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5/07/12 4:00:41 PM#2
Sounds like pvp is going to be like daoc with "points of interest" being the focus. Can't wait to hear more. |
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5/07/12 4:09:16 PM#3
"Paul Sage is working on his dream project. As a rabid fan of the Elder Scrolls series, Paul finally has a chance to help craft the land of Tamriel. "
If he is such a "rabid fan" of TES, then why is he helping to turn it into another crappy Themepark?
If he was really a fan, he would turn to Matt Firor and say - NO! What you are planning isnt TES. Its a rehash of DAOC/WoW/SWTOR garbage Unless saying so will cost him his job
Paul Sage and Matt Firor - Destroyer of Worlds Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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5/07/12 4:10:54 PM#4
Originally posted by PyrateLV he was a rabid fan when he got hired no doubt does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 5:36:27 PM#5
Was interesting hearing the part about Bethesda telling them "you guys make your own game, we will do our thing you do yours." paraphrased Not a whole lot of detail in the interview, but he does seem dedicated to the idea of making a good game before all else, hopefully that comes to fruitation. His answers were sound in regard to how do they make a different game, yet still keep that elder scrolls feeling. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 5:42:08 PM#6
"[H]e plans to convert the Elder Scrolls that everybody knows and loves into an MMO." What a load of shit. Sorry, but I don't know or love this version of TES. Quite the opposite actually. |
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5/07/12 5:46:41 PM#7
yes all through that interview he said "we intend to make a linear as hell, instanced to kingdom come, quest grinder swtor style game"
/sarcasm off |
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5/07/12 6:04:52 PM#8
Originally posted by ShakyMo Yes because as we all know, game Devs never hide, lie, hype and exaggerate their true intentions. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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5/07/12 6:17:45 PM#9
Originally posted by PyrateLV So now everything he said is a lie? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 6:20:34 PM#10
"So how do you cater to those who just want to walk around and pick flowers?"
Paul: "Ehh emm yea... it's one of those things we're looking at... umm" So, I'm guessing the crafting systems are not going to be anything like TES either. Fantastic! |
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5/08/12 12:14:32 AM#11
Originally posted by Distopia No, but its just a hype interview thats all. |
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5/08/12 12:45:43 AM#12
I like how another developer has missed the whole point of why people in today's age of MMO's actually settle down and stick to something. I wish I could have asked him what he believed would make those players stick around when their game is very similar to all of the other games that have come out recently, enjoyed early gains, and then fell off in terms of population. I would have asked why housing wasn't being included in the game, since that is a major trademark of TES games and that they function primarily as the player bank. I would like to know how a bank mechanic could work in their online version of TES, considering it doesn't exist at all in the single player games. At least not in the last two, the two that I actually played. It seems like there would be so many great things that could help seperate TESO from the rest of the 'clones', if you will. Player run shops would be fun. New professions, such as wood crafting for furniture. Plenty of people sat there for hours, going through their house and fine tuning everything. Throwing books on shelves, trophies on walls, crafting within your home, cooking and going AFK there due to safety.
Maybe it just makes too much sense to add something that really would "anchor" your character to the game world and make you as the player feel as though you are a part of something. Not just a visitor, passing by, but someone who lives there and has their own personal space in the TES world.
I won't believe for a second that it is too hard to implement such features. Not for a single second.
Yet again, it's the same thing. We've seen MMO after MMO try to bang their head against the wall with PvP arenas and Heroic dungeons. They think that it's only about killing NPC's and players. That no one is actually interested in really immersing themselves into the game world. After all, why try something new? Not that it's actually new... |
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5/08/12 11:01:17 AM#13
Originally posted by jiveturkey12 You mean like any other developer? bioware, arenanet, blizzard ,etc. Ah k. |
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5/08/12 11:06:59 AM#14
Originally posted by DAS1337 I can see the response now: 'you dont want to work on your house it takes you away from adventuring'.... notice It wasnt a question. I agree with what you have said I think it should be an interviewers first question for all new MMOs 'please list the features that are different in this MMO?'
does your game have rainbow sprinkles and magic ponies!? |
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5/08/12 11:09:23 AM#15
Originally posted by DAS1337 the answer... shiny clinky coin |
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5/08/12 11:10:50 AM#16
Originally posted by jiveturkey12 OF course but it really doesn't serve as a good case of that, nothing was really revealed at all. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/08/12 11:18:27 AM#17
Throughout that whole video he basically said I plan to be anything but original and "I plan to make a SWTOR mistake and make a single player cloned mmo" He did not seem to demonstrate that he understands what an MMO is. I am sure the guy would do a decent job at making a single player RPG but that does not = mmo. |
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5/08/12 11:20:57 AM#18
If he was hoping even to just a little sway the community to his cause. I would say that he catastrophically failed. |
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5/08/12 11:27:15 AM#19
Looks good, but ArcheAge is still best game. |
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5/08/12 11:31:34 AM#20
daoc + uo + themepark = ??? |
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