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Antaran
Novice Member
Joined: 6/16/07
The only thing required for the triumph of evil is for good men to do nothing. |
5/07/12 1:58:10 PM#21
Ooooh so much negativity, i wonder if some of you have actually played the game recently. Out of all the MMOs out there these days STO is still the most enjoyable for me since it's launch, and i've tried loads out of boredom.
Things are going in a good direction wether it's slow or fast, it's still moving. the devs have said themselves the FTP transitrion took up a lot of their time if not all of it and now thats done they can concentrate on adding things, they've even added another team for adding more things. |
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AG-Vuk
Hard Core Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
5/07/12 3:17:35 PM#22
Originally posted by Antaran That's a huge steaming pile of dung . What took up there time was awaiting the formal transfer of property to PWI. Atari wasn't going to drop a single plug cent on this game . They were in legal limbo. Cryptic accomplished the conversion of CO in far less time then they claim it took for STO. Same game, just reskinned basically . The truth of the matter is that PWI was not happy with Cryptic's way of doing things. This was exhibited by staff turnover and the scrapping of the version, to be released in 2011/2 ( i've forgotten the pre-PWI release date ) , of Neverwinter , which was sent back to the drawing boards. While there is hope for Neverwinter , STO is and will remain a poorly planned, hastily designed reskinned version of CO on an outdated engine. They may throw bells and whistle in for good measure to hide the deficiencies, but no amount of make-up will cover the worts of this game. |
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5/07/12 3:21:32 PM#23
Originally posted by AG-Vuk Neverwinter was in no way sent to the drawing board, what a load of crap. They improved upon various features to expand upon and make it more immersive. This can be attributed that they had some backing to really polish the game and not a rushed product that is the standard fare of all things Atari. |
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5/07/12 4:07:19 PM#24
Yes, yes it was "sent back to the drawing board" in the sense that PWE told Cryptic to develop Neverwinter as an MMO and not as an Online Co-op RPG. Jack Emmert originally referred to the game style as an OMG, or Online Multiplayer Game. Originally, the game was not meant to be an MMO in the traditional sense. PWE later stepped in after they acquired Cryptic and changed the development direction of the game. Link to the Emmert Article. |
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5/08/12 7:34:28 AM#25
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5/08/12 7:36:40 AM#26
The more likely scenario is that PWE wants another content light, heavy cash grab fest of a game like STO and CO. |
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Darth_Osor
Apprentice Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
5/08/12 7:46:13 AM#27
LOL territory control. How can you have any meaningful territory control in such a heavily instanced game? What...is your fleet going to control instance #11 of something? |
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5/08/12 7:48:16 AM#28
Don't underestimate the extent to which Atari screwed Cryptic over. Anyway, STO is pretty fun. Yes, it's a cash-shop game like all PWE games, but you can avoid spending much if you don't want to. The Foundry (user-created content) and Duty Officer system are pretty unique - worth checking out. |
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5/08/12 8:29:12 AM#29
Nor should anyone underestimate the extent to which Cryptic will try to lay blame on anyone but themselves.
City of Heroes had User Generated Content in April of 2009 (http://en.wikipedia.org/wiki/City_of_Heroes#Issues_.28free_updates.29) via Mission Architect, years ahead of STO. The Foundry is nothing "unique" at all. |
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5/08/12 8:42:45 AM#30
Originally posted by ShardWarrior I thought the same thing before I tried it. I'm by no means a big supporter of Cryptic or STO, but the Foundry, at least in terms of built missions, is FAR better than MA. MA missions are mostly just XP grinders. Foundry missions, at least the ones I've played, are often on the same level or better than episode missions. Could just be that Trekkies put more love into their missions, or they have better tools, but from my experience, the resulting content quality couldn't be more different between the two systems. All that said, if it's Cryptics aim to slow development of content and let their paying players do the work(it wouldn't surprise me), they'll be... well... on par with what I expect them to do. The Duty Officer system isn't bad, either. |
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AG-Vuk
Hard Core Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
5/08/12 9:13:26 AM#31
Originally posted by Naevius Simply put , bull. CO was released F2P, long before PWE got a hold of Cryptic. Cryptic had designed both games to go F2P. Cryptic's C-store design was well in place and populated even before PWE took formal control. The longer you play the less avoidable it becomes, incidently by design. |
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5/08/12 9:16:20 AM#32
That is not saying much, given the overall very poor quality of the Developer created missions in STO. |
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5/08/12 9:49:21 AM#33
Gated content, lottery's, and no plan for new fe's?
No thx |
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5/08/12 9:55:11 AM#34
Originally posted by AG-Vuk 100% Spot on. |
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5/08/12 5:43:47 PM#35
Originally posted by AG-Vuk
Not to mention how much Craptic milked the playerbase right from the start when the game was pay to play. Hell the 2 STF's that were promised around the first couple of months after launch (Into the Hive and Khan's children) not only still havent made it into the game but don't even seem to be ever added according to the last dev chat. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
5/08/12 5:46:18 PM#36
Originally posted by Jounar "Milked" is putting it lightly. The scam boxes are more like thievery. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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5/08/12 5:51:34 PM#37
The most disappointing MMO I've ever played by a large margin. I just couldn't feel comfortable with the ground or space combat. Nothing felt right and I just gave up. |
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5/09/12 9:29:44 AM#38
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
5/09/12 9:32:45 AM#39
Originally posted by Cacaphony I actually liked the combat, it was/is far better than Eve's. However the game lacked in pretty much everything else. For one thing it just did not feel right to lose your starship and then just immediately respawn. And the Klingon/Fed conflict was really poorly done and could have been some really nice PvP setting. I think Cryptic just did not take the IP serious and just created a casual space shooter, which is really a shame for such an IP. |
Originally posted by Cacaphony
I'd like a lot more of the storyline as well, which they have been slow in producing. Probably more than that, I'd like some longer term, self-sustaining content to make it less of a "shell of a game". While we don't know the specifics yet, I believe that fleet advancement and fleet starbases may fill that need, in that it appears that things like exploration, colonization, and territorial control will all be tied into it. Hell hath no fury like an MMORPG player scorned. |
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