| 31 posts found | |
|---|---|
|
Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
5/09/12 12:10:08 AM#21
Originally posted by Suzie_Ford Please try to see if someone has the courage to discuss the Origin server and why something so basic could not be given to the remaining loyal community.
Thank you.
|
|
Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
5/09/12 12:17:15 AM#22
Originally posted by mmoDAD First and apparently last (unless Elder Scrolls Online pulls it off) mmorpg to have dedicated realms that each had their own end game without any cheap forced quest crossovers from other factions. Each faction was unto itself, unless that player specifically chose to explore the persistant pvp areas where castles contained relics that affected the abilities of every player in the game.
Realm pride for defending one's realm and her castles was unique to the Dark Age experience. All other pvp games are either free for all (this is to you Mordred folks as well :)), or 2 factions. In today's pvp games, you are lucky if anyone says hello. No one cares about anyone, and as in instanced pvp, why even bother to know someone's name when chance are you'll never see them again?
People play games with simple ladder rankings, are forced to fight mirror images of their races and classes, and experience relatively small worlds or worlds that are nearly barren until you reach "end game." Dark Age involves an entire community of players in a constant struggle for territorial domination in a persistant non-instanced environment.
There are 44 classes and 24 (27?) races, spread across three factions. Many classes have similarities but they all have their strength and weaknesses because pvp in DAoC is a team effort (though some folks try very hard to solo everyone else lol).
Anyway - nothing of this quality and depth has ever been done. There's one reason why folks see this as they do (at least those who experienced it fully).
|
|
5/09/12 12:21:38 AM#23
Great to see so many people having fun ! |
|
|
5/09/12 12:35:47 AM#24
Originally posted by Comaf
|
|
|
5/09/12 5:22:05 AM#25
what was the event, after all, please? Never argue with an idiot, he'll drag you down to his level and then beat you up with experience. |
|
|
5/09/12 9:07:28 AM#26
yea watered down on most servers but andred and mordred it was pvp everywhere except for major cities so if u really wanted to know the feel of pvp everywhere the fear of death at every corner then DAOC is and forever will be the first of its kind. |
|
|
5/09/12 9:14:50 AM#27
Originally posted by Syllendale Agree 100% I also am not a huge PvP fan, but DAoC was the exception. PvP with a point, and the interesting balance between 3 factions (when 1 was steam rolling another on a relic raid, only to be steamrolled/blindsided by the third faction - priceless).
|
|
|
5/09/12 10:45:35 AM#28
^ This. You just don't have that in any game since DAOC. GW2 will be great but it's really just a watered down version of DAOC. Everything is a Mirror of each other, WvW will change every two weeks and no names of who your fighting or why your even fighting. In DAOC you knew exactly who the enemy was as it was the same enemy every day of every week. |
|
|
5/09/12 11:22:28 AM#29
Originally posted by Raevanhawk The statement I highlighted is so important for PvP it's not even funny. It all comes down to one thing. Rivalry. Without rivalry, most competition becomes meaningless (purely my opinion, but I'm sure others feel this way as well). As evidence, take a look at any professional or collegiate sport. Every school has it's rival whether it be for football, basketball, hockey, etc, and any rivalry game will be packed with fans. Rivalry creates an emotional connection with your opponent, and a desire to win. It makes PvP more than just playing well, killing an enemy, or capping an objective. It gives you a face and name and becomes a driving force to beat your opponent. I can't tell you how many names I still remember from my time playing DAoC, as well as the fights we had. That's why DAoC was so great. It wasn't just the 3 faction PvP, or the massive frontier combat. It was that I knew my opponents and they knew me, and we'd find each other in fights to see who would win this time. "Criticism is an indirect form of self-boasting." - Emmet Fox |
|
|
5/09/12 11:24:43 AM#30
Uo and Daoc best of all mmo too bad when the DEV gave up the game so did the players. Its time to move on GW2 and TESO u are my only hope.
|
|
|
5/09/12 4:00:01 PM#31
It was just myself, live streaming from my POV, the community manager, Kai Schober, and one of the content devleopers Talal Saad. The three of us were running around with a few hundred other poeple RvR'n. You can watch the video here http://www.youtube.com/watch?v=EvA9EYu9W5E&list=UUUkRQQSx2-fQwqDWPng_mdA&index=1&feature=plcp |
|