| 35 posts found | |||
|---|---|---|---|
|
For many of us we want to be immersed into a world not a game. Let me open up the window for you. A world is something that a character feels apart of, NPC's that don't feel like props, no instances, zones do not have mountain barriers surrounding them, and a reduced amount of fast travel. We want to explore and we want to explore with alts that will find new locations and areas in which our mains did not find before. A new adventure. A place where exploration is rewarded.
An explorable seamless world that is hosted on a single shard server is the next step in mmorpg progression. My idea is that it would not be eve where each sector is a zone with a loading screen. Rather a world that the only boundries are environmental by either foot or flight. This idea is for a top heavy PVE world.
Exploration is something that many players long for. They want to be immersed into a world when they log in. Exploration should be something where you can have multiple alts before you can explore and experience the whole world. I want to explore the nooks and crannies of different areas.
With having a colossal world, travel becomes an issue. If instant travel is frequent then it negates the principle of having a single shard world with lots of exploration. There should be instant travel but very minimal, and if a player finds it, they should be rewared. Instant travel should be rare. Therefore, I think that epic travel would be something to look forward to, a different way to look at travel through gameplay. Epic travel would spark a new kind of gameplay elements, instead of camping mobs you would feel like you're actually on an adventure. The Epic Travel it self could be that adventure. It's not the destination, it's the journy.
This would happen in a perfect world, but we don't live in a perfect world. With the current technology I don't think this idea can be cost effective or be implemented without having server tension issues.
To help negate server tension and server maintaince on one single shard server, what if there was one "Mother" server and 3 sub servers. The world would be broken up in East, Central and West. Each of those three sectors would be a sub server that is connected to the "mother" server. The Mother server would allow the world to be still single shard and allow players to communicate. Ideally, if there is a loading screen it would be entering one of the three sub servers, (East, Central or West). Would this idea or something along these lines even be plausable?
I have described briefly what I think would consititute a world and I hope that the world map below would be the kind of world that players are looking for. So what do you want? A world or a game?
Enter Mahdran: http://www2.picturepush.com/photo/a/8226335/img/Maps/Mahdran-Version-3-Final---E3.jpg
Red Text = regular hositile area Blue Text = Starting cities or territories. Black Text = Interior or Exterior Dungeons Green Text = Raid Campaigns Purple Text = Other friendly cities or World Wonders Brown Text = Untravelable by foot or flight
**Because I can't draw, I used a mapping program called CC3, so map graphics would not reflect in game graphics**
|
|||
|
5/10/12 4:53:00 PM#2
One of my favorite things to do in an MMO is explore. Most of my characters have not reached the end-game and aren't max level because I spend time looking around. I love to find hidden places that are off the beaten path. It gives me a sense of acomplishment. I would love to spend time in a world like the one you've described and shown with the map. What an adventure it would be! |
|||
|
5/10/12 4:53:34 PM#3
I dont understand how games that were being developed circa 1995 specifically Asheron's Call could have a completely open world, yet 17 yrs later we still dont have another VG, Horizons all had this too, but I meant modern day edit: also you should take out that land bridge in the far west, that island looks like a great starting or tribal land
|
|||
|
5/10/12 4:55:45 PM#4
I just want a fun game. I already have a real world to explore and it's better than anything a video game could ever conjure up. |
|||
|
5/10/12 5:01:52 PM#5
Originally posted by DJJazzy if you have unlimited resources, and arent afraid of being killed in half the world for being american then sure
|
|||
|
5/10/12 5:09:31 PM#6
Originally posted by Myrdynn Many games these days could have what you're asking for. No problem at all. But the majority of players doesn't want it. The most important feature of a game these days has to be convenience, because convenience sells. Why make a large map when the players complain that they have to travel for 5 minutes to meet-up with their guildmate? I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
|||
|
5/10/12 5:11:14 PM#7
true, can have stuff like AC had though Guild recall, portal summons, subways etc when my friends logged in it was like hey where you at. Oh I am at Black Death Catacombs, let me come summon you a portal.
|
|||
|
5/10/12 5:13:34 PM#8
I have to admit that I get a lot of entertainment out of just pulling up minecraft, starting a new world and just wandering off in a random direction to see what wonders RNG assembles to show me. |
|||
|
5/10/12 5:19:38 PM#9
Originally posted by Eronakis
Nice. But the big questions is...
How big is to big?
Currently my personal project, done in Bigworlds Indie is 64 Kilometers x 51 Kilometers. It is one seamless continent at that (plan to spread it across 32 servers. It takes 56 Giga-bytes of storage space for the terrain and textures alone not including the any models. To walk from one end of the map to the other (in a straight line) is 17 hours at game speed and to run it takes 4 hours and 16 minutes and sprint cuts it to under 3 hours. So far it has taken me 6 months to get 75% of the terrain processed (of course I work on it one or two hours a day now)
I can’t share it as a production game anyway because I been using Oblivion models and Skyrim models to layout the look and feel since no one wants to mess with it since it is unrealistic in size. I mean who would download it when finished if it takes over 100 giga bytes of data?
Your map looks awesome but realistically I think it is back to the drawing board.
|
|||
|
5/10/12 5:20:25 PM#10
To me explore new areas is one of the things i love to do in any MMORPG
|
|||
|
5/10/12 5:34:37 PM#11
The world vs. game discussion is one I think really needs to be discussed more often. I certainly am on the side of a world over a game. I love the idea of exploration, one of the main things that got me into Vanguard when it came out. There is one big problem with exploration these days though in games. If you're running along a path and see some structure up on a hill that you want to check out, you fight your way up to it and it's either a quest hub with merchants and stuff that mean nothing to you unless you want to clear some room in your bags and some and hopefully the quest are for your level. Or it's just some random fluff structure which is cool in a way. Finally, there is the possibility of it being a MOB camp, which will most likely be too easy for you or too hard. Or there won't be a reward for killing any of them unless you have some quest you don't know about. What I'm saying is that there is a lot of work to be done before we can just make a big world and say it's a world for exploration. Finding locations should be more than just finding a place to sell junk, pick up quest, or take some screen shots. What if player buffs are really rare and tavern food provided some of the best, so finding a tavern meant buffs? Vanguard had a diplomacy system that was pretty fun, running into a random NPC camp usually meant you could parley with people to raise some faction and get buffs/rewards. There just needs to be something I think. And it's tough to think of stuff, because any "hidden" rewards will just be plastered all over forums like this and then everyone will be finding all the fun locations |
|||
|
5/10/12 6:16:50 PM#12
Game first, world second. Game is what matters, fiction is just a skin on top of it. It can be anything. A good game with a bad fiction is still a good game. A bad game with good fiction is waste of IP. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|||
|
5/10/12 6:26:05 PM#13
Originally posted by Myrdynn Truely the best way to do fast travel IMO. its like "Yea I can teleport way up north if I had the correct bind or tie but what if I wanted to go way out west?" Limiting the fast travel to only a few select skills which requires binding i nthe first place gives the illusion of convenience without ruining the sense of scale. |
|||
|
5/10/12 6:26:16 PM#14
As to the general idea of the thread, you may be interested in following a game in development called Embers of Caerus. The world is going to be absolutely massive. Here's one of the developer posts on the topic of size: http://www.embersofcaerus.com/forum/showthread.php/1127-How-will-risk-and-reward-be-balanced?p=19281&viewfull=1#post19281 And that's just a mention of one continent. |
|||
|
5/10/12 6:46:20 PM#15
that is one ambitious game.
I really hope they can fulfill their dreams, because I would pay 100/month to play that. Wow. |
|||
|
5/10/12 7:03:53 PM#16
I could really get into a game that had more exploration. I remember Vangaurd when it cam out this huge semless world that ended up being this huge world that had tons of quest hubs and then it became this follow a certain path game. When I went back a few years ago I asked in world why no one was in the desert area way to the south and I got told that areas not the area you want to be in you want to be here near the spider caves near this outpost all the way in the north I was like what this areas my lvl so I stayed there in 4 weeks time adventuring in that area doing quests and exploring I saw one other player and guess who that was yep my gaming friend who followed me to the game. So we stayed in this area till I dont know like lvl 25 then went to Kojan or what ever its kalled the oriental place and started questing in some huge temple there and we loved it. But the world felt really empty so we left and moved onto another game.
I dont mind empty worlds or anything I just like to see others in game from time to time. Adventuring in an mmo should be the main thing. They say mmo's came from tabletop gaming but they dont feel like it alot of the time. EQ did at first so did UO but now adays its not like that and I have come to deal with it. I mean even DDO when I first heard about it before we all knew how it was alot of people where saying this games going to be cool with its new unexplored world then we get in it and it was not huge its very umm instancy and just does not scream D&D except for the dungeons which they could of put in a huge going world and been a blast. But no they went the other rout and made instance D&D which its still fun just not D&D to me.
I want a game with a huge world no easy map just a world map no compass map ethier. Where you make your own path in the world you go off and creat your own adventures. If they have pvp thats fine if its just that if its FFA have its own server for it. FFA I dont play games to loose the gear and such I worked for. I would also like for a wizard to teleport it does just that teleports you not some stupied town portal spell but true teleport. Like it opens the world map you point you click and off you go. I dont no if I would have a classless system or if it should have classes but ethier way if it does no trinty crap drop that off before you make the game. In D&D yeah having a cleric was nice but they were not always needed maybe in Barrier Peaks or Tomb of the Lizard king type thing yeah but just out and about no.
But yes bring on a MMO's that has a huge explorable world and tons of adventure and I would be all over it. |
|||
Originally posted by ArChWind A How big is too big? That is a very legitimate question. Based on the map size of the world it's 10k by 6.5k square miles. Now that wouldn't translate into the game. It would be much smaller. However, the difference is this world is designed to be on one server where everyone plays on it. There are no multiple servers. So it would have to accomodate a large portion of players. That is a risk because whose going to say that it won't turn out like vanguard? Dead. I don't mind a large world where the population is sparse between zones, as long as there is a good consistent population. |
|||
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
5/10/12 8:30:50 PM#18
I want a game within a world. I want fun, engaging entertainment within a world. Some day I just want to relax and follow a quest, other days I want to build the castle over the hill to hide the entrance to the mine. I want both. I don't buy into the either/or argument. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
||
|
5/10/12 8:39:57 PM#19
Didnt any of you guys play Dark and Light? That had 40,000 Sq Kilometers of explorable area. Yes i said 40k! It was huge, dynamic weather. Seasons, snow that would pile up and melt, lakes that would freeze. Amazing! The combat was horrid... I actually miss that one a bunch. There are still youtube vids i watch sometimes. Those who suppress freedom always do so in the name of law and order - John V. Lindsay |
|||
Originally posted by VengeSunsoar I want both as well. However, for the gameplay of the world aspect, I want it to feel like a world. That doesn't negate the fact that because it's a world doesn't mean it doesnt have engaging gameplay. |
|||