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The Secret World

The Secret World 

Beta Reviews & Impressions [ARCHIVED]  » Logged off after the first 2 quests

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117 posts found
  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

5/12/12 3:55:33 PM#61
Originally posted by lizardbones

 


Originally posted by ShakyMo
Lol I missed those quests just ran straight into town



The way the progression system is setup, you don't really need to do them. It's not about getting to a 'max level'. It's more about seeing how the story unfolds. That said, those quests contribute to the story, but they aren't necessary to experience it and you can always go back later and pick them up.

 

 

Big question is, what is there to do, other than those quests?  I keep seeing people ask, but have yet to see an answer.  When I tried just running around, I found a whole lot of pretty scenery, and nothing to do.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Doomedfox

Advanced Member

Joined: 4/01/10
Posts: 696

5/12/12 4:10:16 PM#62

I wonder if the quest the OP mentioned does have an impact later on in the game since its a quest series that helps you and your faction to gathe rinformations as to how the zombies behave and how to fight them best.

Thats why you start killing them than try to attract them with the sound of a car alarm (by jumping on the car) after that you blow up a gas tank and lure them into the fire and than you are examining there food (dead pppl) after doing all that you do send your report and your faction tells you what they learned.

Would be cool if that actually affects stuf later on tho.

Anyway i dont know if it does affect iot or not but i sure as hell know that doing this quest is a way waaay different than lets say kill 6 boars now kill 6 scorpions etc or maybe an go and feed a cow/bear.

Btw if you didnt do the Kingsmouths secrets quest (finding a Illuminaty treasure) and actually solved this riddle without help you havent seen shit anyway.....

So if you are bored of the quests go to the church and do the quests of the priest at least 1 of them will blow you away...if not you prolly are playing the wrong game.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1367

5/12/12 5:26:34 PM#63
Originally posted by Crunchy221
Originally posted by CyanK
Originally posted by Charlizzard

 

When the combat really seems to involve only spamming 1 attack to build up combo points for either a harder single target attack or an aoe, I feel something is missing. Add to this that they are using allegedly unfinished animations it does detract from what I would consider "fun". But then again some people will look past the combat because they enjoy the lore and setting.

 

This changes quite a bit as you unlock more of the ability wheel. Once you have to start making decisions about what skills are going to go into your active and passive bars over others the combat really starts to get  very deep.

This is of course only if you are able to spend your points in a semi-intelligent way. Character progessions requires quite a bit of planning ahead reminding me of EVE in a way, where you can totally gimp yourself if you choose poorly or on a whim. The main difference is you only waste a few hours instead of weeks.

In addition I'd say just like every MMO it takes 4-6hrs of play time to really unlock any abilites you use in combat all the time. Otherwise most every game out there starts you with a small selection of abilities that you then spam nonstop.

He had no issues with the combat in GW2, which has exactly the same spammy nature due to restricting the amount of skills you can take with you.  GW2 fans should think before ragging on a game system in TSW exactly like GW2s.

I think the real fun is going to be switching builds in dungeons...getting wiped then trying to figure out what to roll with on the next try ect.

Either games combat system is a refreshing change from playing with 3 bottom hotbars and 3 side bars jam packed with skills and having everything bound to keyboard keys to the point where it becomes a mess when SHTF.  Not sure how it will be after months of playing...for either game.

GW2's combat is this bad?  I didn't have a chance to try it.  This is spam city, boring.  Definitely the weak point of the game.  

 However if your going to have static quests this is about as good as it can get.  And the setting and little setting details are the best I've seen in an MMO.

And building a character with this skill system seems a bit unclear to me at this point.  I think it's going to be nice.  If they could just get a bit of solo combat to include some thought/strats they will have a solid game on their hands.  

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

5/12/12 6:36:48 PM#64
Originally posted by Mardukk
Originally posted by Crunchy221
*snip*

He had no issues with the combat in GW2, which has exactly the same spammy nature due to restricting the amount of skills you can take with you.  GW2 fans should think before ragging on a game system in TSW exactly like GW2s.

I think the real fun is going to be switching builds in dungeons...getting wiped then trying to figure out what to roll with on the next try ect.

Either games combat system is a refreshing change from playing with 3 bottom hotbars and 3 side bars jam packed with skills and having everything bound to keyboard keys to the point where it becomes a mess when SHTF.  Not sure how it will be after months of playing...for either game.

GW2's combat is this bad?  I didn't have a chance to try it.  This is spam city, boring.  Definitely the weak point of the game.  

 However if your going to have static quests this is about as good as it can get.  And the setting and little setting details are the best I've seen in an MMO.

And building a character with this skill system seems a bit unclear to me at this point.  I think it's going to be nice.  If they could just get a bit of solo combat to include some thought/strats they will have a solid game on their hands.  

A video made just of this kind of conversation.

  Syllendale

Apprentice Member

Joined: 11/23/09
Posts: 156

5/12/12 6:41:15 PM#65

I read the post title and here is my answer........

Good and goodbye, glad you wont be around while the rest of us who see more than you will. :)

  Falcomith

Hard Core Member

Joined: 7/03/09
Posts: 794

5/12/12 7:08:15 PM#66

I dont get it. This is the second thread I saw today with the similar statement.

I'll be honest, yes the first hour feels a bit drawn out and the same old thing. But, just like every mmo out there, the first hour is setup to get you use to the controls and UI. After that it picks up. 

 

**spoilers next**

 

I will give an example of a neat situation that happened later on in game. I was sent to Dr Bannerman's clinic to check some files on the computer about some patients of his. However the Dr. failed to give me the password to log in to the computer. But there was two hints given from the computer when you type "hint". One, "Seasons of Music", and the other "1723". At that point I remembered that Funcom said that there will be puzzles that can only be solved by using the internet. I plugged those two hints into google and wiki gave me the Composers name of the song "The Four Seasons". I plugged in the name on the terminal in game and I was in Dr. Banners patient files.

 

Other quests, like from the psychic gives you clues where you are to search without giving away the actual named location and no quest marker is put on the map for that quest. You simply have to figure out what area you are to search based on the info she gives from her visions. Such as "Top of the Pyramid". Which is a place called Pyramids Point. That one is just an easy one and the first one she gives. Others dont have the word in the location names. 

 

I would of missed the little things like that if I gave up after a few quests. Some may not think that is very fun, and thats okay. But those quests there put some immersion into the game, and made me feel like I was playing an investigator.

 

I feel sorry for the folks that dont honestly try to give the game a chance.

 

  doho7744

Novice Member

Joined: 12/22/06
Posts: 34

5/12/12 7:35:32 PM#67
Originally posted by Mephster

Are you serious ? Go kill 6 zombies , go hop on 6 cars and then light cans on fire ? I'm getting a flashback of 2004 when WoW launched with go kill/go fetch quests. Maybe I'll try it some more later but it does not look promising. Graphics are nice though.

 

Got out of bed this morning looked out windows, saw the sun.  Are you kidding me it was sunny yesterday and the day before.  And the last sunny day a lot of bad things happened to me.  Screw that I'm /awakequit and going back to bed.  Oh but the sky was blue and clear.

  Fusion

Old School

Joined: 5/21/03
Posts: 1317

5/12/12 7:41:24 PM#68

Best quests in any MMO ever, you actually need to figure shit out!

Sure it has it's share of kill this and that, but beyond those, there's a ton of "brand new" types of quests, it's like playing a real adventure game with puzzles and stuff i've yet to see in ANY MMO!

The TSW forums are littered with "WoW-generation" gamers crying for help on quests, being stuck on quests, even claiming quests broken simply because they cannot figure shit out!

 

This game is not for the mentally challenged, your hand in most cases (quests) will not be held.

Currently playing: ESO

Waiting for: Class4.

Dead and Buried: NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Mexorilla

Apprentice Member

Joined: 5/09/12
Posts: 316

5/12/12 7:43:05 PM#69

people say they don't want the standard themepark and yet they won't try anything new.  no i don't consider 2 quests trying. 

 

the only thing bad about this game is the combat and the questing systems makes it bearable.

  Hatefull

Hard Core Member

Joined: 6/09/04
Posts: 746

Your tears make my gun work better.

5/12/12 7:44:31 PM#70
Originally posted by Mephster

Are you serious ? Go kill 6 zombies , go hop on 6 cars and then light cans on fire ? I'm getting a flashback of 2004 when WoW launched with go kill/go fetch quests. Maybe I'll try it some more later but it does not look promising. Graphics are nice though.

You were in the very first actual gam eplay area.  Had kep on, you would have gotten a lot fo quests centered around the mystery that is taking place in the town.  People are basing opinions on the first area you play in a huge world.  

Granted in the BETA weekend you can't progress much, but if you get past the first couple quests (which are very basic, I admit) you will see what people that gave it a chance see.  Yes there are quests that give you very obscure clues that you need to think about to figure out.

This game will NOT appeal to everyone, it just won't I get that, but if you're going to bash it, at least  give it more than a few minutes.  Or sound ignorant, the choice is yours.

If you want a new idea, go read an old book.

  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

5/12/12 7:46:11 PM#71
Originally posted by Mephster

Are you serious ? Go kill 6 zombies , go hop on 6 cars and then light cans on fire ? I'm getting a flashback of 2004 when WoW launched with go kill/go fetch quests. Maybe I'll try it some more later but it does not look promising. Graphics are nice though.

Haha for initial impressions. Pretty sure your first 2 quests mentioned are optional ones as well. Don't even need to talk to that guy, it just helps explain game mechanics further like car alarms draw in zombies and fire hurts them and you (and other players lol).

  User Deleted
5/12/12 7:47:58 PM#72

I hope all people like the OP decides not to buy TSW. Or any game for that matter. i want them to keep waiting for that perfect, Holy Grail, of a game that will never come. 

  Fusion

Old School

Joined: 5/21/03
Posts: 1317

5/12/12 7:51:35 PM#73
Originally posted by Psychow

I hope all people like the OP decides not to buy TSW. Or any game for that matter. i want them to keep waiting for that perfect, Holy Grail, of a game that will never come. 

Judging by his initial patience, even if he did manage to get into the "real" quests, i doubt he'd manage to hold on for more than few hours, since they can require some sort of patience and intellect.

Currently playing: ESO

Waiting for: Class4.

Dead and Buried: NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Mexorilla

Apprentice Member

Joined: 5/09/12
Posts: 316

5/12/12 7:52:36 PM#74
Originally posted by Vhaln
Originally posted by lizardbones

 


Originally posted by ShakyMo
Lol I missed those quests just ran straight into town



The way the progression system is setup, you don't really need to do them. It's not about getting to a 'max level'. It's more about seeing how the story unfolds. That said, those quests contribute to the story, but they aren't necessary to experience it and you can always go back later and pick them up.

 

 

Big question is, what is there to do, other than those quests?  I keep seeing people ask, but have yet to see an answer.  When I tried just running around, I found a whole lot of pretty scenery, and nothing to do.

you explore the zone and figure out what happened to Kingsmouth.  no more, no less.  simple.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/12/12 7:57:05 PM#75

I have about 20 hours logged on TSW so far, and it kinda makes me sad. I wish someone could take the world environments and most of the quest system, replace the combat with something dynamic and gritty (even AoC combat would be better), and refine the whole package.

In fact, I wouldn't be so annoyed by the combat if there were less of it but that each encounter somehow mattered more. If I'm being attacked by one zombie I figure I'm fighting for my life. But to stand there while mobs of 4 zombies repeatedly munch on you, ugh. To me, survival horror combat reminiscent of Resident Evil, where resources are scarce and even one zombie can kill you, would better fit this game. Instead you spam dps abilities to build charges for a better single target or aoe ability, rinse repeat.

Stunning, moody environments, decent investigative quests, a good storyline, with uninteresting combat and horrid combat animations. Oh, and apparently I can freejump onto the roof of a single story building.

I'm debating whether I can overlook what I don't enjoy to get to the stuff that I love.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  User Deleted
5/12/12 8:12:36 PM#76
Originally posted by Charlizzard

I have about 20 hours logged on TSW so far, and it kinda makes me sad. I wish someone could take the world environments and most of the quest system, replace the combat with something dynamic and gritty (even AoC combat would be better), and refine the whole package.

In fact, I wouldn't be so annoyed by the combat if there were less of it but that each encounter somehow mattered more. If I'm being attacked by one zombie I figure I'm fighting for my life. But to stand there while mobs of 4 zombies repeatedly munch on you, ugh. To me, survival horror combat reminiscent of Resident Evil, where resources are scarce and even one zombie can kill you, would better fit this game. Instead you spam dps abilities to build charges for a better single target or aoe ability, rinse repeat.

Stunning, moody environments, decent investigative quests, a good storyline, with uninteresting combat and horrid combat animations. Oh, and apparently I can freejump onto the roof of a single story building.

I'm debating whether I can overlook what I don't enjoy to get to the stuff that I love.

Hey Char, curious as to if your opinion has moved more favorable with the game since you first played it?

Also, areas within Kingsmouth have more powerful mobs depending on where you're going.  The progression system has multiple areas that are more challenging based on what abilities you've unlocked.  Basically go to priest island and the surrounding areas.  It sounds like you're possibly ready to move on to the next area too.  Which if you could advance your storyline (not allowed in Weekend Beta), you'd be headed to.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/12/12 8:15:30 PM#77
Originally posted by Charlizzard

I have about 20 hours logged on TSW so far, and it kinda makes me sad. I wish someone could take the world environments and most of the quest system, replace the combat with something dynamic and gritty (even AoC combat would be better), and refine the whole package.

In fact, I wouldn't be so annoyed by the combat if there were less of it but that each encounter somehow mattered more. If I'm being attacked by one zombie I figure I'm fighting for my life. But to stand there while mobs of 4 zombies repeatedly munch on you, ugh. To me, survival horror combat reminiscent of Resident Evil, where resources are scarce and even one zombie can kill you, would better fit this game. Instead you spam dps abilities to build charges for a better single target or aoe ability, rinse repeat.

Stunning, moody environments, decent investigative quests, a good storyline, with uninteresting combat and horrid combat animations. Oh, and apparently I can freejump onto the roof of a single story building.

I'm debating whether I can overlook what I don't enjoy to get to the stuff that I love.

about same amount of hours I got now and agree with you.. they tried something new with AoC combat why take a step backward and rely just on the skill system in this one?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Jester135

Novice Member

Joined: 7/05/06
Posts: 6

5/12/12 8:21:28 PM#78

I barely post, but I have to say something. I understand its beta, but it not's looking very promising. Combat system is terrible if you're gonna ask me, seemed like the devs had a cool idea just isn't executed right. As for how the game goes stories and other mechanics I'm sure  it's not all in there yet, so I won't say much about it but so far it's terrible. Character creation ffs  with all of funcom's mmo experience and whoever else  developed this, you would think they would have a better character creation system. CCP has had one mmo and their character creation topples most of what other games have out there. The whole time I felt like I was playing hellgate again with a different setting instanced environment and minus the cool looking armor.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/12/12 8:27:45 PM#79
Originally posted by jdnyc

Hey Char, curious as to if your opinion has moved more favorable with the game since you first played it?

Also, areas within Kingsmouth have more powerful mobs depending on where you're going.  The progression system has multiple areas that are more challenging based on what abilities you've unlocked.  Basically go to priest island and the surrounding areas.  It sounds like you're possibly ready to move on to the next area too.  Which if you could advance your storyline (not allowed in Weekend Beta), you'd be headed to.

Yes, it has absolutely improved. Enough? IDK.

I have been fascinated by Lovecraftian horror for 15 years and I'm a New Englander, so to me the setting and mood are spot on. The quests where I have to use environmental clues to advance are terrific. I like the music and the sound effects. I think the story is solid. And I can't stand the combat.

I'm using some tier 3 abilities and from what I've seen they're more advanced versions of the basic. And I seem to have to unlock everything in a tier to move to the next, so I'm picking up a ton of abilities that i don't want. And franky, I do not like spamming one button to build up resources. And as I said, I want each encounter to feel more "life threatening" than simply annoying. I'm killing stuff to see more of the story and environment, it's almost a barrier to my enjoyment.

Fewer mobs, more "dangerous" combat, don't tell me exactly where and when a mob is going to use their big attack, and give me combat that's more savage and I'm a happy camper.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/12/12 8:30:49 PM#80
Originally posted by Charlizzard
Originally posted by jdnyc

Hey Char, curious as to if your opinion has moved more favorable with the game since you first played it?

Also, areas within Kingsmouth have more powerful mobs depending on where you're going.  The progression system has multiple areas that are more challenging based on what abilities you've unlocked.  Basically go to priest island and the surrounding areas.  It sounds like you're possibly ready to move on to the next area too.  Which if you could advance your storyline (not allowed in Weekend Beta), you'd be headed to.

Yes, it has absolutely improved. Enough? IDK.

I have been fascinated by Lovecraftian horror for 15 years and I'm a New Englander, so to me the setting and mood are spot on. The quests where I have to use environmental clues to advance are terrific. I like the music and the sound effects. I think the story is solid. And I can't stand the combat.

I'm using some tier 3 abilities and from what I've seen they're more advanced versions of the basic. And I seem to have to unlock everything in a tier to move to the next, so I'm picking up a ton of abilities that i don't want. And franky, I do not like spamming one button to build up resources. And as I said, I want each encounter to feel more "life threatening" than simply annoying. I'm killing stuff to see more of the story and environment, it's almost a barrier to my enjoyment.

Fewer mobs, more "dangerous" combat, don't tell me exactly where and when a mob is going to use their big attack, and give me combat that's more savage and I'm a happy camper.

yea the build up in their power attacks is so slow why do you even need an indicator showing you where it will hit, it would still be easy as hell to dodge without the huge indicator

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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