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DavidHunt Crew Skills -> Augment slot on all gear 1.3
So...what will be the point of crafters now. Why allow any and everyone to just use an augment table to get augment slot. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a augment table and use...but no.
DavidHunt Crew Skills -> Augment slot on all gear 1.3
Yes.
2. What items will be RE'able to get the materials to make the kits?
From a Crew Skill trainer.
This will work very nicely if the augment kits are level-tiered.
I imagine that the materials needed for building the Enhancement kits will be randomly dropped in small quantities as a by-product of the RE process, in addition to the "standard material refund" from RE'ing.
How many items are we going to have to RE to get enough mats for one augment kit? 5? 10? 20?
I expect that many people will not use those 10 crafts on the item they want. Instead, they'll make one copy of the item, then if it does not crit they'll make 10 cheap items that fall into the same range and provide the necessary component. |
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5/10/12 11:55:38 PM#2
I never even bothered past my 1st inspection of the "crafting system" in the game. It's kinda like the space game. My desk is warped enough from pounding my forehead from bewilderment. Then again I'm one of those sandbox types so maybe it's common in interactive cartoon games? I dunno. |
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