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ArcheAge

ArcheAge 

General Discussion  » THe bigest downside

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64 posts found
  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5646

I believe in life before death... So dont forget to enjoy it while you still can.

 
5/11/12 7:34:54 AM#1

Seems to me that this game is using the same old typical MMO combat system, nothing like Tera or even GW2 or TSW.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4773

5/11/12 7:41:44 AM#2
Originally posted by Lord.Bachus

Seems to me that this game is using the same old typical MMO combat system, nothing like Tera or even GW2 or TSW.

I wouldn't worry to much, GW2 and TSW are looking to offer a great Themepark experience.

Archage is looking to offer a full sandbox experience with all the sides.

TERA I wouldn't worry about at all, the combat system is basically all it offers and it's really just the standard combat system minus tab. People will welcome the combat offered in Archage if they can get everything else that goes with it.

 

Archage being what it is will stand or fall on it's own merits and quality. It's different enough that the above games won't have any impact on it.

  stormseekaz

Advanced Member

Joined: 6/22/08
Posts: 165

5/11/12 7:51:36 AM#3

Mmmm ya.  Combat is just one aspect of sandbox MMORPGs.  There were people who played Darkfall, EVE, UO, and SWG, who NEVER did any combat in all their character experience.  Rich sandbox games allow many other play styles besides combat.  So..  the combat system isn't the make or break thing, like it is in themepark games.

  toddze

Advanced Member

Joined: 8/02/08
Posts: 2149

I am not a hater, I call it like I see it.

5/11/12 9:42:48 AM#4
Originally posted by Lord.Bachus

Seems to me that this game is using the same old typical MMO combat system, nothing like Tera or even GW2 or TSW.

this is a downer for me, but in the grand scheme of things it doesnt bother me that much because of what the game is "promising" to offer. With all my years in the MMO genre I can safely say that combat doesnt really matter, as long as its atleast average. In mmo's the 1 thing that matters the most is content. I dont care how good the combat is, after so long of playing the combat will just become so-so.

 

Waiting for:ArcheAge
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5646

I believe in life before death... So dont forget to enjoy it while you still can.

 
5/11/12 9:46:14 AM#5
Originally posted by stormseekaz

Mmmm ya.  Combat is just one aspect of sandbox MMORPGs.  There were people who played Darkfall, EVE, UO, and SWG, who NEVER did any combat in all their character experience.  Rich sandbox games allow many other play styles besides combat.  So..  the combat system isn't the make or break thing, like it is in themepark games.

 

Well, i personally think that thr old fashioned mmo system has had its longest time and the new offerings will make people realise how much more attractive an action paced kind of combat can be in an mmorpg.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

5/11/12 9:48:59 AM#6

Archeage isnt a full sandbox. Its got some sandbox aspects but not full. Just an FYI for those that said Archeage is a full-sandbox experience.

  pierth

Novice Member

Joined: 4/14/06
Posts: 1410

5/11/12 9:51:07 AM#7
Originally posted by Lord.Bachus
Originally posted by stormseekaz

Mmmm ya.  Combat is just one aspect of sandbox MMORPGs.  There were people who played Darkfall, EVE, UO, and SWG, who NEVER did any combat in all their character experience.  Rich sandbox games allow many other play styles besides combat.  So..  the combat system isn't the make or break thing, like it is in themepark games.

 

Well, i personally think that thr old fashioned mmo system has had its longest time and the new offerings will make people realise how much more attractive an action paced kind of combat can be in an mmorpg.

Possibly, but no MMO is going to be everything for everyone. There are several titles out there with non-traditional combat not to mention the abundance of console games based on more action-oriented combat. If traditional combat is indeed the biggest downside to this title then we should all count ourselves as lucky.

  SoulOfRaziel

Hard Core Member

Joined: 8/23/06
Posts: 410

5/11/12 9:53:08 AM#8

from every video i saw AA looks a very good game... but thats it at least for me

 

  Thralia

Novice Member

Joined: 10/21/06
Posts: 234

5/11/12 9:56:49 AM#9

i dont understand why OP meantions GW2 and TSW together sicne they have completely different combat system

GW2 is tab target n cast spell and TSW is not.

 

i honestly wouldnt pay money for game (yes even if its buy2 play) that doesnt have active combat.

  DixonHill

Apprentice Member

Joined: 5/31/05
Posts: 150

5/11/12 9:56:52 AM#10
Originally posted by Lord.Bachus

Seems to me that this game is using the same old typical MMO combat system, nothing like Tera or even GW2 or TSW.

I think you are right. Especially with Cryengine 2/3 something more action like would have been possible i guess. But they have ( i think i read about it) some other nice stuff, like interaction with spells for example.

 

But if we look at this from another way, AA is not very innovative at all. Its more like good old stuff, that was long lost and buried, brought back to like again.

  Thorbrand

Apprentice Member

Joined: 3/06/04
Posts: 1152

5/11/12 9:59:56 AM#11

Well MMOs are judged on over all gameplay and combat is actually a minor part of that, PvE difficulty and challenging content I think rates above combat. Why do you think everyone is sick of the easy mode MMOs today, it isn't the combat system it is the challenge in combat.

  RajCaj

Advanced Member

Joined: 3/11/08
Posts: 620

5/11/12 10:00:26 AM#12
Originally posted by Lord.Bachus
Originally posted by stormseekaz

Mmmm ya.  Combat is just one aspect of sandbox MMORPGs.  There were people who played Darkfall, EVE, UO, and SWG, who NEVER did any combat in all their character experience.  Rich sandbox games allow many other play styles besides combat.  So..  the combat system isn't the make or break thing, like it is in themepark games.

 

Well, i personally think that thr old fashioned mmo system has had its longest time and the new offerings will make people realise how much more attractive an action paced kind of combat can be in an mmorpg.

What.....that people will realize how much fun co-op hack n' slash games are?  It's come full circle back to original games that casual gamers were playing before they entered the fore' into MMORPG gaming.

 

This "evolution" would have been ALOT cheaper & quicker for the gaming industry if they just enhanced the connectivity of RPG co-op games instead of hijacking the MMORPG genere for it's network infrasturucture & monthly billing cycles...and bringing MMORPG games full circle back to action based hack n' slash experiences.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4773

5/11/12 10:02:43 AM#13
Originally posted by Lord.Bachus
Originally posted by stormseekaz

Mmmm ya.  Combat is just one aspect of sandbox MMORPGs.  There were people who played Darkfall, EVE, UO, and SWG, who NEVER did any combat in all their character experience.  Rich sandbox games allow many other play styles besides combat.  So..  the combat system isn't the make or break thing, like it is in themepark games.

 

Well, i personally think that thr old fashioned mmo system has had its longest time and the new offerings will make people realise how much more attractive an action paced kind of combat can be in an mmorpg.

The more action based combat is gaining momentum but it isn't enough on it's own. Multiple games are already out with more action oriented combat, many are coming out with it, but it won't be what makes or breaks most of these games.

Look at DFO, it has a combat system thats a good ways ahead of TERA and GW2 in the action department, but the game isn't doing top notch. It's not because people don't like the combat, it's because many other aspects of the game aren't to their liking. Though I will say I've known a few that left because they didn't like the combat.

The only praise TERA gets is for it's combat system and graphics/art.

 

The combat system is on the list of things many gamers want to see improved but I pesonally believe that there are other areas that are higher on the priority list for many.

  The1ceQueen

Hard Core Member

Joined: 1/02/08
Posts: 1916

"Always borrow money from a pessimist. They won't expect it back."

5/11/12 10:05:24 AM#14

I don't really care much about the combat, if its a true sandbox game I'll play it. I just watched a few videos of them building houses. Looks pretty cool. I'll have to keep an eye on this game, I hadn't heard of it before. Doesn't seem to be a lot of info on it.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  stealthbr

Advanced Member

Joined: 5/07/06
Posts: 965

5/11/12 10:06:38 AM#15

If ArcheAge's combat system borrows some elements from Vanguard: Saga of Heroes, such as chain abilities, combos, parry abilities, critical hit abilties, etc. then I won't be worried.

For those of you that don't know about Vanguard's little twists on standard tab-target combat, basically there are a lot of reactionary abilities. If you block, an ability lights up and can be activated during a brief period of time. Same thing if you crit, parry, dodge, etc. Furthermore, certain reactionary abilities chain with others, like a finisher, adding another interesting dynamic. You can also use abilities in a specific sequence which leads the target to suffer some condition. For instance, as a Ranger, if you use Blade of Winter 2 or 3 times in a row, the enemy becomes temporarily frozen.

These nice little additions add an entire new level of interactivity to combat making it much more engrossing. In short, the tab-target system can be fun, all it needs is a dose of creativity.

  CyclopsSlayer

Elite Member

Joined: 1/31/04
Posts: 468

5/11/12 10:19:11 AM#16
Originally posted by stealthbr

If ArcheAge's combat system borrows some elements from Vanguard: Saga of Heroes, such as chain abilities, combos, parry abilities, critical hit abilties, etc. then I won't be worried.

For those of you that don't know about Vanguard's little twists on standard tab-target combat, basically there are a lot of reactionary abilities. If you block, an ability lights up and can be activated during a brief period of time. Same thing if you crit, parry, dodge, etc. Furthermore, certain reactionary abilities chain with others, like a finisher, adding another interesting dynamic. You can also use abilities in a specific sequence which leads the target to suffer some condition. For instance, as a Ranger, if you use Blade of Winter 2 or 3 times in a row, the enemy becomes temporarily frozen.

These nice little additions add an entire new level of interactivity to combat making it much more engrossing. In short, the tab-target system can be fun, all it needs is a dose of creativity.

While not 100% like Vanguard, from looking at the skills lists over on ArcheAge Source, http://archeagesource.com/forum/17-new-articles-guides/  , it can clearly be seen that several skills are based on status effects on the target.

For example the L1 skill in the Magic tree

Lvl 1; CT 1.5; CD 0s; range 0~28m
Deals magical damage and add the "burnt" effect on the target.

Combos:
-[frozen target]: damage increased by 30%.
-[burnt target]: adds a strong burning effect (description doesn't say what this effect does, but i'm guessing DoT?).
-[Conjury: lvl 2 skill DoT]: Absorbs 50% of the damage dealt into MP.

So, if caster #1 Freezes a target, either they or caster #2 might be able to capitalize on the extra 30% damage.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3820

5/11/12 10:24:44 AM#17
Originally posted by Lord.Bachus

Seems to me that this game is using the same old typical MMO combat system, nothing like Tera or even GW2 or TSW.

After playing all 3, I've come to realize I could care less about combat as long as it is fun.  It's fun in all 3, but I like GW2 the best.  But of those 3, GW2 and TSW are blowing me away with their other design decisions, namely world design, questing design, crafting design and exploration/achievement system design.  As long as ArcheAge does the same, which it seems to be with it's world design, then it's combat can be a direct copy of WoW or EQ2 for all it matters to me.  But that's just me.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3055

RIP City of Heroes!

5/11/12 11:17:21 AM#18
Originally posted by Lord.Bachus

Seems to me that this game is using the same old typical MMO combat system, nothing like Tera or even GW2 or TSW.

So why do we have to focus on what a game doesn't have? 

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

5/11/12 12:06:07 PM#19
Originally posted by Lord.Bachus

Seems to me that this game is using the same old typical MMO combat system, nothing like Tera or even GW2 or TSW.

And why is that a downside? Let the people interested in action combat play their action games.

I'd be completely happy with combat a la DAoC or Vanguard (i.e. reactionary and positional styles).

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

5/11/12 12:11:03 PM#20
Originally posted by GrayGhost79
Originally posted by Lord.Bachus

Seems to me that this game is using the same old typical MMO combat system, nothing like Tera or even GW2 or TSW.

I wouldn't worry to much, GW2 and TSW are looking to offer a great Themepark experience.

Archage is looking to offer a full sandbox experience with all the sides.

TERA I wouldn't worry about at all, the combat system is basically all it offers and it's really just the standard combat system minus tab. People will welcome the combat offered in Archage if they can get everything else that goes with it.

Archage being what it is will stand or fall on it's own merits and quality. It's different enough that the above games won't have any impact on it.

Agreed, even though they could have put some more work into combat, they have so many other interesting ideas and we will spend a lot of time in combat...

Still, I am happy if the game provides some fun and sell enough to prove the sandbox concept a bit. and if not I guess there always are WoDO.

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