| 50 posts found | |
|---|---|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/11/12 11:19:47 PM#21
Originally posted by bcbully Unless you head to the big orange circle on the map.
|
Originally posted by heartless You don't get it do you? There is no orange circle lol Not for this type stuff. Yeah I know, it sounds crazy but you have to think complete it. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/11/12 11:28:12 PM#23
Originally posted by bcbully I don't know, man. Every single quest I have done so far had an orange circle telling me where to go.
|
Originally posted by heartless You are a classic. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
5/11/12 11:37:01 PM#25
Heartless, I suggest you go to the church in Kingsmouth and getthe quest "Kingsmouth code". |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/11/12 11:45:30 PM#26
Originally posted by TheSedated So just because 1 quest needs you to google something all of a sudden this is not a "kill x" game? All I've been doing in this game so far is clicking on stuff pointed out by the circles on the map. Now I have to google one and all of a sudden it's a game changer? Stop it.
|
Originally posted by heartless Your doing it wrong... Honestly you are. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
5/11/12 11:50:42 PM#28
Actually almost all the investigation quests are "heres a clue find the location yourself" Loving the game so far. Because i can. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
5/12/12 12:00:48 AM#29
Originally posted by bcbully If you're talking specifically about mixed reality or mixed media content, the Martian Buddy arc in the FPS I mentioned earlier, Doom 3, would be a great example. Several titles in the Where in the World is Carmen Sandiego franchise required external sources, namely an almanac or map, to solve certain puzzles or find clues. Those have been around forever.
If we're talking strictly MMOs, here's the webpage from one EVE Online recently did: http://ihavereturned.com/ The site was CONCORD's (in-game "good guys") repository of intecepted transmissions from Sansha Nation (in-game "bad guys").Players deciphered messages in the various transmissions to find out what the invading Sansha forces were planning their next strike.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/12/12 12:01:40 AM#30
Originally posted by bcbully The game tells me "Here are some mines. Kill zombies with them." and draws a nice red/orange circle on my map and I'm doing it wrong? WTF am I doing wrong? Should I not go to the red/orange circle? I mean, I went there, kill the zombies with the mines and finished the quest, did I do it wrong? Maybe I should've googled how to properly blow up zombies with mines?
|
|
5/12/12 12:21:46 AM#31
Originally posted by heartless You make the child in me laugh with you and the adult in me sigh and shake his head at you. I believe the main focus of the post here is that the game has all the usual quests but in addition to them, gives you others that focus on trying to use your brain abit more rather than head to the X and click a button. Play more than a day or weekend , read the content, dont blow thru it (ya know, like in FPS games or in games like WoW ) and then talk. |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/12/12 12:29:49 AM#32
Originally posted by Syllendale The point is that the majority of the quests are the same old lame quests we've been doing for years. The few investigation quests are fun but they don't exactly make the lame quests any better.
|
Originally posted by heartless Just stop man. It's painfully obvious you haven't did one. If you haven't found any then you haven't played much. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
5/12/12 12:58:46 AM#34
Originally posted by heartless Hate is strong in this one. Actually I think you are just bashing because there are verey different quet types in an MMO. But then again why should I even bother convincing someone who is crusading against this game. |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/12/12 1:24:09 AM#35
Originally posted by bcbully You mean that one that starts with you following the sewers? I don't want to say anything else as I don't want to spoil anything for anyone but there is also an artist involved.
|
|
5/12/12 2:11:10 AM#36
Some of the quests might be "WoW-Like", but the quest limit means that I pay attention to the story, instead of grabbing 15 quests and just caring about the reward. The pacing is leaps and bounds better than WoW. When I got to the computer quest that required a password, that secured my pre-order. GOOD JOB FUNCOM! |
|
|
5/12/12 2:22:46 AM#37
I think it's great that TSW is challenging the conventional questing system at times. I really hope this game does well. As cost is a factor, I doubt that I will be playing but maybe later on things might be different. |
|
|
5/12/12 3:30:32 AM#38
Originally posted by bcbully You're doing the "Main Story" line mission stuff. That's similar to the "Character Storyline" in SWTOR. However, the other 80% of TSW is "go here, kill/collect/do this, return".
TSW is NO DIFFERENT than SWTOR, however the story, setting, and artstyle is LEAGUES better than SWTOR. If you're not big into an MMO being 90% story and hella-linear I'd suggest avoiding TSW :(.
My friends dropped the game after playing for 10hrs this weekend after they had the "realization" that it was SWTOR with a more "gritty" ArtStyle =/.
Also, I will agree that the Doctor's password was hilariously tastey. I was like "I know that song... and composer.." and type it in and BAM O_O! The Theory of Conservative Conservation of Ignorant Stupidity: |
|
|
5/12/12 3:37:47 AM#39
Faded, at the basic level don't you think that questing is always the same? You really can't get around it. How it differs is the presentation and the context they are in with the game world. So far I feel that TSW has done that really well, at least better than SWTOR was in my opinion. But I haven't played a whole lot of TSW so I can't comment past about 5 hours of gameplay. |
|
|
5/12/12 3:44:33 AM#40
Funcom; When you can't create engaging content for your game, use the internet.
Bravo Funcom. /facedesk "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
|