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News & Features Discussion  » The Secret World: Removing Mystery's Shroud

6 Pages « 1 2 3 4 5 6 » Search
113 posts found
  xmenty

Hard Core Member

Joined: 5/22/10
Posts: 660

5/12/12 2:56:35 AM#61

Originally posted by Mimzel

Animations look cheap, the hp bar stays almost at full when being attacked, the rooms look "boxy" and plastic like. The ui isnt nice looking. The gameplay videos simply has the effect on me that I dont want to play TWS. A miracle has to happen if this game makes game of the year.




If I want to ignore animations to simply follow the story I buy a sound book instead.



 


 


^ I have to agree with Mimzel.


I just cannot get over the fkup combat gameplay, character ui and the animations.


Hope their fans can enjoy the games cos TSW is not meant for me.


Am moving on to the next game.  


 


 


 


Pardon my English as it is not my 1st language :)

  Strap

Novice Member

Joined: 5/04/09
Posts: 522

5/12/12 3:12:39 AM#62

 


Hmm, it is sad to hear things are looking grim. I love the premise of the game and its setting, and that it has an intellectual element of sorts.


I can see myself waiting to see what happens but quietly rooting for Funcom that they pull this together.


  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

5/12/12 6:07:31 AM#63

Originally posted by rojo6934

i just logged out from beta (being playing several hours). I LOVE the aBLood Magic. I have been expecting an mmo that includee Blood magic since i played Dragon Age. So far my combo is Blood magic + shotgun, and sometimes switch the shotgun for elemental. Gonna try sword + chaos later on. I agree with Suzie that the Rifle sounds like kids toy gun and its annoying.




I like so far the game setting, but today there were times that i felt no progression at all since theres no levels. After couple hours of questing in Kingsmouth i felt the grinding for AP / SP as deep as any korean grinder mmo.


.....



Regarding the progression, the amount of xp you get from quests and mobs increase as you take on harder quests and mobs further into the game. The amount of xp needed for one full xp bar (3AP, 1SP) stays fixed.


What does this mean? Well, you get Anima Points and Skill points a lot faster further into the game so it gets much easier to experiement with new builds or to snatch up passives from other weapons to get just the build you want.


  gilgamesh42

Novice Member

Joined: 11/16/09
Posts: 316

.........

5/12/12 7:56:25 AM#64

Is the third faction for people who are not pyshcos? Or are all 3 pyschos?


  Monveda

Apprentice Member

Joined: 12/08/05
Posts: 17

5/12/12 9:42:51 AM#65

I really liked the game so far and most likely will buy it.Animations was also my main concern but if thats the price to pay to avoid another static combat MMO , so be it. I am still hoping they'll polish it further eventually.





 

  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

5/12/12 1:45:41 PM#66
Originally posted by charmtrap
Originally posted by eyeswideopen

Edit: Another "genius" move is forcing players to use google to find solutions to puzzles instead of having them solveable ingame. Every time you take someone out of the game, it makes it that more likely they'll stay out.

There is a browser in-game.

Makes no difference. Whether the browser is ingame or not, simply opening that browser throws you back into the "real" world and takes you away from the game.

Now had they done something along the lines of GTA IV where it had computers that could access fake ingame websites and such, not only would it have maintained "immersion" but it also would have allowed a bit of creativity, such as "hacking" into an Illuminati web server for info, etc.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

5/12/12 1:50:10 PM#67
Originally posted by Angrah

After trying the beta and being disapointed. I attempted to cancel my preorder with Funcom to be told basically nahnahnnah we have your money and you can't have it back.




 




No refunds because playing in the beta is the same as receiving the game. So no refunds.








 

Wrong. Until they release an actual product, you have not recieved the product you pre-ordered and are entitled to a refund. If Funcom doesn't want to give it to you, a simple phone call to your credit card company will get you the money back easily as they will do a charge back against Funcom.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  LoboMau

Novice Member

Joined: 9/07/07
Posts: 390

5/12/12 2:08:13 PM#68
Originally posted by Suzie_Ford

Originally posted by Beyorn

I thought I read something (now I cant find) that all the animations were place holders for other better animations.  That may very well be Funcom double speak but I know the articel I read stated that.  Wish I could find it now ;P.




 

Dare I say this but....WHY would you keep placeholders in the game for its first showing with massive numbers of people? That just does NOT make sense to me.


And, yes, animations and sound are my biggest issues but, IMO, those are HUGE issues. Most of us are sensory beings and to -see- crap combat/movement and -hear- sounds that are just off is...disconcerting.

So, You would like that the weapons sounded like the Action Movies in the 80s? Huge noise!!!  If you played Battlefield 3  for example u would notice that not all Assault Rifles sound like a M60! :P

  Beerninja

Apprentice Member

Joined: 3/11/05
Posts: 13

WOO HOO
HAIL HAIL PARTY GODS

5/12/12 2:24:24 PM#69
Originally posted by eyeswideopen
Originally posted by charmtrap
Originally posted by eyeswideopen

Edit: Another "genius" move is forcing players to use google to find solutions to puzzles instead of having them solveable ingame. Every time you take someone out of the game, it makes it that more likely they'll stay out.

There is a browser in-game.

Makes no difference. Whether the browser is ingame or not, simply opening that browser throws you back into the "real" world and takes you away from the game.

Now had they done something along the lines of GTA IV where it had computers that could access fake ingame websites and such, not only would it have maintained "immersion" but it also would have allowed a bit of creativity, such as "hacking" into an Illuminati web server for info, etc.

THey actualy placed "fake" websites on the real internet, you use the ingame browser and it will bring up "fake" websites that were created for the game.

 

Alot of nay sayers out there, and hey if the animations really bother you that is your perogative no biggie.

For me this game is hitting all the things I really wanted, quests that you have to actually think about, yeah sure you can always google the answer from spoiler sites or ask in chat for someone to give you the answer but if you don't do those things you actually have to use alittle bit of criticle thinking which is GREAT and has been missing from every MMO ever. A modern day theme. Conspieracy theories abound. HP monsters awesome, and this is just the very first area for one of the factions. It can only get better. Open skill sets, you can "make a mistake" in your build cause you can change it to what ever you want.

I will say the crafting aspect is pretty lame but again I wasn't really able to delve into it at all, so who knows maybe it will be decent

But one thing that really bothers me about this game is that I was not able to map and action buttons to my mouse. While it is not a complete deal breaker it is a huge set back for me.

But even with that I am pre-ordering, unfortunatlly I won't be able to play since I am leaving on deployment before release but at least it will be here when I get back :-)

 

Have fun everyone, and if it isn't for you no worries, just move on no need to bash something just because you don't like it.

  Tarante11a

Novice Member

Joined: 3/04/08
Posts: 1

5/12/12 3:15:18 PM#70

I realise it's early days and a little way to go till launch, but I'm also concerned with much of how the game looks/feels.


I'm not keen on the character creation so far (I've noted they say that's going to improve).  The the cut scene animations are so cringe-makingly bad I find it hard to sit through them. The game areas are amazing but the character animations are terrible.


For me, part of playing an mmo is really liking the character I'm playing and getting caught up in the story.  Personalising my toon is REALLY important to me.  If I have to make a big effort to forget I'm sitting at my desk playing a game, I'm not going to spend my monthly cash on it.


I've been tracking The Secret World for years, and I desperatly want to love the game.  But like others here, I'm not convinced they've got time to make the game as polished as it should be at launch.  By now, those making mmos SHOULD KNOW how important it is to make a bang when they release a game.  Second best just doesn't cut it.  It's not good business sense and I think it's insulting to the people who buy the game (esp those who pre-order - more fool me!) Funcom, more than most, should know all this.


I'm crossing my fingers they'll sort it all out, but I'm not holding my breath while I do.


 


 


  Kinchyle

Apprentice Member

Joined: 9/20/10
Posts: 264

5/12/12 3:25:11 PM#71

[quote]
Originally posted by Beerninja



Have fun everyone, and if it isn't for you no worries, just move on no need to bash something just because you don't like it.


 
^This

Especially if you are here just to help people get refunds. Be MORE open minded

  User Deleted
5/12/12 3:59:08 PM#72

Lets stop with all the "it's just beta" fantasy bullshit. This is the same game you will be playing when it launches in june.


 


There's no Toothfairy, no free lunch, and no Miracle Patch.


 


Sorry, but sometimes reality hurts.


  darkmyth78

Apprentice Member

Joined: 9/24/09
Posts: 82

"Life is a joke, stand around and you'll miss the punchline."

5/12/12 5:16:37 PM#73

"The Secret World doesn’t make fighting monsters just another walk in the park. You have to think when you’re in battle. Monsters don’t just run at you and stay in front allowing you to take them down. They come fast. They come in packs. They move. They hit damn hard too."


 


Out of the entire article this one paragraph made me laugh, the game has some of the worst AI I have ever seen. The mobs DO just run at you and stay in front, using pistols felt like a joke, because they all stayed in my line of fire and let me shoot them. But other than that one little paragraph, the rest was spot on.


  gtonimusha

Novice Member

Joined: 2/08/04
Posts: 7

5/13/12 4:27:59 AM#74

"Basically, it becomes more difficult to structure animations that always look perfect when the characters can't move during the animations."


 


Typo "can't" for "can" I believe


  hikariuk

Apprentice Member

Joined: 11/06/05
Posts: 35

5/13/12 4:52:44 AM#75

Originally posted by Spartan212

I'm about 20 hours into this game and I am very very disappointed.  I use a pistol (the pop-pop sound is terrible) with a elementalist backup.  Firstly, the mouse sensitivity is, in my opinion, the worst part of the game (with no option to adjust).  If enemies get behind you, which they always do immediately, it takes far to long to just spin your character around.  Basically, to turn my character around, I have to drag my mouse across my desk.  Secondly, the "puzzle quests" which are this games supposed bread and butter, are not puzzles at all.  They are "alt-tab to google" or "ask in general chat" puzzles.  NOBODY on earth would know these "answers". 





 


 


There's a browser built-in to the game so you don't have to Alt-Tab.  They added it precisely because they expected you to do research to solve some of the puzzles - it was one of the design concepts.


  raapnaap

Hard Core Member

Joined: 12/08/05
Posts: 218

5/13/12 7:22:57 AM#76

I gave the game a very honest go for a few hours. Having never read into the game and not really knowing what it was about other than the overall setting and basic gameplay aspects (and funcom..), I jumped in with very low expectations.

 


Overall I share many of the thoughts with this article about the initial experiences; it felt very... wrong. The combat feels extremely dated and a mirror opposite of the fast paced and fluid GW2 combat for example, and honestly felt nailed to the ground both in controls and animations.

 


The 'story' of the tutorial zone left me very much with a thought of "wtf is this". I very honestly had no clue what was going on. My character passed out from watching a puppet, fine, he gets a 'flash back'? Honestly the game doesn't tell me this is a flash back, my initial thought was that the events I was seeing, where actually happening right now, so the ending of the 'flash back' was even more confusing to me.

 


One could argue it's because I haven't researched about the game enough, but I'd counter with the fact one shouldn't have to do research about games when it comes to the basic starting experience and plot, the game should do a beter job delivering this information to me.

 


So that was your TSW Tortage experience, nice and stuff, then after some trippy-as-fuck flying tree's with robots teleport system (honestly, what the fuck was that, give me whatever the designers were smoking when they came up with this one), you get to the first proper zone.

 


First quest? Kill 6 zombies.

 


At this point I lost all interest in the game. I logged out for a few hours, and tried it again with a 'maybe it gets beter' mentality. No, the next quest sends me to collect a bunch of papers and turn them in. Great, fetch and collect quests accompanied by a combat system that makes me think WoW had a more fluid one.

 


Oh but the game has voice overs and a story guys. Yeah. The same shit that made SWTOR so 'awesome'.

 


Sorry Funcom, I gave it a honest attempt, but your game is not for me.


  Binny45

Hard Core Member

Joined: 5/26/04
Posts: 413

5/13/12 8:10:35 AM#77

Very cool game.  Yeah, it needs some tweaks, but that's what beta is for.  The fact that it's 3vs3 pvp, no levels with the skill wheel and you can make your character look exactly how you like despite the gear and I've already pre-ordered.


Walking through New England killing zombies, I felt like I was in my own episode of Walking Dead.


Quest system is a little wonky, but workable.  The character animations....meh.  The main bits: ie: combat, progression, etc are what work.


Never thought I'd hear myself say this, but I me thinks I'm going to put down TOR for this.


  gtonimusha

Novice Member

Joined: 2/08/04
Posts: 7

5/13/12 11:19:15 AM#78

"Basically, it becomes more difficult to structure animations that always look perfect when the characters can't move during the animations."


 


Typo "can't" for "can" I believe


  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3495

5/13/12 11:32:40 AM#79
Originally posted by eyeswideopen
Originally posted by charmtrap
Originally posted by eyeswideopen

Edit: Another "genius" move is forcing players to use google to find solutions to puzzles instead of having them solveable ingame. Every time you take someone out of the game, it makes it that more likely they'll stay out.

There is a browser in-game.

Makes no difference. Whether the browser is ingame or not, simply opening that browser throws you back into the "real" world and takes you away from the game.

Now had they done something along the lines of GTA IV where it had computers that could access fake ingame websites and such, not only would it have maintained "immersion" but it also would have allowed a bit of creativity, such as "hacking" into an Illuminati web server for info, etc.

 

It's a modern game, so the use of internet technology, which can take you to fake sites set up specifically for the game, isn't exactly immersion breaking.

Then again, I guess every time I use my iPhone to check a website, I'm breaking the immersion of my real world existence...  

There are also in-game computer terminals that can be hacked for specific information, much of which can be pretty amusing, i.e. Madame Roget... Dyn-na-mite!!!

Or, after acquiring the video cameras from around town and hooking them into the security system at the police station, it allows you to get video from those cameras.

Or, you can actually see the pictures taken by the RC plane.

In fact, they did do a lot of in-game use of tech creatively, which is contrary to the claims you're making here.

Hell hath no fury like an MMORPG player scorned.

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

5/13/12 11:45:28 AM#80

To me this game fell into the same trap that SWTOR did, they became to focused on "solobility" where every swinging dick was running around on their owm OFP and that bout every player pretty much ignores the other.  I really love the quests and the story but am no about to pay a sub on a single player feature.


Combat was a bit meh on, too much felt like was frantically trying to keep track of 5 different things at once and felt like the typical fomula.  There does need to be better scaling though.  In one moment I was face rolling mobs and in the next moment was getting fucksored in the same zone.  While I do enjoy a challenge  but there is a total lack of a tutorial for various things like gear cusimization or proper syncing abilities.


I am not a PvPer and never tried the PvP in Beta but does it really bring anything new to the table?  Don't quote me 3v3.  What I'm getting at is for instance GW2, the WvWvW brings a lot of "new flavor."  Holding keeps, assaulting keeps, DEs within the PvP zone amongst other things like siege weapons and so on so forth.  I wonder if TSW will just be a typical WoW BG copy just with an aditional faction involved.  Two faction warfare is bad enough with numers tilting which both SWTOR and Rift are prime examples of and three factions will just make it worse I think.


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