| 127 posts found | |
|---|---|
|
5/12/12 12:48:21 AM#21
I don't know, but after playing BWE, it sure is hard to go back to other games. Tera is good, but only because the combat is awesome. The rest of the game is the same old, same old. |
|
|
5/12/12 12:50:52 AM#22
Originally posted by AZHokie54 same here. i agree to with Tera combat was good and fun (the graphics were amazing , but i hate the characters) the problem is the rest. in the rest i feel was like any wow clone, nothing diferent except the good combat system and the amazing graphics |
|
|
5/12/12 1:13:50 AM#23
You really have to becareful about how you describe the definition of a "Paradigm Shift". After all, its real purpose is not to show what has occured through evolution, but what unproven facts (theories) are now held as the current beliefs of the majority as a whole. Just because a theory takes the place of a previous theory, doesn't make it a better more evolved one. It is essentially like comparing fads that fade with time as they are replaced with new ones. One fad is never better than another if those who view the fads are always equally viewing them in the same light as previous ones. In short.. Paradigm Shift does not equal evolution. |
|
|
5/12/12 1:50:30 AM#24
Who cares? The game is doing something no studio has had the balls to do and it's turning out to be a fun ride. I don't need it to wash my clothes or teach me algebra. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
5/12/12 2:03:21 AM#25
Originally posted by albaficass There is so much wrong with this. If you haven't played, and at this point i'm CERTAIN you haven't, then you wouldn't make such an asanine statement. They took ideas and evolved them. I guarantee nothing is "copied". Fine, you don't like it. Move the hell on please. |
|
|
5/12/12 2:06:28 AM#26
Originally posted by Roybe
Yes, Yes and Yes. Some features are evolutions of MMO design, some are revolutionary and the entire package makes it impossible for those who embrace the game to ever go back to the way things were before. How much of the MMO gaming population will make the paradigm shift and how many will miss it? I don't know, but the game will completely alter the expections that many will have for all MORPGs moving forward and I predict the game will have a huge impact on MMORPG design for years to come. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
|
|
5/12/12 2:27:24 AM#27
Originally posted by albaficass That's not even what I said. If you're going to be incendiary towards me, at least argue with a point I actually posted. Oh too late, welcome to Block Land, home of the trolls. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
|
|
Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
5/12/12 2:42:28 AM#28
Originally posted by albaficass Are you butt-hurt that one company was smart enough to do it and do it well? This is not a game. |
|
5/12/12 2:47:47 AM#29
even if it was an 100% copy of the game that cannot be named (wow)...as long as its fun to play and the gameplay feels fresh and exciting..i couldnt care even a tiny tiny bit |
|
|
5/12/12 3:21:45 AM#30
I have a lot of problems with overbranding and overlabelling things. After all, different things represent different things for each one of us. Hoverwer, it seems clear that Anet was very intentionally challenging some MMO tenets with some of the design decisions used in GW2. I think they have a different vision on how to make and run a MMO. And, i must say I think their decisions are very, very sound. Now, let's see just how many people agree with them. |
|
|
5/12/12 3:52:52 AM#31
Originally posted by mWo4life What and how you wrote give signs that you are a lier. |
|
|
5/12/12 3:56:10 AM#32
GW2 is going to be a great game. That being said, there is nothing overly revolutionary or innovative about any of it. |
|
|
5/12/12 3:57:49 AM#33
Originally posted by Roybe Short Answer, NO
Long Answer? I don't think GW2 is as "revoluntionary" as most would like to think it is. I played GW1 day 1 of release for about 3months and then quit because I "completed the game" pretty much. Rolled about 3 more toons, finished them out completely, got everything I wanted nodded my head and quit. A good story, but low retention rate for GW1.
GW2? I've seen MANY elements of GW2 in many other games, and they brought it together in a way these previous games couldn't. Does that mean GW2 is "Revolutionary"? Absolutely not.
-Similarly, does that make GW2 a "Bad Game"? Aboslutely not, but it doesn't make it the next "WoW Killer". The Theory of Conservative Conservation of Ignorant Stupidity: |
|
|
5/12/12 4:03:27 AM#34
Originally posted by StrixMaxima It seems like someone's working very hard to set up a "but they LIED" anti-marketing attack. Not quite sure why, but once the question about paradigms gets answered, we'll proceed on to the follow-up troll. The key is the setup pedantic quibbling over terminology, pretty easy to find pedants hanging out on mmorpg.com. Working way too hard for it. Ignore the nattering of beldames, enjoy whatever you like. |
|
|
5/12/12 4:06:34 AM#35
I am in the beta. I have played a lot of mmo´s (yes I am an old fart) GW2 is not really evolutionary... but as I played it I thought many a time "Thats how they (the other companys) should have done it.... !!!" GW2 is the first MMO in a long long time that gripped me like Royce Gracie in his prime It mata leoned me from start to the end of the first beta... See you ingame
|
|
|
5/12/12 4:15:54 AM#36
Originally posted by RebelScum99 Yes. |
|
|
Eruiel
Apprentice Member
Joined: 1/02/09
Never argue with idiots, they will bring you down to their level and beat you with experience. |
5/12/12 4:21:26 AM#37
Like all things, only if the game succeeds will it really be as evolutionary, revolutionary and paradigm shifting as the Anet team wanted it to be.
The debate here shouldn't be about whether the game itself is/or isn't innovative, what will define it is the success it will/or not have at launch and afterwards, posts here have brought up that the game uses things from other games so it's not new---I disagree, for example both rift and warhammer online brought on their own version of "dynamic events" which I think both failed miserably because what both games brought about was a incomplete and broken system that quickly loses the players interest, so it's a failed version of something that lately every game seem to claim they have.
Bottomline is, for me it is possible to brand any game as being "innovative" and so on, as long as their version of the system be it something like the dynamic events or combat system...works in the truest sense of it. Any game can come up with features and brand them names but we cant all accept it as it is if they fail right at the start---is GW2 revolutionary and become a example to other games to follow? Nobody can say yes or no until we see how far this game can reach but having played beta, I can see that it at least has the potential to be that, it's been a long time since the beta of a game hasn't disappointed and lowered my overall hype for it |
|
5/12/12 4:23:52 AM#38
I would wait till the game is released before you herald it as the next coming of christ :\ |
|
|
5/12/12 4:30:55 AM#39
Originally posted by Mardermann You kinda contradict yourself here, old man (I'm an old fart too ;)). The fact that the game made you think "Thats how they (the other companys) should have done it.... !!!" makes it evolutionary. Not revolutionary, but definitely evolutionary. The point that makes GW2 revolutionary in my opinion is that the game manages to encourage players to play TOGETHER instead of fighting each over even when they are on the same side. No more loot drama, no more node ninjaing, no more kill stealing. In PvE, it's cooperation all the way, with everyone participating being rewarded for their effort. And for competition, you have two forms of PvP to play. The only people who will not like that are the griefers - but who cares about those? |
|
|
5/12/12 6:24:00 AM#40
Originally posted by Roybe Without darkness there can be no light. Without evil there can be no good.
In my opinion, by removing all what you refer to as "toxic" play, you remove interactions between players. Many gameplay styles, based on morality will get lost in the process of shielding the players from evil. Instead of removing all "toxic" play, instead make it possible for the players to retaliate, through a good player justice system, where players can track down evil-doers, for instance. |
|