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5/11/12 6:39:01 AM#101
Originally posted by Valkaern Hehe well the main reason I don't have a SSD yet is that the price / capacity ratio is still very bad. You can get modern HDDs (SATA III high transfer speed, low seek times) with a 10x higher capacity for the same price. The day they make 500gb or higher SSDs for a decent price, I'll make the jump - but for now, my PCs work just fine with "old tech". end of off topic =P EDIT: and this is my post 666 here... I'm scared now o_O |
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5/11/12 6:40:09 AM#102
The zones seem to provide as much content as Alan Wake did with similar intensity and quality. I don't mind a short break a.ka. loading screen in games in general. |
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5/11/12 6:47:49 AM#103
Well yeah I like seamless and zoneless world much more as well. Loading screens is not main reason I dislike zones as well. I just like when world is one big coherent thing and not chopped into bits.
Well but saying that I still like GW2 and will play it.
For my seamless , sandboxy experience I will have to wait for AA though.
Then I will have 2 games for my diffrent needs and moods hehe |
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5/11/12 6:58:22 AM#104
Originally posted by Valkaern This is just another pitiful and desperate attempt to bash/troll GW2 people and their game.
YOU STINK OF FEAR!!!!! |
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5/11/12 7:06:44 AM#105
Hey Palladin, forget these people giving you crap over your opinion. What will ultimately matter is if you wind up having fun playing. Since you've pre-purchased, you'll soon have a chance to see for yourself. One thing I can add on the zoning, though, is this: Keep in mind that fast travel is a part of GW lore. (Yes, actually a part of the lore!) So, you'll find that, like every other game with some form of teleporting, fast travel, etc. (not talking about slow-assed gryphons) you do have some form of loading as the game puts you into the content you just fast-travelled to. This will be the norm in GW2, not using the portals. Basically, you'll enter a new zone through a portal and unlock waypoints as you travel around in the new zone. Now let's say you travel to a major city to unload... pull up the map, fast travel, do your thing, pull up the map and fast travel back to the closest point near where you were. In a nutshell, you'll only (likely) see the portals themselves once, or at the worst extremely rarely. All the rest is via fast travel, and when you accept that that's a part of the game and the lore it isn't immersion breaking in the least. I do agree with others on the size of the zones as well, they are huge. I don't know about other games or how they did them (load as you go, etc), but these zones you can easily spend hours or days in without seeing everything. Ah, I suppose I should add one more thing regarding the zones and the necessity of them... keep in mind dynamic events. Things are constantly going on in the world, triggered by various things. If you think behind the scenes, it makes a lot more sense to split the load required to keep track of, run and maintain all these dynamic events (currently 1500+, will be constantly increasing) across multiple shards to minimize performance issues. If a single shard had to keep track of thousands of active people and every event in every stage they're in... well, I think performance would take a serious hit. From a technical perspective I think the zones wind up making a lot of sense, and I do feel from personal experience that the fast travel ultimately does a great job of masking the zones themselves. |
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5/11/12 7:09:22 AM#106
I've never understood why this is such a deal breaker for some. If they were long load screens then maybe but they are like 5-10 seconds. Has society really gotten to the point we cannot wait that long? |
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5/11/12 9:11:13 AM#107
Originally posted by Palladin Dude, have you never modded or made a game? All games have trade-offs in what can be accomplished and having a hissy fit about something you don't apparently understand just doesn't change the fact that computers have limited resources with with to render a world, therefore, you must make the world fit into those resources.
The first option to make seamless zone loading is that you have to make the maps substantially smaller. This tends to break-up/destroy epic, grand-scale, large-area PvE due to map-size restrictions. This option would pretty much destroy the scope of the DEs being developed by ANet. It has additional problems when you get to corner boundaries. This means you have to restrict area transitions on the map. You have to force people to go through these areas sequentially because loading four or five or six areas at some intersection is very problematic. So, effectively, what you doing is to funnel everyone though chokepoints that are, essentially, interactive loading zones for the next area. STO did this on many of it's planets. As many of us know from first hand experience, STO's planets were complete and utter crap and a major problem for the game.
This is a rooms and tunnels approach. The tunnels are your loading screens, the rooms your small areas. Shooters do this a lot.
A second option, to keep those maps large, you have savagely edit them down for content. You no longer can have a forest made out of individual trees and shrubs, rather you end up with some trees and shrubs in front of placeable 'tree walls' you can't walk through. This option would pretty much destroy the enviornments in the game, pushing them backwards to old-school crap like NWN or Team Fortress 1.
This is also your typical flight-simulator map. It's big. It's seamless. It's butt-ugly. Warband Mount and Blade also does this. The overland map on which you naviagate is huge. Gigantic. But low-detail and butt-ugly.
A third option is to make an area that won't load on a 32-bit O/S machine and will crush all but the elite 64-bit O/S machines. That certainly wouldn't play well... And this where the inexperience modder always seems to start... Because he wants what he wants and doesn't understand that he can't have it.... He does it. Puts it on Fileplanet, or whatever, then his mod breaks and people think he has an Eye Dee Ten Tee problem and he gets a lot of one-star reviews and nasty comments.
I'm sure there are other options. But when I used to mod, those were the options we basically dealt with. |
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5/11/12 9:16:27 AM#108
Originally posted by Volkon
The problem with his opinion is that it's just self-centered and childish. He's ignoring the reality of tradeoffs and pitching a fit. You want seamless loading? Play in a habitrail. Because that's what you're going to get. Memory is finite. Only so much can be put there.
http://criandohamster.files.wordpress.com/2011/08/habitrail_armado.jpg
But you won't get GW2. You can't do GW2's environment, DEs, etc., in a habitrail game. |
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5/11/12 9:22:43 AM#109
Originally posted by Palladin
It's interesting from the screenshots and videos. But the world suffers from the typical barrenness of large-zone games. And they do, btw, a fantastic job of hiding it as far as it can be hidden. But it's obviously there in the canyon-like areas. The large, empty expanses with little detail beyond maybe some bump-map texturing for depth...
You know, trade-offs. You don't get loading screens, but you suffer something else.
Six of one, half-a-dozen of another.
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5/11/12 9:27:28 AM#110
Originally posted by Saxx0n Sorry, is that supposed to be a joke of some sort or did you possibly misread something? I pointed out that loading screens go so fast I can't even read the flavor text at the bottom in GW2 on a solid state drive (that's a huge positive in my book - the speed, not the being unable to read it fast enough bit), he mentioned that even without SSD it was loading for him in a second or two anyway. The only way that could be misconstrued as bashing is if you didn't actually read it. Wait, you're joking right? Was that sarcasm posssibly? |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
5/11/12 9:34:35 AM#111
Originally posted by Kidon I don't know about that. I played the weekend beta, had tons of fun, and look forward to the next one and realease, but I'm not sure that I'd say the game is the best mmo ever. Only time will tell, I enjoyed the game but giving it a best mmo title after one weekend, I don't think anyone could do.
What happens when you log off your characters????..... |
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5/11/12 9:51:35 AM#112
Originally posted by MosesZD Everyone's opinion can seem self-centered and childish to those that don't agree with it. He already has come around and will be playing GW2, and he's most welcome to. He has an issue with the zones, I'm trying to put out an explanation as best as I can that doesn't need to resort to any types of attacks. Let's face it, it's far too easy for a thread to degrade into insults, losing any value that was to be had. I have no problem with him not liking the zones. I see it as simply not fully understanding the hows, whys and how it fits into GW2. I fully think that as he plays the game it'll all begin to feel natural and the zones will become a non-factor due to the masking effect of fast-travel. That's all. |
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5/11/12 9:55:19 AM#113
zone loading exists because it has less stress on the server. If the whole world was seamless the server would lag like crazy. -I am here to perform logic |
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5/11/12 10:07:01 AM#114
Originally posted by Valkaern ...and another attempt by you. Relentless aren't you? YOU STINK OF FEAR AND MAD DOG KIWI LIME!!!! 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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Originally posted by Djildjamesh I do think you understand what I am trying to say. As I ahve said the game is feature rich and I am sure I will like it well enough. I would have loved it without the segmenting of all the various zones AMD Phenum II x4 3.6Ghz 975 black edition |
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5/11/12 12:16:22 PM#116
Originally posted by Palladin There is a simple test that can be done: is the game immersive? If it is then portals are irrelevant - their use is a drawback that is balanced by the benefits it brings. Sure no Portals would be even better, but perhaps no portals would have meant the memory cost of dynamic events would have been prohibitive etc etc. It is the final overall product that matters (rather than focusing on 1 element in isolation)
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
5/11/12 12:19:30 PM#117
Originally posted by SoulOfRaziel
Same... I really don't get the drama, and I didn't find it at all heavy anyhow. The odd screen really is no big deal. I guess people are more sensitive then me out there though. |
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5/11/12 12:45:07 PM#118
Originally posted by waynejr2 Networking isn't the problem. There's already too much going on in a given zone to send your computer data about everything that is going on on the other side of the zone. |
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5/11/12 12:46:52 PM#119
All right, Palladin. I tell you what. Go here and read this: Then maybe you can understand what you're talking about before you continue your rant. |
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5/11/12 12:52:23 PM#120
Originally posted by Quizzical Says it all, +1. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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