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5/10/12 3:59:51 PM#21
Originally posted by necredon you selected warrior from your character creation screen? or was it that you (I forget exactly star chart or something). yeah 1. that is not your class 2. it doesnt affect game play that much as you mature as a character 3. I think you can change it whenever you want to. whi the F*ck thinks that is a class? ! does your game have rainbow sprinkles and magic ponies!? |
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5/10/12 4:01:59 PM#22
I'm more or less a TES fan and I'm still eagerly waiting to see if this game will be fun. Dont really care about the game mechanics, I'm a lot more concerned about game systems and structure (like PvP and questing) and also if I simply enjoy playing the game overall, and if the lore is not messed up.
I bet you guys would be whining if isometric TES realtime strategy game would be announced, just because it does not play like Skyrim even though it has "The Elder Scrolls" in its name. What if StarCraft shooter would be released? Oh the horror for it not being a strategy game, ffs it is StarCraft so it must be a strategy game with the exact same gameplay as all the other games in the series!
Actually no one would whine about TES RTS game, or about SC shooter, it's just the mmorpg(.com) genre where everyone whines as soon as they even hear a rumour about something. |
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5/10/12 4:02:36 PM#23
I picked it from a list and it says "warrior" on my character info screen. |
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5/10/12 4:05:11 PM#24
Originally posted by necredon thats not a class. I am sorry i didnt know you were new to RPGs and didnt know the difference between a class and a sign
does your game have rainbow sprinkles and magic ponies!? |
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5/10/12 4:06:49 PM#25
Originally posted by Fadedbomb Then why doe they name it The elder sccrolls online? |
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5/10/12 4:22:29 PM#26
Originally posted by necredon Custom classes were always a possibility. They are not definative classes such as "Only warriors have this ability" or "You must be a mage to use Conjuration." They were guidelines more than anything. You're playing Morrowind, yes? Go get some conjuration spells. How many of them invole summoning pets? A lot of them. Now go play Oblivion and repeat. Now go play Skyrim, repeat. Again, you're playing Morrowind certain quests will reward you with a house. Oblivion is the same deal, but you can also purchase houses. Skyrim is the same as Oblivion. These things are part of TES and have been for years. Your ignorance doesn't change that. |
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5/10/12 4:26:05 PM#27
Originally posted by necredon
No, I can't agree with that. I didn't play Skyrim so I don't know how it works there, but in Daggerfall, Morrowind and Oblivion it was always a feature that I loved.
For a TES MMO I would have expected (at least) something similar to what Archeage is showing in those videos
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5/10/12 4:26:23 PM#28
Originally posted by SEANMCAD http://www.plasticgraveyard.com/wp-content/uploads/2011/11/Morrowind_menu.jpg Me being new or not to RPG's isn't of any importance of what we are talking about or this topic so I really don't think that had any purpose there other then being hostile. On top of that, you are wrong. Look at the image I posted here. Don't see it? Then look again. |
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5/10/12 4:29:00 PM#29
As long as people keep buying this style of MMO companies will keep making them, then again if things don't start looking better soon i'm thinking we wont see very many MMO's being made ever again. "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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5/10/12 4:30:52 PM#30
Originally posted by Kelthius You have a point, but i was talking more about the permanent pets like hunters in wow have, I don't think a conjurable skeleton for example falls under that, but we don't know. Also: they said they weren't talking about it. Not that they wouldn't be included. "No, I can't agree with that. I didn't play Skyrim so I don't know how it works there, but in Daggerfall, Morrowind and Oblivion it was always a feature that I loved. For a TES MMO I would have expected (at least) something similar to what Archeage is showing in those videos It would have been nice yes, but TES never allowed you to build anything, so it is understandable that you can't own a house like in those games. " Custom classes were always a possibility. They are not definative classes such as "Only warriors have this ability" or "You must be a mage to use Conjuration." They were guidelines more than anything. You're playing Morrowind, yes? Go get some conjuration spells. How many of them invole summoning pets? A lot of them. Now go play Oblivion and repeat. Now go play Skyrim, repeat. Again, you're playing Morrowind certain quests will reward you with a house. Oblivion is the same deal, but you can also purchase houses. Skyrim is the same as Oblivion. These things are part of TES and have been for years. Your ignorance doesn't change that. Allowing characters to have everything will make everyone the same in the end, which is kind of a problem in an MMO. Using a skill cap (as there was in Oblivion I believe, due to max level?) would allow people to create imballanced characters who are just inadequate in everything. They might still do something with freedom of skill progression in one way or the other, you don't know that. WoW uses/d skill trees for customisation, we don't know how TESO will work. |
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5/10/12 4:34:26 PM#31
Originally posted by necredon All I'm saying is we have enough information to give us an idea of what the game will be like. A lot of us aren't happy with the fact that they are calling the game "The Elder Scrolls" when it is far from that. |
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5/10/12 4:43:15 PM#32
Originally posted by Kelthius All i'm saying is, we don't know enough. |
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5/10/12 4:46:30 PM#33
Ah this whole situation makes me laugh. Funny how all you Bethesda Fanbois, had no problem with this when the shoe was on the other foot. When Bethseda took the Fallout series and changed pretty much everything for the worse, when they took away 90% of what made the games Fallout, ignored the Fallout fans, twisted the lore so bad it end up in a knot. But no that was fine... Until it happens to your beloved game, then its bad. This is Karma and its Justice. Now you know how the Fallout fans felt when they sold our Game down the river. |
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5/10/12 4:49:15 PM#34
Originally posted by necredon A bit of good information they shared is "No Quest Hubs." It actually sounds a lot like GW2 in this aspect. Example: You find a random cave filled with zombies. You reach a boss zombie at the end and when you kill him you are rewarded. I don't call TES a themepark or a sandbox. It's a hybrid. Not really one or the other. |
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5/10/12 4:56:06 PM#35
Originally posted by Kelthius Anyway I have said to much about this topic. I don't know how true it will stay to the former games, but even if it is far from what the others were, it might still be a fun game. I'm defending that here, when I don't really care about having that exact game changed into an mmo. So I should stop writing ;). |
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5/10/12 6:03:39 PM#36
I'd honestly love to see some numbers if the people writing at forbes and various gaming mags are right: Out of people who play TES on PC, how many only play single player? The simple fact is a lot of TES fans who play on the PC also play MMOs. It's just that we like TES for certain reasons. Hell, a lot of us have been, after the failure of games like TOR, found Skyrim as a refuge. Why? We like the open world gameplay. We like the intriguing crafting systems. We love the fact that outside of a few constants, the game can be unpredictable every time you fire it up. Just last night, I managed to come across a father and daughter walking to a wedding, and the daughter not wanting to go. So I decided to help her free herself from that obligation.... by murdering her father. Now, instead of crying about going to some wedding she doesn't want to go to, she's screaming for help (in the middle of the woods) and calling me a murderer. She then decides to start running. Well, we can't have her getting away, so I leap up to higher ground, and give her an arrow to the neck at a pretty wicked angle. Now in over 100 hours of Skyrim, I've never come across that, and I explored quite a bit. The thing is, in another game, this would be shocking. In an Elder Scrolls game, it is "just another day at the office." So a franchise famous for these kind of things, decides to release an MMO that is, lets be honest, stunningly generic. |
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5/10/12 6:08:24 PM#37
Originally posted by necredon We know it will be a Trinity system for combat. Why? one of the classes is a dedicated healer. Why do you have a dedicated healer? To heal the people fighting in the front lines dealing damage. Yet if they are out there dealing damage, you need someone to protect you, because you are squishy. So you have the tank. And of course, you gotta heal him to. So tab action (I actually don't have much a problem with this part), trinity combat, graphics that look nothing like the Elder Scrolls series, cooldown animations for moves (okay okay, shouts in Skyrim had it, not all moves. And they areincluding the lovely spell timer animation!), yeah, that's about as far from an Elder Scroll Franchise as you get. |
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5/10/12 6:09:01 PM#38
Agreed. The op is just spot on. This is an insult to the Elder Scrolls franchise. I would much rather have no TESO mmo or an Elder Scrolls 4 player coop than this! |
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5/10/12 6:09:04 PM#39
Originally posted by Xanrn
I'm a long term Fallout fan and absolutely love Fallout 3 and New Vegas. I never understood why a game under certain name should always follow the same game mechanics, I'd rather just see great games, and that's exactly how Fallout 3 ended up being, a great game.
Damn I wish Blizzard would bring us StarCraft shooter, terran marine, ghost, or similar guy breaking havoc on some zerg infested colonies, would make for a damn awesome 4-8 player co-op shooter similar to Borderlands! One can only wish... |
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5/10/12 6:12:04 PM#40
Originally posted by necredon Yet a warrior is not limited in Morrowind or Oblivion. They are nice little titles that mean little. You get a slight bonus in your skills leveling up if they correspond to certain templates. I'm actually glad Skyrim did away with that part. Even in Morrowind, warriors could become quite proficient in destruction magic and stealth. Property has always been a pretty big deal in TES series, especially in Oblivion and Skyrim. If you have to, just instance the blasted thing. Yet you need something to call your home. How it worked in the TES series. Completely optional, but that's the point. The whole point of TES was to give you almost unparalled freedom in a video game. ESO looks to be completely linear. |
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