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5/09/12 4:06:16 PM#21
Originally posted by Warjin The reason they don't have a PvP server in GW2 is the same reason why (the last i heard) 80% of players were leaving the PvP servers in TERA. It's supposed to be "meaningful". It's supposed to make it feel "dangerous". Frankly, it's just annoying.
Let me use TERA as an example. In TERA there is a town called Lumbertown (creative i know, but thats what it's called in game) This town has 2 bridges, and you cannot enter or exit otherwise. One bridge goes to the northern level 10-15 zone, the other goes to the southern 16-20 zone. Now, in TERA, any player can attack any other player, flagged or not, by flagging themselves an "outlaw". The last time I played on a PvP server, I could not get out into my questing zone because of several level 30+'s (as a level 11) hanging out and 1 shotting everyone. Now, in TERA they have a "system" in place that lets you change "channels" (basically different instances of the same zone- think districts in GW1 cities) this system is supposed to cut down on ganking by letting the ganked swap to a channel where there is no gankers. However, I left because there were gankers on every channel. Yes. Every. Channel. 1 through 10. Standing and ganking. Ruining the game for everyone who just wanted to level. It ruins the experience for new players, and divides the community in to the "gankers" and the "ganked". The above is why a faction-less PvP is horrible, and should be buried in a deep dark hole where noone can find it.
TL;DR: There are too many trolls and griefers on the internet and in-game that get their kicks from 1-shotting and ganking people to have a FFA system work properly. Maybe in the alternate reality of your memories, back when people who played games had the common courtesy to let people actually get to a point where they could compete with them.
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5/09/12 4:08:00 PM#22
I think its because its not what Anet is aiming to do and i really like the way it is, with structured pvp and WvWvW i dont fell the need of a pvp server.
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5/09/12 4:09:08 PM#23
Originally posted by wrathzilla Balance plays a huge part in this. Have you seen the video where they showed that 3 levels basically doubles your damage? The way GW2 scales would be great for open PvP. |
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Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
5/09/12 4:09:47 PM#24
Originally posted by Kyleran Yep. Back then MMORPG devs were mostly visionaries and people who loved creating games just for the sake of creating games. These days MMORPGs are big business so you have the suits and beancounters, calculating how to maximize profits. And yes that is a pity for us who loves games. |
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5/09/12 4:09:53 PM#25
Originally posted by Istavaan true. i bless gods that GW2 dont have world open pvp, that isnt even PvP IMO. most of time is kill people much low your lvl or kill someone that is killing mobs or have much worse armour stats so they dont even get a chance to win. this is not PvP this SvS (stats vs someone) ya, in mists can have 1v1 i did, obvious for this we cant follow the groups of 20/30. if people want to prove how they good they are, how much skills they have just go to sPvP. world pvp open will be average if at least when you atack someone you automatic down to is lvl, even than who get the best armour stats will win very easy. if want 1vs1 i bet arenanet will enable some duel options. (arenanet + duel xDD) |
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5/09/12 4:12:40 PM#26
GW2 would need to force all your equipment to equal your opponents equipment. The whole game of pvp is based that all gear is the same. So even with de-leveling, you also need to de-level all stats to level 1 if you choose to attack a level 1 as well. It can't just delevel per zone.
Also WvWvW your server should just take a loss as that 1 server should be allowed to attack themselves even in WvW. Basically that server should not be allowed into the mists at all because they have an inter-server war.
The whole basis of a PvP server makes no sense. |
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5/09/12 4:15:05 PM#27
Originally posted by Amjoco By the way, why not? A new game with PvP servers and lots of world PvP (no battlegrounds). Pure win. So just buy TERA and gank to your heart's content. I honestly don't understand the purpose of these threads. It's like going to FNV forums and arguing that the next installment of the Fallout series should be in space. Why? Because Fallout is sci-fi and sci-fi should be in space. This makes about as much sense as open world PvP in GW2, mind you. P.S. Something like arranged large scale guild vs. guild battles I'd welcome. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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5/09/12 4:15:44 PM#28
Originally posted by Kelthius no, you know why? armour stats will do the all work, even if you down your lvl. than you have traits that make a huge huge diference and because GW2 is about help each other against mobs. lvl30 (scaled down to 10) agains a guy lvl10, lvl30(10) will kill the other very easy. elite skill + utility skills + trait points....he will kill lvl10 even if he was a bad player. people are not just tired of wow combat mechanic are tired how most of pvp work on MMORPG. most of them you dont even need any skilll, just need farm best armours / weapon.
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5/09/12 4:16:34 PM#29
Originally posted by Kelthius No. It wouldn't. A level 80 scaled down to a level 1 is still going to be much stronger than the level 1. Take several level 80s camping and you have yourself a starting zone that everyone is leaving because the Elementalist trio is aoe 1-shotting everyone.
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5/09/12 4:17:50 PM#30
I would not play on it myself. But would have to problem with them having a PvP server for people that enjoy it. Mordred PvP server in DAoC was very popular. It was a gankfest server lol, but some people like that. Why not ( shrugs ) |
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5/09/12 4:18:09 PM#31
Well just think of this: One guy PvP flagged runs into an event and gets the AoE of 40 players who get flagged , and then they start killing each other with their AoE and projectiles, then this havoc would spread across all the server and it would be the END OF THE WORLD. |
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5/09/12 4:19:39 PM#32
Will never happen. If you want the thrill of being ganked at every corner then roam around the WvW areas from level 2 on. If you dont like it play another game.
I might even agree with you if they added a PvE only server for DarkFall or Mortal Online. Until lthey do that we have nothing further to discuss. |
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5/09/12 4:20:28 PM#33
Originally posted by p_c_sousa They could tweak it to where it would work, you can't deny that. Limit the amount of traits to the level you're scaled down to, hell you could limit the bonus gear provides. The only thing stopping them is they don't want to do PvP that way. I'm fine with that as long as WvW stays fresh. |
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5/09/12 4:22:05 PM#34
No, just no. "Loading screens" are not "instances". |
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5/09/12 4:22:46 PM#35
Originally posted by Zylaxx This might sound a little sad for u OP but its the truth.
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5/09/12 4:22:50 PM#36
Originally posted by Kelthius Yes, I deny it. It would require changes to nearly every aspect of the game, right to the very core. That would require two versions of the same code being maintained at all times. It's a bad idea, it goes against the design, it won't happen. |
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5/09/12 4:23:47 PM#37
Originally posted by Kyleran DAoC didnt have FFA servers untill years after release and they had 2 of them when it happened. Within a year they were merged into one because the population of the GREATEST PvP game in history could barely support ONE FFA Server. Pretty telling if you ask me. |
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5/09/12 4:23:53 PM#38
Originally posted by Warjin To do such a thing would go against their core design elements. GW2 is built around the concept of teamwork and cooperation, just like GW1 is. It's not being 'carebear', or giving into 'pansies', it's an important design decision they made when they built their game. Open-world FFA PvP just does not work in GW2 with the current systems. Open-world FFA PvP goes against the concept of cooperation that Anet's trying to build. Just because x game has it doesn't mean it will work in GW2. If they were to do that, they would have to completely redesign their systems just to satisfy a group of people. For one, you wouldn't be able to have resing the way it is. Then the dynamic events would have to be changed, as you'd have mass confusion. You're trying to kill centaurs for the event, but someone's trying to kill you. The PvE world in GW2 is not built around this concept of competition No MMO can satisfy every group of players, as to do so they would have to design multiple games in one. I'll repeat again, the current systems in GW2 do not lend themselves well to FFA PvP. When you build a game, or design any product, you first have to designate your who intended audience is, and then design for that audience. GW2 is not targeting players like you. But you know what? There are plenty of other games out there to try. No game can target every single audience out there. |
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5/09/12 4:24:23 PM#39
Tera's out right now. Came out last week, so there's an alternative for people who like OWPVP. GW2 is fine as it is. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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5/09/12 4:24:42 PM#40
They would have to change the game a lot as it is if they wanted to create a PvP server. Dynamic events and boss fights are chaotic enough as it is, imagine if people could hit and kill each other as well. Plus a big part of their philosophy behind the game is for you to want to play around other people instead of being annoyed by there being other people around. If you want full PvP, you could level up all the way in WvW, they did say in an interview that their goal is that the rewards (XP, loot, karma and money) to be around the same whether you're playing in PvE or WvW, so you could do either one exclusively without missing anything in the rewards. What can men do against such reckless hate? |
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