pricetag.

JeroKane: In TSW your gear has NO stats whatsoever! But only via trinkets and talismans.

Myself: Please, stop posting, I can't breath I'm laughing so hard at that statement.

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