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When I play an MMO I like to explore! If I see something odd looking in the distance, it's always fun to run right up to it and check it out, even seeing mountains miles away and eventually getting to them can help with immersion
On swotr all I found were painted on backrounds and invisible walls, even on tatooine.
Did anyone else find this really irritating? |
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5/10/12 12:13:49 PM#2
Not turned away, but very very disappointed. I remember getting to Alderaan and be amazed by environment, only to realize it's all hallways. |
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Mythios11
Novice Member
Joined: 11/18/11
Confucious say: "Man who go to bed with itchy butt, wake up with smelly finger" |
5/10/12 12:14:45 PM#3
I don't mind being led by the hand a little in an MMO but SWTOR was pretty extreme.
GW2 seems like it will really cater to explorers while still giving players enough of an idea of what to do next if they want. |
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5/10/12 12:16:06 PM#4
Absolutely. This was one of my major complaints. If I see a mountain I want to climb up it! When I unsubbed to the game I specifically listed this as a point of dislike. Very constrictive environments... I could go on but the shortcomings of SWTOR have been documented on these forums many times over. :P |
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5/10/12 12:16:54 PM#5
Originally posted by citalkay Given the games it's a sequal it was kind of what I expected. Maybe they will create a new world that's more open but who knows. |
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5/10/12 12:17:17 PM#6
Originally posted by citalkay I was. It was one of the main reasons that caused me to cancel my pre-order and because I know that it will most probably never be addressed in any content patch, I will never ever play this game, not even if it was free. |
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5/10/12 12:21:25 PM#7
Originally posted by Vocadi Same. I listed this as a complaint as well. The game world design was insulting in this game. |
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5/10/12 12:25:12 PM#8
Is a restriction that I can't imagine why they did it. Maybe the game program just can't handle more stuff, but still one of the biggest disappointments. Still having fun leveling up toons and see another six months of game play, but they will have to come up with something different in their end game to hold me past that. Sure miss the open endedness of SWG! |
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5/10/12 12:25:13 PM#9
1: its a theme park mmo.. 2: its not star wars galaxy 3: it was made by EA ...ya but bio ware BLAH BLAH BLAH ..its EA's / lucas arts game
its sorta like when you get that chocolate chip cookie that tastes diff. from all the good chocolate chip cookies..but its still a chocolate chip cookie and yur sitting there pissed that its the same thing..but totally diff. |
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5/10/12 12:40:04 PM#10
SWTOR has a wide array of flaws, but lack of exploration is not among them. No, it's not sandbox style, but you can't say it lacks in exploration unless you've collected all of the data cubes.
Error: 37. Signature not found. Please connect to my server for signature access. |
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5/10/12 1:51:15 PM#11
Originally posted by Souldrainer That can't be the only thing to explore for can it? What else is there? |
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5/10/12 1:54:17 PM#12
The setting, design and atmosphere was a huge turn off for me. I've told people that it felt like playing in small plastic dioramas, rather than on planets. It just all felt really dead for me, and I never had the level of immersion I wanted. I have lots of personal complaints about the game which add up to it not being the right game for me, but the one that hit me the hardest was the world design. I just couldn't believe how stale and contrived it all felt. |
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5/10/12 1:55:47 PM#13
Originally posted by citalkay Then your actual problem is the same as mine. They are calling this an MMORPG and not an onling RPG. You can explore, there just isnt a great deal to explore. This is an online game...just not enough to be an MMO. No, I dont want to hear that a lot of people are playing and thus its an MMO...lots of people playing Unreal and Quake online also, and I see as many people in this game as I do those! “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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5/10/12 2:09:28 PM#14
I wasn't. I enjoyed the game for what it was...a very story driven game, where a bunch of other people were doing the same thing. I played for about 3 months and then I was done. Then, instead of raging on internet forums for months because I had expectations that had nothing to do with reality, I went and played something else (Minecraft for the curious). Join the League For Gamers. |
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5/10/12 2:45:29 PM#15
You exploreres are going to love TSW, so much to explore and discover. See a light house from miles away? You can go into it. ;) |
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Originally posted by Blackbrrd I'll be avoiding TSW for now D: Mainly due to the fact that the game is heavily instanced >: don't like dead worlds.. Enjoying tera right now ^^ feels pretty open. |
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5/10/12 4:16:18 PM#17
Originally posted by citalkay 300 players in the same area feels dead? :D |
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5/10/12 4:28:56 PM#18
Originally posted by lizardbones I don't expect you to respond as you don't owe me any explanation. However, I have to comment on your message here. First of all, I understand your sentiment of enjoying the product for what it was and not what it could have been. I don't understand your comments about having unrealistic expectations, though. I'm sure that you don't mean to clump every person who was dissatisfied with this title into the same category, but your post suggests that people who were disappointed by the game were necessarily raging individuals who inflated their expectations baselessly. That is a gross oversimplification that does not accurately portray the reality of this title's controversy. While many people do fall into the category you describe, many others do not. There was a disproportionate amount of official Bioware disclosure regarding game features, design philosophy, etc. that were not found in the title in any form. This thread is a perfect example of what I'm describing. You can find many clips and excerpts from videos and interviews where developers gush about the hugeness of the planets in-game, the rich environments which would compel and reward players for exploration, and the undeniably "Star Wars" feel of the game world. These things, while fairly subjective in their description, can be described as lackluster by the large majority of players. To your last point (or lesson), the more research you would have done on this title before launch, the more disappointed you would be in the final product. Frankly, from your description of the way you approached this title, you did very little research. That's great. In fact, you probably saved yourself the disappointment by not buying into the marketing done by EA. But to suggest that people chose to not research the product or that people ignored the information available is a little outrageous. This game was in many ways a huge let down. While you are correct to point to some people exaggerating the potential of the title, you're wrong to intimate that people tried to make this anything other than exactly what BW said it would be (but ultimately wasn't). |
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5/10/12 5:04:35 PM#19
Originally posted by kurtbarlow
This. When I first saw it, I thought "uh oh, here goes my framerate." I looke up in the corner -- 150FPS. My next thought was "'skybox' and it's going to be more canyons." |
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5/10/12 5:07:15 PM#20
Originally posted by pags411
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