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5/12/12 11:35:44 AM#81
My take on revolutionary just based on the siege system: Sieges actually work and are great.
-Age of Conan tried a siege system with it's Boarderlands...failed miserably due to the engine not holding up to it. NPC sieges that they demoed and promised got scrapped well before the game (wonder what the demo really was). -Warhammer's sieges were so watered down there was 1 Door and siege weapons were platform based in a predetermined spot. Walls were non-destructable and completely static or non-existant at all. -GW2's sieges include destructable walls, almost no lag when there's some 40+ people on screen, siege weapons to apply anywhere (that is stable, logical ground), and some crazy fun. And, it's 3-sided. 3 different factions to wage war and to attack about. Keeps a much more structured balance.
The WvWvW also has a living world about it. -3 NPC factions to try to win over to become an army of your World. -Caravans that travel between points for supplies that can be intercepted, attacked at random (by players and mobs alike) -Swamps, rivers, and fields filled with creatures having a purpose. -Eternal Battleground is completely unique with no 2 castles, keeps, or supply camps the same.
All those make it a much purposeful interaction that will not get stale.
The PvE is also great fun, though still somewhat the same familiar "oh, this is an MMO" feel that others give to. Crafting is much more useful early on than other games have it to being.
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5/12/12 11:47:09 AM#82
Originally posted by Roybe OP - Think you're thinking too much about a game you haven't really played. You're trying to put a whole lot of something on a whole lot of nothing. Let's wait a month or so after it releases and see how everyone feels about it. Until then, it's all just over-speculated hype.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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5/12/12 11:49:24 AM#83
I've heard countless times (and agree mostly) that GW2 has ruined other games for folks. If Anet can keep up the dynamic events (they have stated new events for all levels will be constantly put in the game) then I then I think the answer to the title of this post is yes. |
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5/12/12 11:56:32 AM#84
There's no trinity, there's a fixed pvp gear cap, etc... Is Guild Wars 2 paradigm shifting? No, but it will be for alot of people that played only WoW. Is Guild Wars 2 revolutionary? No, but it might be for some people.
Is Guild Wars 2 evolutionary? Yes.
GW2 takes alot of concepts and pushes them leaps and bounds forward. It's a first step and it will hopefully make the industry realize that what you really need to have a great sucess is to make something that is new, different and polished. |
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5/12/12 11:59:25 AM#85
Originally posted by Rivalen Agreed.
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5/12/12 12:21:53 PM#86
Originally posted by Roybe To clarify, no aspect of your posts have upset me. I tend to agree with much of what you are saying. That doesnt mean that much of it isnt hyperbole or hype, it just means that, like you, I just happen to have bought into some of the hype. You say that your opinions are different than mine, but I have not expressed much in the way of opinion here. It is not an opinion that stating that the game is fun for the vast majority of MMO gamers is hyperbole. It is not opinion that we have had only limited experience of GW2 upon which to base our perceptions, and so on. When all has been said and done, more will have been said than done. |
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5/12/12 12:25:07 PM#87
Originally posted by Sigilaea For what its worth there is nothing, "tyrannical," about thinking anything. When all has been said and done, more will have been said than done. |
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5/12/12 12:30:25 PM#88
You can argue in favor of the first two. However the shift? Nope. Why? Because you can go back. Some people prefer the old way. Thus by definition it cant be a Paradigm Shift. By definition Paradigm shifts need to be proven by facts and everything GW2 is doing is subjective. |
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5/12/12 12:36:13 PM#89
For me GW2 is inovative enough to buy the game. Ive played GW1 while playing WoW, and at times i had alot more fun in GW1 pvp then i had with the 1 shooting of the new FotM class from blizzard. While i still admit Blizzard created the best and hardest contend i ever played trough in my 14/15 years of playing mmo's/RPG's. It does say nothing about the fun while playing that contend.
I think the time has come to give players more fun, free time is limited for family's or hard working men who want to chill out after a hard day of work wihout being obligated to run 15 daily quests to farm tokens to unlock shit for the next tier etc etc. Anet provides fun from the moment you log in. You can start PvP and have fun, its not like wow where your level makes you feel insignificant and worthless cannon fodder. It isnt Aion where twinks lure 24/7 hunting people who want to quest and level trough specific contend. Anet created GW2 with Fun and excitement as a backbone of their game. Ive seen Dynamic Events in Warhammer already, but they where poorly done. We can see it in Rift, again its fun for a few times and then you have the feeling you did ithat event a thousand times already.
The Dynamic Events in GW2 seem to have learned a big deal from their rivals, they look smooth, fun, and realy alot more dynamic then both Rift and Warhammer. Also Anet have put in 1500/1600 Events in the box ? thats alot of contend and we dint even talked about their PvP or WvWvW stuff.
What people need to ask themselves is, what do i want to play for the next months/years ? Will it be worth my money and free time ?
Iam being honest and say i played WoW for the longest time, 7 years of my life spend in that mmo alone. No other mmo grabbed my interst for that long period of time. And after playing GW2 Beta weekend i feel another 7 years might be very realistic indeed. In comparisation to a few recent mmo's like:
Eve (payed not played) 3 years Warhammer 8 months Aion 1 year SWTOR 2 months
GW2 for me is the next best thing comming, but that doesnt mean i will play it 24/7, Archage/Planetside2/World of Darkness/Dust514 are also on my radar. The best part about GW2 is no sub, witch means no presure to keep paying each month to keep up with other people. I think GW2 is a damn good game, made by some of the most talented dev's ( they worked on WoW also) and they can pull this one off.
All these hate post versus a game that try's to find the soul of what a mmo's realy is about just need to stop. It might take half a decade for a game like that to come out again, so try it or leave it. Will it be evolutionary ? no not with the technology we currently have. maybe once we master virtual reality we can reinvent the wheel. Will it be Revolutionary ? no see comment above this one. Shifting design ? yes, no more carrot on a stick gear grind design alla WoW.
TLDR:
GW2 is not a second comming. GW2 uses all recources they can use in current soft and hardware to create dynamic contend instead of a boring take quests and ramp all shit up and turn it in rinse and repeat for 1000 levels for 10 alts. GW2 combines all nice flavors and spices we have all taste before and cooks it into a delicous stove.
http://speedtest.net/result/2112016336.png |
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5/12/12 12:39:51 PM#90
Originally posted by Deddpool I heard the same thing about SWTOR prior to launch. Just saying. |
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5/12/12 12:59:42 PM#91
GW2 will be truly a great game and a breath of fresh air around the mmorpg industry, but damn if I hate so strong words like GW2 fans keep spouting. I'll agree with something like "paradigm shift" the day when I learn that GW2 is the only mmorpg anyone ever plays anymore, untill that happens, no, the game is not paradigm shifting game, It's just a damn good game.
Tbh, it's not even possible to have paradigm shifting game since people have different tastes. Maybe it's possible when talking about some certain features, but not overall when talking about a game. |
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5/12/12 1:01:59 PM#92
Originally posted by Atlan99 Maybe... but I've been here since SWTOR beta and I never saw that myself. Even if someone had said SWTOR ruined other games for them, it wasn't nearly on the same level. We even had someone call it the "GW2 effect". Just saying. Deddpool is right though, I think this massive phenomenon lends credence to GW2 being a massive success, and why shouldn't it be? ANet is a good company and they deserve the accolades. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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Originally posted by Ashen_X Now how do I arrive to the idea of a 'vast majority of people in the genre' would prefer the lack of toxic play? Based on as large a population as the genre boasts, player skill should be able to be placed on a normal distribution curve. I have discussed this idea in the forums when applied to development cycles and the need for elite player satisfaction to maintain subscriptions.
If you look at where you place the idea of elite, even just above 1 standard deviation away from the mean, that means that 84% of the population is non-elite in any game. Push the idea of elite further away from the mean and the % is larger. Now, when looking at this, it's the reason why the MMO genre has a problem. The elite have the ear of the developers. They speak the language of the devs. The devs understand them, need them to be happy because people look to them as opinion shapers, etc. So what makes elite players happy? Look at the games that have large subscriptions and popularity. Treadmill play at the top of the game, tiered gear, open world/PvE PvP, to start. What do these people wish to have in the game that's not already there? From watching posts, I would say harsher rules in the game. Loot from PvE PK'ing, PvP sense of community, I've seen some great posts on permadeath, harsher Death Penalties, and the list goes on and on. See the problem? The most active players, with the ears of the developers, and generally, also very active in the RL realm of opinion shaping due to their gameplay ability is a very small minority, wielding a lot of power over the direction of MMORPG's. This is ruining the fun for a lot of those that aren't in the minority, as a matter of fact, these people become the targets of the elite 'fun and games'. How bad is this situation? Try using the term 'casual player' in these forums as anything but an epithet against the true way of MMORPG gameplay and you'll see the term 'carebear' whipped out faster than a 12 year olds e-peen.
That's just my 2 cents on why the 'vast majority of mmorpg players' want a different play experience. This is the goal that Arenanet set for themself, to provide a different option for those players who want a fun and casual play experience.
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5/12/12 1:47:32 PM#94
Im not a fainboi nor a hater. Im simply a casual gamer that has played mmorpg for a long time (over a decade eeep). The game hasnt launched yet, and words like evolutionairy, revolutionairy and paradigm shifts are very strong words. I react negatively to the hype that the orginal post is touting. If you didnt know a thing about the game before it launched it wouldnt have anything to live up to - you would enjoy it for what it is. So now, if the game ISNT a paradigm shift ("a whole new way of seeing the world"), then you will be let down. What Im saying is that the game DOESNT NEED to be the second coming for it to be a good game. Of course Im hoping for it to be evolutionairy and even a revolution to our genre. But Id rather not hop on the hype wagon untill its released. |
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5/12/12 2:24:20 PM#95
OP did your keyboard glow with heroic music playing in the background when you wrote this? |
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5/12/12 2:36:31 PM#96
Originally posted by Roybe "Their realization, definition, and removal of what is toxic in current MMORPG's, while still creating a fun and challenging environment to play in for the vast MAJORITY of MMO players is Arenanet's revolutionary change." You list the fun for the vast majority as in addition to ("while still") or a separate item from the removal of what is toxic. In addition you have not presented anything to support any assumption that, "the vast majority," consider elements that they are currently paying to play to be toxic. There is a huge difference between, "the vast majority will find GW2 to be fun and challenging," and, "the vast majority want a different play experience." Even so the latter is a questionable statement because there is no data being presented to support it. When all has been said and done, more will have been said than done. |
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5/12/12 4:08:39 PM#97
Originally posted by OldMMOGamer
lol thanks for that, I laughed. Almost exactly what I was thinking. Game isn't even out yet and it's the next coming of christ :)
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5/12/12 4:11:21 PM#98
Originally posted by helthros I'd think it would be a bit hypocritical of someone to laugh at a trollish remark in the GW2 forums immediately after criticizing GW2 fans for trolling Tera forums. Yeah. Well I don't know why I'm telling you this, it's just hypothetical after all... just an interesting thought I chose to share. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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5/12/12 4:13:03 PM#99
Originally posted by Kuinn I'd only point out that a paradigm shift doesn't sweep everyone up into it's embrace. There are still many people stuck one or two paradigm shifts, or more, behind the times. I see this every where I look in real life. Technology and society are changing so rapidly that the population can be split into a multitude of strata representing just how "with the times" someone actually is. Guild Wars 2 is a paradigm shifting title. The new paradigm will effect players and their expectations for games, maybe even beyond the MMORPG genre and will be having an impact on MMORPG and RPG design for years to come. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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5/12/12 4:13:07 PM#100
Originally posted by Eir_S
I'm thanking someone for a laugh and that suddenly means I'm trolling GW2? I could have gone into how horribly wrong some of the ideas I've read here, but unlike GW2 fans trolling TERA forums, I don't care. All I've said is wait for the game to release, seems pretty damn reasonable to me.
Don't be so touchy when someone isn't even saying anything bad about your beloved GW2, calm down guy. |
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