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Guild Wars 2

Guild Wars 2 

General Discussion  » Just 1 PvP server Please, whats so hard about giving the players just 1???

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246 posts found
  Kuinn

Hard Core Member

Joined: 1/10/11
Posts: 2092

5/09/12 8:04:17 PM#121
Originally posted by Xzen
Originally posted by Kuinn
Originally posted by Xzen
Originally posted by Kuinn
 

I can understand why some one would want to play FFA PvP. The issue is that it just doesn't work with the way GW2's DE and skills work. Every one would be killing eachother during a DE even if they didn't mean to.

 

I dont know about skills, but in FFA/PVP server it's not supposed to be all nice and friends around DE's. Just make a system where you dont hurt your team mates. Other harm than that, is what the these people actually want, they dont want to be safe or friends at DE's.

Yeah that's going to make it damn near impossible to beat a larger DE with a big boss. It just doesn't fit in with the design philosophy from the ground up.

 

Yeah I really do get that, the DE's would get really ugly. That's what these players want. That's the point of this kind of mentality and philosophy, and the beauty of server options is that you dont have to pay any attention to other styles of play/servers unless you choose to.

 

Personally I hate FFA(+full loot PvP) system, and I believe that other games that apply these kinds of rules would have a lot more players if they stick with these rules but also offer different kinds of server with FFA but no full loot, and also PvE style of play.

 

Obviously GW2 will do great with just one type of servers, they dont need more to be succesfull, GW2 will be wildly succesfull anyway, but it would be a grand gesture from them to add just one/few PvP servers and one/few RP servers just because they can. Maybe it would be just a minor boost to player numbers but it would promote them and their "we want players to play our game the way they want to" phrase. I'm fine if they dont do this.

  doragon86

Novice Member

Joined: 2/23/09
Posts: 590

Quis custodiet ipsos custodes?

5/09/12 8:05:47 PM#122

The game isn't built around the idea of open world PvP. Hence it's useless trying to force the idea of open world PvP into the game. I love PvP greatly, but even I clearly see that open world PvP won't work. The dynamic events would be chaotic. It's just not that type of game to accommodate such a mechanic. If that doesn't fly with you, then GW2 is simply not your game. 

I'm not even sure such a mechanic will work out well in any game nowadays. There are just way too many griefers. Hell, a friend of mine got so tired of it in Tera, he rerolled on a PvE server despite being almost max level. If you want yourself some AAA open world PvP right now, hit up Tera. Oh, and don't forget Rift, there's some open world pvp there too. You can also patiently wait for ArcheAge as well, which still doesn't have a publisher surprisingly. Still hoping for open world PvP in GW2? Don't hold your breath. 

"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron

  Warjin

Apprentice Member

Joined: 10/25/09
Posts: 1208

 
OP  5/09/12 8:27:20 PM#123
Originally posted by heartless
Originally posted by Warjin
Originally posted by heartless
Originally posted by Warjin

So much for the game being called "Guild" Wars if there is no "Guild" Wars going on.

Here is what I would do If I had any say, I would make 1 FFA PvP server with the rules below:

1. A player can be attacked by any other player any where at any time unless (see 2. , 3. & 4.)

2. A players can not be attacked if they are in a group with thoses players.

3. A player can not be attacked by members of the same Guild.

4. A player can not be attacked by members of the same server in a W v W map.

IMO a server with the rule set listed above will give the player a sense of fear when playing out in the wild, also encourage grouping and guilds and giving the players a greater sense of control over there game (Less Scripted Game Play)

Remember NO ONE IS FORCING YOU to join this type of server if you do not enjoy this type of rule set but for the players that like the sense fear & danger, back stabbing & betrayal with a player controlled political system governed the players this will be a dream come true.

How would you change the PvE side of the game without drastically changing the core design and thus requiring a waste of developer time and resources? Remember almost all melee attacks hit in an arc and all ranged attacks hit everything located between the caster and the targer, so how would you make that work in a PvE environment without turning every dynamic event into a free for all brawl?

Easy, to avoid friendly fire a player must be in the same group, raid also can make it that friendly fire can be avoided if a player is on each others friends list.

And thus you're changing the core design of the game and adding new features, wasting developer time and resources for a server that will be used by a handful of people.

Well im pretty sure it's more then a handful of people, and to tell you the truth I will happy pay a monthly fee for a server with this type of rule set to make this profitable for Arenanet.

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

5/09/12 8:30:55 PM#124
Originally posted by Warjin
Originally posted by heartless
Originally posted by Warjin
Originally posted by heartless
Originally posted by Warjin

So much for the game being called "Guild" Wars if there is no "Guild" Wars going on.

Here is what I would do If I had any say, I would make 1 FFA PvP server with the rules below:

1. A player can be attacked by any other player any where at any time unless (see 2. , 3. & 4.)

2. A players can not be attacked if they are in a group with thoses players.

3. A player can not be attacked by members of the same Guild.

4. A player can not be attacked by members of the same server in a W v W map.

IMO a server with the rule set listed above will give the player a sense of fear when playing out in the wild, also encourage grouping and guilds and giving the players a greater sense of control over there game (Less Scripted Game Play)

Remember NO ONE IS FORCING YOU to join this type of server if you do not enjoy this type of rule set but for the players that like the sense fear & danger, back stabbing & betrayal with a player controlled political system governed the players this will be a dream come true.

How would you change the PvE side of the game without drastically changing the core design and thus requiring a waste of developer time and resources? Remember almost all melee attacks hit in an arc and all ranged attacks hit everything located between the caster and the targer, so how would you make that work in a PvE environment without turning every dynamic event into a free for all brawl?

Easy, to avoid friendly fire a player must be in the same group, raid also can make it that friendly fire can be avoided if a player is on each others friends list.

And thus you're changing the core design of the game and adding new features, wasting developer time and resources for a server that will be used by a handful of people.

Well im pretty sure it's more then a handful of people, and to tell you the truth I will happy pay a monthly fee for a server with this type of rule set to make this profitable for Arenanet.

Warjin if your serious about this please find a solution for this.

PVP server now how will it work and make sense with GW 2's pve lol?

What's sad is I have a feeling your solution will sound identical to another feature GW 2 has.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Asheram

Advanced Member

Joined: 3/24/10
Posts: 1912

What happens when you get 5 stars do you get a cookie? ;)

5/09/12 8:38:20 PM#125

But hey if this did happen think of the bright side,they might be so fractured in WvW because of all the pent up grudges and frustrations from being ganked that they might find it difficult to set aside their differences and work together thereby being an easy win for the other server. =P

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/09/12 8:39:36 PM#126
Originally posted by Warjin
Originally posted by heartless
Originally posted by Warjin
Originally posted by heartless
Originally posted by Warjin

So much for the game being called "Guild" Wars if there is no "Guild" Wars going on.

Here is what I would do If I had any say, I would make 1 FFA PvP server with the rules below:

1. A player can be attacked by any other player any where at any time unless (see 2. , 3. & 4.)

2. A players can not be attacked if they are in a group with thoses players.

3. A player can not be attacked by members of the same Guild.

4. A player can not be attacked by members of the same server in a W v W map.

IMO a server with the rule set listed above will give the player a sense of fear when playing out in the wild, also encourage grouping and guilds and giving the players a greater sense of control over there game (Less Scripted Game Play)

Remember NO ONE IS FORCING YOU to join this type of server if you do not enjoy this type of rule set but for the players that like the sense fear & danger, back stabbing & betrayal with a player controlled political system governed the players this will be a dream come true.

How would you change the PvE side of the game without drastically changing the core design and thus requiring a waste of developer time and resources? Remember almost all melee attacks hit in an arc and all ranged attacks hit everything located between the caster and the targer, so how would you make that work in a PvE environment without turning every dynamic event into a free for all brawl?

Easy, to avoid friendly fire a player must be in the same group, raid also can make it that friendly fire can be avoided if a player is on each others friends list.

And thus you're changing the core design of the game and adding new features, wasting developer time and resources for a server that will be used by a handful of people.

Well im pretty sure it's more then a handful of people, and to tell you the truth I will happy pay a monthly fee for a server with this type of rule set to make this profitable for Arenanet.

$15 a month is not going to recoup the cost of having a team of developers changing half the game to satisfy an extreme minority.

  Kidon

Apprentice Member

Joined: 11/30/11
Posts: 411

www.Aordem.net we care

5/09/12 8:47:58 PM#127

Ganking isnt pvp, it is full hp player vs half hp player, and having pvp server in GW2 is retarded since the server you are in, is almost a guild itself, the pvp is WvWvW (server vs server vs server ) , so why should i be able to kill guildies, there isnt even enemy factions in GW2

  Asheram

Advanced Member

Joined: 3/24/10
Posts: 1912

What happens when you get 5 stars do you get a cookie? ;)

5/09/12 8:58:59 PM#128

Dont know if this was mentioned yet but seeing as you can play on any server you want,just only on your home server in WvW, what is to stop people from just going to another server to level and then come back for griefing purposes or any of the other non pvp servers from just forming raiding party's and going to your pvp server to cause havoc. 

  Dinasty

Novice Member

Joined: 5/23/08
Posts: 120

5/09/12 9:02:35 PM#129
Originally posted by Warjin

I'm going to miss the random encounters while out in the open World and for me personally  this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.

My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?

For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.

What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days?  One server IMO can only do a MMO good not bad so I fail to see the reason.

I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry? 

Don't push your lame ideas onto a game that doesn't need them. You want to be some e-thug, go play something that supports that garbage. GW2 is not for you, move on.

  Terrorizor

Apprentice Member

Joined: 3/15/12
Posts: 337

5/09/12 9:05:03 PM#130

 

 If there was a FFA-PvP server, then the majority of people playing on it (if not 100%) would be PvP focused players. That 1 server would still be put up against other servers for WvW that would have a blend of PvP and PvE players.  So why would the PvP server worry about fighting amongst themselves (what they asked for) when they can focus on killing other servers (people that like FFA-PvP tend to prefer banding together to grief others) and then they could talk about how great their epeen is.

I don't care what these people want. I don't want them in my game at all.  Tera should make thier game accomodate the people. 

 

 

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/09/12 9:37:33 PM#131

I see someone has resurrected this rotting old corpse.

Well, I won't bother going into depth since it won't matter anyway, but in the briefest terms, every system in the game is designed to promote a cooperative experience within each server.  Kick out that cooperative underpinning and you'll need to alter or remove each of those systems, plus add in a few more.

To please a handful of gamers that can't be happy enough with the game they've been presented and don't have the good grace to go elsewhere to find it? -- not worth the time and expense.

Umm, yeah.  That about covers it.

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

5/09/12 10:23:48 PM#132
Originally posted by Kyleran

Strangely enough, when MMO's were small, tiny things developers had no issue with creating alternate rules servers and I recall DAOC had at least 3 different rulesets. (Normal, FFA PVP, and Cooperative)

But now that Developers have an almost limitless budget at their disposal compared to the early titles, they seem unwilling/unable to provide any sort of variety.

I always was surprised that Blizzard never delivered a FFA ruleset server in WOW with the resources they had, guess it all just came down to not making enough profit for the effort.

Pity.

 

It may very well have been a matter of understanding the playerbase back then. When the genre was new(er) developers kind of sprayed and prayed if you know what I mean. Now they have quite a bit more information on what appeals to the market as a whole.

 

I see suggestions like the OP's periodically but have yet to see one in which the poster suggests that participants on such a server, in a game that was not designed specifically to cater to this playstyle, pay more. If a separate server is to be added solely for a very few players, they should be willing to pay more for its inclusion. We are not speaking of a game feature being added, but rather a request for ANet to provide a few players with their own private server. Its not an unreasonable request so long as those expecting to benefit from havig their own server are willing to compensate ANet accordingly.

When all has been said and done, more will have been said than done.

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 793

5/09/12 10:46:29 PM#133
Originally posted by Warjin

I'm going to miss the random encounters while out in the open World and for me personally  this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.

My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?

For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.

What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days?  One server IMO can only do a MMO good not bad so I fail to see the reason.

I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry? 

Go play another game then? Quit trolling.  If you're saying you don't like the game as it is, want's something completely different, and call this game "created by a bunch of pansies", ....well, don't play it.  Simple.

 

This game has catering for all kinds of people: 

 

-PvE content for PvE players. 

-Crafting for economy nuts.  

-5vs5 maps for structured, ranked PvP systems.  

-And, finally, whole HUGE worlds crated solely for WvWvW open combat PvP.

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.  However, I'm guessing that you (OP) were unaware of how extensively massive and sprawling the WvWvW is because you have no information on GW2 and no intention to play it but instead just troll the game calling it "panises".  There's EVE and Darkfall for your kind.  Those games are for gank-trolls. 

  RebelScum99

Apprentice Member

Joined: 4/26/12
Posts: 1127

5/09/12 10:52:02 PM#134
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.    You can avoid PvP altogether in this game.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 4119

5/09/12 10:54:41 PM#135
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

5/09/12 10:56:51 PM#136
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Yeah I stopped watching when 7 people killed a lowbie that was in the middle of a fight with an AI mob.  OWPVP is retarded.  People who call that a "sense of danger" make it sound enticing as though it were a sudden challenge.  It's not a challenge, it's an inconvenience, and when you arrive back at your body, they'll just kill you again.  Have fun spending money to be killed until max level.

  Kelthius

Novice Member

Joined: 6/14/10
Posts: 308

5/09/12 11:03:23 PM#137
Originally posted by Eir_S
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Yeah I stopped watching when 7 people killed a lowbie that was in the middle of a fight with an AI mob.  OWPVP is retarded.  People who call that a "sense of danger" make it sound enticing as though it were a sudden challenge.  It's not a challenge, it's an inconvenience, and when you arrive back at your body, they'll just kill you again.  Have fun spending money to be killed until max level.

http://www.youtube.com/watch?v=vt9awdSgnvc

This is exciting regardless of how old it is.

  Terrorizor

Apprentice Member

Joined: 3/15/12
Posts: 337

5/09/12 11:04:26 PM#138
Originally posted by Eir_S
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Yeah I stopped watching when 7 people killed a lowbie that was in the middle of a fight with an AI mob.  OWPVP is retarded.  People who call that a "sense of danger" make it sound enticing as though it were a sudden challenge.  It's not a challenge, it's an inconvenience, and when you arrive back at your body, they'll just kill you again.  Have fun spending money to be killed until max level.

I like to think about how everyone at Anet, as well as all the people playing GW2, will be laughing at all the FFA-PvP'rs because they have to play some crap game instead.  And hey, if some other game wants to step up and invite these types of people to go play in that game, then wonderful.  I like a happy ending.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 4119

5/09/12 11:05:14 PM#139
Originally posted by Eir_S
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

Yeah I stopped watching when 7 people killed a lowbie that was in the middle of a fight with an AI mob.  OWPVP is retarded.  People who call that a "sense of danger" make it sound enticing as though it were a sudden challenge.  It's not a challenge, it's an inconvenience, and when you arrive back at your body, they'll just kill you again.  Have fun spending money to be killed until max level.

Well I'm getting the game, I'm not real sure if the PvP server is my kind of game though. I really enjoy PvP but if thats the "PvP" in Tera I may just go to the PvE side. No biggy, I love mmorpgs and if I have to do it I will.

Unfortunately now my copy of the game won't get here until Monday coinciding with the GW2 stress test! :)

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 793

5/09/12 11:06:50 PM#140
Originally posted by Amjoco
Originally posted by RebelScum99
Originally posted by Siphaed

 

That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events.  So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly.    That is very much possible with these maps.

Not the same at all.  When you head to the WvWvW zones, you are prepared to PvP.  There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground.  It's not the same as true open world PvP no matter how you try to spin it.  Sorry.

You mean like this? http://www.youtube.com/watch?v=2OHZddJXlgo Pretty sad.

That is sad.  That's Tera? Man, that game looks stupid.  Glad I never accepted my Beta invite to it.  That looks shit compared to GW2.  Wonder what all the fuss is about their combat, doesn't look that great at all.

 

Back on topic to what  RebelScum99 said, ....what's your point? PvEers who want to only PvE can do so.  People that want to PvP can PvP and be ready to or ready not to while still in the PvP zone.  What's pathetic is you're wanting to basically randomly gank people that are enjoying the game, just to get enjoyment out of ruining their experience.  What you're saying is that you don't  want to do almost even fights because you cannot handle them and want uneven backstabs.    Sorry, but you need to go elsewhere for your psychotic ways.

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