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The Pub at MMORPG.COM  » Fear, stun locking, movement impairing effects..

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47 posts found
  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3069

RIP City of Heroes!

5/10/12 3:40:21 PM#21
Originally posted by GreenHell

..are these things really necessary in a modern MMORPG?  I think anything that prevents you from fighting or healing just seems like a cheap way out when developing a game.  In PvE it's annoying in PvP it almost seems impossible to even try and balance something like that.

When I say balance I am not looking for every class to be equal. I dont mind if class x has some advantage over class y. I dont mind the rock, paper, scissor approach that some developers take. I dont even mind roots or stealth classes. What bothers me is not being able to fight. I don't care if I lose as long as I had a chance.

Should there really be classes that are built around these mechanics?

 

Yes there should be these things.  They are fun ON BOTH SIDES of it.   It offers those who have a retentive need to be in control over every little aspect of their lives a chance to grow and get over their neurotic fixation.  It's a great thing.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6740

Logic be damned!

5/10/12 3:48:21 PM#22

I'd rather have PvP be about, you know, fighting, than watching health bars drop and being unable to do shit about it.

Short duration, tactical use, non-spam CC is the only way to go IMO.

"Locking down" someone is just bad design.

Having a system where you have maybe one chance to disrupt/hamper/impede another player for JUST long enough to get the edge towards victory, and that player has a chance, one chance, to counter you...

And even if you do get off that disruption, the other player should have a chance to rally and hit you right back if you aren't careful and time things well etc.

Now THAT is combat.

 

MMO History:
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  Wolvards

Apprentice Member

Joined: 1/27/12
Posts: 674

5/10/12 3:52:52 PM#23
Originally posted by BadSpock

I'd rather have PvP be about, you know, fighting, than watching health bars drop and being unable to do shit about it.

Short duration, tactical use, non-spam CC is the only way to go IMO.

"Locking down" someone is just bad design.

Having a system where you have maybe one chance to disrupt/hamper/impede another player for JUST long enough to get the edge towards victory, and that player has a chance, one chance, to counter you...

And even if you do get off that disruption, the other player should have a chance to rally and hit you right back if you aren't careful and time things well etc.

Now THAT is combat.

 

I would agree with you, whole heartedly, if it were in a 1v1 or even e-sport scenario. But if this were to be implemented to large scale warfare, ie DaoC PvP or GW2 WvW, i would have to disagree whole heartedly :)

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  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7117

“No path is darker then when your eyes are shut.” -Flemeth

5/10/12 3:56:13 PM#24
Originally posted by GreenHell

..are these things really necessary in a modern MMORPG?  I think anything that prevents you from fighting or healing just seems like a cheap way out when developing a game.  In PvE it's annoying in PvP it almost seems impossible to even try and balance something like that.

When I say balance I am not looking for every class to be equal. I dont mind if class x has some advantage over class y. I dont mind the rock, paper, scissor approach that some developers take. I dont even mind roots or stealth classes. What bothers me is not being able to fight. I don't care if I lose as long as I had a chance.

Should there really be classes that are built around these mechanics?

 

Yeah I hate them with a passion too. Not sure if we CAN get rid of them entirely. But I clearly spent too much time stunned in PVP. :(

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 2840

5/10/12 3:57:08 PM#25

     CC really ruined the fun in Warhammer....Playing a melee character past level 20 was a nightmare......THere were some battlegrounds where I couldn't do hardly a thing because there was so much CC available.....If youre going to use this type of stuff in gameplay then it needs to be extremely limited and on very long timers.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4345

5/10/12 4:08:21 PM#26

It really depends on the game. The easiest CC against melee characters in GW1 was body blocking. Players targeted by melee characters would run past and between allies which would then impede their advance. You could do a lot with good positioning and teamwork. And it was completely free, no abilities where used.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Heinz130

Novice Member

Joined: 3/13/12
Posts: 226

War...war never change

5/10/12 4:12:30 PM#27
Originally posted by Zaltark

War has always been about immobilizing troops/vehicles. It always will be. Since the beginning of time man has used nets to catch things. I think its fundamental.

Irl if we come face to face who shoot faster and more acurate wins,remember we are talking about close range fights here

You dont see a soldier using a taser to shoot with the gun later

Even for melee,who fights better wins,no moral efect gas before the punch on the face at close range lol

I personaly raly hate impairing crap,i go back in my wow time,there was nothing more boring than fight warlocks or rogues,that after make you bored culdnt even win

WoW 4ys,EVE 4ys,EU 4ys
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  SoulOfRaziel

Hard Core Member

Joined: 8/23/06
Posts: 410

5/10/12 4:18:52 PM#28
Originally posted by GreenHell

..are these things really necessary in a modern MMORPG?  I think anything that prevents you from fighting or healing just seems like a cheap way out when developing a game.  In PvE it's annoying in PvP it almost seems impossible to even try and balance something like that.

When I say balance I am not looking for every class to be equal. I dont mind if class x has some advantage over class y. I dont mind the rock, paper, scissor approach that some developers take. I dont even mind roots or stealth classes. What bothers me is not being able to fight. I don't care if I lose as long as I had a chance.

Should there really be classes that are built around these mechanics?

 

Yes it makes the game have more builds and dynamics.... if u take that off what would be left? auto attack?

  GreenHell

Elite Member

Joined: 11/27/05
Posts: 1330

 
5/10/12 4:43:14 PM#29
Originally posted by maplestone

Is it possible that you would be upset at whatever the rock was that kept blunting your scissors?

Or is there something fundementally different about not having any buttons all all to push?  Let's look at the root effect that you say you are ok with.  What about root + one of your abilities disabled?  Root + half your abilities disabled?  All by two?  All but one?  Where is the threshold between losing movement and losing all options where it ceases to be any fun at all?

No I'm not upset at all. I dont mind losing or getting killed if it was my fault or if the other player was simply better than I am. (gear and /or skill level) Thats fine and is expected.

For me it is the fact that in some games classes can completely shut you down and there isn't anything you can do about it. You have no way to defend yourself, escape or heal. You simply stand there stunned while you die. Where is the fun in that?

Roots, slows. silencing are fine with me. I have not lost complete control of my toon. I have options. When you take away all of my options is when I think its just foolish and really bad developing.

  GreenHell

Elite Member

Joined: 11/27/05
Posts: 1330

 
5/10/12 4:49:06 PM#30
Originally posted by SoulOfRaziel

Yes it makes the game have more builds and dynamics.... if u take that off what would be left? auto attack?

The builds that are offering these dynamics are pure garbage. How much strat or thinking does it take to fight someone who can not fight back? There are more options than stun locking and fearing a person over and over again. Why can stun not be replaced with a root or a slow? Why do you have to take away one persons ability to play in order to make a class for another person?

 

  maplestone

Elite Member

Joined: 12/10/08
Posts: 2167

5/10/12 5:05:11 PM#31
Originally posted by GreenHell

For me it is the fact that in some games classes can completely shut you down and there isn't anything you can do about it. You have no way to defend yourself, escape or heal. You simply stand there stunned while you die. Where is the fun in that?

Fair enough.  I'm not a PvPer, so I'm probably missing out on the ambush part of this - most times when I encounter stun mechancis, they are set up so that I at least know they are coming (and so my defence is to not get hit by them) or know they are scaled so that they are not going to last long enough to kill me before I can react.

I do have a strong distaste for fear/charm effects - where not only is my character out of my control, it is actually actively doing something not of my choosing.  My imagination tends to emotionally disconnect from my character when that happens.

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 1914

5/10/12 5:08:32 PM#32
Originally posted by maplestone

I do have a strong distaste for fear/charm effects - where not only is my character out of my control, it is actually actively doing something not of my choosing.  My imagination tends to emotionally disconnect from my character when that happens.

Well, until they can physically make you run from your computer, guess we all are going to have to live with the game mechanic.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8766

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

5/10/12 5:12:19 PM#33
Originally posted by GreenHell

..are these things really necessary in a modern MMORPG?  I think anything that prevents you from fighting or healing just seems like a cheap way out when developing a game.  In PvE it's annoying in PvP it almost seems impossible to even try and balance something like that.

When I say balance I am not looking for every class to be equal. I dont mind if class x has some advantage over class y. I dont mind the rock, paper, scissor approach that some developers take. I dont even mind roots or stealth classes. What bothers me is not being able to fight. I don't care if I lose as long as I had a chance.

Should there really be classes that are built around these mechanics?

The problem isn't the existence of stun/mezz/root but the lack of viable or accessible counters for it. The hurdle there is that if everyone by default has a counter, the skills are effectively negated, and if everyone has the opportunity to choose to have a counter, and as a result sacrifice some other aspect, then there's consequence to actions at play and most MMO gamers seem to genuinely despise having to accept both the pros and the cons of their choices.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  GreenHell

Elite Member

Joined: 11/27/05
Posts: 1330

 
5/10/12 6:16:07 PM#34
Originally posted by Loktofeit

The problem isn't the existence of stun/mezz/root but the lack of viable or accessible counters for it. The hurdle there is that if everyone by default has a counter, the skills are effectively negated, and if everyone has the opportunity to choose to have a counter, and as a result sacrifice some other aspect, then there's consequence to actions at play and most MMO gamers seem to genuinely despise having to accept both the pros and the cons of their choices.

I think the problem is the existence of fear and stun locking as the main mechainc that a class uses to kill another player. I wouldn't mind fear or stun as much if as soon as I recieve damage the effect goes away and it does not last a long time to begin with. These things should only be used as a last resort to get away / heal yourself or a way to stop a player from kiting you.  They should never be used as a classes primary means of killing.  With longer cool downs and immunity after the effect has been put on a player they could be managed.

Still even with that being said I believe it is a pitiful and lazy development decision. As a game ages and more levels and skills are added the balancing of these skills just seems to become worse.

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

5/11/12 12:24:29 AM#35

I think that very short duration, non-chainable, hard CC are fine. A stun that lasts only long enough to provide a momentary advantage that requires skill, timing, or tactical acumen to fully exploit is fine. A stun, knock, or something of the sort, chain that makes an opponent an assassination victim rather than a duel opponent are poor game design.

Soft CC such as snares are more acceptible in my opinion. A ranged combatant might need one to offset a melee's higher base damage and greater raw survivability. A melee combatant might need one to offset a ranged combatant's efforts, through kiting, to reduce his ability to remain in the attack envelope long enough to do significant damage.

When all has been said and done, more will have been said than done.

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

5/11/12 1:45:30 AM#36
Originally posted by ChiYeon

I can't see why there shouldn't be "stun" on a game.. its just ridiculous to attack all at once or just spam attack all the skills. O_O

To be able to use this kind of system to your gain, you must have "skills" to know when to attack.. IDK.. do you really want EASY MMOS? what are you? normal humans wanting to try a game then cries becuase  its not very convenient? geez..

I'm not sure what you mean by, "normal humans," in the context of your post. Are you attempting to claim that you are abnormal in some fashion ?

Using stun effects (or other disabling mechanics) does not inherently involve more skill than anything else in a game. In fact such can be an impediment to developing skilled play. Who needs skill if you can rely on your foe not fighting back while you kill him ?

This is not about, "easy MMOs." The argument is not that a game should be easier, but rather that a mechanic that prevents the other player from participating in a fight is flawed. How much of a challenge would playing chess against even a grand master be if you were allowed to take extra moves while preventing him from mving at all ?

 

By definition it is easier to defeat a foe that is not defending himself to his fullest capability than one who is doing so. A stun prevents a foe from defending himself to his fullest capability. You are dsimissively referring to others as wanting an easy game while defending a mechanic that makes play easier for those who use it. The contradiction is bizzare.

 

When all has been said and done, more will have been said than done.

  User Deleted
5/11/12 2:05:06 AM#37
Originally posted by GreenHell

..are these things really necessary in a modern MMORPG?  I think anything that prevents you from fighting or healing just seems like a cheap way out when developing a game.  In PvE it's annoying in PvP it almost seems impossible to even try and balance something like that.

When I say balance I am not looking for every class to be equal. I dont mind if class x has some advantage over class y. I dont mind the rock, paper, scissor approach that some developers take. I dont even mind roots or stealth classes. What bothers me is not being able to fight. I don't care if I lose as long as I had a chance.

Should there really be classes that are built around these mechanics?

 

Nope not necessary.  I enjoyed the way Asherons Call did it.  NOT ONE single CC effect in the game, it was all about movement and skill.  Something that GW2 is bringing back.

  sunrunner

Novice Member

Joined: 12/16/07
Posts: 8

5/11/12 2:22:46 AM#38
Originally posted by GreenHell

..are these things really necessary in a modern MMORPG?  I think anything that prevents you from fighting or healing just seems like a cheap way out when developing a game.  In PvE it's annoying in PvP it almost seems impossible to even try and balance something like that.

When I say balance I am not looking for every class to be equal. I dont mind if class x has some advantage over class y. I dont mind the rock, paper, scissor approach that some developers take. I dont even mind roots or stealth classes. What bothers me is not being able to fight. I don't care if I lose as long as I had a chance.

Should there really be classes that are built around these mechanics?

 

Sounds awesome.  More CC please.  Don't like it?  Bring friends.  Can't CC them all (at the same time).  If I can?   Bring more (and smarter) friends.  You do have friends, right?

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

5/11/12 2:45:13 AM#39
Originally posted by ChiYeon

TLDR

-----

 I still wouldn't change my statement no matter whats the content of your post is.. I prefer my games with this so called stun* some dreadfully accuse of being a flaw..plus I didn't say you to like it either.

I completely understand. You are prefectly entitled to prefer games that provide you with tools to make play easier for you.

When all has been said and done, more will have been said than done.

  Adalwulff

Elite Member

Joined: 1/18/10
Posts: 982

"I am not the light, or the darkness, but the twilight in between"

5/11/12 8:25:21 AM#40
Originally posted by GreenHell

..are these things really necessary in a modern MMORPG?  I think anything that prevents you from fighting or healing just seems like a cheap way out when developing a game.  In PvE it's annoying in PvP it almost seems impossible to even try and balance something like that.

When I say balance I am not looking for every class to be equal. I dont mind if class x has some advantage over class y. I dont mind the rock, paper, scissor approach that some developers take. I dont even mind roots or stealth classes. What bothers me is not being able to fight. I don't care if I lose as long as I had a chance.

Should there really be classes that are built around these mechanics?

 

 

I agree, stuns are lame, even on diminishing returns, and I laugh at players who tell you to bring more friends...lol..ala zerg vs zerg. No Thanks!

But we do need some kind of mechanics, bc fights irl dont last long. So we need something to make fights last longer, but honestly I cant think of anything other than stun type, or root type mechanics.

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