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Don't developers realize that sub fees are obsolete?
I predict Tera going F2P with p2w cash shop in 1 year. Or something close to Rift's Lite. Or warhammers thing. -I am here to perform logic |
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5/08/12 3:05:28 PM#2
Maybe after reading your post they will realize and make it free 2 play.
Luckily due to your prediction you will eventually be able to play it without a sub fee!
NICE.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
5/08/12 3:09:20 PM#3
y kant peeps just maek free stuff 4 me? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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5/08/12 3:09:43 PM#4
Originally posted by Theonenoni so... it shouldn't be p2p because you don't like it. but if it goes with f2p it becomes a p2w, and you don't like it. huh. well, i'm sure the devs will stay up at night fretting about how to curry your favor. |
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outfctrl
Advanced Member
Joined: 11/16/03
American by Birth |
5/08/12 3:09:54 PM#5
I like the sub fee. I refuse to play any mmorpg that has a cash shop. IF TERA goes free to play....I am outa here. and You can have my stuff
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5/08/12 3:11:14 PM#6
To keep people like you away from the game, and its working magic right now. |
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5/08/12 3:14:51 PM#7
Originally posted by Theonenoni
Here we go again: P. Each and every developer does a lot of research before picking the right business model that works for them the best, and it's not an easy decision to make. You should seriously do some research before posting things like that, maybe take an entrepreneurial studies course? : P But, since it is pretty clear that the OP is a troll, I am not going to waste my time explaining to you on how/why certain business decisions are made.
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5/08/12 3:19:21 PM#8
The new sub fee pricing model is to start with a sub fee to try and grab as much cash as possible until your sub numbers fall too low to justify the price, then switch to a F2P model and double your player base and revenue stream. The industry is learning well from LOTRO, AoC, DDO, AION, etc. Yes, there is a VERY good reason they started with a sub fee - because in the short term people are willing to pay it. Short term sub fee moving to long term f2p w/ cash shop is the new hotness. The only company who seems to refuse this new model is EA, who still charge a sub fee for UO and DAOC last time I checked, and will continue charging a sub fee for TOR for as long as the possibly can.
MMO History: |
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5/08/12 3:21:31 PM#9
Originally posted by outfctrl Tera has a cash shop. |
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5/08/12 3:28:52 PM#10
I would much rather play a game with a sub fee than those without provided there's no cash shop as well. Then at least everyone is on the same level. Then also everyone is forced to support the developer who then has funds for more content and new products.
I'm a unique and beautiful snowflake. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
5/08/12 3:28:54 PM#11
Originally posted by Theonenoni Rumors about the demise of the P2P payment model have been greatly exaggerated. I agree, TERA will end up F2P one day, but not after they've collected subs for a set period of time, which is the payment model/plan most titles shoot for these days.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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5/08/12 3:51:33 PM#12
Originally posted by BadSpock
If the company does not initially develop a MMO with a cash shop strategy in place, it will cost the company a lot of money to implement such a system later on. By undergoing a drastic change to the company’s business model, will also increase the risks for that company. Risks such as, losing a large number of their current subscription customers (customer retention) , loss in customer loyalty and it will affect them negatively, when they plan to undertake a new venture, the extra costs associated with implementing the new system, change in the targeted market could have negative ramification to the company, etc. The company also needs to be lucky, and if not many people liked the game in the first place, even if they do go F2P, they would not make much money.
The risks associated with a move like this could lead the company into bankruptcy and loss of investors. You need to have a lot of luck in order to pull something like this off. So, the best thing a company can do is by having a fully functional cash shop already integrated into the game when it launches. By doing this the company will have a higher chance of retaining their customer base than introducing major changes later on.
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5/08/12 6:09:10 PM#13
P2P all the way the community is just great now And with company like EME doing great things and listening the players im good If they will go f2p and have shitty community (like yourself) and cash shops im out of the game. You have a prob with p2p then get a job and stop crying but seriously my opnion...stay the fck out of this game
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5/08/12 6:12:39 PM#14
This is one mmo that i'm willing to pay the sub fee....nowadays it's hard to come by |
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Ouch thats hurtful words. All i was saying is that B2P would have been acceptable. If you think P2P makes a good community you are definitely wrong because with you all saying stay the fuck out of my game. Sounds like P2P people have so much anger. I guess its all built up from paying a fee for no reason. -I am here to perform logic |
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5/08/12 6:28:34 PM#16
Sub fee or not I really don't care, just stay away from P2W.
That being said, i'll gladly pay a sub fee for TERA as it stands right now. |
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5/08/12 6:34:00 PM#17
Originally posted by Kyleran Don't know where you're seeing them exaggerated. Less and less games are being released with a sub. With the slew of MMOs failing to hold public interest, there's really no puzzle as to why. It's already been proven that F2P games are actually capable of generating more revenue on average than P2P. As BadSpock said, it's usually the larger AAA mmos that start out w/ a sub, because they know they can grab a lot of cash from the initial release that way, and then switch to a F2P model later. To stick w/ a sub, this game will have to keep churning out content to justify the price, and it's already missing features. |
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5/08/12 6:34:15 PM#18
Originally posted by Istavaan
You keep saying this in every posts and I keep saying you it's not true. Are you just trolling or are you a pathological liar?
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5/08/12 7:01:42 PM#19
Originally posted by aesperus there never have been a great amount of sub games, and recently few older sub game have gone F2P all after over 3 years of P2P doesn't mean every other P2P now will turn F2P in less than a month. Maybe 3+ years later but not 1year or 6 month. |
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5/09/12 10:59:41 AM#20
Because that's how they make money and cover costs? I hope it doesn't become obsolete. If it's an MMO I like (like TERA), I get a lot for my 15 bucks a month. Once something goes ftp, it often ends up more expensive if you want to be competative and see all the content. |
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