Trending Games | Hearthstone | Rift | Guild Wars 2 | Firefall

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,852,297 Users Online:0
Games:733  Posts:6,226,787
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Single Shard PVE world with epic travel and exploration - Do you want a world or a game?

2 Pages 1 2 » Search
35 posts found
  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1982

 
OP  5/10/12 4:45:04 PM#1

For many of us we want to be immersed into a world not a game. Let me open up the window for you. A world is something that a character feels apart of, NPC's that don't feel like props, no instances, zones do not have mountain barriers surrounding them, and a reduced amount of fast travel. We want to explore and we want to explore with alts that will find new locations and areas in which our mains did not find before. A new adventure. A place where exploration is rewarded.

 

An explorable seamless world that is hosted on a single shard server is the next step in mmorpg progression. My idea is that it would not be eve where each sector is a zone with a loading screen. Rather a world that the only boundries are environmental by either foot or flight. This idea is for a top heavy PVE world.

 

Exploration is something that many players long for. They want to be immersed into a world when they log in. Exploration should be something where you can have multiple alts before you can explore and experience the whole world. I want to explore the nooks and crannies of different areas.

 

With having a colossal world, travel becomes an issue. If instant travel is frequent then it negates the principle of having a single shard world with lots of exploration. There should be instant travel but very minimal, and if a player finds it, they should be rewared. Instant travel should be rare. Therefore, I think that epic travel would be something to look forward to, a different way to look at travel through gameplay. Epic travel would spark a new kind of gameplay elements, instead of camping mobs you would feel like you're actually on an adventure. The Epic Travel it self could be that adventure. It's not the destination, it's the journy.

 

This would happen in a perfect world, but we don't live in a perfect world. With the current technology I don't think this idea can be cost effective or be implemented without having server tension issues.

 

To help negate server tension and server maintaince on one single shard server, what if there was one "Mother" server and 3 sub servers. The world would be broken up in East, Central and West. Each of those three sectors would be a sub server that is connected to the "mother" server. The Mother server would allow the world to be still single shard and allow players to communicate. Ideally, if there is a loading screen it would be entering one of the three sub servers, (East, Central or West). Would this idea or something along these lines even be plausable?

 

I have described briefly what I think would consititute a world and I hope that the world map below would be the kind of world that players are looking for. So what do you want? A world or a game?

 

Enter Mahdran: http://www2.picturepush.com/photo/a/8226335/img/Maps/Mahdran-Version-3-Final---E3.jpg

 

Red Text = regular hositile area

Blue Text = Starting cities or territories.

Black Text = Interior or Exterior Dungeons

Green Text = Raid Campaigns

Purple Text = Other friendly cities or World Wonders

Brown Text = Untravelable by foot or flight

 

**Because I can't draw, I used a mapping program called CC3, so map graphics would not reflect in game graphics**

 

 

 

Would it be enticing to explore this world?

Yes
No
(login to vote)
  oblitrify

Novice Member

Joined: 8/08/08
Posts: 14

5/10/12 4:53:00 PM#2

One of my favorite things to do in an MMO is explore. Most of my characters have not reached the end-game and aren't max level because I spend time looking around. I love to find hidden places that are off the beaten path. It gives me a sense of acomplishment. I would love to spend time in a world like the one you've described and shown with the map. What an adventure it would be! 

  Myrdynn

Hard Core Member

Joined: 3/25/07
Posts: 1388

5/10/12 4:53:34 PM#3

I dont understand how games that were being developed circa 1995 specifically Asheron's Call could have a completely open world, yet 17 yrs later we still dont have another

VG, Horizons all had this too, but I meant modern day

edit: also you should take out that land bridge in the far west, that island looks like a great starting or tribal land

 

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

5/10/12 4:55:45 PM#4

I just want a fun game. I already have a real world to explore and it's better than anything a video game could ever conjure up.

  Myrdynn

Hard Core Member

Joined: 3/25/07
Posts: 1388

5/10/12 5:01:52 PM#5
Originally posted by DJJazzy

I just want a fun game. I already have a real world to explore and it's better than anything a video game could ever conjure up.

if you have unlimited resources, and arent afraid of being killed in half the world for being american then sure

 

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

5/10/12 5:09:31 PM#6
Originally posted by Myrdynn

I dont understand how games that were being developed circa 1995 specifically Asheron's Call could have a completely open world, yet 17 yrs later we still dont have another

...

Many games these days could have what you're asking for. No problem at all. But the majority of players doesn't want it. The most important feature of a game these days has to be convenience, because convenience sells.

Why make a large map when the players complain that they have to travel for 5 minutes to meet-up with their guildmate?

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  Myrdynn

Hard Core Member

Joined: 3/25/07
Posts: 1388

5/10/12 5:11:14 PM#7

true, can have stuff like AC had though

Guild recall, portal summons, subways etc

when my friends logged in it was like hey where you at.  Oh I am at Black Death Catacombs, let me come summon you a portal.

 

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

5/10/12 5:13:34 PM#8

I have to admit that I get a lot of entertainment out of just pulling up minecraft, starting a new world and just wandering off in a random direction to see what wonders RNG assembles to show me.

  ArChWind

Advanced Member

Joined: 3/19/11
Posts: 490

5/10/12 5:19:38 PM#9
Originally posted by Eronakis

For many of us we want to be immersed into a world not a game. Let me open up the window for you. A world is something that a character feels apart of, NPC's that don't feel like props, no instances, zones do not have mountain barriers surrounding them, and a reduced amount of fast travel. We want to explore and we want to explore with alts that will find new locations and areas in which our mains did not find before. A new adventure. A place where exploration is rewarded.

 

An explorable seamless world that is hosted on a single shard server is the next step in mmorpg progression. My idea is that it would not be eve where each sector is a zone with a loading screen. Rather a world that the only boundries are environmental by either foot or flight. This idea is for a top heavy PVE world.

 

Exploration is something that many players long for. They want to be immersed into a world when they log in. Exploration should be something where you can have multiple alts before you can explore and experience the whole world. I want to explore the nooks and crannies of different areas.

 

With having a colossal world, travel becomes an issue. If instant travel is frequent then it negates the principle of having a single shard world with lots of exploration. There should be instant travel but very minimal, and if a player finds it, they should be rewared. Instant travel should be rare. Therefore, I think that epic travel would be something to look forward to, a different way to look at travel through gameplay. Epic travel would spark a new kind of gameplay elements, instead of camping mobs you would feel like you're actually on an adventure. The Epic Travel it self could be that adventure. It's not the destination, it's the journy.

 

This would happen in a perfect world, but we don't live in a perfect world. With the current technology I don't think this idea can be cost effective or be implemented without having server tension issues.

 

To help negate server tension and server maintaince on one single shard server, what if there was one "Mother" server and 3 sub servers. The world would be broken up in East, Central and West. Each of those three sectors would be a sub server that is connected to the "mother" server. The Mother server would allow the world to be still single shard and allow players to communicate. Ideally, if there is a loading screen it would be entering one of the three sub servers, (East, Central or West). Would this idea or something along these lines even be plausable?

 

I have described briefly what I think would consititute a world and I hope that the world map below would be the kind of world that players are looking for. So what do you want? A world or a game?

 

Enter Mahdran: http://www2.picturepush.com/photo/a/8226335/img/Maps/Mahdran-Version-3-Final---E3.jpg

 

Red Text = regular hositile area

Blue Text = Starting cities or territories.

Black Text = Interior or Exterior Dungeons

Green Text = Raid Campaigns

Purple Text = Other friendly cities or World Wonders

Brown Text = Untravelable by foot or flight

 

**Because I can't draw, I used a mapping program called CC3, so map graphics would not reflect in game graphics**

 

 

 

 

Nice. But the big questions is...
 
How big is to big?
 
Currently my personal project, done in Bigworlds Indie is 64 Kilometers x 51 Kilometers. It is one seamless continent at that (plan to spread it across 32 servers. It takes 56 Giga-bytes of storage space for the terrain and textures alone not including the any models. To walk from one end of the map to the other (in a straight line) is 17 hours at game speed and to run it takes 4 hours and 16 minutes and sprint cuts it to under 3 hours. So far it has taken me 6 months to get 75% of the terrain processed (of course I work on it one or two hours a day now)
 
I can’t share it as a production game anyway because I been using Oblivion models and Skyrim models to layout the look and feel since no one wants to mess with it since it is unrealistic in size. I mean who would download it when finished if it takes over 100 giga bytes of data?
 
Your map looks awesome but realistically I think it is back to the drawing board.
  SoulOfRaziel

Apprentice Member

Joined: 8/23/06
Posts: 411

5/10/12 5:20:25 PM#10

To me explore new areas is one of the things i love to do in any MMORPG 

  Sintinel

Apprentice Member

Joined: 8/27/10
Posts: 11

5/10/12 5:34:37 PM#11

The world vs. game discussion is one I think really needs to be discussed more often. I certainly am on the side of a world over a game. 

I love the idea of exploration, one of the main things that got me into Vanguard when it came out. There is one big problem with exploration these days though in games. If you're running along a path and see some structure up on a hill that you want to check out, you fight your way up to it and it's either a quest hub with merchants and stuff that mean nothing to you unless you want to clear some room in your bags and some and hopefully the quest are for your level. Or it's just some random fluff structure which is cool in a way. Finally, there is the possibility of it being a MOB camp, which will most likely be too easy for you or too hard. Or there won't be a reward for killing any of them unless you have some quest you don't know about.

What I'm saying is that there is a lot of work to be done before we can just make a big world and say it's a world for exploration. Finding locations should be more than just finding a place to sell junk, pick up quest, or take some screen shots.

What if player buffs are really rare and tavern food provided some of the best, so finding a tavern meant buffs?

Vanguard had a diplomacy system that was pretty fun, running into a random NPC camp usually meant you could parley with people to raise some faction and get buffs/rewards.

There just needs to be something I think. And it's tough to think of stuff, because any "hidden" rewards will just be plastered all over forums like this and then everyone will be finding all the fun locations

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5520

Correcting wrongs on the Internet...

5/10/12 6:16:50 PM#12

Game first, world second. Game is what matters, fiction is just a skin on top of it. It can be anything. A good game with a bad fiction is still a good game. A bad game with good fiction is waste of IP.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  User Deleted
5/10/12 6:26:05 PM#13
Originally posted by Myrdynn

true, can have stuff like AC had though

Guild recall, portal summons, subways etc

when my friends logged in it was like hey where you at.  Oh I am at Black Death Catacombs, let me come summon you a portal.

 

Truely the best way to do fast travel IMO.  its like "Yea I can teleport way up north if I had the correct bind or tie but what if I wanted to go way out west?"  Limiting the fast travel to only a few select skills which requires binding i nthe first place gives the illusion of convenience without ruining the sense of scale.

  RLSekulich

Novice Member

Joined: 2/02/08
Posts: 12

5/10/12 6:26:16 PM#14

As to the general idea of the thread, you may be interested in following a game in development called Embers of Caerus.  The world is going to be absolutely massive.

Here's one of the developer posts on the topic of size:  http://www.embersofcaerus.com/forum/showthread.php/1127-How-will-risk-and-reward-be-balanced?p=19281&viewfull=1#post19281

And that's just a mention of one continent.

  xxpigxx

Novice Member

Joined: 10/02/06
Posts: 412

5/10/12 6:46:20 PM#15
that is one ambitious game.

I really hope they can fulfill their dreams, because I would pay 100/month to play that.

Wow.
  nolic1

Advanced Member

Joined: 10/01/07
Posts: 673

5/10/12 7:03:53 PM#16

I could really get into a game that had more exploration. I remember Vangaurd when it cam out this huge semless world that ended up being this huge world that had tons of quest hubs and then it became this follow a certain path game. When I went back a few years ago I asked in world why no one was in the desert area way to the south and I got told that areas not the area you want to be in you want to be here near the spider caves near this outpost all the way in the north I was like what this areas my lvl so I stayed there in 4 weeks time adventuring in that area doing quests and exploring I saw one other player and guess who that was yep my gaming friend who followed me to the game. So we stayed in this area till I dont know like lvl 25 then went to Kojan or what ever its kalled the oriental place and started questing in some huge temple there and we loved it. But the world felt really empty so we left and moved onto another game.

 

I dont mind empty worlds or anything I just like to see others in game from time to time. Adventuring in an mmo should be the main thing. They say mmo's came from tabletop gaming but they dont feel like it alot of the time. EQ did at first so did UO but now adays its not like that and I have come to deal with it. I mean even DDO when I first heard about it before we all knew how it was alot of people where saying this games going to be cool with its new unexplored world then we get in it and it was not huge its very umm instancy and just does not scream D&D except for the dungeons which they could of put in a huge going world and been a blast. But no they went the other rout and made instance D&D which its still fun just not D&D to me.

 

I want a game with a huge world no easy map just a world map no compass map ethier. Where you make your own path in the world you go off and creat your own adventures. If they have pvp thats fine if its just that if its FFA have its own server for it. FFA I dont play games to loose the gear and such I worked for. I would also like for a wizard to teleport  it does just that teleports you not some stupied town portal spell but true teleport. Like it opens the world map you point you click and off you go. I dont no if I would have a classless system or if it should have classes but ethier way if it does no trinty crap drop that off before you make the game. In D&D yeah having a cleric was nice but they were not always needed maybe in Barrier Peaks or Tomb of the Lizard king type thing yeah but just out and about no.

 

But yes bring on a MMO's that has a huge explorable world and tons of adventure and I would be all over it.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1982

 
OP  5/10/12 8:22:17 PM#17
Originally posted by ArChWind

Nice. But the big questions is...
 
How big is to big?
 
Currently my personal project, done in Bigworlds Indie is 64 Kilometers x 51 Kilometers. It is one seamless continent at that (plan to spread it across 32 servers. It takes 56 Giga-bytes of storage space for the terrain and textures alone not including the any models. To walk from one end of the map to the other (in a straight line) is 17 hours at game speed and to run it takes 4 hours and 16 minutes and sprint cuts it to under 3 hours. So far it has taken me 6 months to get 75% of the terrain processed (of course I work on it one or two hours a day now)
 
I can’t share it as a production game anyway because I been using Oblivion models and Skyrim models to layout the look and feel since no one wants to mess with it since it is unrealistic in size. I mean who would download it when finished if it takes over 100 giga bytes of data?
 
Your map looks awesome but realistically I think it is back to the drawing board.

A How big is too big? That is a very legitimate question. Based on the map size of the world it's 10k by 6.5k square miles. Now that wouldn't translate into the game. It would be much smaller. However, the difference is this world is designed to be on one server where everyone plays on it. There are no multiple servers. So it would have to accomodate a large portion of players. That is a risk because whose going to say that it won't turn out like vanguard? Dead. I don't mind a large world where the population is sparse between zones, as long as there is a good consistent population.

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4785

Be Brief, Be Bright... Be Gone.

5/10/12 8:30:50 PM#18

I want a game within a world.  I want fun, engaging entertainment within a world.  Some day I just want to relax and follow a quest, other days I want to build the castle over the hill to hide the entrance to the mine.

I want both.  I don't buy into the either/or argument.

Quit worrying about other players in a game and just play.

  adderVXI

Hard Core Member

Joined: 1/08/05
Posts: 621

~Brawndo~

5/10/12 8:39:57 PM#19

Didnt any of you guys play Dark and Light?  That had 40,000 Sq Kilometers of explorable area.  Yes i said 40k!  It was huge, dynamic weather.  Seasons, snow that would pile up and melt, lakes that would freeze.  Amazing!  The combat was horrid...  I actually miss that one a bunch.  There are still youtube vids i watch sometimes.

Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.

George Washington

  Eronakis

Spotlight Poster

Joined: 12/17/08
Posts: 1982

 
OP  5/10/12 8:50:27 PM#20
Originally posted by VengeSunsoar

I want a game within a world.  I want fun, engaging entertainment within a world.  Some day I just want to relax and follow a quest, other days I want to build the castle over the hill to hide the entrance to the mine.

I want both.  I don't buy into the either/or argument.

I want both as well. However, for the gameplay of the world aspect, I want it to feel like a world. That doesn't negate the fact that because it's a world doesn't mean it doesnt have engaging gameplay.

2 Pages 1 2 » Search