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Guild Wars 2

Guild Wars 2 

General Discussion  » Just 1 PvP server Please, whats so hard about giving the players just 1???

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246 posts found
  RebelScum99

Apprentice Member

Joined: 4/26/12
Posts: 1127

5/09/12 10:08:19 PM#141
Originally posted by Eir_S
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Yeah I stopped watching when 7 people killed a lowbie that was in the middle of a fight with an AI mob.  OWPVP is retarded.  People who call that a "sense of danger" make it sound enticing as though it were a sudden challenge.  It's not a challenge, it's an inconvenience, and when you arrive back at your body, they'll just kill you again.  Have fun spending money to be killed until max level.

<shrugs> Happens from time to time in open world PvP.  There are ways to avoid that kind of thing in TERA, and there are some negative consequences in place for those that wish to gank lower levels.  I'm on Basilisk Crag server on one of my characters, and have been ganked by a higher level character exactly ONCE since playing, and that occured on the third day of open beta.  Don't get me wrong, I've been ganked a few times, but not by anyone that I didn't have a reasonable chance to beat one on one.  Also, when you get killed by another player, you don't have to run back to your body, so I'm not sure where you are getting that idea from. 

But yeah, ganking happens on open world PvP servers.  If you don't enjoy that kind of thing, that's fine.  But just don't act like what GW2 is giving you is an actual open world PvP setting.  Because it's not.  It's a nicely packaged, stress-free type of PvP that insulates players from true danger in the open world.  It's just a giant battleground.   

 

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3935

5/09/12 10:13:15 PM#142
Originally posted by RebelScum99
Originally posted by Eir_S
Originally posted by Amjoco
Originally posted by RebelScum99
Happens from time to time in open world PvP.  There are ways to avoid that kind of thing in TERA, and there are some negative consequences in place for those that wish to gank lower levels.  I'm on Basilisk Crag server on one of my characters, and have been ganked by a higher level character exactly ONCE since playing, and that occured on the third day of open beta.  Don't get me wrong, I've been ganked a few times, but not by anyone that I didn't have a reasonable chance to beat one on one.  Also, when you get killed by another player, you don't have to run back to your body, so I'm not sure where you are getting that idea from. 

But yeah, ganking happens on open world PvP servers.  If you don't enjoy that kind of thing, that's fine.  But just don't act like what GW2 is giving you is an actual open world PvP setting.  Because it's not.  It's a nicely packaged, stress-free type of PvP that insulates players from true danger in the open world.  It's just a giant battleground.   

 

edit: I deleted my comment because I know you are pretty active at flaming and it does no good with your type. You win, you are the best. Have fun playing Tera and then coming here trashing GW2. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

5/09/12 10:13:55 PM#143
Originally posted by Kelthius
Originally posted by Eir_S
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Yeah I stopped watching when 7 people killed a lowbie that was in the middle of a fight with an AI mob.  OWPVP is retarded.  People who call that a "sense of danger" make it sound enticing as though it were a sudden challenge.  It's not a challenge, it's an inconvenience, and when you arrive back at your body, they'll just kill you again.  Have fun spending money to be killed until max level.

http://www.youtube.com/watch?v=vt9awdSgnvc

This is exciting regardless of how old it is.

From what I can see, at least people are evenly matched and it looks challenging, not ridiculous.  Tera's PvP is a joke when it's used like that, it's no better than Aion's and all the ganking was what killed the community.  Listen to these idiots laugh. At least in Tera's defense there are PvE servers, Aion didn't benefit from that.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

5/09/12 10:16:43 PM#144
Originally posted by RebelScum99
Originally posted by Eir_S
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Yeah I stopped watching when 7 people killed a lowbie that was in the middle of a fight with an AI mob.  OWPVP is retarded.  People who call that a "sense of danger" make it sound enticing as though it were a sudden challenge.  It's not a challenge, it's an inconvenience, and when you arrive back at your body, they'll just kill you again.  Have fun spending money to be killed until max level.

Happens from time to time in open world PvP.  There are ways to avoid that kind of thing in TERA, and there are some negative consequences in place for those that wish to gank lower levels.  I'm on Basilisk Crag server on one of my characters, and have been ganked by a higher level character exactly ONCE since playing, and that occured on the third day of open beta.  Don't get me wrong, I've been ganked a few times, but not by anyone that I didn't have a reasonable chance to beat one on one.  Also, when you get killed by another player, you don't have to run back to your body, so I'm not sure where you are getting that idea from. 

But yeah, ganking happens on open world PvP servers.  If you don't enjoy that kind of thing, that's fine.  But just don't act like what GW2 is giving you is an actual open world PvP setting.  Because it's not.  It's a nicely packaged, stress-free type of PvP that insulates players from true danger in the open world.  It's just a giant battleground.   

 

GW2 never even came into my mind, my point was 100% about Tera (from that video) and how I feel in general about OWPVP.  If GW2 had the same kind of gear-dependent slaughterfests going on, I'd have a problem with it.  Also, it's not stress free for everyone.  Doing events in WvW when a gang of members of the other factions come riding over the hill is exciting, and depending on who you have with you, fun.  I love the fact that I'll never get one shotted by some asshole who had a bad day at work.  Even if GW2 had OWPVP, it would be challenging and not a foregone conclusion.  I think that's why so many OWPVP'ers want to see PvP servers.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3935

5/09/12 10:18:31 PM#145
Originally posted by Eir_S
Originally posted by Kelthius
Originally posted by Eir_S
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Yeah I stopped watching when 7 people killed a lowbie that was in the middle of a fight with an AI mob.  OWPVP is retarded.  People who call that a "sense of danger" make it sound enticing as though it were a sudden challenge.  It's not a challenge, it's an inconvenience, and when you arrive back at your body, they'll just kill you again.  Have fun spending money to be killed until max level.

http://www.youtube.com/watch?v=vt9awdSgnvc

This is exciting regardless of how old it is.

From what I can see, at least people are evenly matched and it looks challenging, not ridiculous.  Tera's PvP is a joke when it's used like that, it's no better than Aion's and all the ganking was what killed the community.  Listen to these idiots laugh. At least in Tera's defense there are PvE servers, Aion didn't benefit from that.

Unfortunatly I think that video changed my mind into just playing the PvE server. What is sad it will hurt Tera in the long run because there is less content going PvE and others will more than likely choose the same path

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Kelthius

Novice Member

Joined: 6/14/10
Posts: 308

5/09/12 10:19:33 PM#146
Originally posted by Eir_S
Originally posted by Kelthius
Originally posted by Eir_S
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Yeah I stopped watching when 7 people killed a lowbie that was in the middle of a fight with an AI mob.  OWPVP is retarded.  People who call that a "sense of danger" make it sound enticing as though it were a sudden challenge.  It's not a challenge, it's an inconvenience, and when you arrive back at your body, they'll just kill you again.  Have fun spending money to be killed until max level.

http://www.youtube.com/watch?v=vt9awdSgnvc

This is exciting regardless of how old it is.

From what I can see, at least people are evenly matched and it looks challenging, not ridiculous.  Tera's PvP is a joke when it's used like that, it's no better than Aion's and all the ganking was what killed the community.  Listen to these idiots laugh. At least in Tera's defense there are PvE servers, Aion didn't benefit from that.

That's why I don't like generalizations of OWPvP being bad. It's not all ganking lowbies. Sure, some people enjoy doing that but it's not like you're being ganked as a lowbie everytime you play the game. True PvPers like a fair fight. This is the kind of stuff that gets your heart pumping because you're actually risking something by being involved.

  UngoHumungo

Apprentice Member

Joined: 11/28/05
Posts: 522

I'm here......wheres the fish?

5/09/12 10:20:25 PM#147

ummmm there aren't factions.....so making an open world pvp server would be kinda pointless unless it was a two server super server and even then the complications are too numerous to count, this game was made to encourage community, the WvWvW is more than enough to satiate my open world pvp needs

There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

5/09/12 10:29:43 PM#148
Originally posted by Kelthius

That's why I don't like generalizations of OWPvP being bad. It's not all ganking lowbies. Sure, some people enjoy doing that but it's not like you're being ganked as a lowbie everytime you play the game. True PvPers like a fair fight. This is the kind of stuff that gets your heart pumping because you're actually risking something by being involved.

Yes, I realize generalizations are no good.  I actually had a few fun fights on my WoW PvP server, regardless of outcome - but only when the person was around my level, and in all the times I got into PvP in the open world, only rarely was the other person my level.  It's a case of "I did it because I can".  I zoned into the Dark Portal and there was a lvl 85 just waiting to one shot people.  *shrug*  Some people will inevitably spoil it for others.  It's stressful, and depressing to see people do this crap.  The only way to stop it is to remove the mechanic, which ANet has done.  Some people won't like it, but a lot of people will, OWPVP'ers are not the majority.  

However, I don't feel that makes the game "care bear".  If there's no chance to even get a hit in on one of these lopsided fights, I don't think they count towards a game being "hardcore".  And unlike PvE in most other MMOs nowadays, GW2's is actually challenging.  I think it rounds out nicely enough, the game will do well and there will always be plenty of people to play with, that's all I care about.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/09/12 10:36:58 PM#149
Originally posted by Kelthius
Originally posted by Eir_S
Originally posted by Kelthius
Originally posted by Eir_S
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Yeah I stopped watching when 7 people killed a lowbie that was in the middle of a fight with an AI mob.  OWPVP is retarded.  People who call that a "sense of danger" make it sound enticing as though it were a sudden challenge.  It's not a challenge, it's an inconvenience, and when you arrive back at your body, they'll just kill you again.  Have fun spending money to be killed until max level.

http://www.youtube.com/watch?v=vt9awdSgnvc

This is exciting regardless of how old it is.

From what I can see, at least people are evenly matched and it looks challenging, not ridiculous.  Tera's PvP is a joke when it's used like that, it's no better than Aion's and all the ganking was what killed the community.  Listen to these idiots laugh. At least in Tera's defense there are PvE servers, Aion didn't benefit from that.

That's why I don't like generalizations of OWPvP being bad. It's not all ganking lowbies. Sure, some people enjoy doing that but it's not like you're being ganked as a lowbie everytime you play the game. True PvPers like a fair fight. This is the kind of stuff that gets your heart pumping because you're actually risking something by being involved.

Ultima Online's PvP got your heart pumping because the game was full loot. Being a red PK was hard without a guild and most people did not run around PKing everyone in sight.

TERA is different. You're not really risking anything which basically promotes douchebag behavior. Like in that TERA video.

  dageeza

Novice Member

Joined: 8/14/04
Posts: 580

5/09/12 10:43:45 PM#150
Originally posted by Warjin

I'm going to miss the random encounters while out in the open World and for me personally  this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.

My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?

For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.

What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days?  One server IMO can only do a MMO good not bad so I fail to see the reason.

I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry? 

Maybe anet will consider adding pvp enabled servers at some point..

It would likely be very fun since lowbie ganking cant really take place in GW2...

Playing GW2..

  doragon86

Novice Member

Joined: 2/23/09
Posts: 590

Quis custodiet ipsos custodes?

5/09/12 10:50:03 PM#151
Originally posted by Kelthius
Originally posted by Eir_S
Originally posted by Kelthius
Originally posted by Eir_S
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Yeah I stopped watching when 7 people killed a lowbie that was in the middle of a fight with an AI mob.  OWPVP is retarded.  People who call that a "sense of danger" make it sound enticing as though it were a sudden challenge.  It's not a challenge, it's an inconvenience, and when you arrive back at your body, they'll just kill you again.  Have fun spending money to be killed until max level.

http://www.youtube.com/watch?v=vt9awdSgnvc

This is exciting regardless of how old it is.

From what I can see, at least people are evenly matched and it looks challenging, not ridiculous.  Tera's PvP is a joke when it's used like that, it's no better than Aion's and all the ganking was what killed the community.  Listen to these idiots laugh. At least in Tera's defense there are PvE servers, Aion didn't benefit from that.

That's why I don't like generalizations of OWPvP being bad. It's not all ganking lowbies. Sure, some people enjoy doing that but it's not like you're being ganked as a lowbie everytime you play the game. True PvPers like a fair fight. This is the kind of stuff that gets your heart pumping because you're actually risking something by being involved.

This was during the time of Ultima Online, when MMORPGs were far more niche. People actually took their reputation fairly seriously, and there were far less douchebaggery going on. There was much more honor to it, and far more risk. I was a PK during the time I played. However, I did not grief players. I simply killed and moved on. I did not corpse camp and what not. However, with today's audience there would be far more griefing and such if given such a similar setting. 

"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron

  Clocksimus

Apprentice Member

Joined: 5/07/10
Posts: 356

5/09/12 10:52:04 PM#152
Originally posted by Eir_S
Originally posted by Kelthius

That's why I don't like generalizations of OWPvP being bad. It's not all ganking lowbies. Sure, some people enjoy doing that but it's not like you're being ganked as a lowbie everytime you play the game. True PvPers like a fair fight. This is the kind of stuff that gets your heart pumping because you're actually risking something by being involved.

Yes, I realize generalizations are no good.  I actually had a few fun fights on my WoW PvP server, regardless of outcome - but only when the person was around my level, and in all the times I got into PvP in the open world, only rarely was the other person my level.  It's a case of "I did it because I can".  I zoned into the Dark Portal and there was a lvl 85 just waiting to one shot people.  *shrug*  Some people will inevitably spoil it for others.  It's stressful, and depressing to see people do this crap.  The only way to stop it is to remove the mechanic, which ANet has done.  Some people won't like it, but a lot of people will, OWPVP'ers are not the majority.  

However, I don't feel that makes the game "care bear".  If there's no chance to even get a hit in on one of these lopsided fights, I don't think they count towards a game being "hardcore".  And unlike PvE in most other MMOs nowadays, GW2's is actually challenging.  I think it rounds out nicely enough, the game will do well and there will always be plenty of people to play with, that's all I care about.

So you are aware that there's good and bad that comes with open world PvP but conclude that it isn't carebear that all the good is removed to avoid the bad in GW2? Anything that makes a game feel less harsh  or unfair based on a player choice, is a carebear  mindset. GW2 is the holy grail of carebear. Everyone shares everything and holds hands and sings songs while getting phat lootz. I keep on hearing "but WvW..", it's a battleground.  In WoW AV used to last FOREVER but in the end  it's still just a battleground. It starts. It ends. it restarts and everything you did means nothing.  You can't even see other player names? ANET doesn't want players to be harassed i guess or singled out maybe.... not carebear at all.

Like the game all you want but at least call it what it really is.

  Quenchster

Novice Member

Joined: 1/06/12
Posts: 452

5/09/12 10:54:41 PM#153

What they could do is make one PvP server but make it not available as a home server, because you don't want all the PvPers to rush to it and become a massive WvWvW team. To play on it players could just use the guesting feature. However, I wouldn't be surprised if people didn't do any PvE on it.

 

Edit 1: BTW, didn't ArenaNet say something about letting players make private servers? Maybe PvP servers could be provided that way?

Edit 2: Here an ArenaNet employee mentioned PvP private servers. http://www.guildwars2guru.com/topic/18581-private-pvp-servers/page__st__30__p__892313#entry892313

 

"Hey all,

Eric asked me to clarify this a little bit:

In the interview he mentioned that we are considering allowing players to "create" their own PvP servers, it is not for certain. And we never mentioned anything about "private PvE server" - that is something we will definitely not do.

Hope that helps! :)"

  silvermember

Advanced Member

Joined: 3/02/12
Posts: 508

5/09/12 11:04:36 PM#154
Originally posted by Quenchster

What they could do is make one PvP server but make it not available as a home server, because you don't want all the PvPers to rush to it and become a massive WvWvW team. To play on it players could just use the guesting feature. However, I wouldn't be surprised if people didn't do any PvE on it.

horrible ideal here is why.

1. a lot of MMORPG pvper are terrible at things like wvw.

2. given the server limit for wvw, you pretty much going to be in a queue for a long time to do WvW.

3. what's the point making a PvP server w/o making it a home world? it just seems unnecessary.

  L0C0Man

Advanced Member

Joined: 1/30/09
Posts: 923

5/09/12 11:05:44 PM#155
Originally posted by dageeza
Originally posted by Warjin

I'm going to miss the random encounters while out in the open World and for me personally  this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.

My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?

For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.

What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days?  One server IMO can only do a MMO good not bad so I fail to see the reason.

I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry? 

Maybe anet will consider adding pvp enabled servers at some point..

It would likely be very fun since lowbie ganking cant really take place in GW2...

Well, the second GW1 campaign (factions) was very PvP oriented and included the ability to take over PvE settlements IIRC (don't know exactly how it works, only finished the storyline, didn't go much further with the rest of it), there are no factions in GW1 either but you hade to pledge allegiance to one during the story, so there's a chance they might add more things like that in future expansions.

What can men do against such reckless hate?

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

5/09/12 11:06:47 PM#156
Originally posted by silvermember

1. a lot of MMORPG pvper are terrible at things like wvw.

They're good at - stunlock, stunlock, stunlock, rotation, gloat.

  Honner

Novice Member

Joined: 2/20/12
Posts: 506

5/09/12 11:06:49 PM#157

I learned from WoW PvP servers that people don't want to fight on the open world while questing unless they have an advantage on lvl, gear or numbers.
 

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/09/12 11:14:51 PM#158
Originally posted by Quenchster

What they could do is make one PvP server but make it not available as a home server, because you don't want all the PvPers to rush to it and become a massive WvWvW team. To play on it players could just use the guesting feature. However, I wouldn't be surprised if people didn't do any PvE on it.

Edit 1: BTW, didn't ArenaNet say something about letting players make private servers? Maybe PvP servers could be provided that way?

Edit 2: Here an ArenaNet employee mentioned PvP private servers. http://www.guildwars2guru.com/topic/18581-private-pvp-servers/page__st__30__p__892313#entry892313

 

"Hey all,

Eric asked me to clarify this a little bit:

In the interview he mentioned that we are considering allowing players to "create" their own PvP servers, it is not for certain. And we never mentioned anything about "private PvE server" - that is something we will definitely not do.

Hope that helps! :)"

That quote was actually in reference to structured PvP, not an actual full game world. The developers were considering (and possibly still are) giving players an option to host their own structured PvP servers so players would be able to make their own tournaments.

  Quenchster

Novice Member

Joined: 1/06/12
Posts: 452

5/09/12 11:17:22 PM#159
Originally posted by silvermember
Originally posted by Quenchster

What they could do is make one PvP server but make it not available as a home server, because you don't want all the PvPers to rush to it and become a massive WvWvW team. To play on it players could just use the guesting feature. However, I wouldn't be surprised if people didn't do any PvE on it.

horrible ideal here is why.

1. a lot of MMORPG pvper are terrible at things like wvw.

2. given the server limit for wvw, you pretty much going to be in a queue for a long time to do WvW.

3. what's the point making a PvP server w/o making it a home world? it just seems unnecessary.

I edited my post. It looks like ArenaNet is thinking about private PvP servers to be hosted by players. I doubt private servers could be claimed as home worlds.

 

Edit:

Originally posted by heartless
Originally posted by Quenchster
 

That quote was actually in reference to structured PvP, not an actual full game world. The developers were considering (and possibly still are) giving players an option to host their own structured PvP servers so players would be able to make their own tournaments.

Oh! I think that would work out better.

  aslan132

Elite Member

Joined: 10/01/07
Posts: 315

5/09/12 11:20:41 PM#160

This is OWPvP and why it doesnt work (if PVP were real life):

a group of four 7th graders goes to the playground and kicks the crap out of a single 4th grader. Then they start texting all thier buddies and put a video up on Youtube. They brag about it and think they are "awsome" and "cool". Then a high school kid comes by and beats all thier asses. The 7th graders start telling everyone that the college kid must have cheated because theres no way he could have beat them all up if he wasnt.

Now those same four kids are the high school student, and they just kicked some 7th graders ass. Then a college kid comes by and beats them all to a bloody pulp. Which of course, the college kid must have been cheating because theres no way he can do that.

Rinse and repeat. OWPvP doesnt work. Never has and it never will, because people are assholes. Its human nature. Its only fun when you are in a group with your buddies picking off one or two people at a time, and theres never such a thing as a fair fight. When you are winning, you love it. When you are losing you hate it, and then reroll on a PVE server.

Give it a rest, PVP has its place, and its not in a PVE world. Theres nothing wrong with making them separate, a place for everything and everything in its place. Want to PVE, you just PVE, want to PVP you just PVP. Come and go as you like and noone is the loser. Call it carebear if you want, but reality is its the future. Get used to it.

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