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The Secret World

The Secret World 

Beta Reviews & Impressions [ARCHIVED]  » TSW ... um ... they forgot to include a game.

4 Pages « 1 2 3 4 » Search
71 posts found
  Eluldor

Hard Core Member

Joined: 6/20/08
Posts: 988

5/12/12 5:28:02 AM#41
Originally posted by Alders
Originally posted by kartool

I don't think this is a game that can be judged on a few hours of playing. Regardless it won't be for everyone but if you're looking for your standard 30 skills on a bar and macro'd rotations, cookie cutter builds of the month, etc - then stay away. This game likely isn't for you.

No one is asking for any of that.  I really like the premise of the game but the execution is poor.  It's not anywhere ready for a release in a month.

Ya, I really wonder how much differant this beta build is from the next as well as how much content is not yet "playable". I'm thinking they shuld add a couple more months to release date.

  Searias

Hard Core Member

Joined: 7/23/08
Posts: 459

5/12/12 5:43:15 AM#42
Originally posted by sgel

I wasn't impressed.. the world does seem interesting but it's like a cheap immitation of White Wolf's World of Darkness.

I really don't see what people find in games like this...

Honestly, after checking some of your other posts, I don't see how any game other than Guild Wars 2 would impress you, lol.

  Piiritus

Apprentice Member

Joined: 5/02/12
Posts: 546

5/12/12 5:52:09 AM#43
Originally posted by sgel

I wasn't impressed.. the world does seem interesting but it's like a cheap immitation of White Wolf's World of Darkness.

I really don't see what people find in games like this...

I find in it lots of things I've been missing in MMOs. Modern day horror theme is just for me. And FC is bold to try new things too. Think I'm done with high fantasy MMOs.

Edit: Checked your post history and discovered that you are a GW2 fanboi. Well, I can ask you the same thing - what do you find in games like that? And don't tell that no sub because that's not an argument for me. Plus I'm quite sure that GW2 will be as expensive as P2P MMO.

  kevjards

Elite Member

Joined: 9/27/10
Posts: 1368

5/12/12 5:54:26 AM#44
Originally posted by Rusque

Okay, in all honesty I was prepared for some issues knowing that this was funcom, and based on what I heard on the forums I was expecting poor animations and clunky combat. What I wasn't expecting was the degree of awfulness that is TSW.

The biggest shame is that you can really see that there's a great concept here with a lot of potential, and I think funcom was so focused on getting ALL of their idea out that they forgot to add the game part and tacked it on as an afterthought and it really shows.

What boggles my mind is that funcom has been in the MMO arena for 11 years. Have their developers never played another game? Do they not know how a game should feel and play? How do they keep doing this?

Pros - it's a short list

The concept

Potential depth of character builds

Varied Quest types

 

Cons - and here we go

Saying that the combat is clunky is quite the understatement. It's a mess in every sense. If you were looking for any type of skill based gameplay during combat, then you should run away from TSW. It's not reflex based, it's not strategy based, it's not tactics based, it's just . . . bad. It's spammy, chaotic and sloppy all around. It doesn't do the skill system justice. Why create such an extensive and interesting open ended skill system and then shoot an arrow into it's knee by gimping the combat?

While I enjoy the variety of quest types, when they're bad, they're really bad. It's like, "Kill X, oh, now kill X again. And how about again? Now pick up X things and then kill X of the same baddie you just killed."  Then there's the more puzzle oriented stuff which were pretty fun if you try to solve them on your own. I imagine more challenging puzzle quests show up later as the early stuff is fairly simple.

The animations were't great, but not as bad as what I was expecting based on earlier feedback. They're still a con, but if they were the only problem, I'd be fine with it.

Story / Cut scenes. Wow, just wow. I actually felt like I had been transported back to the ps2 gen. Poor everything, voice acting, animation, dialogue, and sadly boring story.

 

I don't know how to feel about this game. I don't even know if I have the faith, that a year down the road it will be worth the time to play. If this came out last year it might have had some traction, but 2012 has too many strong games lined up. I really hope they don't release this in a month.

Funcom, please work on it for a couple more years and then release something special. You have a great idea, but you need to build a proper game on top of it. I can't play an idea.

i..dont know wwhat game your playing but you may wanna start by upgrading your 8mb gfx card.nothing the matter with VO..the combat is fine..its maybe just you..or just maybe you didnt play at all.

  VaultFairy

Advanced Member

Joined: 10/21/09
Posts: 487

5/12/12 6:01:17 AM#45

Game becomes really creepy when the fog blankets the map and when the fog horns starts.... ARGGH! Silent Hill creepy much.

 

I was in a tough area in the north when the fog hit so finding my way back was really fun, running for my life then all off a sudden i've ran into a huge group of enemies. So much fun it created a great atmosphere.

  thamighty213

Apprentice Member

Joined: 9/17/06
Posts: 1641

5/12/12 6:02:20 AM#46

Jebus the TSW fanbois are out in force this weekend.

 

Heavens forbid anyone thinks the game is poor.

 

Personally it has some great concepts but the combat is just so incredibly dull and poorly animated that I just cant play it I felt the same when I saw it in Cologne I feel the same after 10 hrs in it yesterday.

 

Queue the 10 hrs blalablablablla not enough blablabla   well sorry but if a game does not capture me in 10 hrs then its not worth any further time investment.

  kirak2009

Advanced Member

Joined: 10/20/09
Posts: 518

5/12/12 6:05:37 AM#47

I tried the beta, interesting concept and atmosphere. I doubt i will pick it up but definately something "different"  for those who are tired of  the same old kinda stuff

"All expectation leads to suffering" Buhhda

  gladosrev2

Apprentice Member

Joined: 3/21/09
Posts: 204

5/12/12 6:09:12 AM#48

For all that it's worth, the cutscenes I've seen so far make SWTOR look like Tetris. They were very good, I'd say a toned down version of GTA cutscenes, apparently also with real, but not very detailed mocap. Still beats anything currently seen in MMO's cut-scene wise.

My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

5/12/12 6:22:06 AM#49
Originally posted by Crunchy221

Hes a GW2 fan, get use to this.  This is a funcom game and theres a new AAA cookiecutter comming out soon.  Theres going to be hordes of people like this.

Still, you don't have to be a huge fan of another company to say that FC should wait a little longer before releasing their game. Both AO and AoC would have earned a lot if they were released 9 months later.

I do admit that I havn't tried the game yet though, but I do remember begging FC to wait with AoCs release in the beta forum, almost all beta testers did the same.

If the game isn't in perfect shape they really should wait with the release.

This game really could be a big deal and it would be sad if they messed up the release.

  mbrodie

Advanced Member

Joined: 5/15/04
Posts: 300

5/12/12 6:23:41 AM#50

combat does feel clunky and awkward i'll agree with that, but i been playing alot of TERA lately, so generic mmo's kinda feel awkward when i play them... still though, i think they should have gone a more reaction based combat system... i think thats the most positive direction for mmo's to head in, adds another level of skill to the equation

  Dameonk

Novice Member

Joined: 3/30/04
Posts: 1928

5/12/12 6:35:22 AM#51
Originally posted by kartool

I don't think this is a game that can be judged on a few hours of playing. Regardless it won't be for everyone but if you're looking for your standard 30 skills on a bar and macro'd rotations, cookie cutter builds of the month, etc - then stay away. This game likely isn't for you.

If you're trying to say that someone who is looking for generic WoW-style MMO combat that they should stay away from TSW, I couldn't disagree with you more.

When I first started testing TSW I was shocked not to find combat to be at the level of AoC.  In my opinion the combat is subpar to AoC in every way.

You're right, TSW doesn't have 30 skill hotbars and macroing built in, but it is very generic MMO combat.  You only get 7 active skills to use, instead of 30, and there will most definitely be cookie cutter builds.  If you think there won't be then you are just deluding yourself.

Give it a few weeks after the game is released for the metagamers to get some real time with it and we will see "best" builds showing up for ranged, healing, melee, etc...

OP saying they forgot to include a game is ridiculous. You may not like it, but this is probably one of the most unique MMO's out there right now. 

I've felt something has been off about the game (besides the combat) since I first logged in.  I think the OP hit the nail in the head here that they forgot to include game.  Or more specifically, they cobbled in a really bad game that has a great story, a great setting, and great graphics and sound.  The actual gameplay, though, is very bad.

In case you're wondering, I have been in the closed beta since December.  The game has improved a lot in the last month or so, but it's still bad (in my opinion).

For those that enjoy TSW, more power to you, but I will be completely shocked if it even manages to retain as many subs as AoC after the first month (in its current state).

"There is as yet insufficient data for a meaningful answer."

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6923

5/12/12 6:36:23 AM#52
Op: I don't believe you played it

Why?

You refer to constant kill x quests

I've played for 6 hours, had like 2 kill x quests

I will say this though, the first hour or two does give the impression you ate getting a swtor style cutscenes & corridors setup, but once you've played through Tokyo, the training stuff in London and the first few zombie quests in kingsmouth itself and spread out into the area around kingsmouth it opens up a lot more. I was worried at the start it was on the rails like Swtor but once you've played a few hours its a much more open game where you can just wander off and find stuff.

I agree the animations aren't great, especially the jump animation.

The combat I guess its how you play it, if you just try and stand there like wow/rift/swtor type game it will feel bad, your supposed to kite mobs around stuff. I liked the really small gcd, what is it about .5 of a second, but I can see others thinking its spammy, guess its preference, but after playing swtor as last mmo and spending more time watching the gcd timer than the game I like.

That said gw2 is a better game and will be my main mmo, but tsw from what I've seen so far is a good themepark mmo that does things a little different for those people bored of the sane games over the last 8 years. If I was a more pve and less pvp focused player I would probably be playing tsw as my main.

If swtor players start trying it swtor us doomed, it does swtors one trick pony gimmick (story) better than swtor, while also having more of what makes a mmo a mmo - more exploring, more open once you get past the first few quest givers in kingsmouth, much more involved crafting system & character build system, more opportunity to work with other players.

I am a gw2 fan its my favourite mmo at the moment. But tsw is a worthy game of what I've seen so far.
  Xarnthal

Hard Core Member

Joined: 7/27/08
Posts: 115

5/12/12 7:27:19 AM#53

I agree with the OP. This game is horrible. I'm honestly surprised, I knew it was a Funcom product and all but what are they thinking..

 

They would of done a lot better if they never offered a beta weekend, almost everyone I've talked to dislikes the game already.

Sennheiser
Assist
Thage

  Vannor

Elite Member

Joined: 8/11/03
Posts: 2266

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

5/12/12 7:32:46 AM#54

I had no interest in the game but after trying the beta just because I could I was sold. It's really won me over. I think any gamer who wants to get immersed and actually pay attention to the story and setting will REALLY like it. Once you get into that sort of mindset the minor issues become exactly that, minor issues.

  udon

Elite Member

Joined: 12/23/07
Posts: 843

5/12/12 8:05:09 AM#55
Originally posted by Vannor

I had no interest in the game but after trying the beta just because I could I was sold. It's really won me over. I think any gamer who wants to get immersed and actually pay attention to the story and setting will REALLY like it. Once you get into that sort of mindset the minor issues become exactly that, minor issues.

TSW has a lot of good things going for it but it also has quite a few bad ones to.

Why is it that only those with perfect body porpotions gets to wield Anima?  Character creation is a significant step backwards from AOC instead of the big step forward it should have been for a game set in the modern world.

Why is it that I have more options for customizing my clothing options in some truck stops than I do in this game?  Again it's modern setting and having no stats on Clothing makes this game ripe for lots of customization options.  Even the slots to place clothing into are very limitied.

The combat is very sloppy.  You end up spamming the resource building ability over and over until you get enough to use your resource spending attack.  Kind of bland for 2012 isn't it?  And what options do you have to moving out of the way when the Mob emotes a big attack coming?  You can walk slowly and calmly out of the way.  The skill system does look pretty cool and picking the right mix of skills before a fight sounds like something I would enjoy but as soon as you hit that first attack the combat goes downhill fast.

Animations are very week at this point.  Weaker than AOC for sure.

While there are a small number of really cool quests 90% of them are fetch/kill wrapped in thinly veiled excuses.  If feels like your slugging though those 9 bad quests to find that 1 really good one.

I'm not a GW2 fanboy (I have bashed it's cash shop without end) but this game is NOT ready for release.  Do I expect Funcom to wait and iron out the bad parts?  No I don't and that's a shame.  The game does have sparks of brillance shinning out the edges but the rough parts just makes them hard to see sometimes.

  Slukjan

Advanced Member

Joined: 3/10/11
Posts: 171

5/12/12 8:59:29 AM#56

The voice acting was fine.  I was actually impressed that the characters in different locals actually had the accents of said locals...English accents, Boston accents, and Southern accents...I was actually impressed.  And the cut scene graphics were good. 

 

Nice trolling attempt tho.

  Doomedfox

Advanced Member

Joined: 4/01/10
Posts: 588

5/12/12 9:04:22 AM#57
Originally posted by udon
Originally posted by Mardukk

I'm guessing/hoping that the combat get's a bit more tactical down the road.  I don't even like FPS "action" combat but this seems like spam a button and win or lose...no strategy.  Maybe as you progress in the game there are more tactics.  Honestly this combat makes me appreciate SWTOR, lol.

 

I love the setting and the cutscenes are well done.  They put a lot of effort into the setting.  It is interesting just to wander around.  Lot's a intresting details in the settings.  

The quests are still kind of confusing but I think I'm just not used to the game layout and what does what.

But it does feel like a single player, console type game at this point.  I'll keep at it and hope the combat depth improves.

 

 

I'm sure there are more tatics to how you setup your skill bar later on however I don't see how the combat itself can get any better.  You have 7 active skills to choose from and wsad to move around.  You can't even really jump back, dodge, or activily block attacks either you just have to slowly walk out of the way of the AOE's or soak the seeker missle attacks that are targeted ones.

 

I had players using a backjump in PVP getting themselfes out of hamrs way fast and continuing to snare me to death so if it was not some sort of bug they used i believe there will be skills later on that allow you more depth in the combat (maybe the elite skills are what will make the diff)

  Adiaris

Novice Member

Joined: 10/12/08
Posts: 381

5/12/12 9:07:04 AM#58
Originally posted by Vannor

I had no interest in the game but after trying the beta just because I could I was sold. It's really won me over. I think any gamer who wants to get immersed and actually pay attention to the story and setting will REALLY like it. Once you get into that sort of mindset the minor issues become exactly that, minor issues.

also bought into the beta just because (knew very little about this game beforehand) and... well... I've come to the conclusion "story" driven MMOs are not for me. I can see how people can enjoy this game, and I agree it has some strong points, overall though just not for me. 

Also, no where close to release polish in general, and FPS is horrid for me (Tera, GW2 play beautifully on my machine). 

 

 

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/12/12 9:12:08 AM#59
Originally posted by DeserttFoxx

I dont believe you actually played the game.

 

 

he seems to know alot about the game from not having played (in your opinion)..he describes the experience i had with the game also..maybe you didn't play the game.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/12/12 9:20:47 AM#60
Originally posted by Slukjan

The voice acting was fine.  I was actually impressed that the characters in different locals actually had the accents of said locals...English accents, Boston accents, and Southern accents...I was actually impressed.  And the cut scene graphics were good. 

 

Nice trolling attempt tho.

so you missed the terrible lips syncing and jerking animations in cutscenes, nice fanboi attempt though.

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