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The Secret World

The Secret World 

Beta Reviews & Impressions [ARCHIVED]  » Logged off after the first 2 quests

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117 posts found
  User Deleted
5/11/12 5:20:44 PM#41
Originally posted by Mephster

Are you serious ? Go kill 6 zombies , go hop on 6 cars and then light cans on fire ? I'm getting a flashback of 2004 when WoW launched with go kill/go fetch quests. Maybe I'll try it some more later but it does not look promising. Graphics are nice though.

I would suggest trying a new game genere out.  mmoRPG's dont seem like your cup of tea.  Your not going to find any mmorpg out there that includes no fetch/kill quest...something wow didnt invent but repackaged....well sandboxes wont have any quests but im going to assume you wont like those either since people with sort patience complain about nothing to do. Yes there were mmorpgs doing this type of thing years before you jumped into mmorpgs via wow.

There are other types of quest in the game that dont involve this by the way.

 

How often do you log into a game try 2 quests then quit?  How many games have you actually played aside from wow ?  If your qualms with quests isnt a reoccuring issue it soon will be.

Mabey a RTS game or a FPS with a campaign?  Or something with a whole lot of various minigames....mabey mario party might be up your alley.  Branch out if mmoRPGs dont appeal to you.

  Bjelar

Novice Member

Joined: 4/07/12
Posts: 383

5/11/12 5:20:47 PM#42

It would be helpfull if people, like OP,  wrote exactly what they base their critisism on.

It is so much easier to ignore you, if you tell people stright out that you base your set-in-stone jugements on "first two quests" or "one hour in a beta-weekend" or (I just suspect this one) "second handed info from other posters who may or may not have actually played the game" :)

  CyanK

Novice Member

Joined: 9/10/11
Posts: 20

5/11/12 5:26:51 PM#43
Originally posted by Charlizzard

 

When the combat really seems to involve only spamming 1 attack to build up combo points for either a harder single target attack or an aoe, I feel something is missing. Add to this that they are using allegedly unfinished animations it does detract from what I would consider "fun". But then again some people will look past the combat because they enjoy the lore and setting.

 

This changes quite a bit as you unlock more of the ability wheel. Once you have to start making decisions about what skills are going to go into your active and passive bars over others the combat really starts to get  very deep.

This is of course only if you are able to spend your points in a semi-intelligent way. Character progessions requires quite a bit of planning ahead reminding me of EVE in a way, where you can totally gimp yourself if you choose poorly or on a whim. The main difference is you only waste a few hours instead of weeks.

In addition I'd say just like every MMO it takes 4-6hrs of play time to really unlock any abilites you use in combat all the time. Otherwise most every game out there starts you with a small selection of abilities that you then spam nonstop.

  zevenzeros

Novice Member

Joined: 12/16/07
Posts: 49

5/11/12 5:35:01 PM#44

The first part of the game is the worst. After you get out and past the sherrif station quest game really changes. I really loved figuring out my first investigative quest( green quest with computer symbol i think). Id say give it a fair chance more then a hours worth at least good 5-6. But hey everyone likes different stuff , no need to base anything on the first few moments though.

  User Deleted
5/11/12 5:36:02 PM#45
Originally posted by CyanK
Originally posted by Charlizzard

 

When the combat really seems to involve only spamming 1 attack to build up combo points for either a harder single target attack or an aoe, I feel something is missing. Add to this that they are using allegedly unfinished animations it does detract from what I would consider "fun". But then again some people will look past the combat because they enjoy the lore and setting.

 

This changes quite a bit as you unlock more of the ability wheel. Once you have to start making decisions about what skills are going to go into your active and passive bars over others the combat really starts to get  very deep.

This is of course only if you are able to spend your points in a semi-intelligent way. Character progessions requires quite a bit of planning ahead reminding me of EVE in a way, where you can totally gimp yourself if you choose poorly or on a whim. The main difference is you only waste a few hours instead of weeks.

In addition I'd say just like every MMO it takes 4-6hrs of play time to really unlock any abilites you use in combat all the time. Otherwise most every game out there starts you with a small selection of abilities that you then spam nonstop.

He had no issues with the combat in GW2, which has exactly the same spammy nature due to restricting the amount of skills you can take with you.  GW2 fans should think before ragging on a game system in TSW exactly like GW2s.

I think the real fun is going to be switching builds in dungeons...getting wiped then trying to figure out what to roll with on the next try ect.

Either games combat system is a refreshing change from playing with 3 bottom hotbars and 3 side bars jam packed with skills and having everything bound to keyboard keys to the point where it becomes a mess when SHTF.  Not sure how it will be after months of playing...for either game.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

5/11/12 5:51:34 PM#46


Originally posted by SEANMCAD
My question is this. What happens if you dont do any of the quests?
I guess I am asking how quest dependent is the system ?

From what I could tell, quests are all there is to do. It's pretty much all the game is. Might even need to do them to progress through the gameworld?

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Aethaeryn

Hard Core Member

Joined: 2/14/10
Posts: 1883

5/11/12 5:52:53 PM#47

Was there not an NDA agreement button we all clicked?

Wa min God! Se æx on min heafod is!

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

5/11/12 11:07:12 PM#48

     I didnt have a problem with the quests per se, what killed my interest was the 50 cutscenes for each quest.....Talk about something that grates on your nerves right off the bat.......I didnt log off after 2 quests, but I sure learned where the ESC key was anytime a cutscene popped up.

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1045

5/11/12 11:11:37 PM#49
Originally posted by Mephster

Are you serious ? Go kill 6 zombies , go hop on 6 cars and then light cans on fire ? I'm getting a flashback of 2004 when WoW launched with go kill/go fetch quests. Maybe I'll try it some more later but it does not look promising. Graphics are nice though.

That's where i feel the game seriously messed up.  IT could have really kjept the immersion going if they didnt name 5 of this and 4 of this 

  DeserttFoxx

Hard Core Member

Joined: 5/11/04
Posts: 2330

Cry Havok; and let loose the dogs of war.

Si vis pacem, para bellum

5/12/12 3:11:30 AM#50

I dont know why anyone bothers to respond to a person who admits to making no effort. he tests the game for 30minutes then calls it quits.

 

It costs him nothing to do this beta test, only time and he couldnt even give the game the time of day to do all the content the beta had to offer before quitting. It wouldve taken 5 hours of solid playing to finish it all.

 

If he truley wanted to give this game a try he wouldve.

 

Quests are on eof the few things funcom has done right in this game, if only he played longer then 30minutes ot find out.

Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

Life... is the shit that happens while you wait for moments that never come - Lester Freeman

Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

5/12/12 3:22:35 AM#51

I think the only quest that you probably should do is the main campaign storyline. Other quests, such as the one the OP describes, are completely optional. Also, that particular quest was one of the few (might have been the only one that I can recall) that is a kill 10 rats type quest. All of the other quests I've encountered don't have a number associated with them if they involve killing.

Anyway, I believe that one beginner quest was just there to provide a basic tutorial on how the world works (with interactive objects and such).

  potbellyrhi

Novice Member

Joined: 12/02/07
Posts: 39

5/12/12 3:23:38 AM#52
Originally posted by Aethaeryn

Was there not an NDA agreement button we all clicked?

Is no real NDA for the Open Weekend, Closed Beta NDA is still partially under affect.

 

Combat is crap until you get enough AP and smarts about the ability system to create a build. The games combat and tempo change drastically after Solomons which is why i was a little shocked they cut the weekend beta at Kingsmouth.....

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2388

Whatever you do, do NOT speak ill of Asheron's Call 2...

5/12/12 3:25:03 AM#53
Originally posted by Mephster

So far it seems very story driven, hold me by the hand quests like TOR. Your basic WoW generic mmo. As far as not doing quests I don't know. I suppose you would just get xp but would not progress story wise.

After only doing two quests and logging off... "So far..." 

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Thralia

Novice Member

Joined: 10/21/06
Posts: 234

5/12/12 6:36:00 AM#54

i think the OP is lookin for a game without quests and without combat cause then he wouldnt have todo anything.

 

its my second day playing TSW and i can gladly say the "go there kill those" quest are soo few lol.

also the biggest part of the game si oure story which u expirience as u progress. i personally LOVE the combat with  Blade. not so much with assault rifle.

 

definetly sticking with the game sinc eits soo refreshing to play  compared to other mmos coming out .

  Joekra

Novice Member

Joined: 8/15/10
Posts: 183

5/12/12 7:33:38 AM#55
Originally posted by Thralia

 

definetly sticking with the game sinc eits soo refreshing to play  compared to other mmos coming out .

I found it very refreshing too. From the log in through the first zone which I randomly explored by doing the quest on the way and even trying one of the ridiculiously hard investigation quest chains I must say this is really something new.

 

After having played both GW2 and TSW beta I'd say what GW2 promises is to be found in TSW and more.

  IMPYRE

Elite Member

Joined: 9/27/04
Posts: 2887

Yes, I have a question. When did you turn into a nutbar?

5/12/12 7:45:32 AM#56
Originally posted by jdnewell
Originally posted by Cane

Don't forget the whole "If you accept this quest you have to abandon your current quest" bullshit. Wtf were they thinking? Also the combat is awfully bad, it's probably the worst one in the last 5 years

Dude no offense, but after reading your 19 post history do you ever have anything positive to say about games in this Genre?

I would like to know what you actually do think is a good game? Being honest to get some perspective on where your coming from. At the moment it seems you are negative about everything you post about.  Like it or not, either way its hard to take someone serious when literally everything they post is doom and gloom.

 

It's the old saying jdnewell,

People just want to complain for the sake of complaining, the forums are their social mmo gaming.

  IMPYRE

Elite Member

Joined: 9/27/04
Posts: 2887

Yes, I have a question. When did you turn into a nutbar?

5/12/12 7:47:34 AM#57
Originally posted by Mephster

Are you serious ? Go kill 6 zombies , go hop on 6 cars and then light cans on fire ? I'm getting a flashback of 2004 when WoW launched with go kill/go fetch quests. Maybe I'll try it some more later but it does not look promising. Graphics are nice though.

Just out of curiousity, what do you consdier to be a good mmorpg?

Sounds like you might live Eve Online.

  Killsmallchi

Novice Member

Joined: 6/26/08
Posts: 279

Don't be simple

5/12/12 7:57:20 AM#58

I do find it weird you get 6 foot jumps, the graphics...well they were not as good as I thought they would look. (before you go off on some rant look at the textures. I can literally see the pixels. The first megaman was more HD then some of their textures.) I am sure that there are place holders in their game, but wow... it was just boring. I am expecting a full fanboi burn in a month or 2 just like SWTOR. wait and see.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/12/12 2:01:59 PM#59
Lol I missed those quests just ran straight into town
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10578

I think with my heart and move with my head.-Kongos

5/12/12 2:04:20 PM#60


Originally posted by ShakyMo
Lol I missed those quests just ran straight into town


The way the progression system is setup, you don't really need to do them. It's not about getting to a 'max level'. It's more about seeing how the story unfolds. That said, those quests contribute to the story, but they aren't necessary to experience it and you can always go back later and pick them up.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

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