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TERA: Rising

TERA 

General Discussion  » Tera - the most boring repeatable mobs in recent mmo's

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162 posts found
  Dark_Skurai

Novice Member

Joined: 6/04/04
Posts: 106

5/08/12 9:48:37 AM#61
Originally posted by Tayah
Originally posted by Aramanu2

Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.

I can never understand this comment.

If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.

I was bored with the games you listed at first but was instantly engaged in Tera.

 

It's not so much that it "gets good" at lv 20, rather, it gets alot better. Don't confuse the two.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/08/12 9:49:28 AM#62
Originally posted by xposeidon
Originally posted by Aerowyn
Originally posted by Xiaoki

 


Originally posted by OldManFunk

 
I've not found a single event that can be griefed. An ANet dev talked about events last fall and mentioned one where a player could trigger a boss that spawns and rampages across a map killing everything in his path until he is stopped... but I don't see how starting a boss event  for the zone could be considered griefing.
 

 

 



And you'd be wrong.

 


There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.

A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.

The griefers would then brag that they griefed another dynamic event.

ArenaNet said this wouldnt happen but it did.

 

this would be akin to ganking people which happens in pretty much any game with open pvp... Not really a whole lot you could do about that but move on just like how you deal with gankers... Thankfully gw2 has several areas to level in or just jump into some WvW until the grievers move on

 I'd personally like to see proof of this, of the events I did in the human starting zone. All were working as intended and people not contributing weren't counted towards the event, the scaling, nor were they going to get loot, that's the idea and that's what was happening. If an event however wasn't working like this then I hope you sent in a bug report.

in my playtime everyone was working together but theoretically I could see how a group could run in and start an event then just stop fighting... Not saying I ever saw it but guess it could happen there's always people out there who's goal is to ruin your gaming experience

 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Juaks

Hard Core Member

Joined: 10/09/04
Posts: 210

5/08/12 9:49:49 AM#63

I find the design of NPC's one of the best of any MMORPG.

Some people whine too much in this forums.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/08/12 9:52:25 AM#64
Originally posted by Dark_Skurai
Originally posted by Tayah
Originally posted by Aramanu2

Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.

I can never understand this comment.

If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.

I was bored with the games you listed at first but was instantly engaged in Tera.

 

It's not so much that it "gets good" at lv 20, rather, it gets alot better. Don't confuse the two.

 

although I see all the time people respond to people who hate the game that somehow it mystically becomes great at 20... Thing is if you hate the game 1-19 level 20 isn't going to change that..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

5/08/12 9:53:00 AM#65
Originally posted by xenogias
Originally posted by DarkVagabond

What kind of spaztic individual judges a MMO based on its first hour of play.

Ones who expect the game to be fun from the time they log in till they log out for the last time. Thoes of us who hold MMO developers to the same standard as other developers.  If I'm not entertained by story, combat, random game mechanics in the first couple hours I'm not going to continue to play. However if I find anything I do like I will continue to play to see if there is more I like.

O so you expect a mmorpg, a type of game that could last you for years be as content rich as a game that last you for about 10-60 hours? There isn't a single mmorpg thats fun through out ever single moment you play it , all of them will have their "boring" times.

Originally posted by Connmacart

I'm sorry I have higher standards when it comes to gaming and think developers that can't get it right from the start don't deserve my support. Having to play a certain amount of time before it gets "good" is a big no no for me. Tera failed miserably in that.

I'm sorry but i have a higher standard when it comes to people have patience, glad your not playing.

Originally posted by Kyleran
Originally posted by JudgeUK

"At least till lvl30".....well chum the OP is currently lvl 35. Level up some more before calling me a liar.

Lvl 60 and i'll call the OP a liar because while mob are reused like so many other games, their design are different, size are different and attack pattern are different. Many time i got in trouble because i thought i knew its mechanics but it changed.

Well, calling you a liar was a bit harsh, but I am curious about your one comment about there being Jesters all over the place (and you're level 30).

I've only found them in like two areas of Porpori lands, (at level 37) so just curious where else you are finding them.

Or maybe you and I have a different idea of what a Jester is? 

And I'll agree, there's definitely some npc reuse, heck, they keep reskinning the boars in almost every place, but overall I don't feel the level of aggrevation you do with regards to the resuse.  Could just be personal tolerance I suppose.

No its not harsh at all, by 35 you only see the jester like twice, once ouside in poppori and once in SM. The next time you see it is in a open world dungeon and instance at 41-42ish most th an 10 lvls later and one most time as a boss in the lvl 58 instance. I feel that the use reuse sucks but you really think about the creating thousand of mobs is expansive and not easy to do, speically with Tera's combat the AI programing would be nightmare work. But the way OP made the thread its obviously to bash the game by putting things to the extreme.

Originally posted by RebelScum99
Originally posted by Tayah
Originally posted by Aramanu2

Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.

I can never understand this comment.

If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.

As opposed to GW2, which will be lots of fun at the beginning of the game, and boring as hell at the end of the game.  Amirite?

Well people now days want things now, too little attention span to do anything that takes time to develop. They want fun here and now and then get bored and moved on to the next thing because they can't stay still on any one given thing. And fyi i had fun from lvl 1 in Tera.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

5/08/12 9:56:15 AM#66
Originally posted by Aerowyn

 

although I see all the time people respond to people who hate the game that somehow it mystically becomes great at 20... Thing is if you hate the game 1-19 level 20 isn't going to change that..

It does for some people, if you hate the game after lvl 20 and have done the first dungeon and fought the BAM you hate the game. But for some people the experience changes the entire game.

  NBlitz

Advanced Member

Joined: 2/16/08
Posts: 1815

"Give a man a mask and he will show you his true face."
Oscar Wilde

5/08/12 9:57:00 AM#67

Can we please have some moderation in the TERA subforums!? Why must every topic get polluted with GW2 vs. TERA talk?

  xposeidon

Novice Member

Joined: 3/26/12
Posts: 393

What is "real"? How do you define "real"?

5/08/12 10:00:06 AM#68
Originally posted by Aerowyn
Originally posted by xposeidon
Originally posted by Aerowyn
Originally posted by Xiaoki

 


Originally posted by OldManFunk

 
I've not found a single event that can be griefed. An ANet dev talked about events last fall and mentioned one where a player could trigger a boss that spawns and rampages across a map killing everything in his path until he is stopped... but I don't see how starting a boss event  for the zone could be considered griefing.
 

 

 



And you'd be wrong.

 


There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.

A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.

The griefers would then brag that they griefed another dynamic event.

ArenaNet said this wouldnt happen but it did.

 

this would be akin to ganking people which happens in pretty much any game with open pvp... Not really a whole lot you could do about that but move on just like how you deal with gankers... Thankfully gw2 has several areas to level in or just jump into some WvW until the grievers move on

 I'd personally like to see proof of this, of the events I did in the human starting zone. All were working as intended and people not contributing weren't counted towards the event, the scaling, nor were they going to get loot, that's the idea and that's what was happening. If an event however wasn't working like this then I hope you sent in a bug report.

in my playtime everyone was working together but theoretically I could see how a group could run in and start an event then just stop fighting... Not saying I ever saw it but guess it could happen there's always people out there who's goal is to ruin your gaming experience

 

Unless I'm not understanding what you mean, if this were to happen the people that started the event would simply fail the event, this wouldn't affect other people. I mean the event will still be there for the rest to decide whether they want to do it or not, but not forced.

Remember... all I'm offering is the truth. Nothing more.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/08/12 10:00:41 AM#69
Originally posted by rexzshadow
Originally posted by Aerowyn

 

although I see all the time people respond to people who hate the game that somehow it mystically becomes great at 20... Thing is if you hate the game 1-19 level 20 isn't going to change that..

It does for some people, if you hate the game after lvl 20 and have done the first dungeon and fought the BAM you hate the game. But for some people the experience changes the entire game.

 

I guarantee those people didn't hate the game 1-19 maybe on the fence but if you honestly find the game not to be fun on the starter island getting to level 20 isn't going to change that

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Sinaku

Hard Core Member

Joined: 1/06/07
Posts: 329

5/08/12 10:03:17 AM#70


Originally posted by JudgeUK
Having played from eq through wow, gw, rift, aion, swtor, ffxiv. etc etc
Yes, I know that all mmo's repeat mobs at different levels to some degree. They do however add new ones or some different  mechanic to add a degree of interest.
Some even merge these into a storyline....
Not so Tera, this has got to be the most uninteresting levelling experience I've had, and that's saying something compared to Aion at original launch.
How many Jesters can they stick in the game? Looking exactly the same, doing exactly the same, with exactly the same adds. Talk about cut and paste programming.
No wonder this game bombed in Asia. It just goes to show that you have to have some indpendent thought in addition to getting yourself sued by NCsoft


What does NCsoft law suit have anything to do with cut and paste mobs? While I agree it is annoying that Tera does have a lot of the same mobs every MMO does this. How many stags did I have to kill in WoW? How many Orcs did I have to kill in FFXI? seriously this is a dull argument about you just finding more reasons to hate any game. Also Bluehole and En Masse weren't found guilty on any charges in the NCsoft lawsuit and they had even admitted it was a chance for them to try to delay NA release. I could have taken your mob cut and paste argument but just like everyone else in these forums you have to go bullshit your way through more arguments.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/08/12 10:04:41 AM#71
Originally posted by xposeidon
Originally posted by Aerowyn
Originally posted by xposeidon
Originally posted by Aerowyn
Originally posted by Xiaoki

 


Originally posted by OldManFunk

 
I've not found a single event that can be griefed. An ANet dev talked about events last fall and mentioned one where a player could trigger a boss that spawns and rampages across a map killing everything in his path until he is stopped... but I don't see how starting a boss event  for the zone could be considered griefing.
 

 

 



And you'd be wrong.

 


There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.

A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.

The griefers would then brag that they griefed another dynamic event.

ArenaNet said this wouldnt happen but it did.

 

this would be akin to ganking people which happens in pretty much any game with open pvp... Not really a whole lot you could do about that but move on just like how you deal with gankers... Thankfully gw2 has several areas to level in or just jump into some WvW until the grievers move on

 I'd personally like to see proof of this, of the events I did in the human starting zone. All were working as intended and people not contributing weren't counted towards the event, the scaling, nor were they going to get loot, that's the idea and that's what was happening. If an event however wasn't working like this then I hope you sent in a bug report.

in my playtime everyone was working together but theoretically I could see how a group could run in and start an event then just stop fighting... Not saying I ever saw it but guess it could happen there's always people out there who's goal is to ruin your gaming experience

 

Unless I'm not understanding what you mean, if this were to happen the people that started the event would simply fail the event, this wouldn't affect other people. I mean the event will still be there for the rest to decide whether they want to do it or not, but not forced.

true you are not forced and like I said you could move on.. But I'm sure there's a group of guys out there that will run around and try to scew the event scaling to mess with people... Not saying it would even be common but I could see it happening

 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  The1ceQueen

Hard Core Member

Joined: 1/02/08
Posts: 1916

"Always borrow money from a pessimist. They won't expect it back."

5/08/12 10:13:55 AM#72
Originally posted by RebelScum99
Originally posted by Tayah
Originally posted by Aramanu2

Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.

I can never understand this comment.

If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.

As opposed to GW2, which will be lots of fun at the beginning of the game, and boring as hell at the end of the game.  Amirite?

 

 

Bleh, this is a Tera discussion, will just leave it be.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Teekay

Novice Member

Joined: 9/14/10
Posts: 97

5/08/12 10:16:01 AM#73

So i've actually been playing Tera.

 

Issues i have.

1) The crosshair, when you're strafing a mob and you go for an attack it will attack according to the direction you're facing in, not where your crosshair is. So really you're aiming with your character. So you have to strafe, make sure your character is facing the mob and then go for it (at least for melee...) . So really it's a frontal arc target area, much like most other mmos. This confused me since i was assured that it was all based on where the crosshair was facing.

2)  The mobs are really slow to face you, i'm level 18 now, and haven't even come close to being in danger, strafe a little bit, attack, strafe, attack, wait for the charge move (which every single mob i've been up against seems to do). Most mobs you can finish without losing any hps. I don't even vary my tactic.

3) Lots and lots of invivisble walls, i'm assuming this changes once I leave the Island.

4) Hardly any variation in what my armour/weapons look like so far. (changes post 20?)

5) Graphics. Everyone was raving how amazing they were.I checked my settings twice to make sure they were maxed out because I thought I was missing something. Did you all come from WoW?. Aion had much better graphics and better mob/weapon design. They're really pretty average for a korean grinder. Nice but, standard stuff

 

Good things.... 1) The combat is fun, I grant you that, it gives a weight to when you hit things. The hitbox is actually pretty big, so you don't have to be that precise, but it's satisfying enough that it just about balances up the horrible questing system.

 

Sadly that's it. The combat system is all it has going for it at this point in the game. Does that change later on? i'll tell you then. It certainly won't carry their game that far. People say that they enjoy grinding mobs because of the combat, but honestly it wasn't that complicated, and the mobs moves are telegraphed so well you pretty much have to be afk to not block/dodge them.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

5/08/12 10:22:57 AM#74
Originally posted by Teekay

So i've actually been playing Tera.

 

Issues i have.

1) The crosshair, when you're strafing a mob and you go for an attack it will attack according to the direction you're facing in, not where your crosshair is. So really you're aiming with your character. So you have to strafe, make sure your character is facing the mob and then go for it (at least for melee...) . So really it's a frontal arc target area, much like most other mmos. This confused me since i was assured that it was all based on where the crosshair was facing.

That would make the game control so awkward i don't even want to think about it....

2)  The mobs are really slow to face you, i'm level 18 now, and haven't even come close to being in danger, strafe a little bit, attack, strafe, attack, wait for the charge move (which every single mob i've been up against seems to do). Most mobs you can finish without losing any hps. I don't even vary my tactic.

they get much faster later on, speically 30+ they pick up and by 40-60 they will kill you really fast (aside from few zone with mobs that hits hard but die super fast)

3) Lots and lots of invivisble walls, i'm assuming this changes once I leave the Island.

after the island only invivisble wall are on edge of the content with the ocean and some area where if you fall off you can't get back up so the invisble wall is put there.

4) Hardly any variation in what my armour/weapons look like so far. (changes post 20?)

There good variation from what i seen.

5) Graphics. Everyone was raving how amazing they were.I checked my settings twice to make sure they were maxed out because I thought I was missing something. Did you all come from WoW?. Aion had much better graphics and better mob/weapon design. They're really pretty average for a korean grinder. Nice but, standard stuff

 Its amazing from a techical stand point, artisticaly you might prefer Aion better but Tera has much better world than Aion does.

Good things.... 1) The combat is fun, I grant you that, it gives a weight to when you hit things. The hitbox is actually pretty big, so you don't have to be that precise, but it's satisfying enough that it just about balances up the horrible questing system.

 

Sadly that's it. The combat system is all it has going for it at this point in the game. Does that change later on? i'll tell you then. It certainly won't carry their game that far. People say that they enjoy grinding mobs because of the combat, but honestly it wasn't that complicated, and the mobs moves are telegraphed so well you pretty much have to be afk to not block/dodge them.

 

  Citalkay

Novice Member

Joined: 4/21/12
Posts: 151

5/08/12 10:24:55 AM#75

Level 28 right now, and I'm loving it :3

Find people to talk to and a guild and it seems less lonley ^-^

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2469

5/08/12 10:27:54 AM#76
Originally posted by NBlitz

Can we please have some moderation in the TERA subforums!? Why must every topic get polluted with GW2 vs. TERA talk?

I agree. Some guy didn't like Tera so in defense the Tera fans must have drug GW2 into it. It doesn't ever make sense! 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

5/08/12 10:33:07 AM#77
Originally posted by Amjoco
Originally posted by NBlitz

Can we please have some moderation in the TERA subforums!? Why must every topic get polluted with GW2 vs. TERA talk?

I agree. Some guy didn't like Tera so in defense the Tera fans must have drug GW2 into it. It doesn't ever make sense! 

More a reflex, if you check the forum during the CBT it was pretty much GW2 fans constantly attacking Tera. So kinda automaticaly assume people attacking Tera are GW2 fans.

  Nevulus

Hard Core Member

Joined: 8/23/06
Posts: 1003

5/08/12 10:35:19 AM#78
Originally posted by Teekay

So i've actually been playing Tera.

 

Issues i have.

1) The crosshair, when you're strafing a mob and you go for an attack it will attack according to the direction you're facing in, not where your crosshair is. So really you're aiming with your character. So you have to strafe, make sure your character is facing the mob and then go for it (at least for melee...) . So really it's a frontal arc target area, much like most other mmos. This confused me since i was assured that it was all based on where the crosshair was facing.

2)  The mobs are really slow to face you, i'm level 18 now, and haven't even come close to being in danger, strafe a little bit, attack, strafe, attack, wait for the charge move (which every single mob i've been up against seems to do). Most mobs you can finish without losing any hps. I don't even vary my tactic.

3) Lots and lots of invivisble walls, i'm assuming this changes once I leave the Island.

4) Hardly any variation in what my armour/weapons look like so far. (changes post 20?)

5) Graphics. Everyone was raving how amazing they were.I checked my settings twice to make sure they were maxed out because I thought I was missing something. Did you all come from WoW?. Aion had much better graphics and better mob/weapon design. They're really pretty average for a korean grinder. Nice but, standard stuff

 

Good things.... 1) The combat is fun, I grant you that, it gives a weight to when you hit things. The hitbox is actually pretty big, so you don't have to be that precise, but it's satisfying enough that it just about balances up the horrible questing system.

 

Sadly that's it. The combat system is all it has going for it at this point in the game. Does that change later on? i'll tell you then. It certainly won't carry their game that far. People say that they enjoy grinding mobs because of the combat, but honestly it wasn't that complicated, and the mobs moves are telegraphed so well you pretty much have to be afk to not block/dodge them.

Wait, hold on a minute.

So after every TERA-bash comment you posted on mmorpg.com you now are actually playing the game?

 

lol This is not going to end well at all. I got news for you: you did not like the game before, and nothing past 10, 20, or 40 levels will make you like the game later on. 

1) Frontal arc? Are you playing Bezerker? Oh wait, you just single-handedly said the aiming is pretty much like every MMO. Good to know. Seems like TERA devs were all wrong, and so was every other person who reviewed the game.

2) Mobs are really slow, they get faster later on, but not fast enough for you. The small mobs will always be easy to kill, they pose no real challenge, and it does not get better later on.

3) Lots of invisible walls, yup. The entire game kind of "guides" you with mountain ranges and other obstacles to seperate portions of the map, the world is massive, but some maps feel more like a "tunnel path" than open world.

4) Hardly any variation? lol, same classes of different races look different. The armor graphics use the old tier upgrade mechanic. When you get to the next tier, your armor changes. Mostly when you replace the chestpiece. But no amount of variation will ever be good enoguh for you. Remember? You hate this game, yet playing it.

5) Graphics suck you say? Aion looks better? lol, yeah ok buddy. You are correct, and everyone else who has reviewed the game or complimented its gfx are wrong. I mean you must be right, you play GW2.

 

So let me get this straight, you absolutely hated the game before ever trying it, yet here you are playing it? Lol, this will definitely not end well. Can't wait for the "review"

Don't know about you guys, but when I dislike something, I don't play it. It's not rocket science. Nor will I support it with my money.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2469

5/08/12 10:38:03 AM#79
Originally posted by rexzshadow
Originally posted by Amjoco
Originally posted by NBlitz

Can we please have some moderation in the TERA subforums!? Why must every topic get polluted with GW2 vs. TERA talk?

I agree. Some guy didn't like Tera so in defense the Tera fans must have drug GW2 into it. It doesn't ever make sense! 

More a reflex, if you check the forum during the CBT it was pretty much GW2 fans constantly attacking Tera. So kinda automaticaly assume people attacking Tera are GW2 fans.

 

Ok, about the starting of GW2 fans turning on Tera. I think it's page 5 of this topic that the hate starts. It's not GW2 fans turning a Tera discussion bad, it is the Tera fans. Dark_Skura and OldManFunk begin the GW2 hate. Up until then it was pretty civil.

The overall thought process of this forum is to turn on each other as soon as anything negative about someones game begins. It's always Tera vs GW2. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  User Deleted
5/08/12 10:40:47 AM#80
Originally posted by Amjoco

I'm to get my copy by mail today. You guys are suppose to pump me up and get me excited about it! This is not helping! 

To bad the combat style couldn't been added to Rift or even Vanguards enviroment. Oh well, I'm going to use my imagination and mobs will look different no matter what! 

 

 

Dont listen to what others say try it yourself :) I bought 2 days ago and im having a blast. I read every quest and im very interest in the storyline specially about Elleon a high elf brave npc. Every quest so far had a solid point why youre killing mobs. Reason someone starts a thread like this is guild wars 2 fans are the worst i ever seen by far. A beta is like a trial for mmorpg now days, Tera had solid and fluid beta and now release is doing great also on the other hand GW2 on my high end pc was chopy, laggy and felt very un natural gameplay.
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