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Originally posted by maplestone
Despite your attempt to be provocative I will answer you.
What you are suggesting is basically what you do in a single player RPG when choosing a difficulty level. An MMORPG is meant to be played with and against other people so by artificially handicapping yourself you take yourself out of the group dynamic so what’s the point? Might as well play the single player game (which I am doing). The rewards of getting better gear should hold some difficulty and be balanced with the level increase and level of the zone you are playing. Out leveling a zone quickly and not being able to follow the storyline quests just ruin the game.
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Originally posted by SuperXero89 The challaging parts? I haven't even got to the end game yet and my shadownight was only an example. I have other character classes as well. The core of the game is questing. No challange, no fun, no reason to continue on so I can play the endgame. I'm not only picking on EQ2. Other MMOs suffer from the same issue although EQ2 takes it to farther than most. I can only walk around following the story and looking at the scenary for so long. If I just wanted story with no challenge then I'll read a book. |
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Originally posted by IIIcurrier LOL. Playing drunk. I should try that. |
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5/10/12 9:46:48 AM#44
Originally posted by Shmackpappy You killed an easy critter and complain about it being too easy? I'm an 8 year vet of EQ2. THe game has NEVER been more difficult than it is now.
The last expansion for EQ2 was the first expansion in the history of the game (it's had like 8 expacs) that was not cleared by ANYONE worldwide before the level cap was raised. And despite the level cap raise, it STILL has not been cleared.
The game is designed to have plenty of easy, medium and difficult content in order to appeal to different players and to allow new players to easily jump in and work their way up to difficult content. It sounds to me like you tried some of the easiest and quit. If you want a challenge, I dare you to kill anything worthwhile in the game.
Also, fyi - as you may not have known this - you say you were killing monsters 5-6 levels up. With the level cap at 92, all chellenging encounters are currently level 100. (The game is designed to be killing higher rather than even-level stuff.) Additionally, the difficulty in EQ2 is not indicated only by the level but by another attribute, regardless of level monsters can come in Solo, Heroic, Epic X2, Epic X3 and Epic X4.
And while the greatest challenges are in 24-person encounters, one needn't even look that far. There are some EXTREMELY challenging encounters for single-groups as well. The idea is that you need to work your way up to them. You clearly are a skilled player, so you expected a greater challenge right away and didn't get it, which is unfortunate because there is tons and tons of challenge out there.
The game is also 8 years old, so most of the really challenging stuff is now at level cap, since earlier stuff wasn't designed to be done with new gear and all the AA points new characters now get.
p.s. Just noticed your reply.. the "core" of EQ2 is not questing. There is tons of questing for those that enjoy, but the true core of the game is group and raid dungeons. This is where the majority of the challenge is. Questing at this point is just a repetitive grind to get certain items and to level up (although most veterans don't level by questing anymore). The questing WAS challenging 7 years ago when the game launched. Since then, it has been revamped to be easy and quick in order to let new people get to the real content at cap. It depends on what you want, if you want challenge, questing is not where it's at. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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5/10/12 10:17:03 AM#45
Originally posted by Shmackpappy I think they are nerfing the starting area champions , but GW2 has champiosn (aka elite mobs) that pretty much 1 shot everything with aoes while shootong like 8 of them out at a time. Super fun... you die alot in the game its hard but people rez you and your like donkey-middle-of-dougnut just killed me. And you jump back in for some more (and die agian). Its pretty fun so far... but it was easier, they made it harder, and i have fears that they will make it easier agian, appeal to the masses (at day oen , when they just started, and don't make them think) . Pretty sure everyone here knows the harder the better but i feel dev.s don't becuase they have to worry about the masses .. at lvl 1 who don't wanna read their abilities. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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5/10/12 10:24:17 AM#46
Originally posted by Shmackpappy If I provoke, it is only to create a crusible in which the ideas can be melted down and explored. Thank you for answering. So you are saying that you are judging yourself by other players? That you cannot enjoy being handicapped if the rest of the players playing around you are not equally handicapped? Are you at least playing the zones that are a level or two higher than your character? Or do you feel the story breadcrumbs keep leading you back to lower-level content than where you feel you are having the most fun? |
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Originally posted by arieste So, all the game play is at the end game? I should waste my time for months until I get to the level cap and then it will be fun? Why would I ever do that. That makes the game even more pointless. And, btw, I played for a few months before I finally gave up. |
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5/10/12 10:33:08 AM#48
Just my two cents but I found Guildwars 2 pretty difficult. i really liked how easily the mobs could rip you end from end if you messed with the wrong ones or if you werent paying attention. Its was only the first beta weekend but it seems like it will be a hard game.
EVE online is pretty difficult as well, as a 3 year veteran Im still learning new things.
Best wishes Saint |
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5/10/12 10:53:33 AM#49
Originally posted by mmoguy43 I found it painfully easy.. honestly the game was more tedious than difficult. It's very forgiving... my shadowknight (if that's what it was called) could fight group mobs solo.... (and I use plural if you understand the mechanics.. many is easier than 1). |
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5/10/12 10:53:34 AM#50
I don't disagree with you, problem is the standard class/level system we have. There isn't enough mini milestones to go around to keep it feeling like a asian grind fest. Plus the only skill base games that have released recently are ffa pvp, which are a niche market or very looooooow budget. |
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5/10/12 11:06:58 AM#51
Tired of easy MMOs
Why can't we have both,RO was/is a mmo that caters to the hardcore and casual player. RO was huge why? Because it was accesible to both styles of play. - And please don't say RO sucked,the game is almost 15 years old,most likely older then the people replying to this and it still rox.
When we were asked to test WoW I was floored by this game "WoW" as I was a Lineage tester/player for almost 4 years at this point just blew me away and alot of us felt this way we had alot of hopes for it as we were sick of the Korean XP GRINDDDDDD... It's just gotten so lazy.The only game I can think of is Fallen Earth that has tried to bridge the gap,I can't say whether they have or not,but I am happy they are trying. MMO's from my baseline comparison of Meridian 59 Lineage 1 Dragon Raja and others have just been cookie cuttered out . |
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5/10/12 11:18:49 AM#52
Companies want to make money. Yes I get that, but with blizzards success companies don't want to make money now, they want to hit the lottery.
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Originally posted by xDayx I was looking at Mortal Online but the reviews say it is extremely buggy. |
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5/10/12 12:52:26 PM#54
Originally posted by Shmackpappy Oh there are bugs. But you have a choice to make. Continue to support AAA crap or play something with some spine,or quit altogether. Your choice. Ive been playing for about 2 years and the bugs ive incurred had never made me want to play whatever the 'masses' are hyping this month. |
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Originally posted by xDayx If it's as buggy as they say then my decision (as stated in my original post) is to quit for now and play single player RPGs. There are a lot of good ones out there. A game that doesn't work is still crap regardless of its game play mechanics. |
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5/10/12 1:20:13 PM#56
As a real casual player I'm actually finding Rift kind of challenging in a not-too-aggravating way. The OP may need to stick with non-MMOs for a while though, as I'm not entirely sure what sort of challenge he's looking for, but if its one where you have to die over and over again dozens of times before finally getting lucky or doing the exact sequence/actions just right, then most of today's MMO crop is not going to offer that. Current MMOs: Rift, DDO |
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Originally posted by Tyrranosaur I played Rift and rather enjoyed it for a little bit. Not too difficult but still somewhat fun. Hit the level cap, got bored, and quit. Don't misunderstand me, I would consider myself a somewhat casual player too but it seems to me most MMOs just make it easy to the extreme. I see you played DDO. I tried that for a couple weeks and I think they did a lot of things right. Combat could be challaging especially when it is not easy to heal when you are solo-ing and I loved the inclusion of traps. Also puzzles to solve made you think. The lack of pollish and extreme use of instancing just got to me. |
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5/10/12 1:59:07 PM#58
Originally posted by Shmackpappy I would consider myself a somewhat casual player too but it seems to me most MMOs just make it easy to the extreme. There's always ways to make your own challenge in the leveling (or any other) content. People just don't want to commit to it...I would like the game to hand me "challenge" please. Too lazy...to...consciously...look for...challenge... {eyes cross} Is it really about challenging yourself, you want to be one of those "doing the impossible" raid-boss-soloing video-maker guys? Or is it about external validation? |
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5/10/12 2:24:52 PM#59
Infantry will be one of the most challenging games youve ever played. |
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Originally posted by Icewhite Actually, yes, I do expect them to hand me a challenge. And since I am paying them $15 a month, I don't think that it's unresonable. If I am playing the game the way it's meant to be played and it's too easy then I'm not about to go out of my way to create a way to make it more challenging. That's the developers job and it's why I'm paying them. Since I can't seem gain satisfaction in this I have simply stopped playing MMOs and started playing games that provide the challenge and don't require me to manufacture my own. |
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